Add GetCombatLogPath/GetChatLogPath Lua functions, update log path globals
Register Lua functions to expose current log paths. At PLAYER_LOGIN, overwrite COMBATLOGENABLED/CHATLOGENABLED globals with actual redirected paths (English locale only). Update DLL_README with Lua API and logging enable instructions.
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@@ -14,6 +14,7 @@
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const std = @import("std");
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const hook = @import("zhook");
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const con = @import("../console.zig");
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const lua = @import("../lua.zig");
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const o = @import("offsets.zig");
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const sc = std.builtin.CallingConvention{ .x86_stdcall = .{} };
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@@ -475,6 +476,30 @@ pub fn onShutdown() void {
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restorePathPointers();
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}
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// =============================================================================
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// Lua API — log path accessors
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// =============================================================================
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/// GetCombatLogPath() → string or nil
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pub fn luaGetCombatLogPath(L: lua.State) callconv(.c) u32 {
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if (g_combat_path_len > 0) {
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lua.pushstring(L, @ptrCast(g_combat_path[0..g_combat_path_len :0]));
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} else {
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lua.pushnil(L);
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}
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return 1;
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}
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/// GetChatLogPath() → string or nil
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pub fn luaGetChatLogPath(L: lua.State) callconv(.c) u32 {
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if (g_chat_path_len > 0) {
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lua.pushstring(L, @ptrCast(g_chat_path[0..g_chat_path_len :0]));
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} else {
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lua.pushnil(L);
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}
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return 1;
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}
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// =============================================================================
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// Install / remove hooks
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// =============================================================================
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