diff --git a/src/markers/assets/Spells/Raid_UI_FX_Cyan.m2 b/src/markers/assets/Spells/Raid_UI_FX_Cyan.m2 index 8787fde..5ed1e6f 100644 Binary files a/src/markers/assets/Spells/Raid_UI_FX_Cyan.m2 and b/src/markers/assets/Spells/Raid_UI_FX_Cyan.m2 differ diff --git a/src/markers/assets/Spells/Raid_UI_FX_Green.m2 b/src/markers/assets/Spells/Raid_UI_FX_Green.m2 index 73e46f6..c6f4912 100644 Binary files a/src/markers/assets/Spells/Raid_UI_FX_Green.m2 and b/src/markers/assets/Spells/Raid_UI_FX_Green.m2 differ diff --git a/src/markers/assets/Spells/Raid_UI_FX_Purple.m2 b/src/markers/assets/Spells/Raid_UI_FX_Purple.m2 index 4dfeefe..d85f32a 100644 Binary files a/src/markers/assets/Spells/Raid_UI_FX_Purple.m2 and b/src/markers/assets/Spells/Raid_UI_FX_Purple.m2 differ diff --git a/src/markers/assets/Spells/Raid_UI_FX_Red.m2 b/src/markers/assets/Spells/Raid_UI_FX_Red.m2 index 1acf4c2..205c5f5 100644 Binary files a/src/markers/assets/Spells/Raid_UI_FX_Red.m2 and b/src/markers/assets/Spells/Raid_UI_FX_Red.m2 differ diff --git a/src/markers/assets/Spells/Raid_UI_FX_Yellow.m2 b/src/markers/assets/Spells/Raid_UI_FX_Yellow.m2 index d1c9474..28044b2 100644 Binary files a/src/markers/assets/Spells/Raid_UI_FX_Yellow.m2 and b/src/markers/assets/Spells/Raid_UI_FX_Yellow.m2 differ diff --git a/src/markers/markers.zig b/src/markers/markers.zig index d118517..62596b9 100644 --- a/src/markers/markers.zig +++ b/src/markers/markers.zig @@ -67,7 +67,7 @@ var marker_entities: [NUM_MARKERS]?*anyopaque = .{null} ** NUM_MARKERS; var marker_created_tick: [NUM_MARKERS]u32 = .{0} ** NUM_MARKERS; var hold_queued: [NUM_MARKERS]bool = .{false} ** NUM_MARKERS; -const STAND_DURATION_MS: u32 = 4000; +const STAND_DURATION_MS: u32 = 3900; // Entities playing their Decay animation before destruction. // Cleaned up every frame by luaProcessAnimations (via Lua OnUpdate).