Add module control API, bigcursor with fractional scaling, shared mutex

Module control API:
- Three cdecl exports: WeirdUtils_IsModuleActive, WeirdUtils_DisableModule, WeirdUtils_DisableAll
- C header include/weirdutils_api.h for runtime DLL discovery
- All modules gain pub module_name, isActive(), shared mutex via src/mutex.zig
- build.zig refactored to module_list array of ModuleDesc

Bigcursor:
- D3D9 vtable hooks on SetCursorProperties/ShowCursor
- Scale2x/Scale3x pixel-art upscalers in pure Zig (replaces 12K-line hqx C)
- Bilinear resampler for fractional scales (1.0-4.0, default 1.2)
- Win32 cursor via CreateIconIndirect bypasses D3D9 32x32 limit
- FNV-1a hash cache for ~16 cursor bitmaps
- Lua API: SetCursorScale(n) / GetCursorScale()
- CVar cursorScale for Config.wtf persistence (tenths)

Other:
- Add dpslog module stub
- Docs and README updates
This commit is contained in:
MarcelineVQ
2026-03-06 13:27:35 -08:00
parent 0783f3b0dd
commit 2aaa089c76
44 changed files with 1904 additions and 1022 deletions
+5 -6
View File
@@ -4,12 +4,12 @@
// Combat log path and state
// =============================================================================
/// Path table pointer — .data section (RW), points to "Logs\WoWCombatLog.txt" string.
/// Path table pointer - .data section (RW), points to "Logs\WoWCombatLog.txt" string.
/// Index 0 (0x0084360c) = chat log, index 1 (0x00843610) = combat log.
/// Overwriting the u32 at this address redirects where the combat log file is created.
pub const COMBAT_LOG_PATH_PTR: usize = 0x00843610;
/// Chat log path pointer — .data section (RW), points to "Logs\WoWChatLog.txt" string.
/// Chat log path pointer - .data section (RW), points to "Logs\WoWChatLog.txt" string.
/// Index 0 in the path table at 0x0084360c.
pub const CHAT_LOG_PATH_PTR: usize = 0x0084360c;
@@ -31,13 +31,13 @@ pub const REALM_NAME_CVAR_BASE: usize = 0x00c28130;
// Log writing
// =============================================================================
/// InitializeLogBuffer — __stdcall(filePath: [*:0]const u8, flags: u32, handleOut: *u32).
/// InitializeLogBuffer - __stdcall(filePath: [*:0]const u8, flags: u32, handleOut: *u32).
/// Creates a log buffer context. Copies path into context struct (max 260 bytes).
/// Returns nonzero on success. Callee cleans stack (RET 0xC).
/// Called by EnableChatLogging (game) and CombatLogAdd (SuperWoW) with hardcoded paths.
pub const FN_INIT_LOG_BUFFER: usize = 0x0065a0c0;
/// WriteFormattedLogMessage — __stdcall(handle: u32, fmt: [*:0]const u8, va_list: *anyopaque).
/// WriteFormattedLogMessage - __stdcall(handle: u32, fmt: [*:0]const u8, va_list: *anyopaque).
/// Three fixed params, callee cleans stack (RET 0xC). Third arg is va_list pointer.
/// Writes a timestamped, formatted line to the log buffer. Auto-flushes at 48KB.
pub const FN_WRITE_FMT_LOG_MSG: usize = 0x0065ac20;
@@ -46,7 +46,7 @@ pub const FN_WRITE_FMT_LOG_MSG: usize = 0x0065ac20;
// Character select / enter world
// =============================================================================
/// HandleCharacterSelection — void(void), called by Lua EnterWorld().
/// HandleCharacterSelection - void(void), called by Lua EnterWorld().
/// Fires when the player clicks "Enter World" on the character select screen,
/// before world loading and log buffer initialization.
pub const FN_HANDLE_CHAR_SELECT: usize = 0x0046b500;
@@ -66,4 +66,3 @@ pub const CHAR_ENTRY_SIZE: usize = 0x120;
/// Offset of character name within a character entry.
pub const CHAR_NAME_OFFSET: usize = 0x08;