Expose player GUID stage in OutlineDebug
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@@ -158,7 +158,7 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
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var buf: [256]u8 = undefined;
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var buf: [256]u8 = undefined;
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const msg = std.fmt.bufPrintZ(
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const msg = std.fmt.bufPrintZ(
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&buf,
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&buf,
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"OutlineDBG en={d} own={d} mh={d} d3d={d} end={d} world={d} om={d} lp={d} tg={d} to={d} scan={d} tgt={d} mdl={d} dip={d} odip={d} cache={d} sh={d} rt={d} pipe={d}/{d}",
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"OutlineDBG en={d} own={d} mh={d} d3d={d} end={d} world={d} om={d} pg={d} lp={d} tg={d} to={d} scan={d} tgt={d} mdl={d} dip={d} odip={d} cache={d} sh={d} rt={d} pipe={d}/{d}",
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.{
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.{
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@intFromBool(isEnabled()),
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@intFromBool(isEnabled()),
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@intFromBool(g_is_hook_owner),
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@intFromBool(g_is_hook_owner),
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@@ -167,6 +167,7 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
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@intFromBool(d3d9_hook.debug_endscene_seen),
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@intFromBool(d3d9_hook.debug_endscene_seen),
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@intFromBool(tracker.debug_in_world_seen),
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@intFromBool(tracker.debug_in_world_seen),
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@intFromBool(tracker.debug_object_manager_seen),
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@intFromBool(tracker.debug_object_manager_seen),
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@intFromBool(tracker.debug_player_guid_seen),
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@intFromBool(tracker.debug_local_player_seen),
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@intFromBool(tracker.debug_local_player_seen),
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@intFromBool(tracker.debug_target_guid_seen),
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@intFromBool(tracker.debug_target_guid_seen),
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@intFromBool(tracker.debug_target_object_seen),
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@intFromBool(tracker.debug_target_object_seen),
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