Add markers module, framecrash stub, debug console, build-flag wiring
Markers: client-side world object system using CreateGameObject. Places M2 models at arbitrary world positions via Lua commands (/mark test, /mark pos). Includes embedded addon, xyz.m2/blp assets served from DLL memory, position helpers from unit movement struct, and object lifecycle management (create, cleanup, reposition, alpha, animation). Framecrash: stub module with reference to crash at 0x007A2452. Console: debug output via AllocConsole/WriteConsoleA, compiles out entirely in non-Debug builds. Used by markers and file serve logging. Build: markers added to feature flag matrix and all-variants step. Main: conditional markers import, Lua function registration, embedded addon + asset file serving, console init/deinit lifecycle. Outline README: added misc planned features and debug mode notes.
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//! Framecrash fix module.
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//!
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//! Reference crash log: /media/bigfaststore/games/twmoa_1172/Errors/2026-02-25 19.38.01 Crash.txt
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//We are finally going to solve: The instruction at "0x007A2452" referenced memory at "0x16C0FFE8".
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