Add markers module, framecrash stub, debug console, build-flag wiring

Markers: client-side world object system using CreateGameObject. Places
M2 models at arbitrary world positions via Lua commands (/mark test,
/mark pos). Includes embedded addon, xyz.m2/blp assets served from DLL
memory, position helpers from unit movement struct, and object lifecycle
management (create, cleanup, reposition, alpha, animation).

Framecrash: stub module with reference to crash at 0x007A2452.

Console: debug output via AllocConsole/WriteConsoleA, compiles out
entirely in non-Debug builds. Used by markers and file serve logging.

Build: markers added to feature flag matrix and all-variants step.
Main: conditional markers import, Lua function registration, embedded
addon + asset file serving, console init/deinit lifecycle.

Outline README: added misc planned features and debug mode notes.
This commit is contained in:
MarcelineVQ
2026-02-26 15:30:21 -08:00
parent cd7e585412
commit 37d42d09c2
12 changed files with 548 additions and 5 deletions
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//! Framecrash fix module.
//!
//! Reference crash log: /media/bigfaststore/games/twmoa_1172/Errors/2026-02-25 19.38.01 Crash.txt
//We are finally going to solve: The instruction at "0x007A2452" referenced memory at "0x16C0FFE8".