From 66a77224e34e0025be05f97b86b9bb3c7b74c143 Mon Sep 17 00:00:00 2001 From: Dusk-92 Date: Fri, 28 Aug 2026 21:05:02 +0200 Subject: [PATCH] Build DEBUG17 HRESULT diagnostics --- .github/workflows/test-safe-core-v8.yml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/.github/workflows/test-safe-core-v8.yml b/.github/workflows/test-safe-core-v8.yml index a466705..7fa0e3d 100644 --- a/.github/workflows/test-safe-core-v8.yml +++ b/.github/workflows/test-safe-core-v8.yml @@ -140,6 +140,9 @@ jobs: 'lateRehookIfLost()', 'debug_shader_stage', 'debug_resource_stage', + 'debug_shader_assemble_hr', + 'debug_shader_create_hr', + 'debug_texture_create_hr', 'endscene_ours', 'dip_ours', 'reset_ours', @@ -221,7 +224,7 @@ jobs: cat > package/README_TEST.txt <<'EOF' WeirdUtils Safe Standalone Core Test V8 DEBUG - DEBUG16 keeps the late D3D9 rehook and reports exact shader/render-target creation stages before draw caching. + DEBUG17 keeps the late D3D9 rehook and reports exact HRESULTs for shader assembly, pixel-shader creation, and render-target texture creation. outline.dll - Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.