Scrub remaining absolute machine paths from module docs

This commit is contained in:
MarcelineVQ
2026-08-01 18:04:54 -07:00
parent 69051fd486
commit 727a4cc229
5 changed files with 253 additions and 4 deletions
+1 -2
View File
@@ -237,8 +237,7 @@ OutlineCommand("off") -- disable outlines
## Build
```sh
cd /media/storage/projects/zig/weirdutils
zig build
zig build # from the repo root
```
Target: x86-windows-msvc (32-bit DLL), Zig 0.15.
+2 -2
View File
@@ -410,7 +410,7 @@ The hash table uses a specific encryption algorithm (documented in wowdev.wiki a
### Data Assets Synergy
The [customassets project](/media/storage/projects/zig/customassets/) already implements the glob pattern patch (`0x82edc2: '?' → '*'`) for multi-character patch names. If combined with customassets, the temp file could use any name like `patch-weirdutils.MPQ`.
The customassets module already implements the glob pattern patch (`0x82edc2: '?' → '*'`) for multi-character patch names. If combined with customassets, the temp file could use any name like `patch-weirdutils.MPQ`.
---
@@ -536,7 +536,7 @@ If we could insert entries into this hash table mapping our asset paths to disk
### Concept
The [customassets project](/media/storage/projects/zig/customassets/) takes a different approach entirely:
The customassets module takes a different approach entirely:
1. **NOP two gates** in `File_FindInArchive` (0x654b5c, 0x654b6a) that restrict `CheckFileExistence` to only "Interface/AddOns" paths
2. **Hook `CheckFileExistence`** (0x654DD0) to check a hash map of loose disk files