Scrub remaining absolute machine paths from module docs
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@@ -237,8 +237,7 @@ OutlineCommand("off") -- disable outlines
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## Build
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```sh
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cd /media/storage/projects/zig/weirdutils
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zig build
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zig build # from the repo root
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```
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Target: x86-windows-msvc (32-bit DLL), Zig 0.15.
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@@ -410,7 +410,7 @@ The hash table uses a specific encryption algorithm (documented in wowdev.wiki a
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### Data Assets Synergy
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The [customassets project](/media/storage/projects/zig/customassets/) already implements the glob pattern patch (`0x82edc2: '?' → '*'`) for multi-character patch names. If combined with customassets, the temp file could use any name like `patch-weirdutils.MPQ`.
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The customassets module already implements the glob pattern patch (`0x82edc2: '?' → '*'`) for multi-character patch names. If combined with customassets, the temp file could use any name like `patch-weirdutils.MPQ`.
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---
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@@ -536,7 +536,7 @@ If we could insert entries into this hash table mapping our asset paths to disk
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### Concept
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The [customassets project](/media/storage/projects/zig/customassets/) takes a different approach entirely:
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The customassets module takes a different approach entirely:
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1. **NOP two gates** in `File_FindInArchive` (0x654b5c, 0x654b6a) that restrict `CheckFileExistence` to only "Interface/AddOns" paths
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2. **Hook `CheckFileExistence`** (0x654DD0) to check a hash map of loose disk files
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