Add DLL-side minimap NPC tracking with blip rendering
Hook ObjectEnumProc, RenderObjectBlips, and EnumVisibleObjects to classify visible objects by NPC flags / GO type and render custom blip icons. Includes Lua API (SetObjectTypeBlip), texture caching, WMO indoor/outdoor filtering, and coordinate projection. Consolidate vendor subcategories into single entry since vanilla only has one NPC_FLAG_VENDOR. Spell tracking entries now toggle off when clicked while active. Fix: queryMapObjIDs was __fastcall (not __thiscall) — pushing 3 stack args but RET 0x8 only cleaned 2, corrupting ESP and crashing.
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## Notes: Nearest NPC/object interaction and bulk looting
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## Version: 1.0
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Interact.lua
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