Build DEBUG22 safe D24S8 stencil path
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@@ -130,16 +130,18 @@ jobs:
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'callconv(.{ .x86_thiscall = .{} })',
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'luaPushStringNative',
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'pub fn outlineDebug',
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'OutlineDBG shst=',
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'OutlineDBG st=',
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'debug_unit_player_guid_seen',
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'debug_unit_target_guid_seen',
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'tracker.setDebugPinnedObjects(player_obj, target_obj)',
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'getLiveHookState()',
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'lateRehookIfLost()',
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'requestStencilCheck()',
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'debug_stencil_ready',
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'debug_stencil_format',
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'debug_stencil_reset_hr',
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'debug_shader_stage',
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'debug_resource_stage',
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'debug_shader_assemble_hr',
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'debug_shader_error_text',
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'endscene_ours',
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'dip_ours',
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'reset_ours',
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@@ -221,7 +223,7 @@ jobs:
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cat > package/README_TEST.txt <<'EOF'
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WeirdUtils Safe Standalone Core Test V8 DEBUG
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DEBUG21 composites the raw silhouette directly and disables the replay stencil test to isolate whether the remaining invisible output is caused by missing/invalid stencil support.
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DEBUG22 restores the real JFA outline and stencil gate, safely forces D24S8 without holding COM references across Reset, then immediately rehooks D3D9 after Reset.
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outline.dll
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- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.
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