From 9a3d431d32dd9ac0929614401b692670bdff667b Mon Sep 17 00:00:00 2001 From: Dusk-92 Date: Fri, 28 Aug 2026 21:23:20 +0200 Subject: [PATCH] Build DEBUG18 D3DX error text diagnostics --- .github/workflows/test-safe-core-v8.yml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/.github/workflows/test-safe-core-v8.yml b/.github/workflows/test-safe-core-v8.yml index 7fa0e3d..5e055c2 100644 --- a/.github/workflows/test-safe-core-v8.yml +++ b/.github/workflows/test-safe-core-v8.yml @@ -141,6 +141,7 @@ jobs: 'debug_shader_stage', 'debug_resource_stage', 'debug_shader_assemble_hr', + 'debug_shader_error_text', 'debug_shader_create_hr', 'debug_texture_create_hr', 'endscene_ours', @@ -224,7 +225,7 @@ jobs: cat > package/README_TEST.txt <<'EOF' WeirdUtils Safe Standalone Core Test V8 DEBUG - DEBUG17 keeps the late D3D9 rehook and reports exact HRESULTs for shader assembly, pixel-shader creation, and render-target texture creation. + DEBUG18 captures and prints the exact D3DXAssembleShader error text for the failing JFA propagation shader. outline.dll - Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.