From 9a51cc6e1a0a3bb9a5a973653c59fd9cae6ddcf5 Mon Sep 17 00:00:00 2001 From: Dusk-92 Date: Fri, 28 Aug 2026 22:18:11 +0200 Subject: [PATCH] Build DEBUG25 WoW-aware transparency replay --- .github/workflows/test-safe-core-v8.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/test-safe-core-v8.yml b/.github/workflows/test-safe-core-v8.yml index b644523..747b9e5 100644 --- a/.github/workflows/test-safe-core-v8.yml +++ b/.github/workflows/test-safe-core-v8.yml @@ -215,7 +215,7 @@ jobs: cat > package/README_TEST.txt <<'EOF' WeirdUtils Safe Standalone Core Test V8 DEBUG - DEBUG24 keeps the stable no-Reset/no-stencil JFA path and makes silhouette replay texture-alpha-aware so transparent M2 carrier polygons do not create long straight outline segments. + DEBUG25 keeps the stable no-Reset/no-stencil JFA path and captures each WoW draw's alpha-test/blend state, using ALPHAREF for cutouts and RGB coverage for additive/modulated layers. outline.dll - Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.