From a0ca341177215b89854586e322f0b0b7c77a8f47 Mon Sep 17 00:00:00 2001 From: Dusk-92 Date: Fri, 28 Aug 2026 22:46:56 +0200 Subject: [PATCH] Build DEBUG29 isolated state-block replay --- .github/workflows/test-safe-core-v8.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/test-safe-core-v8.yml b/.github/workflows/test-safe-core-v8.yml index c915419..777c5bf 100644 --- a/.github/workflows/test-safe-core-v8.yml +++ b/.github/workflows/test-safe-core-v8.yml @@ -215,7 +215,7 @@ jobs: cat > package/README_TEST.txt <<'EOF' WeirdUtils Safe Standalone Core Test V8 DEBUG - DEBUG28 captures D3DSBT_ALL for each target draw, replays the exact WoW material into a scratch RT, normalizes only pixels actually produced into the silhouette mask, then runs the stable no-Reset/no-stencil JFA outline. + DEBUG29 isolates the exact-material replay with a full outer D3DSBT_ALL save/restore and explicitly rebinds cached geometry/VS state after each per-draw state apply to prevent D3D state leakage and stray lines. outline.dll - Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.