Add hook 5 (loadModelFromFileAsync), combatlog stub, framecrash vtable hooks, marker assets
Hook 5 intercepts loadModelFromFileAsync (0x71d4e0) to synchronously load M2 model data for fake in-memory file contexts. processLoadedModelData returns 1 and entities are created, but file context cleanup is currently skipped (leaks 0x60 bytes per load) due to a crash in the cleanup path, and there's a later EIP=0 crash during the game main loop that needs investigation. Also adds: combatlog module stub, framecrash anchor vtable hooks (GetRelativeTo and GetWidth/GetHeight crash guards), embedded Raid_UI_FX model assets with skins and textures, WU_XYZ debug model.
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
const hook = @import("hook");
|
||||
const con = @import("../console.zig");
|
||||
|
||||
const WINAPI = @import("std").builtin.CallingConvention.winapi;
|
||||
extern "kernel32" fn GetTickCount() callconv(WINAPI) u32;
|
||||
@@ -400,6 +401,7 @@ fn callOriginalSceneEnd(device: u32) void {
|
||||
// =============================================================================
|
||||
|
||||
pub fn installHooks() void {
|
||||
con.print("[interact] Module loaded\n");
|
||||
// SceneEnd — per-frame loot queue processing
|
||||
// Uses thunk: __fastcall(ECX=device, EDX) → cdecl(device, edx)
|
||||
if (scene_end_hook.prepare(Offsets.ADDR_SceneEnd, 9, &.{})) {
|
||||
|
||||
Reference in New Issue
Block a user