Add hook 5 (loadModelFromFileAsync), combatlog stub, framecrash vtable hooks, marker assets

Hook 5 intercepts loadModelFromFileAsync (0x71d4e0) to synchronously load M2
model data for fake in-memory file contexts. processLoadedModelData returns 1
and entities are created, but file context cleanup is currently skipped (leaks
0x60 bytes per load) due to a crash in the cleanup path, and there's a later
EIP=0 crash during the game main loop that needs investigation.

Also adds: combatlog module stub, framecrash anchor vtable hooks (GetRelativeTo
and GetWidth/GetHeight crash guards), embedded Raid_UI_FX model assets with
skins and textures, WU_XYZ debug model.
This commit is contained in:
MarcelineVQ
2026-02-27 16:47:42 -08:00
parent fe1bfdedb8
commit a8ebe21b0d
34 changed files with 1351 additions and 20 deletions
+6 -8
View File
@@ -67,8 +67,7 @@ fn createEntityInstance(path: [*:0]const u8, pos: *[3]f32, facing: f32, flags: u
[_] "{edx}" (@intFromPtr(pos)),
[a] "r" (&stack_args),
[func] "r" (o.FN_CREATE_ENTITY_INSTANCE),
: .{ .memory = true, .cc = true }
);
: .{ .memory = true, .cc = true });
return if (result != 0) @ptrFromInt(result) else null;
}
@@ -81,8 +80,7 @@ fn cleanupEntity(obj: *anyopaque) void {
:
: [_] "{ecx}" (@intFromPtr(obj)),
[func] "r" (o.FN_CLEANUP_ENTITY),
: .{ .eax = true, .edx = true, .memory = true, .cc = true }
);
: .{ .eax = true, .edx = true, .memory = true, .cc = true });
}
// =============================================================================
@@ -91,7 +89,7 @@ fn cleanupEntity(obj: *anyopaque) void {
var test_marker: ?*anyopaque = null;
const MODEL_PATH: [*:0]const u8 = "Spells\\ErrorCube.mdx";
const MODEL_PATH: [*:0]const u8 = "Spells\\WU_XYZ.m2";
/// Create a test marker at player position using the native entity creation API.
pub fn createTestMarker() ?*anyopaque {
@@ -110,7 +108,7 @@ pub fn createTestMarker() ?*anyopaque {
con.fmt("[markers] player pos = {d:.1}, {d:.1}, {d:.1}\n", .{ pos.x, pos.y, pos.z });
if (pos.x == 0 and pos.y == 0 and pos.z == 0) return null;
var position = [3]f32{ pos.x, pos.y, pos.z + 2.0 };
var position = [3]f32{ pos.x + 10.0, pos.y + 10.0, pos.z + 2.0 };
con.print("[markers] calling CreateEntityInstance_WithAttachment...\n");
const obj = createEntityInstance(MODEL_PATH, &position, 0.0, 0, 1) orelse {
@@ -161,8 +159,7 @@ fn luaPushNumber(L: u32, n: f64) void {
[lo] "r" (raw[0]),
[hi] "r" (raw[1]),
[func] "r" (@as(u32, 0x6F3810)),
: .{ .eax = true, .edx = true, .memory = true, .cc = true }
);
: .{ .eax = true, .edx = true, .memory = true, .cc = true });
}
// =============================================================================
@@ -215,6 +212,7 @@ pub fn luaGetPlayerPosition(L: u32) callconv(.c) u32 {
// =============================================================================
pub fn installHooks() void {
con.print("[markers] Module loaded\n");
// Nothing to hook - markers are created via Lua commands
}