From a933f0b6395fbbbc8a87517377427f9571821af8 Mon Sep 17 00:00:00 2001 From: Dusk-92 Date: Fri, 28 Aug 2026 22:05:31 +0200 Subject: [PATCH] Build DEBUG23 stable no-stencil outline --- .github/workflows/test-safe-core-v8.yml | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/.github/workflows/test-safe-core-v8.yml b/.github/workflows/test-safe-core-v8.yml index 27f2cc2..d42bea8 100644 --- a/.github/workflows/test-safe-core-v8.yml +++ b/.github/workflows/test-safe-core-v8.yml @@ -127,16 +127,12 @@ jobs: 'callconv(.{ .x86_thiscall = .{} })', 'luaPushStringNative', 'pub fn outlineDebug', - 'OutlineDBG st=', + 'OutlineDBG shst=', 'debug_unit_player_guid_seen', 'debug_unit_target_guid_seen', 'tracker.setDebugPinnedObjects(player_obj, target_obj)', 'getLiveHookState()', 'lateRehookIfLost()', - 'requestStencilCheck()', - 'debug_stencil_ready', - 'debug_stencil_format', - 'debug_stencil_reset_hr', 'debug_shader_stage', 'endscene_ours', 'dip_ours', @@ -219,7 +215,7 @@ jobs: cat > package/README_TEST.txt <<'EOF' WeirdUtils Safe Standalone Core Test V8 DEBUG - DEBUG22 restores the real JFA outline and stencil gate, safely forces D24S8 without holding COM references across Reset, then immediately rehooks D3D9 after Reset. + DEBUG23 restores the real JFA outline while removing all forced D3D9 Reset and stencil dependencies, prioritizing stability on this client. outline.dll - Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.