Publish source: Unlicense, public README, repo hygiene

The remote was previously a distribution-only point for pre-built DLLs.
This opens the source.

- LICENSE: Unlicense, with a GPL-3.0 carve-out for src/dpslog/WeirdDPSMate
  (a DPSMate fork that keeps its own license)
- README.md replaces the stale internal one with the user-facing docs from
  DLL_README.md, swapping the 'Why No Source Code?' section for build and
  layout notes. DLL_README.md is dropped; one README now serves both.
- RELEASING.md: drop the trim-the-README-per-release dance and the
  remote/WeirdUtils/ distribution clone, both obsolete now
- gitignore agent/editor scratch, build caches, the vendored WSBT addon,
  and the WeirdThreat/uwu-logs checkouts (separate upstream repos)
- Commit outstanding module work: superweirdo, clickthrough portal visuals,
  transform44 decompiles, worldmarkers demo presets, tools/
This commit is contained in:
MarcelineVQ
2026-07-27 21:47:55 -07:00
parent f500147fc7
commit b12fc820ef
42 changed files with 5563 additions and 727 deletions
+154
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@@ -0,0 +1,154 @@
# Handoff: COMBAT_LOG_EVENT Filtering (CLEU vs CLEUF)
## Goal
Implement Blizzard's TBC/WotLK event filtering system so we provide both:
- `COMBAT_LOG_EVENT` -- filtered version (only events relevant to the player's group)
- `COMBAT_LOG_EVENT_UNFILTERED` -- all events in range (everything the client sees)
This matches how TBC and WotLK work: addons register for whichever they need. DPS meters
use UNFILTERED for complete data, while UI elements use the filtered version to reduce noise.
## Background
### How Blizzard Did It
In TBC (2.4.0), Blizzard introduced `COMBAT_LOG_EVENT_UNFILTERED` which fires for ALL
combat events the client receives. They also provided `COMBAT_LOG_EVENT` which fires only
for events passing a set of filters.
The filtering is controlled by:
- `CombatLogClearEntries()` -- clears the combat log
- `CombatLogAddFilter(...)` -- adds a filter rule
- `CombatLogResetFilter()` -- resets to default filters
- `CombatLogGetCurrentEntry(...)` -- reads the current event (deprecated by WotLK)
- `CombatLogGetNumEntries()` -- count of buffered events
Default filters include:
- Source or dest is the player
- Source or dest is in the player's party/raid
- Source or dest is the player's pet/guardian
- Events within a certain range
### What We Currently Have
We fire a single `COMBAT_LOG_EVENT` at slot 549 via SignalEventParam. Every hook fires
every event it sees -- no filtering. This is effectively UNFILTERED behavior under the
FILTERED event name.
## Implementation Plan
### Phase 1: Register Both Events
Add a second event slot for `COMBAT_LOG_EVENT_UNFILTERED`:
- `COMBAT_LOG_EVENT` at slot 549 (existing) -- will become the filtered version
- `COMBAT_LOG_EVENT_UNFILTERED` at slot 550 -- fires everything (current behavior)
In `createEventsDetour`, bump the event count by 2 instead of 1 and register both names.
Update all fire functions to fire both events (or fire UNFILTERED always and FILTERED
conditionally).
**IMPORTANT**: Slot 550 was previously identified as a float global (0x3E800000 = 0.25).
Need to verify this is still the case or find a different slot. May need to search for
two consecutive free slots.
### Phase 2: Implement Filtering Logic
The filter checks whether source or dest is "interesting" to the local player:
```zig
fn shouldFilter(src_guid: u64, dst_guid: u64) bool {
// Always pass if source or dest is the local player
if (src_guid == getPlayerGUID() or dst_guid == getPlayerGUID()) return false;
// Always pass if source or dest is in the player's group
if (isGroupMember(src_guid) or isGroupMember(dst_guid)) return false;
// Always pass if source or dest is a pet owned by a group member
if (isPetOfGroupMember(src_guid) or isPetOfGroupMember(dst_guid)) return false;
// Filter out (don't fire COMBAT_LOG_EVENT)
return true;
}
```
Requires:
- `getPlayerGUID()` -- already have this (0x468550)
- `isGroupMember(guid)` -- check party (0xBC6F48) and raid (0xB712A8) GUID arrays
- `isPetOfGroupMember(guid)` -- check UNIT_FIELD_SUMMONEDBY descriptor, resolve owner
### Phase 3: Fire Functions
Two approaches:
**Option A: Double-fire**
Every fire function fires the event twice -- once for UNFILTERED (always), once for
FILTERED (if passes filter). Simple but doubles the SignalEventParam calls.
**Option B: Conditional fire with shared push**
Push args to Lua stack once, then call SignalEvent for each registered event that should
receive it. Requires understanding SignalEventParam internals more deeply.
Option A is simpler and the performance cost of an extra SignalEventParam call per event
is negligible compared to the Lua handler execution.
### Phase 4: sourceFlags / destFlags
With filtering in place, we can also construct the COMBATLOG_OBJECT_* bitfield that
WotLK addons use for their own filtering:
```
COMBATLOG_OBJECT_AFFILIATION_MINE = 0x0001
COMBATLOG_OBJECT_AFFILIATION_PARTY = 0x0002
COMBATLOG_OBJECT_AFFILIATION_RAID = 0x0004
COMBATLOG_OBJECT_AFFILIATION_OUTSIDER = 0x0008
COMBATLOG_OBJECT_REACTION_FRIENDLY = 0x0010
COMBATLOG_OBJECT_REACTION_NEUTRAL = 0x0020
COMBATLOG_OBJECT_REACTION_HOSTILE = 0x0040
COMBATLOG_OBJECT_CONTROL_PLAYER = 0x0100
COMBATLOG_OBJECT_CONTROL_NPC = 0x0200
COMBATLOG_OBJECT_TYPE_PLAYER = 0x0400
COMBATLOG_OBJECT_TYPE_NPC = 0x0800
COMBATLOG_OBJECT_TYPE_PET = 0x1000
COMBATLOG_OBJECT_TYPE_GUARDIAN = 0x2000
COMBATLOG_OBJECT_TYPE_OBJECT = 0x4000
```
These can be constructed from:
- GUID type bits (high nibble of GUID encodes player/creature/pet/gameobject)
- Group membership (party/raid roster arrays)
- Reaction (UnitReaction at 0x6061E0)
- Ownership (UNIT_FIELD_SUMMONEDBY descriptor)
This is the same data needed for filtering, so it comes naturally after Phase 2.
### Phase 5: Lua API (Optional)
Provide the filter configuration API for full parity:
- `CombatLogAddFilter(srcFlags, dstFlags, eventType)`
- `CombatLogResetFilter()`
- `CombatLogGetNumEntries()`
Most addons don't use these -- they just register for UNFILTERED and do their own
filtering. Low priority.
## Key Addresses
- Event slot 549: COMBAT_LOG_EVENT (existing)
- Event slot 550: needs verification (was float 0.25 in earlier research)
- Player GUID: 0x468550 (ClntObjMgrGetActivePlayer)
- Party GUIDs: 0xBC6F48 (array of 4 u64 GUIDs)
- Raid roster: 0xB712A8 (array of ptrs), count at 0xB713E0
- UnitReaction: 0x6061E0
- UNIT_FIELD_SUMMONEDBY: descriptor offset 0x30 (index 0x0C)
## Dependencies
- Phase 1 can start immediately
- Phase 2 needs isGroupMember which uses existing known addresses
- Phase 3 trivial once Phase 1+2 done
- Phase 4 is independent enhancement, can parallelize with Phase 2
## Risk
- Slot 550 conflict with float global -- may need to find a safe slot
- Double-firing events may interact poorly with addons that register for both
(they'd see every event twice) -- need to ensure the events have distinct IDs
- Performance of filter check per event should be negligible (few memory reads)
+102
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@@ -599,6 +599,20 @@ All in the 0x51xxxx addon/UI system. Zeroing/overwriting these corrupts game sta
SMSG_RESURRECT_FAILED (0x252).
- [ ] **UNIT_POSITION**: Periodic or event-driven unit position data in combat log events.
Useful for replay/analysis tools.
- [ ] **SPELL_CAST dest coordinates**: SMSG_SPELL_START/GO include destination XYZ for
area-targeted spells via TARGET_FLAG_DEST_LOCATION (0x40) in SpellCastTargets.
- Target data format in packet: uint16 targetMask, then if 0x02: packed GUID (unit),
if 0x20: 3x float (source XYZ), if 0x40: 3x float (dest XYZ)
- Player ground AoE (Blizzard, Flamestrike, Rain of Fire, Volley): client sends clicked
position, server echoes in both SPELL_START and SPELL_GO
- Mob ground AoE (Ignite Earth, mob Flamestrike): AI script calls CastSpell(x,y,z,...),
server sets 0x40 via setDestination(), coords appear in SPELL_GO
- Self-centered AoE (Arcane Explosion, Hellfire): no 0x40, no dest coords
- Triggered spells: dest overridden to caster position regardless of original flags
- Already hooked at 0x6E7640 (spellStartDetour) -- just need to parse target mask and
extract floats when 0x40 is set, emit as extra CLEU params on SPELL_CAST_START/SUCCESS
- Server ref: SpellCastTargets::write() in tortoise-wow Spell.cpp lines 223-268
- Enables boss mod positional warnings (e.g. Karazhan 40-man Ignite Earth ground zones)
### Completed reference
- [x] RANGE_MISSED: Detected via spell ID check (75/5019) in ProcessSpellCombatResult hook.
@@ -1010,3 +1024,91 @@ ProcessSpellDamageWithLocalization (0x629d30)
| FrameScript_CreateEvents | FrameScript_CreateEvents | 0x703D90 |
| FrameScript_RegisterFunction | FrameScript_RegisterFunction | 0x704120 |
| GetSpellNameById | (SpellDb at 0xC0D780) | 0x6264b0 |
---
## Missing WotLK CLEU Subevents
Events present in WotLK 3.3.5 COMBAT_LOG_EVENT_UNFILTERED but not yet implemented.
### Loot Events (novel -- never existed in any WoW combat log)
LOOT was never a COMBAT_LOG_EVENT subevent in any WoW expansion. Loot tracking addons
use separate Lua events (LOOT_OPENED, CHAT_MSG_LOOT, etc.), not the combat log.
Adding loot to our combat log would be a novel extension, not WotLK parity.
Relevant vanilla packets if we ever want to add this:
| Packet | Opcode | Format |
|--------|--------|--------|
| SMSG_ITEM_PUSH_RESULT | 0x166 | playerGUID(8), received(4), created(4), showInChat(4), bagSlot(1), itemSlot(4), itemID(4), suffix(4), randomProp(4), count(4) |
| SMSG_LOOT_ROLL | 0x2A2 | targetGUID(8), slot(4), rollerGUID(8), itemID(4), suffix(4), randomProp(4), rollNum(1), rollType(1) |
| SMSG_LOOT_ROLL_WON | 0x29F | targetGUID(8), slot(4), itemID(4), suffix(4), randomProp(4), winnerGUID(8), rollNum(1), rollType(1) |
| SMSG_LOOT_ALL_PASSED | 0x29E | targetGUID(8), slot(4), itemID(4), randomProp(4), suffix(4) |
| SMSG_LOOT_MONEY_NOTIFY | 0x163 | amount(4) |
### Enchant Events (verified in WotLK/Cata logs)
Confirmed present in real WotLK combat logs. No vanilla packet equivalent -- would need
to hook the client enchant application/removal functions.
| Subevent | Description |
|----------|-------------|
| ENCHANT_APPLIED | Item enchanted (temp or permanent) |
| ENCHANT_REMOVED | Enchant removed/expired |
Verified WotLK format:
```
ENCHANT_APPLIED,srcGUID,srcName,srcFlags,srcRaidFlags,dstGUID,dstName,dstFlags,dstRaidFlags,"enchantName",itemID,"itemName"
ENCHANT_REMOVED,0x0000000000000000,nil,0x80000000,0x80000000,dstGUID,dstName,dstFlags,dstRaidFlags,"enchantName",itemID,"itemName"
```
Note: ENCHANT_REMOVED source is always null GUID (no "remover").
### SPELL_CREATE (verified in WotLK/Cata logs)
Fires when a player creates a game object (trap, totem, feast, cauldron).
Uses standard spell prefix. Dest is the created GO's GUID.
```
SPELL_CREATE,srcGUID,srcName,srcFlags,srcRaidFlags,goGUID,"goName",goFlags,goRaidFlags,spellID,"spellName",spellSchool
```
### Combat Events (low priority)
| Subevent | Description | Notes |
|----------|-------------|-------|
| UNIT_DISSIPATES | Pet/totem/guardian despawn | Variant of UNIT_DIED, not in WotLK sample but in retail |
| SPELL_ABSORBED | Damage absorbed by shield | Present in Shadowlands+, not in WotLK sample |
| SPELL_HEAL_ABSORBED | Healing absorbed by anti-heal | Shadowlands+, no vanilla mechanic |
| SWING_DAMAGE_LANDED | Melee hit after absorb | Shadowlands+, not in WotLK |
| SPELL_BUILDING_* | Structure damage prefix | WotLK siege content, N/A in vanilla |
| *_DURABILITY_DAMAGE | Equipment durability loss | Rarely useful |
### Metadata Events (Shadowlands+ only, NOT in WotLK)
These do NOT appear in WotLK/Cata combat logs. They were added in later expansions
(combat log version 16+). Listed for reference only.
| Subevent | Description | First seen |
|----------|-------------|------------|
| ENCOUNTER_START | Boss encounter begins | Shadowlands+ |
| ENCOUNTER_END | Boss encounter ends | Shadowlands+ |
| ZONE_CHANGE | Player changes zone | Shadowlands+ |
| COMBATANT_INFO | Gear/talent snapshot | Shadowlands+ |
| CHALLENGE_MODE_START/END | M+ key start/end | Shadowlands+ |
| EMOTE | Boss emote text | Shadowlands+ |
| MAP_CHANGE | Map transition | Shadowlands+ |
| ARENA_MATCH_START/END | Arena match | Shadowlands+ |
### Current Implementation Status
37 subevents implemented across 23 hooks (Phases 1-5 complete):
- Damage: SWING/RANGE/SPELL/PERIODIC/SHIELD/SPLIT/ENVIRONMENTAL (7)
- Missed: SWING/RANGE/SPELL/PERIODIC/SHIELD (5)
- Heal: SPELL/PERIODIC (2)
- Power: ENERGIZE/DRAIN/PERIODIC_ENERGIZE/PERIODIC_DRAIN/PERIODIC_LEECH (5)
- Aura: APPLIED/REMOVED/DOSE(x2)/REFRESH/BROKEN/BROKEN_SPELL (7)
- Cast: START/SUCCESS/FAILED (3)
- Misc: INTERRUPT/DISPEL/DISPEL_FAILED/STOLEN/EXTRA_ATTACKS/SUMMON/RESURRECT/INSTAKILL (8)
- Death: UNIT_DIED/UNIT_DESTROYED/PARTY_KILL (3)
+1 -1
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@@ -486,7 +486,7 @@ local function profReport(label, tbl)
end
end
local benchActive = true
local benchActive = false
local benchFrame = CreateFrame("Frame")
local function benchCombatStart()
+84 -21
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@@ -145,6 +145,14 @@ end
local profiling = false
local profCLEU = { events = 0, totalMs = 0, gcStart = 0 }
local profOrig = { events = 0, totalMs = 0, gcStart = 0 }
-- Fine-grained timing buckets (microseconds, accumulated)
local profDetail = { getInfo = 0, dbCalls = 0, dispatch = 0, total = 0, count = 0 }
-- Per-DB-function timing (microseconds, accumulated)
local profDB = {
DamageDone = 0, DamageTaken = 0, EnemyDamage = 0, DeathHistory = 0,
Healing = 0, HealingTaken = 0, BuildBuffs = 0, Other = 0, count = 0
}
local profCurrent = nil
-- Hook the parser's OnEvent to measure original mode
@@ -204,6 +212,32 @@ local function profReport(label, tbl)
"|cff00ff00[%s]|r %d events, %.1fms total, %.1f us/event, %+.1f KB gc",
label, tbl.events, totalMs, avgUs, gcDelta))
-- Detail breakdown for CLEU
if label == "CLEU" and profDetail.count > 0 then
local avgGetInfo = profDetail.getInfo / profDetail.count
local avgDB = profDetail.dbCalls / profDetail.count
local avgTotal = profDetail.total / profDetail.count
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[CLEU detail]|r getInfo=%.1f us, db+logic=%.1f us, total=%.1f us (%d events)",
avgGetInfo, avgDB, avgTotal, profDetail.count))
-- Per-DB-function breakdown
if profDB.count > 0 then
local n = profDB.count
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[DB funcs]|r DD=%.0f DT=%.0f ED=%.0f DH=%.0f H=%.0f HT=%.0f Buf=%.0f Oth=%.0f us/evt",
profDB.DamageDone/n, profDB.DamageTaken/n, profDB.EnemyDamage/n,
profDB.DeathHistory/n, profDB.Healing/n, profDB.HealingTaken/n,
profDB.BuildBuffs/n, profDB.Other/n))
end
profDetail.getInfo = 0
profDetail.dbCalls = 0
profDetail.total = 0
profDetail.count = 0
profDB.DamageDone = 0; profDB.DamageTaken = 0; profDB.EnemyDamage = 0
profDB.DeathHistory = 0; profDB.Healing = 0; profDB.HealingTaken = 0
profDB.BuildBuffs = 0; profDB.Other = 0; profDB.count = 0
end
-- If we have both measurements, show comparison
if lastCLEUAvg and lastOrigAvg and lastOrigAvg > 0 then
local pct = ((lastCLEUAvg - lastOrigAvg) / lastOrigAvg) * 100
@@ -216,38 +250,42 @@ local function profReport(label, tbl)
end
end
-- /dpsbench -- enables per-combat A/B profiling. Each combat: measure, report, flip.
local benchActive = true
-- Always-on CLEU profiling: report stats at every combat end.
-- /dpsbench toggles A/B mode (alternates CLEU/ORIGINAL each combat for comparison).
local benchActive = false
local benchFrame = CreateFrame("Frame")
local function benchCombatStart()
if not benchActive then return end
local function combatStart()
profCurrent = cleuActive and profCLEU or profOrig
profReset(profCurrent)
debugprofilestart() -- start the monotonic clock for this combat
debugprofilestart()
profiling = true
local label = cleuActive and "CLEU" or "ORIGINAL"
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[DPS Bench]|r combat started, measuring %s", label))
if benchActive then
local label = cleuActive and "CLEU" or "ORIGINAL"
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[DPS Bench]|r measuring %s", label))
end
end
local function benchCombatEnd()
if not benchActive or not profiling then return end
local function combatEnd()
if not profiling then return end
profiling = false
local label = cleuActive and "CLEU" or "ORIGINAL"
profReport(label, profCurrent)
toggle()
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[DPS Bench]|r next combat will use: %s", cleuActive and "CLEU" or "ORIGINAL"))
if benchActive then
toggle()
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[DPS Bench]|r next combat: %s", cleuActive and "CLEU" or "ORIGINAL"))
end
end
benchFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
benchFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
benchFrame:SetScript("OnEvent", function()
if event == "PLAYER_REGEN_DISABLED" then
benchCombatStart()
combatStart()
elseif event == "PLAYER_REGEN_ENABLED" then
benchCombatEnd()
combatEnd()
end
end)
@@ -256,11 +294,10 @@ SlashCmdList["DPSBENCH"] = function()
benchActive = not benchActive
if benchActive then
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[DPS Bench]|r enabled. Current mode: %s. Enter combat to begin.",
"|cff00ff00[DPS Bench]|r A/B enabled. Current mode: %s. Enter combat to begin.",
cleuActive and "CLEU" or "ORIGINAL"))
else
profiling = false
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[DPS Bench]|r disabled.")
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[DPS Bench]|r A/B disabled (stats still reported).")
end
end
@@ -280,16 +317,17 @@ local FailDB = DPSMate.Parser.FailDB
cleuHandler = function()
if not CombatLogGetCurrentEventInfo then return end
-- Single call — positions differ by prefix type:
-- Swing: p1=amount, p2=overkill, p3=school, ...
-- Spell: p1=spellId, p2=spellName, p3=spellSchool, p4=amount, ...
-- Env: p1=envType, p2=amount, ...
local t0 = profiling and debugprofilestop()
local sub, srcGUID, srcName, srcFlags, srcRaidFlags,
dstGUID, dstName, dstFlags, dstRaidFlags,
p1, p2, p3, p4, p5, p6, p7, p8, p9,
p10, p11, p12 = CombatLogGetCurrentEventInfo()
if not sub then return end
local t1 = profiling and debugprofilestop()
if not srcName or srcName == "" then srcName = "Unknown" end
if not dstName or dstName == "" then dstName = "Unknown" end
@@ -306,11 +344,17 @@ cleuHandler = function()
local crush = crushing and 1 or 0
local hit = (crit == 0 and glanc == 0 and crush == 0) and 1 or 0
local ta, tb
if profiling then ta = debugprofilestop() end
DB:DamageDone(srcName, AAttack, hit, crit, 0, 0, 0, 0, amount, glanc, 0)
if profiling then tb = debugprofilestop(); profDB.DamageDone = profDB.DamageDone + (tb - ta); ta = tb end
DB:DamageTaken(dstName, AAttack, hit, crit, 0, 0, 0, 0, amount, srcName, crush, 0)
if profiling then tb = debugprofilestop(); profDB.DamageTaken = profDB.DamageTaken + (tb - ta); ta = tb end
DB:EnemyDamage(1, DPSMateEDT, dstName, AAttack, hit, crit, 0, 0, 0, 0, amount, srcName, 0, crush)
DB:EnemyDamage(2, DPSMateEDD, srcName, AAttack, hit, crit, 0, 0, 0, 0, amount, dstName, 0, 0)
if profiling then tb = debugprofilestop(); profDB.EnemyDamage = profDB.EnemyDamage + (tb - ta); ta = tb end
DB:DeathHistory(dstName, srcName, AAttack, amount, hit, crit, "hit", crush)
if profiling then tb = debugprofilestop(); profDB.DeathHistory = profDB.DeathHistory + (tb - ta); profDB.count = profDB.count + 1 end
if absorbed > 0 then
DB:SetUnregisterVariables(absorbed, AAttack, srcName)
DB:Absorb(AAttack, dstName, srcName)
@@ -346,11 +390,17 @@ cleuHandler = function()
local hit = (crit == 0 and glanc == 0 and crush == 0) and 1 or 0
local abilityName = (sub == "SPELL_PERIODIC_DAMAGE") and (spellName .. "(Periodic)") or spellName
local ta, tb
if profiling then ta = debugprofilestop() end
DB:DamageDone(srcName, abilityName, hit, crit, 0, 0, 0, 0, amount, glanc, 0)
if profiling then tb = debugprofilestop(); profDB.DamageDone = profDB.DamageDone + (tb - ta); ta = tb end
DB:DamageTaken(dstName, abilityName, hit, crit, 0, 0, 0, 0, amount, srcName, crush, 0)
if profiling then tb = debugprofilestop(); profDB.DamageTaken = profDB.DamageTaken + (tb - ta); ta = tb end
DB:EnemyDamage(1, DPSMateEDT, dstName, abilityName, hit, crit, 0, 0, 0, 0, amount, srcName, 0, crush)
DB:EnemyDamage(2, DPSMateEDD, srcName, abilityName, hit, crit, 0, 0, 0, 0, amount, dstName, 0, 0)
if profiling then tb = debugprofilestop(); profDB.EnemyDamage = profDB.EnemyDamage + (tb - ta); ta = tb end
DB:DeathHistory(dstName, srcName, abilityName, amount, hit, crit, "hit", crush)
if profiling then tb = debugprofilestop(); profDB.DeathHistory = profDB.DeathHistory + (tb - ta); profDB.count = profDB.count + 1 end
if spellSchool then DB:AddSpellSchool(abilityName, spellSchool) end
if absorbed > 0 then
DB:SetUnregisterVariables(absorbed, abilityName, srcName)
@@ -396,10 +446,15 @@ cleuHandler = function()
local effective = amount - overheal
if effective < 0 then effective = 0 end
local ta, tb
if profiling then ta = debugprofilestop() end
DB:Healing(1, DPSMateHealingTaken, srcName, spellName, hit, crit, effective)
DB:Healing(2, DPSMateOverhealing, srcName, spellName, hit, crit, overheal)
if profiling then tb = debugprofilestop(); profDB.Healing = profDB.Healing + (tb - ta); ta = tb end
DB:HealingTaken(1, DPSMateHealingTaken, srcName, spellName, hit, crit, effective, dstName)
if profiling then tb = debugprofilestop(); profDB.HealingTaken = profDB.HealingTaken + (tb - ta); ta = tb end
DB:DeathHistory(dstName, srcName, spellName, effective, hit, crit, "heal", 0)
if profiling then tb = debugprofilestop(); profDB.DeathHistory = profDB.DeathHistory + (tb - ta); profDB.count = profDB.count + 1 end
-- ========================================================================
-- AURA events (+ absorb shield lifecycle)
@@ -481,6 +536,14 @@ cleuHandler = function()
if not Parser.petToOwnerMap[dstName] then Parser.petToOwnerMap[dstName] = {} end
Parser.petToOwnerMap[dstName][srcName] = true
end
if profiling and t0 then
local t2 = debugprofilestop()
profDetail.getInfo = profDetail.getInfo + (t1 - t0)
profDetail.dbCalls = profDetail.dbCalls + (t2 - t1)
profDetail.total = profDetail.total + (t2 - t0)
profDetail.count = profDetail.count + 1
end
end
-- Set the measured wrapper as the actual handler
+43 -22
View File
@@ -875,6 +875,7 @@ function DPSMate.DB:OnGroupUpdate()
local num = GetNumRaidMembers()
DPSMate.Parser.TargetParty = {}
DPSMate.Parser.petToOwnerMap = {}
petQualifiedCache = {}
if num<=0 then
type = "party"
num = GetNumPartyMembers()
@@ -993,18 +994,36 @@ function DPSMate.DB:OnGroupUpdate()
DPSMate.Parser:AssociateShaman("None", "None", true)
end
-- Cache: raw pet name -> qualified "PetName (OwnerName)" to avoid repeated pairs() iteration
local petQualifiedCache = {}
function DPSMate.DB:BuildUser(Dname, Dclass)
if not Dname then Dname = "?!NIL Name?!" end
-- Auto-qualify raw pet/totem names via petToOwnerMap (single-owner only)
local pom = DPSMate.Parser.petToOwnerMap
if pom and pom[Dname] then
local count, singleOwner = 0, nil
for o, _ in pairs(pom[Dname]) do
count = count + 1
singleOwner = o
end
if count == 1 then
Dname = Dname .. " (" .. singleOwner .. ")"
-- Fast path: already-known non-pet name — skip regex + petToOwnerMap entirely
local u = DPSUser[Dname]
if u then return u[1] end
-- Check pet name cache (avoids repeated pairs() iteration on petToOwnerMap)
local cached = petQualifiedCache[Dname]
if cached then
u = DPSUser[cached]
if u then return u[1] end
Dname = cached
else
-- Auto-qualify raw pet/totem names via petToOwnerMap (single-owner only)
local pom = DPSMate.Parser.petToOwnerMap
if pom and pom[Dname] then
local count, singleOwner = 0, nil
for o, _ in pairs(pom[Dname]) do
count = count + 1
singleOwner = o
end
if count == 1 then
local qualified = Dname .. " (" .. singleOwner .. ")"
petQualifiedCache[Dname] = qualified
u = DPSUser[qualified]
if u then return u[1] end
Dname = qualified
end
end
end
local _,_, pet,owner = strfind(Dname,"(.+)%s%((.+)%)")
@@ -1102,7 +1121,8 @@ function DPSMate.DB:Threat(cause, spellname, target, value, amount)
target = self:BuildUser(target)
cause = self:BuildUser(cause)
spellname = self:BuildAbility(spellname)
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do
local val = tablemodes[cat]
if not DPSThreat[cat] then DPSThreat[cat] = {} end
if not DPSThreat[cat][cause] then
DPSThreat[cat][cause] = {}
@@ -1743,7 +1763,7 @@ function DPSMate.DB:RegisterAbsorb(owner, ability, abilityTarget)
owner = self:BuildUser(owner)
abilityTarget = self:BuildUser(abilityTarget)
ability = self:BuildAbility(ability)
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do local val = tablemodes[cat]
if not DPSAbsorb[cat] then DPSAbsorb[cat] = {} end
if not DPSAbsorb[cat][abilityTarget] then
DPSAbsorb[cat][abilityTarget] = {}
@@ -1777,7 +1797,7 @@ function DPSMate.DB:UnregisterAbsorb(ability, abilityTarget)
ability = self:BuildAbility(ability)
abilityTarget = self:BuildUser(abilityTarget)
local AbsorbingAbility
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do local val = tablemodes[cat]
AbsorbingAbility = self:GetActiveAbsorbAbilityByPlayer(ability, abilityTarget, cat)
if AbsorbingAbility[1] then
path = DPSAbsorb[cat][abilityTarget][AbsorbingAbility[1]][AbsorbingAbility[2]][AbsorbingAbility[3]]["i"]
@@ -1889,7 +1909,7 @@ function DPSMate.DB:Absorb(ability, abilityTarget, incTarget)
abilityTarget = self:BuildUser(abilityTarget)
ability = self:BuildAbility(ability)
local AbsorbingAbility
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do local val = tablemodes[cat]
local abilityName = DPSMate:GetAbilityById(ability)
local abilityEntry = abilityName and DPSMateAbility[abilityName]
if not abilityEntry then break end
@@ -2094,7 +2114,7 @@ function DPSMate.DB:Dispels(cause, Dname, target, ability)
target = self:BuildUser(target)
Dname = self:BuildAbility(Dname)
ability = self:BuildAbility(ability)
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do local val = tablemodes[cat]
if not DPSDispel[cat] then DPSDispel[cat] = {} end
if not DPSDispel[cat][cause] then
DPSDispel[cat][cause] = {
@@ -2130,13 +2150,13 @@ function DPSMate.DB:UnregisterDeath(target)
if strfind(target, "%s") then return end
target = self:BuildUser(target)
local p
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do
if DPSDeath[cat] and DPSDeath[cat][target] and DPSDeath[cat][target][1] then
DPSDeath[cat][target][1]["i"][1]=1
DPSDeath[cat][target][1]["i"][2]=GameTime_GT()
if cat==1 and DPSMate.Parser.TargetParty[DPSMate:GetUserById(target)] and DPSDeath[cat][target][1][1] then
p = DPSDeath[cat][target][1][1]
DPSMate:Broadcast(4, DPSMate:GetUserById(target), DPSMate:GetUserById(p[1]), DPSMate:GetAbilityById(p[2]), p[3])
DPSMate:Broadcast(4, DPSMate:GetUserById(target), DPSMate:GetUserById(p[1]), DPSMate:GetAbilityById(p[2]), p[3])
end
end
end
@@ -2148,7 +2168,8 @@ function DPSMate.DB:DeathHistory(target, cause, ability, amount, hit, crit, type
cause = self:BuildUser(cause)
ability = self:BuildAbility(ability)
local hitCritCrush
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do
local val = tablemodes[cat]
if not DPSDeath[cat] then DPSDeath[cat] = {} end
if not DPSDeath[cat][target] then
DPSDeath[cat][target] = {}
@@ -2245,7 +2266,7 @@ function DPSMate.DB:Kick(cause, target, causeAbility, targetAbility)
cause = self:BuildUser(cause)
causeAbility = self:BuildAbility(causeAbility)
targetAbility = self:BuildAbility(targetAbility)
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do local val = tablemodes[cat]
if not DPSInterrupt[cat] then DPSInterrupt[cat] = {} end
if not DPSInterrupt[cat][cause] then
DPSInterrupt[cat][cause] = {
@@ -2310,7 +2331,7 @@ function DPSMate.DB:BuildBuffs(cause, target, ability, bool)
target = self:BuildUser(target)
cause = self:BuildUser(cause)
ability = self:BuildAbility(ability)
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do local val = tablemodes[cat]
if not DPSAurasGained[cat] then DPSAurasGained[cat] = {} end
if not DPSAurasGained[cat][target] then
DPSAurasGained[cat][target] = {}
@@ -2347,7 +2368,7 @@ function DPSMate.DB:DestroyBuffs(target, ability)
target = self:BuildUser(target)
ability = self:BuildAbility(ability)
local TL
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do local val = tablemodes[cat]
if not DPSAurasGained[cat] then DPSAurasGained[cat] = {} end
if not DPSAurasGained[cat][target] then
DPSAurasGained[cat][target] = {}
@@ -2557,7 +2578,7 @@ function DPSMate.DB:BuildFail(type, user, cause, ability, amount)
cause = self:BuildUser(cause)
ability = self:BuildAbility(ability)
local time = GameTime_GT()
for cat, val in pairs(tablemodes) do
for cat = 1, 2 do local val = tablemodes[cat]
if not DPSFail[cat] then DPSFail[cat] = {} end
if not DPSFail[cat][cause] then
DPSFail[cat][cause] = {}