diff --git a/src/minimapicons/minimapicons.zig b/src/minimapicons/minimapicons.zig index cd35b15..3344bcb 100644 --- a/src/minimapicons/minimapicons.zig +++ b/src/minimapicons/minimapicons.zig @@ -380,7 +380,7 @@ fn getObjectPosition(obj: u32) ?C3Vector { : [_] "{ecx}" (obj), [out] "r" (@intFromPtr(&pos)), [func] "r" (get_pos_fn), - : .{ .eax = true, .edx = true, .memory = true, .cc = true }); + : .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }); return pos; } @@ -424,7 +424,7 @@ fn worldPosToMinimapCoords( : [_] "{ecx}" (@intFromPtr(out)), [args] "r" (&args), [func] "r" (@as(u32, ADDR.WorldPosToMinimapCoords)), - : .{ .edx = true, .memory = true, .cc = true }); + : .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }); } fn getFrameUnkScale(info: u32) f32 { @@ -441,7 +441,7 @@ fn getFrameUnkScale(info: u32) f32 { : [ret] "={st}" (-> f32), : [_] "{ecx}" (fsp), [func] "r" (fn_addr), - : .{ .eax = true, .edx = true, .memory = true, .cc = true }); + : .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }); } // ============================================================================= @@ -489,7 +489,7 @@ fn loadTexture(path: [*:0]const u8) u32 { [_] "{edx}" (@intFromPtr(&status)), [flags] "r" (g_default_tex_flags), [func] "r" (@as(u32, ADDR.TextureCreate)), - : .{ .memory = true, .cc = true }); + : .{ .ecx = true, .edx = true, .memory = true, .cc = true }); if (!status.ok() or texture == 0) { con.print("[minimapicons] Failed to load texture\n"); @@ -521,7 +521,7 @@ fn initTexFlags() u32 { : : [_] "{ecx}" (@intFromPtr(&flags)), [func] "r" (@as(u32, ADDR.CGxTexFlagsInit)), - : .{ .eax = true, .edx = true, .memory = true, .cc = true }); + : .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }); return flags; } @@ -558,7 +558,7 @@ fn drawMinimapTexture(texture: u32, pos: C2Vector, scale: f32) void { [_] "{edx}" (@as(u32, 1)), [status] "r" (@intFromPtr(&status)), [func] "r" (@as(u32, ADDR.TextureGetGxTex)), - : .{ .memory = true, .cc = true }); + : .{ .ecx = true, .edx = true, .memory = true, .cc = true }); if (!status.ok() or gx_tex == 0) return; @@ -599,7 +599,7 @@ fn drawMinimapTexture(texture: u32, pos: C2Vector, scale: f32) void { [_] "{edx}" (@intFromPtr(&vertices)), // vertices [args] "r" (&lock_args), [func] "r" (@as(u32, ADDR.GxPrimLockVertexPtrs)), - : .{ .eax = true, .memory = true, .cc = true }); + : .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }); // GxPrimDrawElements(TriangleStrip=4, count=4, indices) const drawElements: *const fn (u32, u32, u32) callconv(fc) void = @ptrFromInt(ADDR.GxPrimDrawElements);