Fix release-mode crashes: inline asm register clobbers and fastcall ABI

Root cause: hook.fastcall used "r" constraints + explicit MOV to set
ECX/EDX. LLVM can allocate "r" inputs to clobbered registers, causing
cross-assignment (ecx_in→EDX, edx_in→ECX) or function address stomping
when func lands in ECX/EDX. Debug works by luck (trivial regalloc);
Release optimizes aggressively and hits the conflicts.

Fix: explicit "{ecx}", "{edx}", "{eax}" register constraints in zhook
fastcall — compiler places values directly, no MOV needed, no ambiguity.

Also fix 9 inline asm blocks across main.zig, interact.zig,
screenshot.zig, markers.zig missing ECX/EDX clobbers after CALL
instructions. Without clobbers the optimizer assumes registers retain
input values after the call — stale reuse in release builds.

Other changes in this commit:
- Rename markers→worldmarkers (build flag, DLL, Lua table)
- Rename assetfix→looseassets
- lua.zig: add .never_tail to pushcclosure, pcall, openlib, pushnumber
- Move internal marker functions into WorldMarkers Lua table via openlib
- Remove unused GetCurrentAreaId function
- Fix cleanup_file_handle_hook.original() → .callOriginal()
This commit is contained in:
MarcelineVQ
2026-03-02 23:38:04 -08:00
parent b69c3a55a1
commit c04680788d
11 changed files with 126 additions and 104 deletions
+32 -25
View File
@@ -7,12 +7,12 @@ const build_opts = struct {
const screenshot = @import("build_options").enable_screenshot;
const interact = @import("build_options").enable_interact;
const outline = @import("build_options").enable_outline;
const markers = @import("build_options").enable_markers;
const worldmarkers = @import("build_options").enable_worldmarkers;
const framecrash = @import("build_options").enable_framecrash;
const combatlog = @import("build_options").enable_combatlog;
const minimapicons = @import("build_options").enable_minimapicons;
const transmogfix = @import("build_options").enable_transmogfix;
const assetfix = @import("build_options").enable_assetfix;
const looseassets = @import("build_options").enable_looseassets;
const healtextfix = @import("build_options").enable_healtextfix;
};
@@ -20,12 +20,12 @@ const build_opts = struct {
const screenshot = if (build_opts.screenshot) @import("screenshot/screenshot.zig") else struct {};
const interact = if (build_opts.interact) @import("interact/interact.zig") else struct {};
const outline = if (build_opts.outline) @import("outline/api.zig") else struct {};
const markers = if (build_opts.markers) @import("markers/markers.zig") else struct {};
const markers = if (build_opts.worldmarkers) @import("markers/markers.zig") else struct {};
const framecrash = if (build_opts.framecrash) @import("framecrash/framecrash.zig") else struct {};
const combatlog = if (build_opts.combatlog) @import("combatlog/combatlog.zig") else struct {};
const minimapicons = if (build_opts.minimapicons) @import("minimapicons/minimapicons.zig") else struct {};
const transmogfix = if (build_opts.transmogfix) @import("transmogfix/transmogfix.zig") else struct {};
const assetfix = if (build_opts.assetfix) @import("assetfix/assetfix.zig") else struct {};
const looseassets = if (build_opts.looseassets) @import("looseassets/looseassets.zig") else struct {};
const healtextfix = if (build_opts.healtextfix) @import("healtextfix/healtextfix.zig") else struct {};
const WINAPI = std.builtin.CallingConvention.winapi;
@@ -87,7 +87,7 @@ fn weirdUtilsVersion(L: lua.State) callconv(.c) u32 {
:
: [_] "{ecx}" (@intFromPtr(L)),
[func] "r" (@as(u32, 0x6F3810)),
: .{ .eax = true, .edx = true, .memory = true, .cc = true }
: .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }
);
return 1;
}
@@ -108,15 +108,22 @@ fn registerLuaFunctions() void {
if (build_opts.outline) {
registerFunction("OutlineCommand", @intFromPtr(&outline.outlineCommand));
}
if (build_opts.markers and markers.isActive()) {
if (build_opts.worldmarkers and markers.isActive()) {
// User-facing functions stay global
registerFunction("WorldMarker", @intFromPtr(&markers.luaWorldMarker));
registerFunction("ClearWorldMarker", @intFromPtr(&markers.luaClearWorldMarker));
registerFunction("SetMarkerDef", @intFromPtr(&markers.luaSetMarkerDef));
registerFunction("SetMarkerDefSync", @intFromPtr(&markers.luaSetMarkerDefSync));
registerFunction("ClearMarkerDef", @intFromPtr(&markers.luaClearMarkerDef));
registerFunction("GetMarkerDef", @intFromPtr(&markers.luaGetMarkerDef));
registerFunction("GetCurrentAreaId", @intFromPtr(&markers.luaGetCurrentAreaId));
registerFunction("CanSetMarkers", @intFromPtr(&markers.luaCanSetMarkers));
registerFunction("CanSetWorldMarkers", @intFromPtr(&markers.luaCanSetMarkers));
// Internal functions in WorldMarkers table (via luaL_openlib)
const lib = [_]lua.LuaReg{
.{ .name = "SetMarkerDef", .func = @intFromPtr(&markers.luaSetMarkerDef) },
.{ .name = "SetMarkerDefSync", .func = @intFromPtr(&markers.luaSetMarkerDefSync) },
.{ .name = "ClearMarkerDef", .func = @intFromPtr(&markers.luaClearMarkerDef) },
.{ .name = "GetMarkerDef", .func = @intFromPtr(&markers.luaGetMarkerDef) },
.{ .name = null, .func = 0 }, // sentinel
};
lua.openlib(lua.getContext(), "WorldMarkers", &lib, 0);
}
}
@@ -160,14 +167,14 @@ const outline_files = if (build_opts.outline) [_]FileEntry{
.{ .name = "Bindings.xml", .data = @embedFile("outline/addon/Bindings.xml") },
} else [_]FileEntry{};
const markers_files = if (build_opts.markers) [_]FileEntry{
const markers_files = if (build_opts.worldmarkers) [_]FileEntry{
.{ .name = "Markers.toc", .data = @embedFile("markers/addon/Markers.toc") },
.{ .name = "Markers.lua", .data = @embedFile("markers/addon/Markers.lua") },
.{ .name = "Bindings.xml", .data = @embedFile("markers/addon/Bindings.xml") },
} else [_]FileEntry{};
// Marker model + skin + textures served under Spells\ prefix
const markers_spells_assets = if (build_opts.markers) [_]FileEntry{
const markers_spells_assets = if (build_opts.worldmarkers) [_]FileEntry{
// Models (5 colors)
.{ .name = "Raid_UI_FX_Yellow.m2", .data = @embedFile("markers/assets/Spells/Raid_UI_FX_Yellow.m2") },
.{ .name = "Raid_UI_FX_Cyan.m2", .data = @embedFile("markers/assets/Spells/Raid_UI_FX_Cyan.m2") },
@@ -188,18 +195,18 @@ const markers_spells_assets = if (build_opts.markers) [_]FileEntry{
} else [_]FileEntry{};
// Shared effect textures served under World\Expansion01\Doodads\Zulaman\Doors\ prefix
const markers_world_assets = if (build_opts.markers) [_]FileEntry{
const markers_world_assets = if (build_opts.worldmarkers) [_]FileEntry{
.{ .name = "T_VFX_FIRE03_A.BLP", .data = @embedFile("markers/assets/World/Expansion01/Doodads/Zulaman/Doors/T_VFX_FIRE03_A.BLP") },
.{ .name = "T_VFX_BORDER6.BLP", .data = @embedFile("markers/assets/World/Expansion01/Doodads/Zulaman/Doors/T_VFX_BORDER6.BLP") },
} else [_]FileEntry{};
// XYZ debug model (renamed to avoid collision with game's built-in xyz.m2)
const markers_xyz_model = if (build_opts.markers) [_]FileEntry{
const markers_xyz_model = if (build_opts.worldmarkers) [_]FileEntry{
.{ .name = "WU_XYZ.m2", .data = @embedFile("markers/assets/Spells/WU_XYZ.m2") },
} else [_]FileEntry{};
// XYZ texture served under World\ArtTest\Boxtest\ (matches M2 internal reference)
const markers_xyz_texture = if (build_opts.markers) [_]FileEntry{
const markers_xyz_texture = if (build_opts.worldmarkers) [_]FileEntry{
.{ .name = "xyz.blp", .data = @embedFile("markers/assets/Spells/xyz.blp") },
} else [_]FileEntry{};
@@ -340,7 +347,7 @@ fn callInitFileContext(ctx: [*]u8, file_type: u32) void {
: [_] "{ecx}" (@intFromPtr(ctx)),
[ftype] "r" (file_type),
[func] "r" (@as(u32, 0x647290)),
: .{ .eax = true, .edx = true, .memory = true, .cc = true }
: .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }
);
}
@@ -588,7 +595,7 @@ fn loadModelAsyncDetour(model: u32, file_handle: u32, should_use_callback: u32)
// Call original CleanupFileHandleResources through the trampoline (bypasses our
// detour). Must clean up file context before processLoadedModelData runs.
con.fmt("[file] cleanup via trampoline fh=0x{x}\n", .{file_handle});
cleanup_file_handle_hook.original()(file_handle);
cleanup_file_handle_hook.callOriginal(.{file_handle});
con.print("[file] cleanup done\n");
// Dump model fields before processLoadedModelData
@@ -709,7 +716,7 @@ fn loadAddonsDetour(error_handler: u32) callconv(fc) void {
error_handler,
);
}
if (build_opts.markers and markers.isActive()) {
if (build_opts.worldmarkers and markers.isActive()) {
callLoadFileListWithIncludes(
"Interface\\AddOns\\Markers\\Markers.toc",
&md5ctx,
@@ -732,7 +739,7 @@ fn callLoadFileListWithIncludes(toc_path: [*:0]const u8, md5ctx: *[88]u8, error_
[_] "{edx}" (@intFromPtr(md5ctx)),
[eh] "r" (error_handler),
[func] "r" (@as(u32, 0x6EDB90)),
: .{ .eax = true, .memory = true, .cc = true }
: .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }
);
}
@@ -749,7 +756,7 @@ fn callLoadUIBindingsFromFile(path: [*:0]const u8, md5ctx: *[88]u8, callback: u3
[path] "r" (@intFromPtr(path)),
[md5] "r" (@intFromPtr(md5ctx)),
[cb] "r" (callback),
: .{ .eax = true, .memory = true, .cc = true }
: .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }
);
}
@@ -796,13 +803,13 @@ const ModuleHooks = struct {
/// Order matters: modules are installed top-to-bottom, removed bottom-to-top.
/// Modules with remove_on_shutdown run their remove during shutdownDetour too.
const modules = [_]ModuleHooks{
if (build_opts.assetfix) .{ .install = assetfix.installHooks, .remove = assetfix.removeHooks } else .{},
if (build_opts.looseassets) .{ .install = looseassets.installHooks, .remove = looseassets.removeHooks } else .{},
if (build_opts.framecrash) .{ .install = framecrash.installHooks, .remove = framecrash.removeHooks } else .{},
if (build_opts.combatlog) .{ .install = combatlog.installHooks, .remove = combatlog.removeHooks } else .{},
if (build_opts.transmogfix) .{ .install = transmogfix.installHooks, .remove = transmogfix.removeHooks } else .{},
if (build_opts.minimapicons) .{ .install = minimapicons.installHooks, .remove = minimapicons.removeHooks } else .{},
if (build_opts.healtextfix) .{ .install = healtextfix.installHooks, .remove = healtextfix.removeHooks } else .{},
if (build_opts.markers) .{ .install = markers.installHooks, .remove = markers.removeHooks } else .{},
if (build_opts.worldmarkers) .{ .install = markers.installHooks, .remove = markers.removeHooks } else .{},
if (build_opts.interact) .{ .install = interact.installHooks, .remove = interact.removeHooks } else .{},
if (build_opts.outline) .{ .remove = outline.cleanup } else .{},
if (build_opts.screenshot) .{ .remove = screenshot.removeHook } else .{},
@@ -810,7 +817,7 @@ const modules = [_]ModuleHooks{
fn shutdownDetour() callconv(sc) void {
// Clear marker definitions on logout/exit (not on map change).
if (build_opts.markers) markers.onShutdown();
if (build_opts.worldmarkers) markers.onShutdown();
// Clean up world objects BEFORE game shutdown — atexit handlers run before
// DllMain so modules with remove_on_shutdown must destroy here.