Port interact/loot features from standalone interact DLL
Add InteractNearest() and LootAllCorpses() as registered Lua C functions, ported from the standalone interact DLL. Uses the existing Lua protection bypass instead of NOP-padding trampolines. - interact.zig: game API wrappers, object scanning, loot queue with SceneEnd hook for per-frame processing - Bindings.xml: keybinding definitions loaded via LoadUIBindingsFromFile (called explicitly since our virtual addon bypasses LoadAddonRecursive) - Lua addon: BINDING_HEADER_WEIRDUTILS, Interact() wrapper, /wu interact
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@@ -2,6 +2,9 @@
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WEIRDUTILS_VERSION = 1
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-- Binding header display name
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BINDING_HEADER_WEIRDUTILS = "Weird Utils"
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local frame = CreateFrame("Frame")
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frame:RegisterEvent("ADDON_LOADED")
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frame:RegisterEvent("PLAYER_LOGIN")
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@@ -35,6 +38,10 @@ SlashCmdList["WEIRDUTILS"] = function(msg)
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WeirdUtilsScreenshot("quality", tonumber(sub))
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DEFAULT_CHAT_FRAME:AddMessage("Screenshot quality: " .. sub)
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end
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elseif msg == "interact" then
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DEFAULT_CHAT_FRAME:AddMessage("Interact: InteractNearest() and LootAllCorpses() available")
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DEFAULT_CHAT_FRAME:AddMessage(" Bind in Key Bindings > Interact, or use /run InteractNearest(0)")
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DEFAULT_CHAT_FRAME:AddMessage(" /run LootAllCorpses() - Loot all nearby corpses")
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else
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00WeirdUtils|r commands:")
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DEFAULT_CHAT_FRAME:AddMessage(" /wu version - Show version")
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@@ -42,5 +49,6 @@ SlashCmdList["WEIRDUTILS"] = function(msg)
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DEFAULT_CHAT_FRAME:AddMessage(" /wu ss - Screenshot status")
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DEFAULT_CHAT_FRAME:AddMessage(" /wu ss on|off - Enable/disable PNG screenshots")
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DEFAULT_CHAT_FRAME:AddMessage(" /wu ss 0-9 - Set compression level")
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DEFAULT_CHAT_FRAME:AddMessage(" /wu interact - Interact/loot info")
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end
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end
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