From cdd3724c8ed1ec165e14bddffee44f6c29b414f1 Mon Sep 17 00:00:00 2001 From: Dusk-92 Date: Fri, 28 Aug 2026 19:56:32 +0200 Subject: [PATCH] Build live UnitGUID Outline tracking debug --- .github/workflows/test-safe-core-v8.yml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/.github/workflows/test-safe-core-v8.yml b/.github/workflows/test-safe-core-v8.yml index abe4a99..0f04ec7 100644 --- a/.github/workflows/test-safe-core-v8.yml +++ b/.github/workflows/test-safe-core-v8.yml @@ -127,8 +127,8 @@ jobs: 'luaPushStringNative', 'pub fn outlineDebug', 'OutlineDBG en=', - 'unit_guid_player = wow.unitGUID("player")', - 'unit_guid_target = wow.unitGUID("target")', + 'debug_unit_player_guid_seen', + 'debug_unit_target_guid_seen', ): if required not in outline: raise SystemExit(f"Missing Outline callback/native wrapper ABI piece: {required}") @@ -207,7 +207,7 @@ jobs: cat > package/README_TEST.txt <<'EOF' WeirdUtils Safe Standalone Core Test V8 DEBUG - This debug build also probes GetGUIDFromName("player"/"target") only when OutlineDebug() is manually invoked, so we can compare it against the zero-valued legacy globals without adding another per-frame call. + This debug build now uses the verified GetGUIDFromName("player"/"target") path for live Outline tracking and reports GUID-to-object resolution separately. outline.dll - Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.