Add render pipeline profiling: 5 hooks across render/movement path
Hooks executeSceneRenderPass (0x708900), renderFrame (0x707680), transformMatrix4x4 (0x714260), RenderTextureQuads (0x76FB00), and CMovement::ProcessUnitMovementUpdate (0x616620). Unified stats dump every 180 render passes shows per-frame call counts, cycle costs, bone counts, recursion depth, and quad item counts.
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@@ -1,21 +1,14 @@
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//! transform44 — profiling & optimization of transformMatrix4x4 (0x714260)
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//! transform44 — render pipeline profiling & M2 bone transform optimization
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//!
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//! transformMatrix4x4 is the main per-frame bone transform engine for ALL visible
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//! M2 models. 17703 bytes. Called from renderFrame, renderSceneNode,
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//! updateAnimationTransform. Recursive for attached child objects (weapons, etc).
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//! Hooks 5 functions in the render/update pipeline to measure per-frame costs:
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//!
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//! Phase 1: Profiling instrumentation — measures call frequency, early-exit rate,
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//! cycle cost, and bone counts to identify optimization targets.
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//! executeSceneRenderPass (0x708900) — top-level render pass dispatch
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//! renderFrame (0x707680) — per-model render (calls transformMatrix4x4)
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//! transformMatrix4x4 (0x714260) — per-model bone transform engine (17703 bytes)
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//! RenderTextureQuads (0x76FB00) — batched quad rendering
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//! CMovement::Process (0x616620) — per-unit movement update
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//!
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//! Key inner functions (call counts within transformMatrix4x4):
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//! findInterpolationIndices (0x713d50) — 58 calls, binary/linear keyframe search
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//! interpolateAnimationKeyframes (0x713ea0) — 2 calls, vec4 keyframe lerp
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//! getInterpolatedFloat (0x71af20) — 4 calls, scalar keyframe lerp
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//! getIndexOffset (0x71aff0) — 12 calls, trivial (ptr + idx*2)
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//! setShortValue (0x71b010) — 12 calls, trivial (write u16)
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//! scaleMatrix3x3ByVector (0x7bdca0) — 2 calls, x87 FPU (SSE candidate)
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//! ApplyTranslationMatrix (0x7bdc40) — 5 calls, x87 FPU (SSE candidate)
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//! rotateMatrixByQuaternion (0x7bddb0) — 1 call, builds rot matrix then SSE multiply
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//! Stats are dumped every DUMP_FRAMES render passes (~2s at 60fps).
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const std = @import("std");
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const hook = @import("zhook");
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@@ -33,21 +26,42 @@ pub fn isActive() bool {
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}
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// =============================================================================
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// Profiling state
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// Profiling state — unified dump every DUMP_FRAMES render passes
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// =============================================================================
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const DUMP_INTERVAL: u32 = 500;
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const DUMP_FRAMES: u32 = 180;
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var prof = ProfState{};
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var t44_depth: u32 = 0; // recursion depth — survives resets
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const ProfState = struct {
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calls: u32 = 0,
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early_exits: u32 = 0,
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cycles: u64 = 0,
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total_bones: u64 = 0,
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max_bones: u32 = 0,
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max_depth: u32 = 0,
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depth: u32 = 0,
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// Frame counter (incremented by executeSceneRenderPass)
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frames: u32 = 0,
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// transformMatrix4x4 (0x714260)
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t44_calls: u32 = 0,
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t44_early: u32 = 0,
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t44_cycles: u64 = 0,
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t44_bones: u64 = 0,
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t44_max_bones: u32 = 0,
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t44_max_depth: u32 = 0,
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// renderFrame (0x707680)
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rf_calls: u32 = 0,
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rf_cycles: u64 = 0,
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// executeSceneRenderPass (0x708900)
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erp_calls: u32 = 0,
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erp_cycles: u64 = 0,
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// RenderTextureQuads (0x76FB00)
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rtq_calls: u32 = 0,
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rtq_cycles: u64 = 0,
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rtq_items: u64 = 0,
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// CMovement::ProcessUnitMovementUpdate (0x616620)
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mov_calls: u32 = 0,
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mov_cycles: u64 = 0,
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};
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inline fn rdtsc() u64 {
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@@ -62,17 +76,12 @@ inline fn rdtsc() u64 {
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// =============================================================================
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// Hook: transformMatrix4x4 (0x714260)
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// __thiscall(ECX=SceneObject*, stack: Matrix4x4*, Matrix4x4*, Matrix4x4*, Matrix4x4*)
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// RET 0x10 (4 stack params × 4 bytes)
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//
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// Mapped to fastcall: ECX=this, EDX=unused, stack: mat1, mat2, mat3, mat4
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// Stack cleanup is identical (4 stack params = RET 0x10 in both conventions).
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// __thiscall(ECX=SceneObject*, stack: Matrix4x4* ×4)
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// Fastcall mapping: ECX=this, EDX=unused, stack: mat1, mat2, mat3, mat4
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// RET 0x10
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// =============================================================================
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const TRANSFORM_ADDR: u32 = 0x714260;
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const TransformFn = fn (u32, u32, u32, u32, u32, u32) callconv(hook.cc.fastcall) void;
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var transform_hook: hook.Detour(TransformFn) = .{};
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fn transformDetour(this: u32, edx: u32, mat1: u32, mat2: u32, mat3: u32, mat4: u32) callconv(hook.cc.fastcall) void {
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@@ -80,8 +89,7 @@ fn transformDetour(this: u32, edx: u32, mat1: u32, mat2: u32, mat3: u32, mat4: u
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const start = rdtsc();
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// Check sync gate — predict whether original will early-exit.
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// Original code: if (this+0x10 == NULL || this+0x40 == *(*(this+0x30)+0x10)) return;
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// Check sync gate — predict early exit
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const model_data = hook.readMem(u32, this + 0x10);
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var is_early = false;
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var bone_count: u32 = 0;
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@@ -94,43 +102,152 @@ fn transformDetour(this: u32, edx: u32, mat1: u32, mat2: u32, mat3: u32, mat4: u
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const anim_sync = hook.readMem(u32, anim_ctx + 0x10);
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if (sync_val == anim_sync) is_early = true;
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}
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// Read bone count from model header at this+0x2C -> +0x34
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const model_hdr = hook.readMem(u32, this + 0x2C);
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if (model_hdr != 0) {
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bone_count = hook.readMem(u32, model_hdr + 0x34);
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}
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}
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prof.depth += 1;
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if (prof.depth > prof.max_depth) prof.max_depth = prof.depth;
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t44_depth += 1;
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if (t44_depth > prof.t44_max_depth) prof.t44_max_depth = t44_depth;
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transform_hook.callOriginal(.{ this, edx, mat1, mat2, mat3, mat4 });
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prof.depth -= 1;
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t44_depth -= 1;
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const elapsed = rdtsc() - start;
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prof.cycles +|= elapsed;
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prof.calls += 1;
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if (is_early) prof.early_exits += 1;
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prof.total_bones +|= bone_count;
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if (bone_count > prof.max_bones) prof.max_bones = bone_count;
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// Dump stats periodically (only at depth 0 to avoid spam during recursion)
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if (prof.depth == 0 and prof.calls >= DUMP_INTERVAL) {
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dumpStats();
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}
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prof.t44_cycles +|= elapsed;
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prof.t44_calls += 1;
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if (is_early) prof.t44_early += 1;
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prof.t44_bones +|= bone_count;
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if (bone_count > prof.t44_max_bones) prof.t44_max_bones = bone_count;
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}
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// =============================================================================
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// Hook: renderFrame (0x707680)
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// __thiscall(ECX=this, stack: float* cameraPosition)
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// Fastcall mapping: ECX=this, EDX=unused, stack: cameraPos
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// RET 0x4
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// =============================================================================
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const RenderFrameFn = fn (u32, u32, u32) callconv(hook.cc.fastcall) ?*anyopaque;
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var render_frame_hook: hook.Detour(RenderFrameFn) = .{};
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fn renderFrameDetour(this: u32, edx: u32, camera_pos: u32) callconv(hook.cc.fastcall) ?*anyopaque {
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asm volatile ("" ::: .{ .esi = true, .edi = true, .ebx = true });
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const start = rdtsc();
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const ret = render_frame_hook.callOriginal(.{ this, edx, camera_pos });
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prof.rf_cycles +|= rdtsc() - start;
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prof.rf_calls += 1;
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return ret;
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}
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// =============================================================================
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// Hook: executeSceneRenderPass (0x708900)
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// __thiscall(ECX=scene, stack: renderPassIndex) — Ghidra labels __stdcall but
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// prologue does MOV ESI,ECX (saves this). RET 0x4.
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// Fastcall mapping: ECX=this, EDX=unused, stack: passIndex
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// =============================================================================
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const ExecRenderPassFn = fn (u32, u32, u32) callconv(hook.cc.fastcall) ?*anyopaque;
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var exec_render_pass_hook: hook.Detour(ExecRenderPassFn) = .{};
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fn execRenderPassDetour(this: u32, edx: u32, pass_index: u32) callconv(hook.cc.fastcall) ?*anyopaque {
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asm volatile ("" ::: .{ .esi = true, .edi = true, .ebx = true });
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const start = rdtsc();
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const ret = exec_render_pass_hook.callOriginal(.{ this, edx, pass_index });
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prof.erp_cycles +|= rdtsc() - start;
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prof.erp_calls += 1;
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// Use render pass as frame boundary for dump trigger
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prof.frames += 1;
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if (prof.frames >= DUMP_FRAMES) {
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dumpStats();
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}
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return ret;
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}
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// =============================================================================
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// Hook: RenderTextureQuads (0x76FB00)
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// __fastcall(ECX=RenderBatch*) — no stack params, RET
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// RenderBatch+0xC = item_count
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// =============================================================================
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const RenderQuadsFn = fn (u32, u32) callconv(hook.cc.fastcall) void;
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var render_quads_hook: hook.Detour(RenderQuadsFn) = .{};
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fn renderQuadsDetour(batch: u32, edx: u32) callconv(hook.cc.fastcall) void {
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asm volatile ("" ::: .{ .esi = true, .edi = true, .ebx = true });
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// Read item count before call (batch+0xC)
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const items: u32 = if (batch != 0) hook.readMem(u32, batch + 0xC) else 0;
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const start = rdtsc();
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render_quads_hook.callOriginal(.{ batch, edx });
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prof.rtq_cycles +|= rdtsc() - start;
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prof.rtq_calls += 1;
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prof.rtq_items +|= items;
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}
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// =============================================================================
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// Hook: CMovement::ProcessUnitMovementUpdate (0x616620)
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// __thiscall(ECX=this, stack: timeNow(u32), lastUpdate(u32))
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// RET 0x8 (2 stack params)
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// Fastcall mapping: ECX=this, EDX=unused, stack: timeNow, lastUpdate
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// =============================================================================
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const MovementFn = fn (u32, u32, u32, u32) callconv(hook.cc.fastcall) void;
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var movement_hook: hook.Detour(MovementFn) = .{};
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fn movementDetour(this: u32, edx: u32, time_now: u32, last_update: u32) callconv(hook.cc.fastcall) void {
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asm volatile ("" ::: .{ .esi = true, .edi = true, .ebx = true });
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const start = rdtsc();
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movement_hook.callOriginal(.{ this, edx, time_now, last_update });
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prof.mov_cycles +|= rdtsc() - start;
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prof.mov_calls += 1;
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}
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// =============================================================================
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// Unified stats dump
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// =============================================================================
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fn dumpStats() void {
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const real = prof.calls - prof.early_exits;
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const avg_all = if (prof.calls > 0) prof.cycles / prof.calls else 0;
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const avg_real = if (real > 0) prof.cycles / real else 0;
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const avg_bones = if (real > 0) prof.total_bones / real else 0;
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log.fmt("[prof] {d} calls ({d} work, {d} skip), {d}/{d} cyc avg/work, bones avg={d} max={d}, depth={d}\n", .{
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prof.calls, real, prof.early_exits,
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avg_all, avg_real, avg_bones,
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prof.max_bones, prof.max_depth,
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const f = prof.frames;
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if (f == 0) return;
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// transformMatrix4x4
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const t44_real = prof.t44_calls - prof.t44_early;
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const t44_avg = if (t44_real > 0) prof.t44_cycles / t44_real else 0;
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const t44_avg_bones = if (t44_real > 0) prof.t44_bones / t44_real else 0;
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// Per-frame averages
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const rf_per_f = prof.rf_calls / f;
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const t44_per_f = prof.t44_calls / f;
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const rtq_per_f = prof.rtq_calls / f;
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const mov_per_f = prof.mov_calls / f;
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const erp_per_f = prof.erp_calls / f;
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// Cycle totals per frame
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const rf_cyc_f = prof.rf_cycles / f;
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const t44_cyc_f = prof.t44_cycles / f;
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const rtq_cyc_f = prof.rtq_cycles / f;
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const mov_cyc_f = prof.mov_cycles / f;
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const erp_cyc_f = prof.erp_cycles / f;
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log.fmt(
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\\[prof] {d} frames | per-frame: erp={d} rf={d} t44={d}({d}skip) rtq={d} mov={d}
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\\ cycles/frame: erp={d}K rf={d}K t44={d}K rtq={d}K mov={d}K
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\\ t44: {d}cyc/work bones_avg={d} max={d} depth={d} | rtq_items/frame={d}
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\\
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, .{
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f,
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erp_per_f, rf_per_f, t44_per_f, prof.t44_early / f, rtq_per_f, mov_per_f,
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erp_cyc_f / 1000, rf_cyc_f / 1000, t44_cyc_f / 1000, rtq_cyc_f / 1000, mov_cyc_f / 1000,
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t44_avg, t44_avg_bones, prof.t44_max_bones, prof.t44_max_depth,
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prof.rtq_items / f,
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});
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// Reset but preserve depth (we're always at depth 0 here)
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prof = ProfState{};
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}
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@@ -145,13 +262,21 @@ pub fn installHooks() void {
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if (!g_is_hook_owner) return;
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log = logging.Logger.open(module_name, .both);
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_ = transform_hook.attach(TRANSFORM_ADDR, &transformDetour);
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log.print("transform44: profiling hook installed at 0x714260\n");
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_ = transform_hook.attach(0x714260, &transformDetour);
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_ = render_frame_hook.attach(0x707680, &renderFrameDetour);
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_ = exec_render_pass_hook.attach(0x708900, &execRenderPassDetour);
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_ = render_quads_hook.attach(0x76FB00, &renderQuadsDetour);
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_ = movement_hook.attach(0x616620, &movementDetour);
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log.print("transform44: 5 profiling hooks installed\n");
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}
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pub fn removeHooks() void {
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if (g_is_hook_owner) {
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transform_hook.detach();
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render_frame_hook.detach();
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exec_render_pass_hook.detach();
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render_quads_hook.detach();
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movement_hook.detach();
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log.close();
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mod_mutex.release(&g_mutex);
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}
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