dpslog: handler table swaps, CombatLogGetCurrentEventInfo, unit flags, boolean fix

Major architectural changes:

- Migrate 12 packet handlers from JMP-patching Detours to NetClient opcode
  handler table pointer swaps. No code bytes modified — only heap pointers.
  Invisible to Warden memory scans. Hook InitializeGameEngine (0x401570,
  __thiscall) to install swaps after all handlers are registered.

- Implement CombatLogGetCurrentEventInfo() — WotLK-style lazy arg retrieval.
  Event fires with no args; addons call the function to get all fields from
  a C-side buffer. No arg count limit (bypasses ExecuteLuaCallback 19-arg cap).
  Includes unit flags, raid flags, and all suffix fields.

- Compute COMBATLOG_OBJECT_* unit flags: affiliation (MINE/PARTY/RAID/OUTSIDER),
  reaction (FRIENDLY/NEUTRAL/HOSTILE via UnitReaction), control (PLAYER/NPC),
  type (PLAYER/NPC/PET/GUARDIAN/OBJECT via SUMMONEDBY check), special (TARGET),
  and raid target markers.

- Fix boolean fields (critical/glancing/crushing): changed from %d (Lua number 0,
  which is TRUTHY) to nil/"1" via boolToLua(). Details addon was counting every
  hit as critical because it uses truthiness checks.

- SPELL_INSTAKILL now fires from SPELLLOGEXECUTE (has caster GUID).
  Standalone SMSG_SPELLINSTAKILLLOG handler is pass-through only.

- SPELL_EXTRA_ATTACKS now uses target GUID from packet (was discarded).

- SPELL_CAST_START/SUCCESS now parse spell target from packet.

- SPELL_DRAIN subevent added for instant power drain effects.

- Rename event from COMBAT_LOG_EVENT to COMBAT_LOG_EVENT_UNFILTERED.

- Update DPSMate and WSBT CLEU adapters to use CombatLogGetCurrentEventInfo().

- Remove unnecessary `or 0` guards on numeric fields (always non-nil from C).
This commit is contained in:
MarcelineVQ
2026-03-18 16:55:27 -07:00
parent fc762ac200
commit d84f723539
6 changed files with 559 additions and 313 deletions
+8
View File
@@ -592,6 +592,14 @@ All in the 0x51xxxx addon/UI system. Zeroing/overwriting these corrupts game sta
- Known limitations: false positives if damage + unrelated aura removal happen in same batch;
no coverage for SPELL_AURA_BROKEN (without spell — melee break) since we pass spellId=0 for melee
### Future — Custom Extensions (beyond WotLK spec)
- [ ] **RESURRECT_ACCEPTED**: Current SPELL_RESURRECT fires on cast/effect (ProcessSpellEffect),
not when the target accepts. Detect via outgoing CMSG_RESURRECT_RESPONSE (0x15C) or
SMSG_UPDATE_OBJECT alive state change. Related: SMSG_RESURRECT_REQUEST (0x15B),
SMSG_RESURRECT_FAILED (0x252).
- [ ] **UNIT_POSITION**: Periodic or event-driven unit position data in combat log events.
Useful for replay/analysis tools.
### Completed reference
- [x] RANGE_MISSED: Detected via spell ID check (75/5019) in ProcessSpellCombatResult hook.
- [x] SPELL_SUMMON / SPELL_RESURRECT / SPELL_ENERGIZE: Hook ProcessSpellEffect (0x62ACE0),
+43 -52
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@@ -3,7 +3,8 @@
-- Toggle: /wsbtcleu (switches between CLEU adapter and original string parser)
-- Requires: DPSLog module (provides COMBAT_LOG_EVENT_UNFILTERED)
-- Wait for MikCEH to be initialized
-- Require DPSLog module and MikCEH
if not GetWeirdUtilsVersion or not GetWeirdUtilsVersion("dpslog") then return end
if not MikCEH or not MikCEH.SendEvent then return end
local CEH = MikCEH
@@ -203,31 +204,28 @@ local envActionMap = {
local cleuHandler
cleuHandler = function()
local sub = arg1
if not CombatLogGetCurrentEventInfo then return end
local sub, srcGUID, srcName, srcFlags, srcRaidFlags,
dstGUID, dstName, dstFlags, dstRaidFlags = CombatLogGetCurrentEventInfo()
if not sub then return end
local srcName = arg3
local dstName = arg5
if not srcName or srcName == "" then srcName = "Unknown" end
if not dstName or dstName == "" then dstName = "Unknown" end
-- ========================================================================
-- SWING_DAMAGE
-- args: amount(6), overkill(7), school(8), resisted(9), blocked(10),
-- absorbed(11), critical(12), glancing(13), crushing(14)
-- (base 9), amount, overkill, school, resisted, blocked,
-- absorbed, critical, glancing, crushing
-- ========================================================================
if sub == "SWING_DAMAGE" then
local dir, name = getDirection(srcName, dstName)
if not dir then return end
local amount = arg6 or 0
local resisted = arg9 or 0
local blocked = arg10 or 0
local absorbed = arg11 or 0
local critical = arg12 == 1
local glancing = arg13 == 1 and 1 or 0
local crushing = arg14 == 1 and 1 or 0
local _, _, _, _, _, _, _, _, _,
amount, overkill, school, resisted, blocked, absorbed,
critical, glancing, crushing = CombatLogGetCurrentEventInfo()
glancing = glancing and 1 or 0
crushing = crushing and 1 or 0
local hitType = critical and HIT_CRIT or HIT_NORMAL
local data = GetDamageData(dir, HIT, hitType, DMG_PHYSICAL, amount, nil, name)
@@ -242,7 +240,8 @@ cleuHandler = function()
elseif sub == "SWING_MISSED" then
local dir, name = getDirection(srcName, dstName)
if not dir then return end
local action = missActionMap[arg6] or MISS
local _, _, _, _, _, _, _, _, _, missType = CombatLogGetCurrentEventInfo()
local action = missActionMap[missType] or MISS
local data = GetDamageData(dir, action, nil, nil, nil, nil, name)
SendEvent(data)
@@ -257,14 +256,11 @@ cleuHandler = function()
or sub == "DAMAGE_SPLIT" then
local dir, name = getDirection(srcName, dstName)
if not dir then return end
local spellName = arg7
local amount = arg9 or 0
local school = arg11
local resisted = arg12 or 0
local blocked = arg13 or 0
local absorbed = arg14 or 0
local critical = arg15 == 1
local crushing = arg17 == 1 and 1 or 0
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool,
amount, overkill, school, resisted, blocked, absorbed,
critical, glancing, crushing = CombatLogGetCurrentEventInfo()
crushing = crushing and 1 or 0
local hitType = critical and HIT_CRIT or HIT_NORMAL
local dmgType = schoolToDamageType(school)
@@ -275,11 +271,10 @@ cleuHandler = function()
elseif sub == "SPELL_PERIODIC_DAMAGE" then
local dir, name = getDirection(srcName, dstName)
if not dir then return end
local spellName = arg7
local amount = arg9 or 0
local school = arg11
local resisted = arg12 or 0
local absorbed = arg14 or 0
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool,
amount, overkill, school, resisted, blocked, absorbed = CombatLogGetCurrentEventInfo()
-- numbers always non-nil from CombatLogGetCurrentEventInfo
local dmgType = schoolToDamageType(school)
local data = GetDamageData(dir, HIT, HIT_DOT, dmgType, amount, spellName, name)
@@ -296,8 +291,9 @@ cleuHandler = function()
or sub == "SPELL_PERIODIC_MISSED" or sub == "DAMAGE_SHIELD_MISSED" then
local dir, name = getDirection(srcName, dstName)
if not dir then return end
local spellName = arg7
local action = missActionMap[arg9] or MISS
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool, missType = CombatLogGetCurrentEventInfo()
local action = missActionMap[missType] or MISS
local data = GetDamageData(dir, action, nil, nil, nil, spellName, name)
SendEvent(data)
@@ -309,8 +305,7 @@ cleuHandler = function()
elseif sub == "ENVIRONMENTAL_DAMAGE" then
if dstName ~= playerName then return end
local envType = arg6
local amount = arg7 or 0
local _, _, _, _, _, _, _, _, _, envType, amount = CombatLogGetCurrentEventInfo()
local action = envActionMap[envType] or HIT
local data = GetDamageData(INCOMING, action, HIT_NORMAL, DMG_PHYSICAL, amount, nil, envType or "Environment")
SendEvent(data)
@@ -324,10 +319,9 @@ cleuHandler = function()
elseif sub == "SPELL_HEAL" or sub == "SPELL_PERIODIC_HEAL" then
local dir, name = getDirection(srcName, dstName)
if not dir then return end
local spellName = arg7
local amount = arg9 or 0
local overheal = arg10 or 0
local critical = arg12 == 1
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool,
amount, overheal, absorbed, critical = CombatLogGetCurrentEventInfo()
local isPeriodic = (sub == "SPELL_PERIODIC_HEAL")
local healType
@@ -358,9 +352,8 @@ cleuHandler = function()
elseif sub == "SPELL_ENERGIZE" or sub == "SPELL_PERIODIC_ENERGIZE" then
if dstName ~= playerName then return end
local spellName = arg7
local amount = arg9 or 0
local powerType = arg10 or 0
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool, amount, powerType = CombatLogGetCurrentEventInfo()
local powerName = powerTypeNames[powerType] or "Mana"
local data = GetNotifData(NOTIF_POWER_GAIN, amount .. " " .. powerName, spellName)
SendEvent(data)
@@ -373,21 +366,18 @@ cleuHandler = function()
elseif sub == "SPELL_PERIODIC_DRAIN" then
if dstName ~= playerName then return end
local spellName = arg7
local amount = arg9 or 0
local powerType = arg10 or 0
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool, amount, powerType = CombatLogGetCurrentEventInfo()
local powerName = powerTypeNames[powerType] or "Mana"
local data = GetNotifData(NOTIF_POWER_LOSS, amount .. " " .. powerName, spellName)
SendEvent(data)
elseif sub == "SPELL_PERIODIC_LEECH" then
-- Leech = damage to target + heal to source
-- Show as damage taken if we're the target
local dir, name = getDirection(srcName, dstName)
if not dir then return end
local spellName = arg7
local amount = arg9 or 0
local dmgType = schoolToDamageType(arg8)
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool, amount = CombatLogGetCurrentEventInfo()
local dmgType = schoolToDamageType(spellSchool)
local data = GetDamageData(dir, HIT, HIT_DOT, dmgType, amount, spellName, name)
SendEvent(data)
@@ -399,8 +389,8 @@ cleuHandler = function()
elseif sub == "SPELL_AURA_APPLIED" then
if dstName ~= playerName then return end
local spellName = arg7
local auraType = arg9
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool, auraType = CombatLogGetCurrentEventInfo()
if auraType == "DEBUFF" then
local data = GetNotifData(NOTIF_DEBUFF, nil, spellName)
SendEvent(data)
@@ -411,7 +401,7 @@ cleuHandler = function()
elseif sub == "SPELL_AURA_REMOVED" then
if dstName ~= playerName then return end
local spellName = arg7
local _, _, _, _, _, _, _, _, _, spellId, spellName = CombatLogGetCurrentEventInfo()
local data = GetNotifData(NOTIF_BUFF_FADE, nil, spellName)
SendEvent(data)
@@ -462,8 +452,9 @@ local cleuEventsSkipped = 0
local function measuredCLEUHandler()
if profiling and profCurrent == profCLEU then
-- Quick relevance check: is player or pet involved?
local srcName = arg3 or ""
local dstName = arg5 or ""
local _, _, srcName, _, _, _, dstName = CombatLogGetCurrentEventInfo()
srcName = srcName or ""
dstName = dstName or ""
local relevant = (srcName == playerName or dstName == playerName
or (petName and (srcName == petName or dstName == petName)))
+76 -68
View File
@@ -7,6 +7,7 @@
-- Requires: DPSLog module (provides COMBAT_LOG_EVENT_UNFILTERED + GetSpellInfo)
if not DPSMate or not DPSMate.DB then return end
if not GetWeirdUtilsVersion or not GetWeirdUtilsVersion("dpslog") then return end
local DB = DPSMate.DB
local Parser = DPSMate.Parser
@@ -278,44 +279,43 @@ local FailDT = DPSMate.Parser.FailDT
local FailDB = DPSMate.Parser.FailDB
cleuHandler = function()
local sub = arg1
if not CombatLogGetCurrentEventInfo then return end
local sub, srcGUID, srcName, srcFlags, srcRaidFlags,
dstGUID, dstName, dstFlags, dstRaidFlags = CombatLogGetCurrentEventInfo()
if not sub then return end
local srcGUID = arg2
local srcName = arg3
local dstGUID = arg4
local dstName = arg5
if not srcName or srcName == "" then srcName = "Unknown" end
if not dstName or dstName == "" then dstName = "Unknown" end
-- ========================================================================
-- DAMAGE events
-- ========================================================================
-- SWING_DAMAGE args: amount(6), overkill(7), school(8), resisted(9),
-- blocked(10), absorbed(11), critical(12), glancing(13), crushing(14)
-- SWING_DAMAGE: (base 9), amount, overkill, school, resisted,
-- blocked, absorbed, critical, glancing, crushing
if sub == "SWING_DAMAGE" then
local amount = arg6 or 0
local absorbed = arg11 or 0
local critical = arg12 == 1 and 1 or 0
local glancing = arg13 == 1 and 1 or 0
local crushing = arg14 == 1 and 1 or 0
local hit = (critical == 0 and glancing == 0 and crushing == 0) and 1 or 0
local _, _, _, _, _, _, _, _, _,
amount, overkill, school, resisted, blocked, absorbed,
critical, glancing, crushing = CombatLogGetCurrentEventInfo()
-- numbers always non-nil from CombatLogGetCurrentEventInfo
local crit = critical and 1 or 0
local glanc = glancing and 1 or 0
local crush = crushing and 1 or 0
local hit = (crit == 0 and glanc == 0 and crush == 0) and 1 or 0
DB:DamageDone(srcName, AAttack, hit, critical, 0, 0, 0, 0, amount, glancing, 0)
DB:DamageTaken(dstName, AAttack, hit, critical, 0, 0, 0, 0, amount, srcName, crushing, 0)
DB:EnemyDamage(1, DPSMateEDT, dstName, AAttack, hit, critical, 0, 0, 0, 0, amount, srcName, 0, crushing)
DB:EnemyDamage(2, DPSMateEDD, srcName, AAttack, hit, critical, 0, 0, 0, 0, amount, dstName, 0, 0)
DB:DeathHistory(dstName, srcName, AAttack, amount, hit, critical, "hit", crushing)
-- Partial absorb on a hit
DB:DamageDone(srcName, AAttack, hit, crit, 0, 0, 0, 0, amount, glanc, 0)
DB:DamageTaken(dstName, AAttack, hit, crit, 0, 0, 0, 0, amount, srcName, crush, 0)
DB:EnemyDamage(1, DPSMateEDT, dstName, AAttack, hit, crit, 0, 0, 0, 0, amount, srcName, 0, crush)
DB:EnemyDamage(2, DPSMateEDD, srcName, AAttack, hit, crit, 0, 0, 0, 0, amount, dstName, 0, 0)
DB:DeathHistory(dstName, srcName, AAttack, amount, hit, crit, "hit", crush)
if absorbed > 0 then
DB:SetUnregisterVariables(absorbed, AAttack, srcName)
DB:Absorb(AAttack, dstName, srcName)
end
elseif sub == "SWING_MISSED" then
local missType = arg6
local _, _, _, _, _, _, _, _, _,
missType = CombatLogGetCurrentEventInfo()
local miss = (missType == "MISS") and 1 or 0
local parry = (missType == "PARRY") and 1 or 0
local dodge = (missType == "DODGE") and 1 or 0
@@ -325,46 +325,47 @@ cleuHandler = function()
DB:DamageDone(srcName, AAttack, 0, 0, miss + absorb, parry, dodge, resist, 0, 0, block)
DB:DamageTaken(dstName, AAttack, 0, 0, miss + absorb, parry, dodge, resist, 0, srcName, 0, block)
-- Full absorb
if absorb == 1 then
DB:Absorb(AAttack, dstName, srcName)
end
-- SPELL_DAMAGE args (after prefix): amount(9), overkill(10), school(11),
-- resisted(12), blocked(13), absorbed(14), critical(15), glancing(16), crushing(17)
-- SPELL_DAMAGE: (base 9), spellId, spellName, spellSchool,
-- amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing
elseif sub == "SPELL_DAMAGE" or sub == "RANGE_DAMAGE" or sub == "SPELL_PERIODIC_DAMAGE"
or sub == "DAMAGE_SHIELD" or sub == "DAMAGE_SPLIT" then
local spellName = arg7 or "Unknown"
local amount = arg9 or 0
local school = arg11
local absorbed = arg14 or 0
local critical = arg15 == 1 and 1 or 0
local glancing = arg16 == 1 and 1 or 0
local crushing = arg17 == 1 and 1 or 0
local hit = (critical == 0 and glancing == 0 and crushing == 0) and 1 or 0
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool,
amount, overkill, school, resisted, blocked, absorbed,
critical, glancing, crushing = CombatLogGetCurrentEventInfo()
spellName = spellName or "Unknown"
-- numbers always non-nil from CombatLogGetCurrentEventInfo
local crit = critical and 1 or 0
local glanc = glancing and 1 or 0
local crush = crushing and 1 or 0
local hit = (crit == 0 and glanc == 0 and crush == 0) and 1 or 0
local abilityName = (sub == "SPELL_PERIODIC_DAMAGE") and (spellName .. "(Periodic)") or spellName
DB:DamageDone(srcName, abilityName, hit, critical, 0, 0, 0, 0, amount, glancing, 0)
DB:DamageTaken(dstName, abilityName, hit, critical, 0, 0, 0, 0, amount, srcName, crushing, 0)
DB:EnemyDamage(1, DPSMateEDT, dstName, abilityName, hit, critical, 0, 0, 0, 0, amount, srcName, 0, crushing)
DB:EnemyDamage(2, DPSMateEDD, srcName, abilityName, hit, critical, 0, 0, 0, 0, amount, dstName, 0, 0)
DB:DeathHistory(dstName, srcName, abilityName, amount, hit, critical, "hit", crushing)
if school then DB:AddSpellSchool(abilityName, school) end
-- Partial absorb on a hit
DB:DamageDone(srcName, abilityName, hit, crit, 0, 0, 0, 0, amount, glanc, 0)
DB:DamageTaken(dstName, abilityName, hit, crit, 0, 0, 0, 0, amount, srcName, crush, 0)
DB:EnemyDamage(1, DPSMateEDT, dstName, abilityName, hit, crit, 0, 0, 0, 0, amount, srcName, 0, crush)
DB:EnemyDamage(2, DPSMateEDD, srcName, abilityName, hit, crit, 0, 0, 0, 0, amount, dstName, 0, 0)
DB:DeathHistory(dstName, srcName, abilityName, amount, hit, crit, "hit", crush)
if spellSchool then DB:AddSpellSchool(abilityName, spellSchool) end
if absorbed > 0 then
DB:SetUnregisterVariables(absorbed, abilityName, srcName)
DB:Absorb(abilityName, dstName, srcName)
end
-- Avoidable damage taken (fire, void zones, etc.)
if FailDT and FailDT[spellName] then
DB:BuildFail(2, srcName, dstName, abilityName, amount)
end
elseif sub == "SPELL_MISSED" or sub == "RANGE_MISSED"
or sub == "SPELL_PERIODIC_MISSED" or sub == "DAMAGE_SHIELD_MISSED" then
local spellName = arg7 or "Unknown"
local missType = arg9
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool,
missType = CombatLogGetCurrentEventInfo()
spellName = spellName or "Unknown"
local miss = (missType == "MISS") and 1 or 0
local parry = (missType == "PARRY") and 1 or 0
local dodge = (missType == "DODGE") and 1 or 0
@@ -376,14 +377,13 @@ cleuHandler = function()
DB:DamageDone(srcName, abilityName, 0, 0, miss + absorb, parry, dodge, resist, 0, 0, block)
DB:DamageTaken(dstName, abilityName, 0, 0, miss + absorb, parry, dodge, resist, 0, srcName, 0, block)
-- Full absorb
if absorb == 1 then
DB:Absorb(abilityName, dstName, srcName)
end
elseif sub == "ENVIRONMENTAL_DAMAGE" then
local envType = arg6
local amount = arg7 or 0
local _, _, _, _, _, _, _, _, _,
envType, amount = CombatLogGetCurrentEventInfo()
DB:DamageTaken(dstName, envType or "Environment", 1, 0, 0, 0, 0, 0, amount, envType or "Environment", 0, 0)
DB:DeathHistory(dstName, envType or "Environment", envType or "Environment", amount, 1, 0, "hit", 0)
@@ -392,58 +392,59 @@ cleuHandler = function()
-- ========================================================================
elseif sub == "SPELL_HEAL" or sub == "SPELL_PERIODIC_HEAL" then
local spellName = arg7 or "Unknown"
local amount = arg9 or 0
local overheal = arg10 or 0
local critical = arg12 == 1 and 1 or 0
local hit = critical == 0 and 1 or 0
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool,
amount, overheal, absorbed, critical = CombatLogGetCurrentEventInfo()
local crit = critical and 1 or 0
local hit = crit == 0 and 1 or 0
local effective = amount - overheal
if effective < 0 then effective = 0 end
DB:Healing(1, DPSMateHealingTaken, srcName, spellName, hit, critical, effective)
DB:Healing(2, DPSMateOverhealing, srcName, spellName, hit, critical, overheal)
DB:HealingTaken(1, DPSMateHealingTaken, srcName, spellName, hit, critical, effective, dstName)
DB:DeathHistory(dstName, srcName, spellName, effective, hit, critical, "heal", 0)
DB:Healing(1, DPSMateHealingTaken, srcName, spellName, hit, crit, effective)
DB:Healing(2, DPSMateOverhealing, srcName, spellName, hit, crit, overheal)
DB:HealingTaken(1, DPSMateHealingTaken, srcName, spellName, hit, crit, effective, dstName)
DB:DeathHistory(dstName, srcName, spellName, effective, hit, crit, "heal", 0)
-- ========================================================================
-- AURA events (+ absorb shield lifecycle)
-- ========================================================================
elseif sub == "SPELL_AURA_APPLIED" then
local spellName = arg7 or "Unknown"
local auraType = arg9
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool, auraType = CombatLogGetCurrentEventInfo()
spellName = spellName or "Unknown"
if auraType == "DEBUFF" then
DB:BuildBuffs(srcName, dstName, spellName, false)
if Parser.CC[spellName] then
DB:BuildActiveCC(dstName, spellName)
end
-- Avoidable debuff application
if FailDB and FailDB[spellName] then
DB:BuildFail(3, "Environment", dstName, spellName, 0)
end
else
DB:BuildBuffs(srcName, dstName, spellName, true)
-- Absorb shield applied
if ShieldFlags[spellName] then
DB:ConfirmAbsorbApplication(spellName, dstName, GT())
end
end
elseif sub == "SPELL_AURA_REMOVED" then
local spellName = arg7 or "Unknown"
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool, auraType = CombatLogGetCurrentEventInfo()
spellName = spellName or "Unknown"
DB:DestroyBuffs(dstName, spellName)
local auraType = arg9
if auraType == "DEBUFF" then
DB:RemoveActiveCC(dstName, spellName)
else
-- Absorb shield removed
if ShieldFlags[spellName] then
DB:UnregisterAbsorb(spellName, dstName)
end
end
elseif sub == "SPELL_AURA_BROKEN_SPELL" or sub == "SPELL_AURA_BROKEN" then
local spellName = arg7 or "Unknown"
local _, _, _, _, _, _, _, _, _,
spellId, spellName = CombatLogGetCurrentEventInfo()
spellName = spellName or "Unknown"
DB:RemoveActiveCC(dstName, spellName)
if Parser.CC[spellName] then
DB:CCBreaker(dstName, spellName, srcName)
@@ -454,11 +455,12 @@ cleuHandler = function()
-- ========================================================================
elseif sub == "SPELL_CAST_SUCCESS" then
local spellName = arg7 or "Unknown"
local _, _, _, _, _, _, _, _, _,
spellId, spellName = CombatLogGetCurrentEventInfo()
spellName = spellName or "Unknown"
if Parser.Kicks and Parser.Kicks[spellName] then
DB:RegisterPotentialKick(srcName, spellName, GT())
end
-- Shield cast → await confirmation via SPELL_AURA_APPLIED
if ShieldFlags[spellName] then
DB:AwaitingAbsorbConfirmation(srcName, spellName, dstName, GT())
end
@@ -468,13 +470,19 @@ cleuHandler = function()
-- ========================================================================
elseif sub == "SPELL_INTERRUPT" then
local spellName = arg7 or "Unknown"
local extraSpellName = arg10 or "Unknown"
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool,
extraSpellId, extraSpellName = CombatLogGetCurrentEventInfo()
spellName = spellName or "Unknown"
extraSpellName = extraSpellName or "Unknown"
DB:Kick(srcName, dstName, spellName, extraSpellName)
elseif sub == "SPELL_DISPEL" then
local spellName = arg7 or "Unknown"
local extraSpellName = arg10 or "Unknown"
local _, _, _, _, _, _, _, _, _,
spellId, spellName, spellSchool,
extraSpellId, extraSpellName = CombatLogGetCurrentEventInfo()
spellName = spellName or "Unknown"
extraSpellName = extraSpellName or "Unknown"
if isGroupMember(srcName) then
DB:Dispels(srcName, spellName, dstName, extraSpellName)
end
+415 -189
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File diff suppressed because it is too large Load Diff
+1
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@@ -111,6 +111,7 @@ fn registerLuaFunctions() void {
}
if (build_opts.dpslog) {
registerFunction("GetSpellInfo", @intFromPtr(&dpslog.luaGetSpellInfo));
registerFunction("CombatLogGetCurrentEventInfo", @intFromPtr(&dpslog.luaCombatLogGetCurrentEventInfo));
}
if (build_opts.addonperf) {
registerFunction("GetAddOnMemoryUsage", @intFromPtr(&addonperf.luaGetAddOnMemoryUsage));