dpslog: handler table swaps, CombatLogGetCurrentEventInfo, unit flags, boolean fix
Major architectural changes: - Migrate 12 packet handlers from JMP-patching Detours to NetClient opcode handler table pointer swaps. No code bytes modified — only heap pointers. Invisible to Warden memory scans. Hook InitializeGameEngine (0x401570, __thiscall) to install swaps after all handlers are registered. - Implement CombatLogGetCurrentEventInfo() — WotLK-style lazy arg retrieval. Event fires with no args; addons call the function to get all fields from a C-side buffer. No arg count limit (bypasses ExecuteLuaCallback 19-arg cap). Includes unit flags, raid flags, and all suffix fields. - Compute COMBATLOG_OBJECT_* unit flags: affiliation (MINE/PARTY/RAID/OUTSIDER), reaction (FRIENDLY/NEUTRAL/HOSTILE via UnitReaction), control (PLAYER/NPC), type (PLAYER/NPC/PET/GUARDIAN/OBJECT via SUMMONEDBY check), special (TARGET), and raid target markers. - Fix boolean fields (critical/glancing/crushing): changed from %d (Lua number 0, which is TRUTHY) to nil/"1" via boolToLua(). Details addon was counting every hit as critical because it uses truthiness checks. - SPELL_INSTAKILL now fires from SPELLLOGEXECUTE (has caster GUID). Standalone SMSG_SPELLINSTAKILLLOG handler is pass-through only. - SPELL_EXTRA_ATTACKS now uses target GUID from packet (was discarded). - SPELL_CAST_START/SUCCESS now parse spell target from packet. - SPELL_DRAIN subevent added for instant power drain effects. - Rename event from COMBAT_LOG_EVENT to COMBAT_LOG_EVENT_UNFILTERED. - Update DPSMate and WSBT CLEU adapters to use CombatLogGetCurrentEventInfo(). - Remove unnecessary `or 0` guards on numeric fields (always non-nil from C).
This commit is contained in:
@@ -3,7 +3,8 @@
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-- Toggle: /wsbtcleu (switches between CLEU adapter and original string parser)
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-- Requires: DPSLog module (provides COMBAT_LOG_EVENT_UNFILTERED)
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-- Wait for MikCEH to be initialized
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-- Require DPSLog module and MikCEH
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if not GetWeirdUtilsVersion or not GetWeirdUtilsVersion("dpslog") then return end
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if not MikCEH or not MikCEH.SendEvent then return end
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local CEH = MikCEH
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@@ -203,31 +204,28 @@ local envActionMap = {
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local cleuHandler
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cleuHandler = function()
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local sub = arg1
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if not CombatLogGetCurrentEventInfo then return end
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local sub, srcGUID, srcName, srcFlags, srcRaidFlags,
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dstGUID, dstName, dstFlags, dstRaidFlags = CombatLogGetCurrentEventInfo()
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if not sub then return end
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local srcName = arg3
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local dstName = arg5
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if not srcName or srcName == "" then srcName = "Unknown" end
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if not dstName or dstName == "" then dstName = "Unknown" end
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-- ========================================================================
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-- SWING_DAMAGE
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-- args: amount(6), overkill(7), school(8), resisted(9), blocked(10),
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-- absorbed(11), critical(12), glancing(13), crushing(14)
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-- (base 9), amount, overkill, school, resisted, blocked,
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-- absorbed, critical, glancing, crushing
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-- ========================================================================
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if sub == "SWING_DAMAGE" then
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local dir, name = getDirection(srcName, dstName)
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if not dir then return end
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local amount = arg6 or 0
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local resisted = arg9 or 0
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local blocked = arg10 or 0
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local absorbed = arg11 or 0
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local critical = arg12 == 1
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local glancing = arg13 == 1 and 1 or 0
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local crushing = arg14 == 1 and 1 or 0
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local _, _, _, _, _, _, _, _, _,
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amount, overkill, school, resisted, blocked, absorbed,
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critical, glancing, crushing = CombatLogGetCurrentEventInfo()
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glancing = glancing and 1 or 0
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crushing = crushing and 1 or 0
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local hitType = critical and HIT_CRIT or HIT_NORMAL
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local data = GetDamageData(dir, HIT, hitType, DMG_PHYSICAL, amount, nil, name)
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@@ -242,7 +240,8 @@ cleuHandler = function()
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elseif sub == "SWING_MISSED" then
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local dir, name = getDirection(srcName, dstName)
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if not dir then return end
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local action = missActionMap[arg6] or MISS
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local _, _, _, _, _, _, _, _, _, missType = CombatLogGetCurrentEventInfo()
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local action = missActionMap[missType] or MISS
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local data = GetDamageData(dir, action, nil, nil, nil, nil, name)
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SendEvent(data)
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@@ -257,14 +256,11 @@ cleuHandler = function()
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or sub == "DAMAGE_SPLIT" then
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local dir, name = getDirection(srcName, dstName)
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if not dir then return end
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local spellName = arg7
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local amount = arg9 or 0
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local school = arg11
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local resisted = arg12 or 0
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local blocked = arg13 or 0
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local absorbed = arg14 or 0
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local critical = arg15 == 1
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local crushing = arg17 == 1 and 1 or 0
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local _, _, _, _, _, _, _, _, _,
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spellId, spellName, spellSchool,
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amount, overkill, school, resisted, blocked, absorbed,
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critical, glancing, crushing = CombatLogGetCurrentEventInfo()
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crushing = crushing and 1 or 0
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local hitType = critical and HIT_CRIT or HIT_NORMAL
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local dmgType = schoolToDamageType(school)
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@@ -275,11 +271,10 @@ cleuHandler = function()
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elseif sub == "SPELL_PERIODIC_DAMAGE" then
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local dir, name = getDirection(srcName, dstName)
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if not dir then return end
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local spellName = arg7
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local amount = arg9 or 0
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local school = arg11
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local resisted = arg12 or 0
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local absorbed = arg14 or 0
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local _, _, _, _, _, _, _, _, _,
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spellId, spellName, spellSchool,
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amount, overkill, school, resisted, blocked, absorbed = CombatLogGetCurrentEventInfo()
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-- numbers always non-nil from CombatLogGetCurrentEventInfo
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local dmgType = schoolToDamageType(school)
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local data = GetDamageData(dir, HIT, HIT_DOT, dmgType, amount, spellName, name)
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@@ -296,8 +291,9 @@ cleuHandler = function()
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or sub == "SPELL_PERIODIC_MISSED" or sub == "DAMAGE_SHIELD_MISSED" then
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local dir, name = getDirection(srcName, dstName)
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if not dir then return end
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local spellName = arg7
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local action = missActionMap[arg9] or MISS
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local _, _, _, _, _, _, _, _, _,
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spellId, spellName, spellSchool, missType = CombatLogGetCurrentEventInfo()
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local action = missActionMap[missType] or MISS
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local data = GetDamageData(dir, action, nil, nil, nil, spellName, name)
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SendEvent(data)
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@@ -309,8 +305,7 @@ cleuHandler = function()
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elseif sub == "ENVIRONMENTAL_DAMAGE" then
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if dstName ~= playerName then return end
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local envType = arg6
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local amount = arg7 or 0
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local _, _, _, _, _, _, _, _, _, envType, amount = CombatLogGetCurrentEventInfo()
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local action = envActionMap[envType] or HIT
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local data = GetDamageData(INCOMING, action, HIT_NORMAL, DMG_PHYSICAL, amount, nil, envType or "Environment")
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SendEvent(data)
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@@ -324,10 +319,9 @@ cleuHandler = function()
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elseif sub == "SPELL_HEAL" or sub == "SPELL_PERIODIC_HEAL" then
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local dir, name = getDirection(srcName, dstName)
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if not dir then return end
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local spellName = arg7
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local amount = arg9 or 0
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local overheal = arg10 or 0
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local critical = arg12 == 1
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local _, _, _, _, _, _, _, _, _,
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spellId, spellName, spellSchool,
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amount, overheal, absorbed, critical = CombatLogGetCurrentEventInfo()
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local isPeriodic = (sub == "SPELL_PERIODIC_HEAL")
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local healType
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@@ -358,9 +352,8 @@ cleuHandler = function()
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elseif sub == "SPELL_ENERGIZE" or sub == "SPELL_PERIODIC_ENERGIZE" then
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if dstName ~= playerName then return end
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local spellName = arg7
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local amount = arg9 or 0
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local powerType = arg10 or 0
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local _, _, _, _, _, _, _, _, _,
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spellId, spellName, spellSchool, amount, powerType = CombatLogGetCurrentEventInfo()
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local powerName = powerTypeNames[powerType] or "Mana"
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local data = GetNotifData(NOTIF_POWER_GAIN, amount .. " " .. powerName, spellName)
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SendEvent(data)
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@@ -373,21 +366,18 @@ cleuHandler = function()
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elseif sub == "SPELL_PERIODIC_DRAIN" then
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if dstName ~= playerName then return end
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local spellName = arg7
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local amount = arg9 or 0
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local powerType = arg10 or 0
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local _, _, _, _, _, _, _, _, _,
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spellId, spellName, spellSchool, amount, powerType = CombatLogGetCurrentEventInfo()
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local powerName = powerTypeNames[powerType] or "Mana"
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local data = GetNotifData(NOTIF_POWER_LOSS, amount .. " " .. powerName, spellName)
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SendEvent(data)
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elseif sub == "SPELL_PERIODIC_LEECH" then
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-- Leech = damage to target + heal to source
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-- Show as damage taken if we're the target
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local dir, name = getDirection(srcName, dstName)
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if not dir then return end
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local spellName = arg7
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local amount = arg9 or 0
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local dmgType = schoolToDamageType(arg8)
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local _, _, _, _, _, _, _, _, _,
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spellId, spellName, spellSchool, amount = CombatLogGetCurrentEventInfo()
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local dmgType = schoolToDamageType(spellSchool)
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local data = GetDamageData(dir, HIT, HIT_DOT, dmgType, amount, spellName, name)
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SendEvent(data)
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@@ -399,8 +389,8 @@ cleuHandler = function()
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elseif sub == "SPELL_AURA_APPLIED" then
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if dstName ~= playerName then return end
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local spellName = arg7
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local auraType = arg9
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local _, _, _, _, _, _, _, _, _,
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spellId, spellName, spellSchool, auraType = CombatLogGetCurrentEventInfo()
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if auraType == "DEBUFF" then
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local data = GetNotifData(NOTIF_DEBUFF, nil, spellName)
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SendEvent(data)
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@@ -411,7 +401,7 @@ cleuHandler = function()
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elseif sub == "SPELL_AURA_REMOVED" then
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if dstName ~= playerName then return end
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local spellName = arg7
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local _, _, _, _, _, _, _, _, _, spellId, spellName = CombatLogGetCurrentEventInfo()
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local data = GetNotifData(NOTIF_BUFF_FADE, nil, spellName)
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SendEvent(data)
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@@ -462,8 +452,9 @@ local cleuEventsSkipped = 0
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local function measuredCLEUHandler()
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if profiling and profCurrent == profCLEU then
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-- Quick relevance check: is player or pet involved?
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local srcName = arg3 or ""
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local dstName = arg5 or ""
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local _, _, srcName, _, _, _, dstName = CombatLogGetCurrentEventInfo()
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srcName = srcName or ""
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dstName = dstName or ""
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local relevant = (srcName == playerName or dstName == playerName
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or (petName and (srcName == petName or dstName == petName)))
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