Add marker persistence, respawn, group sync, and fix pushnumber ABI
Marker definitions (position + area ID) now persist across zone transitions. Entities are destroyed on map change but respawned automatically when the player approaches within 200y. Definitions are cleared on logout/exit via onShutdown hook. Group sync via addon messages (WMark prefix, colon-delimited protocol) with permission checks (raid leader/assist, party leader). Includes sync request/response for late joiners and roster change broadcasting. Fix lua_pushnumber calling convention: function is __thiscall (ECX=L, f64 on stack, ret 8), not __fastcall. The patched inreg fastcall was placing the f64's low dword in EDX, corrupting values. Other fixes: - Remove Bindings.xml from .toc files (explicit binding loader needed) - Remove remove_on_shutdown for markers (was killing hooks on logout) - Remove diagnostic entity check code (culling behavior understood) - New Lua APIs: SetMarkerDef, ClearMarkerDef, GetMarkerDef - Rename binding labels to marker colors
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## Dependencies: WeirdUtils
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Interact.lua
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Bindings.xml
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