Add marker persistence, respawn, group sync, and fix pushnumber ABI

Marker definitions (position + area ID) now persist across zone
transitions. Entities are destroyed on map change but respawned
automatically when the player approaches within 200y. Definitions
are cleared on logout/exit via onShutdown hook.

Group sync via addon messages (WMark prefix, colon-delimited protocol)
with permission checks (raid leader/assist, party leader). Includes
sync request/response for late joiners and roster change broadcasting.

Fix lua_pushnumber calling convention: function is __thiscall (ECX=L,
f64 on stack, ret 8), not __fastcall. The patched inreg fastcall was
placing the f64's low dword in EDX, corrupting values.

Other fixes:
- Remove Bindings.xml from .toc files (explicit binding loader needed)
- Remove remove_on_shutdown for markers (was killing hooks on logout)
- Remove diagnostic entity check code (culling behavior understood)
- New Lua APIs: SetMarkerDef, ClearMarkerDef, GetMarkerDef
- Rename binding labels to marker colors
This commit is contained in:
MarcelineVQ
2026-03-02 11:45:26 -08:00
parent bf718b66db
commit db1243d136
8 changed files with 20 additions and 11 deletions
+8
View File
@@ -766,6 +766,14 @@ pub fn installHooks() void {
}
}
/// Called from CGGameUI_Shutdown (logout/exit) — wipes marker definitions.
/// Does NOT touch hooks or mutex. Entities are destroyed separately by
/// worldCleanupDetour which fires after shutdown.
pub fn onShutdown() void {
for (&marker_defs) |*d| d.* = EMPTY_DEF;
con.print("[markers] defs cleared (shutdown)\n");
}
pub fn removeHooks() void {
if (g_is_hook_owner) {
// destroyAllEntities is idempotent — if worldCleanupDetour already ran,