Clickthrough: lootable corpses prioritize over players

Lootable unit corpses (UNIT_DYNFLAG_LOOTABLE) now click-through over
blocking players, matching the existing behavior for interactable NPCs
and game objects. Adds isLootable() check to the interactable NPC test
and UNIT_DYNAMIC_FLAGS descriptor offset to shared offsets.

Also adds RELEASE_NOTES.md for tracking changes between releases, and
adds a checklist item in RELEASING.md to review it before publishing.
This commit is contained in:
MarcelineVQ
2026-03-13 22:22:54 -07:00
parent d9701c528d
commit e978710c44
5 changed files with 29 additions and 3 deletions
+1
View File
@@ -200,6 +200,7 @@ print(r[0]['id']) if r else print('not found')
## Checklist
- [ ] Check `RELEASE_NOTES.md` for unreleased changes — move into release notes
- [ ] Built with `ReleaseSmall` (both default and `all-variants`)
- [ ] Remote README updated — no unreleased module sections or names
- [ ] `weirdutils_api.h` trimmed to released DLL names only and uploaded