Clickthrough: lootable corpses prioritize over players
Lootable unit corpses (UNIT_DYNFLAG_LOOTABLE) now click-through over blocking players, matching the existing behavior for interactable NPCs and game objects. Adds isLootable() check to the interactable NPC test and UNIT_DYNAMIC_FLAGS descriptor offset to shared offsets. Also adds RELEASE_NOTES.md for tracking changes between releases, and adds a checklist item in RELEASING.md to review it before publishing.
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@@ -200,6 +200,7 @@ print(r[0]['id']) if r else print('not found')
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## Checklist
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- [ ] Check `RELEASE_NOTES.md` for unreleased changes — move into release notes
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- [ ] Built with `ReleaseSmall` (both default and `all-variants`)
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- [ ] Remote README updated — no unreleased module sections or names
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- [ ] `weirdutils_api.h` trimmed to released DLL names only and uploaded
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