Extract duplicated WoW 1.12.1 addresses and game accessor functions
into shared modules (src/offsets.zig, src/wow.zig), replacing 5+
copies of getObjectByGUID, isInBattleground, isValidPtr, etc.
- src/offsets.zig: shared address constants (object manager, descriptor
fields, map/zone, core function addresses, D3D9/GX)
- src/wow.zig: shared accessor functions (pointer validation, object
manager traversal, field reads, unit helpers, battleground detection,
game function wrappers, raid target cache)
- Update 10 modules to import from shared instead of inline constants
- Remove outline/wow.zig (promoted to src/wow.zig)
- Trim outline/offsets.zig and markers/offsets.zig to module-specific only
Replace console.zig with logging.zig: per-module Logger with auto
[name] prefix, optional file output, and destination routing. Convert
all modules from manual [name] prefixes and global con.print to Logger
instances. Remove redundant "Module loaded" lines. Replace
OutputDebugStringA in outline/tracker with Logger. Add dpslog module
with structured combat log events (SPELL_DMG, PERIODIC, HEAL, MELEE).
Add clickthrough module and bigcursor D3D9 cursor scaling.
Player hit → re-raycast without players, accept interactable NPCs
(npc_flags != 0: vendors, quest givers, flight masters, etc.) or GOs.
Unit hit → re-raycast GO-only, accept interactable GOs.
Fix DESC_NPC_FLAGS: was 0x8D*4 (0x234), should be 0x93*4 (0x24C) —
field index includes OBJECT_END (0x06) base, matching minimapicons.
Hooks WorldIntersectionTest (0x480DF0) to detect when the raycast hits a
unit/player, then re-calls the original with GO-only flags (0x04). If an
interactable GO is behind the unit/player on the same ray, replaces the
hit result so the game targets the GO instead.
Uses CallSpellCastHandler (0x5F8800) for interactability filtering —
any usable GO (mailboxes, soulwells, portals, etc.) triggers click-through.