si_ftol: 9-byte naked asm using FISTTP (SSE3 truncate-from-x87) replaces
the 39-byte FSTCW/FLDCW/FISTP rounding mode dance. 4 vs 7 cycles (1.7x).
13.2M calls/7.5s in-game -- ~13ms savings per period.
Benchmark: patch-in-place at mapped 0x40A2B0, test parity across 19 values,
best-of-5 timing with varying inputs. Framework for all silicon functions.
Also disabled h67 (ConvertPixelsToScreenAlt) probe -- game passes ECX=0
as valid input, thiscall probe crashes on null this.
mulMat3x4 / mulMat3x4InPlace: translation row had A*B operands swapped.
Original computes A_translation * B_rotation + B_translation, but our
code was doing A_rotation * B_translation + A_translation. Verified by
tracing x87 disassembly: first element loads A[9]*B[col] pattern.
Fixed in both silicon_sse.zig and silicon.zig.
packParticleColor: x87 rounds 127.5 to 128 (round-to-nearest), but SSE
@intFromFloat truncates to 127. Added @round() before @intFromFloat.
42/42 benchmarks now pass correctness. 0 MISMATCHes.