Commit Graph

2 Commits

Author SHA1 Message Date
MarcelineVQ 55735d7b9e Add MPQ archive file cache: skip redundant chain walks on repeat file opens
Hook File_FindInArchive (0x6549a0) with a direct-mapped filename-verified
cache. First open does the full MPQ chain walk (~60K cycles), subsequent
opens hit the cache (~300 cycles). 80% hit rate in gameplay testing.

Cache design: 16384 entries, FNV-1a hash for slot index, raw filename
comparison (128 bytes) for collision safety. Stores outer_archive,
inner_archive, and block_entry per file. Negative cache for not-found files.
Refcount at +0x38 incremented on all output archives to match original
File_FindInArchive behavior (verified via Ghidra: FindAndIncrementResourceReference
at 0x650780, DecrementResourceReference at 0x6507e0).

Also: default build changed to ReleaseFast (works around Zig fastcall inreg
bug in Debug mode), logging gate changed to != ReleaseSmall, file cache
integrated as transform44 sub-module with A/B comparison timing in readout.
2026-03-13 23:05:38 -07:00
MarcelineVQ 0f14213b0b Add logging module with auto-prefix, route all output through Logger
Replace console.zig with logging.zig: per-module Logger with auto
[name] prefix, optional file output, and destination routing. Convert
all modules from manual [name] prefixes and global con.print to Logger
instances. Remove redundant "Module loaded" lines. Replace
OutputDebugStringA in outline/tracker with Logger. Add dpslog module
with structured combat log events (SPELL_DMG, PERIODIC, HEAL, MELEE).
Add clickthrough module and bigcursor D3D9 cursor scaling.
2026-03-10 13:26:45 -07:00