WIP: Temporary V33 build #3

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Dusk-92 wants to merge 125 commits from test/safe-core-v8-polish33 into main
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+2 -1
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@@ -137,6 +137,7 @@ jobs:
'endscene_ours',
'dip_ours',
'reset_ours',
'DEBUG14: do NOT force a D3D9 Reset here.',
):
if required not in outline:
raise SystemExit(f"Missing Outline callback/native wrapper ABI piece: {required}")
@@ -215,7 +216,7 @@ jobs:
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V8 DEBUG
This debug build captures GetGUIDFromName("player"/"target") and GUID-to-object resolution inside OutlineDebug() on the Lua/main thread, then pins those object pointers for the D3D9 render path.
DEBUG14 disables Outline's first-frame forced IDirect3DDevice9::Reset to test whether that reset is what restores the original D3D9 vtable and removes all Outline hooks.
outline.dll
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.