const std = @import("std"); const ModuleDesc = struct { name: []const u8, desc: []const u8, default: bool = true, /// Source directory under src/ (defaults to name if null). src_dir: ?[]const u8 = null, /// WoW addon folder name. Non-null means this module has an addon/ dir. addon_name: ?[]const u8 = null, /// If true, addon is hidden from the in-game addon list (always loaded). addon_hidden: bool = false, }; /// Single source of truth for all modules. Adding a module here is enough /// to wire up the build option, build_options passthrough, and DLL variant. const module_list = [_]ModuleDesc{ .{ .name = "pngscreenshots", .desc = "Enable screenshot module", .src_dir = "screenshot" }, .{ .name = "interact", .desc = "Enable interact module", .addon_name = "Interact" }, .{ .name = "outline", .desc = "Enable outline module", .default = false, .addon_name = "Outline" }, .{ .name = "worldmarkers", .desc = "Enable world markers module", .addon_name = "WorldMarkers", .addon_hidden = true }, .{ .name = "framecrash", .desc = "Enable framecrash fix", .default = false }, .{ .name = "logsessions", .desc = "Enable log session rotation", .addon_name = "LogSessions" }, .{ .name = "minimapicons", .desc = "Enable custom minimap icons", .addon_name = "MinimapIcons" }, .{ .name = "transmogfix", .desc = "Enable transmog update coalescing" }, .{ .name = "customassets", .desc = "Enable loose file loading & permissive patch glob" }, .{ .name = "healtextfix", .desc = "Enable SuperWoW heal text fix" }, .{ .name = "bigcursor", .desc = "Enable big cursor module" }, .{ .name = "clickthrough", .desc = "Enable GO click-through (enlarge GO model bounds)" }, .{ .name = "dpslog", .desc = "Enable structured combat log events for addons", .default = false }, .{ .name = "transform44", .desc = "Enable transformMatrix4x4 hook", .default = false }, .{ .name = "addonperf", .desc = "Enable addon memory/CPU profiling API" }, .{ .name = "filecache", .desc = "Enable MPQ archive file cache", .default = false }, .{ .name = "silicon", .desc = "Enable SSE2 math replacements (ported from libSiliconPatch)", .default = false }, }; pub fn build(b: *std.Build) void { const target = b.resolveTargetQuery(.{ .cpu_arch = .x86, .os_tag = .windows, .abi = .msvc, .cpu_features_add = std.Target.x86.featureSet(&.{ .sse, .sse2 }), }); const optimize = b.option(std.builtin.OptimizeMode, "optimize", "Optimization mode (default: ReleaseFast)") orelse .ReleaseFast; const build_options = b.addOptions(); addModuleOptions(b, build_options); const build_options_module = build_options.createModule(); const zhook_dep = b.dependency("zhook", .{ .target = target, .optimize = optimize, }); const zhook_mod = zhook_dep.module("zhook"); // Hot math — separate compilation units, always ReleaseFast const clip_sse_obj = b.addObject(.{ .name = "clip_sse", .root_module = b.createModule(.{ .root_source_file = b.path("src/transform44/clip_sse.zig"), .target = target, .optimize = .ReleaseFast, }), }); const bone_sse_obj = b.addObject(.{ .name = "bone_sse", .root_module = b.createModule(.{ .root_source_file = b.path("src/transform44/bone_sse.zig"), .target = target, .optimize = .ReleaseFast, }), }); const math_sse_obj = b.addObject(.{ .name = "math_sse", .root_module = b.createModule(.{ .root_source_file = b.path("src/transform44/math_sse.zig"), .target = target, .optimize = .ReleaseFast, }), }); const lib = b.addLibrary(.{ .name = "weirdutils", .linkage = .dynamic, .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .imports = &.{ .{ .name = "zhook", .module = zhook_mod }, .{ .name = "build_options", .module = build_options_module }, }, }), }); lib.root_module.addObject(clip_sse_obj); lib.root_module.addObject(bone_sse_obj); lib.root_module.addObject(math_sse_obj); b.installArtifact(lib); // Convenience step to build all single-module variants const build_all_step = b.step("all-variants", "Build all DLL variants"); inline for (module_list) |variant_mod| { const opts = b.addOptions(); inline for (module_list) |m| { opts.addOption(bool, "enable_" ++ m.name, std.mem.eql(u8, m.name, variant_mod.name)); } addFileListOptions(b, opts); // Variant builds also need the module name list for addons.zig const names: []const []const u8 = comptime blk: { var n: [module_list.len][]const u8 = undefined; for (module_list, 0..) |m2, mi| n[mi] = m2.name; const final = n; break :blk &final; }; opts.addOption([]const []const u8, "all_module_names", names); const variant_lib = b.addLibrary(.{ .name = variant_mod.name, .linkage = .dynamic, .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .imports = &.{ .{ .name = "zhook", .module = zhook_mod }, .{ .name = "build_options", .module = opts.createModule() }, }, }), }); const install_variant = b.addInstallArtifact(variant_lib, .{ .dest_dir = .{ .override = .{ .custom = "variants" } }, }); build_all_step.dependOn(&install_variant.step); } } // ============================================================================= // Build options: enable flags + scanned file lists for each module // ============================================================================= fn addModuleOptions(b: *std.Build, opts: *std.Build.Step.Options) void { inline for (module_list) |mod| { opts.addOption(bool, "enable_" ++ mod.name, b.option(bool, mod.name, mod.desc) orelse mod.default); } // Pass full module name list so addons.zig doesn't need a hardcoded copy const names: []const []const u8 = comptime blk: { var n: [module_list.len][]const u8 = undefined; for (module_list, 0..) |mod, i| n[i] = mod.name; const final = n; break :blk &final; }; opts.addOption([]const []const u8, "all_module_names", names); addFileListOptions(b, opts); } fn addFileListOptions(b: *std.Build, opts: *std.Build.Step.Options) void { const a = b.allocator; const io = b.graph.io; const root = b.build_root.handle; for (module_list) |mod| { const src_dir = mod.src_dir orelse mod.name; // Addon: _addon_name, _addon_hidden, _addon_files if (mod.addon_name) |aname| { const full_name = std.fmt.allocPrint(a, "WeirdUtils_{s}", .{aname}) catch unreachable; opts.addOption([]const u8, std.fmt.allocPrint(a, "{s}_addon_name", .{mod.name}) catch unreachable, full_name); opts.addOption(bool, std.fmt.allocPrint(a, "{s}_addon_hidden", .{mod.name}) catch unreachable, mod.addon_hidden); const addon_rel = std.fmt.allocPrint(a, "src/{s}/addon", .{src_dir}) catch unreachable; const files = listDir(a, io, root, addon_rel); var paths: std.ArrayList([]const u8) = .empty; for (files) |fname| { paths.append(a, std.fmt.allocPrint(a, "{s}/addon/{s}", .{ src_dir, fname }) catch unreachable) catch unreachable; } opts.addOption([]const []const u8, std.fmt.allocPrint(a, "{s}_addon_files", .{mod.name}) catch unreachable, paths.items); } // Asset files: _asset_files = ["markers/assets/Spells/foo.m2", ...] const assets_rel = std.fmt.allocPrint(a, "src/{s}/assets", .{src_dir}) catch unreachable; const asset_files = listAssets(a, io, root, assets_rel, src_dir); if (asset_files.len > 0) { opts.addOption([]const []const u8, std.fmt.allocPrint(a, "{s}_asset_files", .{mod.name}) catch unreachable, asset_files); } } } fn listDir(a: std.mem.Allocator, io: std.Io, root: std.Io.Dir, rel_path: []const u8) []const []const u8 { var dir = root.openDir(io, rel_path, .{ .iterate = true }) catch return &.{}; defer dir.close(io); var files: std.ArrayList([]const u8) = .empty; var iter = dir.iterate(); while (iter.next(io) catch null) |entry| { if (entry.kind == .file) { files.append(a, a.dupe(u8, entry.name) catch unreachable) catch unreachable; } } std.mem.sort([]const u8, files.items, {}, struct { fn lt(_: void, aa: []const u8, bb: []const u8) bool { return std.mem.order(u8, aa, bb) == .lt; } }.lt); return files.items; } /// Walk assets/ recursively, return paths like "markers/assets/Spells/foo.m2" fn listAssets(a: std.mem.Allocator, io: std.Io, root: std.Io.Dir, rel_path: []const u8, src_dir: []const u8) []const []const u8 { var dir = root.openDir(io, rel_path, .{ .iterate = true }) catch return &.{}; defer dir.close(io); var paths: std.ArrayList([]const u8) = .empty; var walker = dir.walk(a) catch return &.{}; defer walker.deinit(); while (walker.next(io) catch null) |entry| { if (entry.kind != .file) continue; // Only include files in subdirectories (not root of assets/) if (std.fs.path.dirname(entry.path) == null) continue; paths.append(a, std.fmt.allocPrint(a, "{s}/assets/{s}", .{ src_dir, entry.path }) catch unreachable) catch unreachable; } std.mem.sort([]const u8, paths.items, {}, struct { fn lt(_: void, aa: []const u8, bb: []const u8) bool { return std.mem.order(u8, aa, bb) == .lt; } }.lt); return paths.items; }