# Ideas ## Transmog Toggle Add an option to the TW Options menu to disable all transmogs. Works for the local player (we have the real item objects and can look up base entry IDs from descriptors). Does NOT work for other players -- the server only sends the transmogged item entry in VISIBLE_ITEM fields, and the real entry is never transmitted to other clients. Would need server-side support (e.g. a packet flag or CVar the server respects) to strip transmogs on other players. ## Minimap Icon Tooltips Mouseover popups on minimap tracking blips showing NPC/object name and type. Reference implementation already exists -- check how it's done there. ## Unusable Portal Visual + Click Blocking Covers summoned ritual objects (type 18: healthstone, summoning portal, ritual of refreshment/doom) and mage portals (type 22: GAMEOBJECT_TYPE_SPELLCASTER). Three states to distinguish: 1. **Interactable** -- usable, normal rendering 2. **Not interactable** -- `CallSpellCastHandler` (0x5f8800) returns 0 (wrong faction, not in group) 3. **Interactable but locked** -- `CallSpellCastHandler` returns 1, `GAMEOBJECT_FLAGS & 0x02` (GO_FLAG_LOCKED) set Goals: - Prevent clicking GOs in states 2 and 3 (clickthrough module, GO filter pass) - Render states 2/3 in greyscale or desaturated to visually distinguish from usable ones Click blocking fits in clickthrough's existing cascade filter (checkObjTypeDetour). Greyscale rendering needs research into the client's GO model draw path -- may need to intercept material/texture setup or set a per-object color tint before the draw call. Module: clickthrough (own file, e.g. portal_filter.zig)