# Unreleased Changes Track notable changes here between releases. Clear this file when cutting a new release (move contents into the release notes on Codeberg). ## What's New - **World Markers** - place up to 5 animated Cataclysm-style markers at any position in the world. Slash commands (`/wm 1`, `/cwm`), keybindings, full Lua API, and automatic group sync between WeirdUtils users. Requires party/raid leader or raid assist. - **DPSLog (COMBAT_LOG_EVENT)** - unified TBC/WotLK-style COMBAT_LOG_EVENT system with 30 subevents across 23 hooks. Provides a single event (slot 549) with subevent strings (SWING_DAMAGE, SPELL_HEAL, SPELL_AURA_APPLIED, etc.) instead of vanilla's fragmented per-type events. Includes embedded addon for parsing. Not yet in DLL_README. - **Interact** - smart interaction helpers: "Interact Nearest" right-clicks the closest interactable NPC or object within 5 yards, "Loot All Corpses" bulk loots nearby corpses. Keybindings and Lua API. Already documented in DLL_README but not yet released. - **Crash Fix (framecrash)** - prevents crashes from stale UI frame anchor pointers. Already documented in DLL_README but not yet released. - **Outlines** - renders glowing colored outlines around units. Already documented in DLL_README but not yet released. - **Addon Profiling Stub (addonperf)** - TBC+ addon CPU profiling API stub (GetScriptCPUUsage). Internal/experimental, not in DLL_README. - **Minimap Quest Tracking** - shows nearby NPCs with available quests (yellow !) on the minimap. Reads the per-player quest status cached on unit objects by the client's SMSG_QUESTGIVER_STATUS handler. Enabled by default in the tracking dropdown, togglable like other NPC tracking categories. ## Enhancements - **Clickthrough**: Lootable corpses now click-through over players. Previously only interactable NPCs (vendors, quest givers) and game objects would win over a blocking player. Now dead units with the lootable flag are also prioritized, so you can loot corpses through the player crowd without having to reposition. - **World Markers**: Disabled in battlegrounds via Map.dbc mapType check. Markers cannot be placed while in a battleground instance. - **Clickthrough**: Reduced log noise -- logging changed from file to console-only. Also ignores assets_backup directories in custom asset scanning. ## Bug Fixes - **World Markers**: Fixed marker placement over game objects -- re-raycast now uses terrain-only flags to find the ground position beneath a GO, instead of placing the marker at the GO's collision point. - **DPSLog**: Fixed dynamic event slot search and environmental damage parameter ordering. - **Addon System**: Fixed addon files not loading -- switched from @hasField to @hasDecl for compile-time module introspection. ## Internal / Performance - **Transform44 Profiling** - render pipeline profiling module with 39 hotspot hooks, A/B testing framework for comparing baseline vs optimized code paths, SSE replacements for ClipPolygonToSinglePlane (4x), BuildTrianglePlanes (10x), rotateMatrixByAxisAngle (4.3x), RayTriangleIntersection (1.3x), multiplyMatrix4x4 (4.3x). - **VanillaFixes Math Polyfill** - 17 UnitXP x87 FPU replacement hooks verified via Ghidra prologue/epilogue disassembly and benchmarked against original WoW.exe bytes. Hooks install in lateInit() to clobber UnitXP's hooks with correct calling conventions (thiscall vs fastcall verified from assembly). A/B tested via bitmask toggle. Micro-benchmark results (x86 Linux harness, original x87 bytes mmap'd executable): ``` Winners (SSE faster): Neutral (~1.0x): Losers (x87 faster): rotMat3x3: 2.1x (158->72) matMulVec3: 1.0x dotProduct: 0.4x (5->11) rotMat4x4: 2.1x (162->76) multiply3x3: 1.0x evaluatePolynomial: 0.6x (11->16) planeNormal: 1.7x (58->33) crossProduct: 1.0x squaredMagnitude: 0.7x (7->9) transformAABox: 1.2x (89->69) applyTranslation: 0.9x vec3MulScalar: 0.8x vecMulMat4: 1.1x scaleByVec: 0.9x vec3MulAssign: 0.8x scaleByScalar: 1.1x (some runs) quatMulMat4: 0.8x ``` Losers are at function call overhead floor (original x87 is 5-11 cycles, close to bare CALL/RET cost). Future direction: patch original bytes in-place at load time to eliminate call overhead entirely. Also includes CriticalSection SpinCount=4000 optimization (from UnitXP) and blit_hub memcpy fast paths for matching pixel formats. - **Math SSE Benchmark Harness** (`zig build bench` / `zig build run-bench`) - standalone x86 Linux micro-benchmark that extracts original x87 function bytes from WoW.exe via Ghidra, mmaps them executable, and profiles against our SSE replacements. Fresh data each iteration to avoid overflow/denormal artifacts. Correctness validation included. - **Glyph Shadow Cache** - direct-mapped O(1) bypass for the game's 4-bucket hash table in GetOrCreateCharacterGlyph. Reduces glyph lookup from ~3.65% frame time. - **MPQ File Cache (filecache)** - 2-way set-associative cache for File_FindInArchive (0x6549a0). Skips the MPQ chain walk and per-archive hash table probe on repeat file opens. Cache hits cost ~1000 cycles vs ~30000 cycles for full search. 60-90% hit rate during gameplay, saving 6-160ms per 15s reporting period depending on scene load. Validated via game's own FindAndIncrementResourceReference to handle archive lifecycle. - **Timer Fix (VanillaFixes port)** - TSC calibration, OS timer resolution (0.5ms via NtSetTimerResolution), and Windows 11 power throttling disable. Ported from hannesmann/vanillafixes. Primarily benefits native Windows; no measurable impact on Wine/Linux but applied unconditionally. - **MPQ File Cache** - hooks File_FindInArchive (0x6549a0) to cache archive lookup results. First open does full MPQ chain walk (~60K cycles), subsequent opens hit direct-mapped cache with filename verification (~300 cycles). 80% hit rate in testing. Moved from standalone file_perf module to transform44 sub-module (file_cache.zig). - **Logging Module** - centralized logging with auto-prefix, file and/or console routing. All modules now route output through the shared Logger. - **Addon System Refactor** - module list now derived from build.zig, inactive addon prefixes pruned at runtime. Fully data-driven. - **Shared Offsets** - consolidated shared game offsets and accessor functions into offsets.zig and wow.zig, eliminating per-module duplication. - **Build System** - default optimize changed from Debug to ReleaseFast (works around Zig fastcall inreg LLVM bug). Logging available in all modes except ReleaseSmall. ## To Explore - **Driver env vars on load** - set environment variables like `RADV_TEX_ANISO=16` from the DLL at load time, allowing driver-level anisotropic filtering while setting the in-game option to off/low. Avoids the double-filtering performance hit of game AF stacked on top of driver AF. Same approach could apply to other Mesa/RADV/DXVK knobs. ## DLL_README Gaps Features documented in DLL_README but never included in a release: - World Markers - Outlines - Interact - Crash Fix (framecrash) Features implemented but not yet documented in DLL_README: - DPSLog (COMBAT_LOG_EVENT) - Clickthrough lootable corpse priority - World Markers battleground restriction