const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.resolveTargetQuery(.{ .cpu_arch = .x86, .os_tag = .windows, .abi = .msvc, }); const optimize = b.standardOptimizeOption(.{}); // Build options for conditional module compilation const enable_screenshot = b.option(bool, "screenshot", "Enable screenshot module") orelse true; const enable_interact = b.option(bool, "interact", "Enable interact module") orelse true; const enable_outline = b.option(bool, "outline", "Enable outline module") orelse true; const enable_markers = b.option(bool, "markers", "Enable markers module") orelse true; const enable_framecrash = b.option(bool, "framecrash", "Enable framecrash fix") orelse true; const enable_combatlog = b.option(bool, "combatlog", "Enable combat log freshness") orelse true; // Create build options module const build_options = b.addOptions(); build_options.addOption(bool, "enable_screenshot", enable_screenshot); build_options.addOption(bool, "enable_interact", enable_interact); build_options.addOption(bool, "enable_outline", enable_outline); build_options.addOption(bool, "enable_markers", enable_markers); build_options.addOption(bool, "enable_framecrash", enable_framecrash); build_options.addOption(bool, "enable_combatlog", enable_combatlog); const build_options_module = build_options.createModule(); const hook_mod = b.dependency("hook", .{ .target = target, .optimize = optimize, }).module("hook"); const lib = b.addLibrary(.{ .name = "weirdutils", .linkage = .dynamic, .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .imports = &.{ .{ .name = "hook", .module = hook_mod }, .{ .name = "build_options", .module = build_options_module }, }, }), }); b.installArtifact(lib); // Convenience step to build all single-module variants const build_all_step = b.step("all-variants", "Build all DLL variants"); // Helper to create a single-module build inline for (&[_]struct { name: []const u8, screenshot: bool, interact: bool, outline: bool, markers: bool, framecrash: bool, combatlog: bool }{ .{ .name = "full", .screenshot = true, .interact = true, .outline = true, .markers = true, .framecrash = true, .combatlog = true }, .{ .name = "screenshot", .screenshot = true, .interact = false, .outline = false, .markers = false, .framecrash = true, .combatlog = true }, .{ .name = "interact", .screenshot = false, .interact = true, .outline = false, .markers = false, .framecrash = true, .combatlog = true }, .{ .name = "outline", .screenshot = false, .interact = false, .outline = true, .markers = false, .framecrash = true, .combatlog = true }, .{ .name = "markers", .screenshot = false, .interact = false, .outline = false, .markers = true, .framecrash = true, .combatlog = true }, .{ .name = "framecrash", .screenshot = false, .interact = false, .outline = false, .markers = false, .framecrash = true, .combatlog = false }, .{ .name = "combatlog", .screenshot = false, .interact = false, .outline = false, .markers = false, .framecrash = false, .combatlog = true }, }) |variant| { const opts = b.addOptions(); opts.addOption(bool, "enable_screenshot", variant.screenshot); opts.addOption(bool, "enable_interact", variant.interact); opts.addOption(bool, "enable_outline", variant.outline); opts.addOption(bool, "enable_markers", variant.markers); opts.addOption(bool, "enable_framecrash", variant.framecrash); opts.addOption(bool, "enable_combatlog", variant.combatlog); const variant_lib = b.addLibrary(.{ .name = variant.name, .linkage = .dynamic, .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .imports = &.{ .{ .name = "hook", .module = hook_mod }, .{ .name = "build_options", .module = opts.createModule() }, }, }), }); const install_variant = b.addInstallArtifact(variant_lib, .{ .dest_dir = .{ .override = .{ .custom = "variants" } }, }); build_all_step.dependOn(&install_variant.step); } }