# WeirdUtils This package provides many pre-built DLLs for enhancing the vanilla WoW gameplay experience, aimed in particular at ease of use and accessibility but also bug fixes. You may get all features by installing `weirdutils.dll`, or choose any selection of features via individual DLLs. On Turtle WoW, place your chosen DLLs next to your `WoW.exe` and add them to your `dlls.txt`. For other versions you will need some sort of DLL loader. --- ## Features ### World Markers Place up to 5 animated colored markers at any position in the world, useful for raid positioning, pull planning, or route marking. Requires party/raid leader or raid assist. - `/worldmarker 1` through `/worldmarker 5` (or `/wm 1`) -- place a marker where your cursor is pointing - `/worldmarker 1 target` -- place a marker on a unit (player, target, mouseover, etc.) - `/clearworldmarker` (or `/cwm`) -- remove all markers - `/clearworldmarker 2` -- remove a specific marker Keybindings for placing each marker and clearing all markers are available in the Key Bindings menu. Markers automatically sync with group members who also have WeirdUtils installed. When a leader/assist places or clears a marker, all group members see it. Markers persist across zone transitions and respawn when you return to the area. Lua API for addon developers: - `WorldMarker(index)` -- place marker at cursor terrain position (returns 1 on success, nil if no permission) - `WorldMarker(index, "unit")` -- place marker at a unit's position - `WorldMarker(index, x, y, z)` -- place marker at world coordinates - `ClearWorldMarker(index)` / `ClearWorldMarker()` -- remove one or all markers (returns 1 on success, nil if no permission) - `CanSetWorldMarkers()` -- returns 1 if the local player is party/raid leader or raid assist, nil otherwise **DLL:** `worldmarkers.dll` --- ### Outlines Renders glowing colored outlines around units, improving visibility in crowded encounters. - `/outlines` or `/ol` -- toggle outlines on or off A keybinding is available in the Key Bindings menu. **DLL:** `outline.dll` --- ### Interact Smart interaction helpers for faster farming and dungeon runs: - **Interact Nearest** -- right-clicks the closest interactable NPC or object within 5 yards - **Loot All Corpses** -- bulk loots all nearby corpses in sequence Best used via keybindings (available in the Key Bindings menu) or macros: ``` /run InteractNearest(1) /run LootAllCorpses() ``` **DLL:** `interact.dll` --- ### PNG Screenshots Saves screenshots as compressed PNG files instead of the default uncompressed TGA format. Runs on a background thread with no frame drops. - `/screenshot 0` through `/screenshot 9` -- set compression level (0 = fast, 9 = smallest, default 6) Compression level 6 provides the best balance of quality and file size. Enabled automatically on install. **DLL:** `screenshot.dll` --- ### Crash Fix Prevents a class of crashes caused by stale UI frame anchor pointers. No configuration needed, install and forget. **DLL:** `framecrash.dll` --- ### Transmog Fix Eliminates FPS drops caused by rapid equipment visual updates when transmogged items lose durability. No configuration needed, install and forget. **DLL:** `transmogfix.dll` --- ### Custom Data/ Assets Enables loading loose game asset files (models, textures, etc.) from the `Data/` directory without repacking MPQ archives. Place files in `Data/` mirroring the game's internal paths (e.g. `Data/Character/Troll/Female/TrollFemale.m2`) and they will be used instead of the MPQ version. Also allows multi-character patch archive names (e.g. `patch-12.mpq`, `patch-jimbo.mpq`). Patch archives are sorted case-insensitively by filename — last in the sort gets highest priority, and all patches override the base archives. No configuration needed, install and forget. **DLL:** `dataassets.dll` --- ### SuperWoW Heal Text Fix Fixes duplicate floating heal numbers caused by SuperWoW 1.5. Only relevant if you use SuperWoW. No configuration needed, install and forget. **DLL:** `healtextfix.dll`