------------------------------------------------------------------------------------- -- Title: Mik's Combat Event Helper -- Author: Mik -- Maintainer: Athene ------------------------------------------------------------------------------------- -- Create "namespace." MikCEH = {}; ------------------------------------------------------------------------------------- -- Public constants. ------------------------------------------------------------------------------------- -- Event types. MikCEH.EVENTTYPE_DAMAGE = 1; MikCEH.EVENTTYPE_HEAL = 2; MikCEH.EVENTTYPE_NOTIFICATION = 3; -- Direction types. MikCEH.DIRECTIONTYPE_PLAYER_INCOMING = 1; MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING = 2; MikCEH.DIRECTIONTYPE_PET_OUTGOING = 3; MikCEH.DIRECTIONTYPE_PET_INCOMING = 4; -- Action types. MikCEH.ACTIONTYPE_HIT = 1; MikCEH.ACTIONTYPE_MISS = 2; MikCEH.ACTIONTYPE_DODGE = 3; MikCEH.ACTIONTYPE_PARRY = 4; MikCEH.ACTIONTYPE_BLOCK = 5; MikCEH.ACTIONTYPE_RESIST = 6; MikCEH.ACTIONTYPE_ABSORB = 7; MikCEH.ACTIONTYPE_IMMUNE = 8; MikCEH.ACTIONTYPE_EVADE = 9; MikCEH.ACTIONTYPE_REFLECT = 10; MikCEH.ACTIONTYPE_DROWNING = 11; MikCEH.ACTIONTYPE_FALLING = 12; MikCEH.ACTIONTYPE_FATIGUE = 13; MikCEH.ACTIONTYPE_FIRE = 14; MikCEH.ACTIONTYPE_LAVA = 15; MikCEH.ACTIONTYPE_SLIME = 16; -- Hit types. MikCEH.HITTYPE_NORMAL = 1; MikCEH.HITTYPE_CRIT = 2; MikCEH.HITTYPE_OVER_TIME = 3; -- Damage types. MikCEH.DAMAGETYPE_PHYSICAL = 1; MikCEH.DAMAGETYPE_HOLY = 2; MikCEH.DAMAGETYPE_NATURE = 3; MikCEH.DAMAGETYPE_FIRE = 4; MikCEH.DAMAGETYPE_FROST = 5; MikCEH.DAMAGETYPE_SHADOW = 6; MikCEH.DAMAGETYPE_ARCANE = 7; MikCEH.DAMAGETYPE_UNKNOWN = 999; -- Partial action types. MikCEH.PARTIALACTIONTYPE_ABSORB = 1; MikCEH.PARTIALACTIONTYPE_BLOCK = 2; MikCEH.PARTIALACTIONTYPE_RESIST = 3; MikCEH.PARTIALACTIONTYPE_VULNERABLE = 4; MikCEH.PARTIALACTIONTYPE_CRUSHING = 5; MikCEH.PARTIALACTIONTYPE_GLANCING = 6; MikCEH.PARTIALACTIONTYPE_OVERHEAL = 7; -- Heal types. MikCEH.HEALTYPE_NORMAL = 1; MikCEH.HEALTYPE_CRIT = 2; MikCEH.HEALTYPE_OVER_TIME = 3; -- Notification types. MikCEH.NOTIFICATIONTYPE_DEBUFF = 1; MikCEH.NOTIFICATIONTYPE_BUFF = 2; MikCEH.NOTIFICATIONTYPE_ITEM_BUFF = 3; MikCEH.NOTIFICATIONTYPE_BUFF_FADE = 4; MikCEH.NOTIFICATIONTYPE_COMBAT_ENTER = 5; MikCEH.NOTIFICATIONTYPE_COMBAT_LEAVE = 6; MikCEH.NOTIFICATIONTYPE_POWER_GAIN = 7; MikCEH.NOTIFICATIONTYPE_POWER_LOSS = 8; MikCEH.NOTIFICATIONTYPE_CP_GAIN = 9; MikCEH.NOTIFICATIONTYPE_HONOR_GAIN = 10; MikCEH.NOTIFICATIONTYPE_REP_GAIN = 11; MikCEH.NOTIFICATIONTYPE_REP_LOSS = 12; MikCEH.NOTIFICATIONTYPE_SKILL_GAIN = 13; MikCEH.NOTIFICATIONTYPE_EXPERIENCE_GAIN = 14; MikCEH.NOTIFICATIONTYPE_PC_KILLING_BLOW = 15; MikCEH.NOTIFICATIONTYPE_NPC_KILLING_BLOW = 16; -- Trigger types. MikCEH.TRIGGERTYPE_SELF_HEALTH = 1; MikCEH.TRIGGERTYPE_SELF_MANA = 2; MikCEH.TRIGGERTYPE_PET_HEALTH = 3; MikCEH.TRIGGERTYPE_ENEMY_HEALTH = 4; MikCEH.TRIGGERTYPE_FRIENDLY_HEALTH = 5; MikCEH.TRIGGERTYPE_SEARCH_PATTERN = 6; ------------------------------------------------------------------------------------- -- Public variables. ------------------------------------------------------------------------------------- -- Hold combat event data. MikCEH.CombatEventData = {}; -- Hold trigger event data. MikCEH.TriggerEventData = {}; ------------------------------------------------------------------------------------- -- Private constants. ------------------------------------------------------------------------------------- -- Amount of time to delay between selected player list updates and how long -- to hold a recently selected player in cache. local RECENTLY_SELECTED_PLAYERS_UPDATE_INTERVAL = 1; local RECENTLY_SELECTED_PLAYERS_HOLD_TIME = 45; ------------------------------------------------------------------------------------- -- Private variables. ------------------------------------------------------------------------------------- -- Holds the events the helper is interested in receiving. local listenEvents = {}; -- Holds formatted global strings. local globalStringInfoArray = {}; -- Holds the name and class of the player. local playerName; local playerClass; -- Tables to hold ordered/unordered captured data. local orderedCaptureData = {}; local unorderedCaptureData = {}; -- Holds whether or not event searching mode is active and the pattern for it. local searchMode = false; local searchModePattern; -- Tables to hold the triggers in a format optimized for searching. local selfHealthTriggers = {}; local selfManaTriggers = {}; local petHealthTriggers = {}; local enemyHealthTriggers = {}; local friendlyHealthTriggers = {}; local searchPatternTriggers = {}; -- Holds previous health and mana values. local lastSelfHealthPercentage = 0; local lastSelfManaPercentage = 0; local lastSelfManaAmount = UnitMana("player"); local lastPetHealthPercentage = 0; local lastEnemyHealthPercentage = 0; local lastFriendlyHealthPercentage = 0; -- Holds a list of recently selected hostile players. MikCEH.recentlySelectedPlayers = {}; local recentlySelectedPlayers = MikCEH.recentlySelectedPlayers; local elapsedTime = 0; -- Map combat log events to their parsing functions. local combatEventMap = {} local onEventMap = {} -- Locally cache frequently used functions to minimize global lookups. local strfind, strgfind = string.find, string.gfind -- strfind = function () return nil end local tinsert, tgetn, tsetn = table.insert, table.getn, table.setn local UnitExists, UnitIsFriend, UnitIsPlayer = UnitExists, UnitIsFriend, UnitIsPlayer local UnitName, UnitClass, UnitMana = UnitName, UnitClass, UnitMana local GetComboPoints = GetComboPoints -- Determine if the player's pet is referenced in the given message. local function PetNameInMessage(msg) local petName = UnitName("pet") return petName and strfind(msg, petName) end ------------------------------------------------------------------------------------- -- Core event handlers. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Registers all of the events the helper is interested in. -- ********************************************************************************** function MikCEH.RegisterEvents() -- Register all events (combat parse + core). for i = 1, tgetn(listenEvents) do MCEHEventFrame:RegisterEvent(listenEvents[i]) end end -- ********************************************************************************** -- Unregisters all of the event the helper registered for. -- ********************************************************************************** function MikCEH.UnregisterEvents() -- Unregister all events. for i = 1, tgetn(listenEvents) do MCEHEventFrame:UnregisterEvent(listenEvents[i]) end end -- ********************************************************************************** -- Events that CLEU replaces (combat damage/heal/miss/dot/shield/pet/aura parsing). -- Notification-only events (honor, XP, rep, skill, item buffs, buff fades) are NOT -- replaced by CLEU and stay registered always. -- ********************************************************************************** MikCEH.cleuReplacedEvents = { "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS", "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS", "CHAT_MSG_COMBAT_PARTY_HITS", "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES", "CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES", "CHAT_MSG_COMBAT_PARTY_MISSES", "CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE", "CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE", "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE", "CHAT_MSG_SPELL_PARTY_DAMAGE", "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS", "CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF", "CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF", "CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE", "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS", "CHAT_MSG_COMBAT_SELF_HITS", "CHAT_MSG_COMBAT_SELF_MISSES", "CHAT_MSG_SPELL_SELF_DAMAGE", "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF", "CHAT_MSG_SPELL_SELF_BUFF", "CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS", "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS", "CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS", "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE", "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE", "CHAT_MSG_COMBAT_PET_HITS", "CHAT_MSG_COMBAT_PET_MISSES", "CHAT_MSG_SPELL_PET_DAMAGE", "CHAT_MSG_SPELL_AURA_GONE_SELF", "CHAT_MSG_COMBAT_HOSTILE_DEATH", } -- Build lookup for fast profiling checks MikCEH.cleuReplacedLookup = {} for _, ev in ipairs(MikCEH.cleuReplacedEvents) do MikCEH.cleuReplacedLookup[ev] = true end function MikCEH.RegisterCombatParseEvents() for _, ev in ipairs(MikCEH.cleuReplacedEvents) do MCEHEventFrame:RegisterEvent(ev) end end function MikCEH.UnregisterCombatParseEvents() for _, ev in ipairs(MikCEH.cleuReplacedEvents) do MCEHEventFrame:UnregisterEvent(ev) end end -- ********************************************************************************** -- Called when the helper's event frame is loaded. -- ********************************************************************************** function MikCEH.OnLoad() -- Load up the listen events table with the events the helper is interested in. tinsert(listenEvents, "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS"); -- Incoming Melee Hits/Crits tinsert(listenEvents, "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS"); -- Incoming Melee Hits/Crits tinsert(listenEvents, "CHAT_MSG_COMBAT_PARTY_HITS"); -- Incoming Melee Hits/Crits tinsert(listenEvents, "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes tinsert(listenEvents, "CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes tinsert(listenEvents, "CHAT_MSG_COMBAT_PARTY_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes tinsert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses tinsert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses -- athenne add tinsert(listenEvents, "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses tinsert(listenEvents, "CHAT_MSG_SPELL_PARTY_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses tinsert(listenEvents, "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS"); -- Incoming damage from shields tinsert(listenEvents, "CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF"); -- Incoming Heals tinsert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF"); -- Incoming Heals tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE"); -- Incoming Debuffs, DoTs, Power Gains tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"); -- Incoming Buffs, HoTs, Power Gains tinsert(listenEvents, "CHAT_MSG_COMBAT_SELF_HITS"); -- Outgoing Melee Hits/Crits, Environmental Damage tinsert(listenEvents, "CHAT_MSG_COMBAT_SELF_MISSES"); -- Outgoing Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes, Evades tinsert(listenEvents, "CHAT_MSG_SPELL_SELF_DAMAGE"); -- Outgoing Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades tinsert(listenEvents, "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"); -- Outgoing damage from shields tinsert(listenEvents, "CHAT_MSG_SPELL_SELF_BUFF"); -- Outgoing Heals, Power Gains, Dispel/Purge Resists tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS"); -- Outgoing HoTs tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS"); -- Outgoing HoTs tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS"); tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE"); -- Outgoing DoTs tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE"); -- Outgoing DoTs, Power Losses tinsert(listenEvents, "CHAT_MSG_COMBAT_PET_HITS"); -- Outgoing Pet Melee Hits/Crits tinsert(listenEvents, "CHAT_MSG_COMBAT_PET_MISSES"); -- Outgoing Pet Melee Misses tinsert(listenEvents, "CHAT_MSG_SPELL_PET_DAMAGE"); -- Outgoing Pet Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades tinsert(listenEvents, "CHAT_MSG_SPELL_ITEM_ENCHANTMENTS"); -- Item Buffs tinsert(listenEvents, "CHAT_MSG_SPELL_AURA_GONE_SELF"); -- Buff Fades tinsert(listenEvents, "CHAT_MSG_COMBAT_HONOR_GAIN"); -- Honor Gains tinsert(listenEvents, "CHAT_MSG_COMBAT_FACTION_CHANGE"); -- Reputation Gains/Losses tinsert(listenEvents, "CHAT_MSG_SKILL"); -- Skill Gains tinsert(listenEvents, "CHAT_MSG_COMBAT_XP_GAIN"); -- Experience Gains tinsert(listenEvents, "CHAT_MSG_COMBAT_HOSTILE_DEATH"); -- Killing Blows -- tinsert(listenEvents, "CHAT_MSG_SYSTEM"); -- Created Items tinsert(listenEvents, "PLAYER_REGEN_ENABLED"); -- Leave Combat tinsert(listenEvents, "PLAYER_REGEN_DISABLED"); -- Enter Combat tinsert(listenEvents, "PLAYER_COMBO_POINTS"); -- Combo Point Gains tinsert(listenEvents, "UNIT_HEALTH"); -- Health changes. tinsert(listenEvents, "UNIT_MANA"); -- Mana changes. tinsert(listenEvents, "PLAYER_TARGET_CHANGED"); -- Target changes. -- Register for the ADDON_LOADED event. MCEHEventFrame:RegisterEvent("ADDON_LOADED"); end -- ********************************************************************************** -- Called when the events the helper registered for occur. -- ********************************************************************************** function MikCEH.OnEvent() if event == "ADDON_LOADED" then if arg1 == MikSBT.MOD_NAME then this:UnregisterEvent("ADDON_LOADED") MikCEH.RegisterEvents() MikCEH.Init() end return end local handler = onEventMap[event] if handler then handler() else MikCEH.ParseSearchPatternTriggers(event, arg1) MikCEH.ParseCombatEvents(event, arg1) end end -- ********************************************************************************** -- This function parses the chat message combat events. -- ********************************************************************************** function MikCEH.OnUpdate() -- Increment the amount of time passed since the last update. elapsedTime = elapsedTime + arg1; -- Check if it's time for an update. if (elapsedTime >= RECENTLY_SELECTED_PLAYERS_UPDATE_INTERVAL) then -- Loop through all of the recently selected players. for playerName, lastSeen in recentlySelectedPlayers do -- Increment the amount of time since the player was last seen. recentlySelectedPlayers[playerName] = lastSeen + elapsedTime; -- Check if enough time has passed and remove the player from the list. if (lastSeen + elapsedTime >= RECENTLY_SELECTED_PLAYERS_HOLD_TIME) then recentlySelectedPlayers[playerName] = nil; end end -- Reset the elapsed time. elapsedTime = 0; end end -- ********************************************************************************** -- This function parses the chat message combat events. -- ********************************************************************************** function MikCEH.ParseCombatEvents(event, combatMessage) local func = combatEventMap[event] if func then func(combatMessage) end end -- ********************************************************************************** -- Called when the helper is fully loaded. -- ********************************************************************************** function MikCEH.Init() -- Get the name of the player and the player's class. playerName = UnitName("player"); _, playerClass = UnitClass("player"); MikCEH.InitCombatEventMap(); MikCEH.InitOnEventMap(); end -- ***************************************************************************** -- Builds a lookup table for combat log events to minimize string comparisons. -- ***************************************************************************** function MikCEH.InitCombatEventMap() local assign = function(events, func) for _, e in ipairs(events) do combatEventMap[e] = func end end local function incomingSpellDamage(msg) MikCEH.ParseForIncomingSpellHitsAndMisses(msg) MikCEH.ParseForPowerLosses(msg) end local function periodicSelfBuffs(msg) if (not MikCEH.ParseForIncomingSpellHeals(msg)) then MikCEH.ParseForIncomingBuffs(msg) MikCEH.ParseForOutgoingHoTs(msg) end end local function selfHits(msg) if (not MikCEH.ParseForEnvironmentalDamage(msg)) then MikCEH.ParseForOutgoingHits(msg) end end local function selfBuff(msg) if (not MikCEH.ParseForPowerGains(msg)) then MikCEH.ParseForOutgoingSpellHeals(msg) MikCEH.ParseForOutgoingDispelResists(msg) end end local function outgoingDoTs(msg) MikCEH.ParseForOutgoingDoTs(msg) MikCEH.ParseForPowerLosses(msg) end assign({"CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS", "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS", "CHAT_MSG_COMBAT_PARTY_HITS"}, MikCEH.ParseForIncomingHits) assign({"CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES", "CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES", "CHAT_MSG_COMBAT_PARTY_MISSES"}, MikCEH.ParseForIncomingMisses) assign({"CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE", "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE", "CHAT_MSG_SPELL_PARTY_DAMAGE"}, incomingSpellDamage) assign({"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS"}, MikCEH.ParseForIncomingDamageShieldDamage) assign({"CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF", "CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF"}, MikCEH.ParseForIncomingSpellHeals) assign({"CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE"}, function(msg) MikCEH.ParseForIncomingDebuffs(msg); MikCEH.ParseForPowerGains(msg); end) assign({"CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"}, periodicSelfBuffs) assign({"CHAT_MSG_COMBAT_SELF_HITS"}, selfHits) assign({"CHAT_MSG_COMBAT_SELF_MISSES"}, MikCEH.ParseForOutgoingMisses) assign({"CHAT_MSG_SPELL_SELF_DAMAGE"}, MikCEH.ParseForOutgoingSpellHitsAndMisses) assign({"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"}, MikCEH.ParseForOutgoingDamageShieldDamage) assign({"CHAT_MSG_SPELL_SELF_BUFF"}, selfBuff) assign({"CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS", "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS"}, MikCEH.ParseForOutgoingHoTs) assign({"CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE", "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE"}, outgoingDoTs) assign({"CHAT_MSG_COMBAT_PET_HITS"}, MikCEH.ParseForOutgoingPetHits) assign({"CHAT_MSG_COMBAT_PET_MISSES"}, MikCEH.ParseForOutgoingPetMisses) assign({"CHAT_MSG_SPELL_PET_DAMAGE"}, MikCEH.ParseForOutgoingPetSpellHitsAndMisses) assign({"CHAT_MSG_SPELL_ITEM_ENCHANTMENTS"}, MikCEH.ParseForIncomingItemBuffs) assign({"CHAT_MSG_SPELL_AURA_GONE_SELF"}, MikCEH.ParseForBuffFades) assign({"CHAT_MSG_COMBAT_HONOR_GAIN"}, MikCEH.ParseForHonorGains) assign({"CHAT_MSG_COMBAT_FACTION_CHANGE"}, MikCEH.ParseForReputationGainsAndLosses) assign({"CHAT_MSG_SKILL"}, MikCEH.ParseForSkillGains) assign({"CHAT_MSG_COMBAT_XP_GAIN"}, MikCEH.ParseForExperienceGains) assign({"CHAT_MSG_COMBAT_HOSTILE_DEATH"}, MikCEH.ParseForKillingBlows) end -- Build a lookup table for non-chat events handled in OnEvent. function MikCEH.InitOnEventMap() onEventMap.PLAYER_REGEN_ENABLED = function() local data = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_COMBAT_LEAVE, nil, nil) MikCEH.SendEvent(data) end onEventMap.PLAYER_REGEN_DISABLED = function() local data = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_COMBAT_ENTER, nil, nil) MikCEH.SendEvent(data) end onEventMap.PLAYER_COMBO_POINTS = function() local numCP = GetComboPoints() if numCP ~= 0 then local data = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_CP_GAIN, numCP, nil) MikCEH.SendEvent(data) end end onEventMap.UNIT_HEALTH = function() if arg1 == "player" then MikCEH.ParseSelfHealthTriggers() elseif arg1 == "target" then if not UnitIsFriend("player", "target") then MikCEH.ParseEnemyHealthTriggers() else MikCEH.ParseFriendlyHealthTriggers() end elseif arg1 == "pet" then MikCEH.ParsePetHealthTriggers() end end onEventMap.UNIT_MANA = function() if arg1 == "player" then MikCEH.ParseSelfManaTriggers() end end onEventMap.PLAYER_TARGET_CHANGED = function() if UnitExists("target") and UnitIsPlayer("target") and not UnitIsFriend("player", "target") then local name = UnitName("target") if name then recentlySelectedPlayers[name] = 0 end end end end ------------------------------------------------------------------------------------- -- Combat Parse Functions. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Parses the passed combat message for an incoming hit message. -- ********************************************************************************** function MikCEH.ParseForIncomingHits(combatMessage) -- Look for a normal hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHERSELF", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHERSELF", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a normal hit from an elemental. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSCHOOLOTHERSELF", {"%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit from an elemental. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSCHOOLOTHERSELF", {"%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a normal hit on your pet local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHEROTHER", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHEROTHER", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for an incoming miss message. -- ********************************************************************************** function MikCEH.ParseForIncomingMisses(combatMessage) -- Look for a normal miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHERSELF", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a normal Pet miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a Pet dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a Pet parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a Pet block. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an Pet absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an Pet immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHEROTHER", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for an incoming spell hit/miss message. -- ********************************************************************************** function MikCEH.ParseForIncomingSpellHitsAndMisses(combatMessage) -- Look for an ability hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHERSELF", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHERSELF", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHERSELF", {"%n", "%s", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHERSELF", {"%n", "%s", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a reflect. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability hit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHEROTHER", {"%n", "%s", "%c", "%a"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability crit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHEROTHER", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHEROTHER", {"%n", "%s", "%c", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell crit on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHEROTHER", {"%n", "%s", "%c", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHEROTHER", {"%n", "%s", "%c"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHEROTHER", {"%c", "%n", "%s"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHEROTHER", {"%c", "%n", "%s"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHEROTHER", {"%n", "%s", "%c"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHEROTHER", {"%n", "%s", "%c"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHEROTHER", {"%n", "%s", "%c"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for incoming damage shield damage. -- ********************************************************************************** function MikCEH.ParseForIncomingDamageShieldDamage(combatMessage) local capturedData = MikCEH.GetCapturedData(combatMessage, "DAMAGESHIELDOTHERSELF", {"%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a reflect. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for incoming heal info. -- ********************************************************************************** function MikCEH.ParseForIncomingSpellHeals(combatMessage) -- Look for a critical heal from another player / creature. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITOTHERSELF", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = playerName MikCEH.PopulateOverhealData(eventData); --athenne add eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a heal from another player / creature. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDOTHERSELF", {"%n", "%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = playerName MikCEH.PopulateOverhealData(eventData); --athenne add eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a HoT from someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALOTHERSELF", {"%a", "%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = playerName if GetLocale() ~= "zhCN" then -- edge case for chinese client (unable to show overheal amount for hot casted on self by other) MikCEH.PopulateOverhealData(eventData); -- athenne add end eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a HoT from yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALSELFSELF", {"%a", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, playerName); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); --athenne add -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a critical heal from another player / creature on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITOTHEROTHER", {"%n", "%s", "%c", "%a"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = UnitName("pet") MikCEH.PopulateOverhealData(eventData); -- athenne add eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a heal from another player / creature on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDOTHEROTHER", {"%n", "%s", "%c", "%a"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = UnitName("pet") MikCEH.PopulateOverhealData(eventData); -- athenne add eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a HoT from someone else on your pet. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALOTHEROTHER", {"%c", "%a", "%n", "%s"}); -- If a match was found. if (capturedData ~= nil and PetNameInMessage(combatMessage)) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. eventData.Name = UnitName("pet") if GetLocale() ~= "zhCN" then -- edge case for chinese client (unable to show overheal amount for hot casted on your pet by other) MikCEH.PopulateOverhealData(eventData); -- athenne add end eventData.Name = capturedData.Name -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for incoming debuff info. -- ********************************************************************************** function MikCEH.ParseForIncomingDebuffs(combatMessage) -- Look for a debuff. local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAADDEDSELFHARMFUL", {"%b"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_DEBUFF, capturedData.Amount, capturedData.BuffName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end capturedData = nil -- Look for damage from a debuff. if (GetLocale() == "frFR") then capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGEOTHERSELF", {"%t", "%a", "%s", "%n"}); else capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGEOTHERSELF", {"%a", "%t", "%n", "%s"}); end -- If a match was found. if (capturedData ~= nil) then local eventData if (GetLocale() == "frFR") then eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); else eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); end -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for damage from a self debuff. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGESELFSELF", {"%a", "%t", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for absorbed damage from a self debuff. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFSELF", {"%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for absorbed damage from a debuff. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses for power gains. -- ********************************************************************************** function MikCEH.ParseForPowerGains(combatMessage) local capturedData = nil -- Look for power gains from others. local capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINOTHERSELF", {"%p", "%a", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then -- Make sure it's mana, rage, or energy. if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end end -- Look for self power gains. if (GetLocale() == "frFR") then capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINSELFSELF", {"%p", "%s", "%a"}); else capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINSELFSELF", {"%a", "%p", "%s"}); end -- If a match was found. if (capturedData ~= nil) then -- Make sure it's mana, rage, or energy. if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end end -- Look for power gains from draining others. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERLEECHSELFOTHER", {"%s", "%a", "%p", "%n", "", "", ""}); -- If a match was found. if (capturedData ~= nil) then -- Make sure it's mana, rage, or energy. if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses for power losses. -- ********************************************************************************** function MikCEH.ParseForPowerLosses(combatMessage) -- Look for a power leech. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERLEECHOTHERSELF", {"%n", "%s", "%a", "%p", "", "", ""}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a power drain. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERDRAINOTHERSELF", {"%n", "%s", "%a", "%p"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for incoming buff and power gain info. -- ********************************************************************************** function MikCEH.ParseForIncomingBuffs(combatMessage) -- Parse for power gains. if (MikCEH.ParseForPowerGains(combatMessage)) then -- Return the parse was successful. return true; end -- Look for a buff. local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAADDEDSELFHELPFUL", {"%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_BUFF, nil, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a self mana drain. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERDRAINSELFSELF", {"%s", "%a", "%p"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for environmental damage. -- ********************************************************************************** function MikCEH.ParseForEnvironmentalDamage(combatMessage) -- Look for drowning damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_DROWNING_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DROWNING, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for falling damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FALLING_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FALLING, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for fatigue damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FATIGUE_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FATIGUE, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for fire damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FIRE_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FIRE, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for lava damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_LAVA_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_LAVA, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for slime damage. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_SLIME_SELF", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_SLIME, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing hits. -- ********************************************************************************** function MikCEH.ParseForOutgoingHits(combatMessage) -- Look for a normal hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSELFOTHER", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSELFOTHER", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing hits. -- ********************************************************************************** function MikCEL_ParseForOutgoingHits(combatMessage) -- Look for a normal hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSELFOTHER", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSELFOTHER", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for an outgoing miss message. -- ********************************************************************************** function MikCEH.ParseForOutgoingMisses(combatMessage) -- Look for a normal miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDSELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGESELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYSELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKSELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBSELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNESELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSEVADESELFOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing spell/ability hits and misses. -- ********************************************************************************** function MikCEH.ParseForOutgoingSpellHitsAndMisses(combatMessage) -- Look for an ability crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSELFOTHER", {"%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSELFOTHER", {"%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell crit to yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLSELFSELF", {"%s", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, playerName); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit to yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLSELFSELF", {"%s", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, playerName); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for spell crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLSELFOTHER", {"%s", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLSELFOTHER", {"%s", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNESELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a reflect. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing damage shield damage. -- ********************************************************************************** function MikCEH.ParseForOutgoingDamageShieldDamage(combatMessage) local capturedData = MikCEH.GetCapturedData(combatMessage, "DAMAGESHIELDSELFOTHER", {"%a", "%t", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData if capturedData.DamageType == 2 and capturedData.Amount == "20" then eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, "Aura de vindicte", capturedData.Name); else eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); end -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNESELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing heal info. -- ********************************************************************************** function MikCEH.ParseForOutgoingSpellHeals(combatMessage) -- Look for a critical heal to yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITSELFSELF", {"%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, playerName); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a heal to yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDSELFSELF", {"%s", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, playerName); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a critical heal to someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITSELFOTHER", {"%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a heal to someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDSELFOTHER", {"%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing dispel/purge resists. -- ********************************************************************************** function MikCEH.ParseForOutgoingDispelResists(combatMessage) -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing Heals over time. -- ********************************************************************************** function MikCEH.ParseForOutgoingHoTs(combatMessage) -- Look for a HoT to someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALSELFOTHER", {"%n", "%a", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Get overheal info. MikCEH.PopulateOverhealData(eventData); --athenne add -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for outgoing DoTs. -- ********************************************************************************** function MikCEH.ParseForOutgoingDoTs(combatMessage) -- Look for damage from a DoT. local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGESELFOTHER", {"%n", "%a", "%t", "%s"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for absorbed damage from a DoT. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFOTHER", {"%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing pet hits. -- ********************************************************************************** function MikCEH.ParseForOutgoingPetHits(combatMessage) -- Look for a normal pet hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHEROTHER", {"%c", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a pet crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHEROTHER", {"%c", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a pet elemental hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSCHOOLOTHEROTHER", {"%c", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a pet elemental crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSCHOOLOTHEROTHER", {"%c", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing pet misses. -- ********************************************************************************** function MikCEH.ParseForOutgoingPetMisses(combatMessage) -- Look for a normal miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade. local capturedData = MikCEH.GetCapturedData(combatMessage, "VSEVADEOTHEROTHER", {"%c", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for outgoing pet spell hits and misses. -- ********************************************************************************** function MikCEH.ParseForOutgoingPetSpellHitsAndMisses(combatMessage) -- Look for an ability hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHEROTHER", {"%c", "%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an ability crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHEROTHER", {"%c", "%s", "%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a spell hit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHEROTHER", {"%c", "%s", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for spell crit. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHEROTHER", {"%c", "%s", "%n", "%a", "%t"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name); -- Look for any partial actions and populate them into the event data. MikCEH.ParseForPartialActions(combatMessage, eventData); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a miss. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a dodge. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a parry. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a block. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an immune. local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an evade local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDOTHEROTHER", {"%c", "%s", "%n"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for incoming item buff info. -- ********************************************************************************** function MikCEH.ParseForIncomingItemBuffs(combatMessage) -- Look for an item buff from yourself. local capturedData = MikCEH.GetCapturedData(combatMessage, "ITEMENCHANTMENTADDSELFSELF", {"%b"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_ITEM_BUFF, nil, capturedData.BuffName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for an item buff from someone else. local capturedData = MikCEH.GetCapturedData(combatMessage, "ITEMENCHANTMENTADDOTHERSELF", {"%n", "%b"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_ITEM_BUFF, nil, capturedData.BuffName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for buff fades. -- ********************************************************************************** function MikCEH.ParseForBuffFades(combatMessage) -- Look for a buff fade due to wearing off. local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAREMOVEDSELF", {"%b"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_BUFF_FADE, nil, capturedData.BuffName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for honor gains. -- ********************************************************************************** function MikCEH.ParseForHonorGains(combatMessage) -- Look for an estimated honor gain from a kill. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_HONORGAIN", {"%n", "", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_HONOR_GAIN, capturedData.Amount, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for awarded honor. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_HONORAWARD", {"%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_HONOR_GAIN, capturedData.Amount, nil); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for reputation gains/losses. -- ********************************************************************************** function MikCEH.ParseForReputationGainsAndLosses(combatMessage) -- Look for a rep increase. local capturedData = MikCEH.GetCapturedData(combatMessage, "FACTION_STANDING_INCREASED", {"%f", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_REP_GAIN, capturedData.Amount, capturedData.FactionName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Look for a rep loss. local capturedData = MikCEH.GetCapturedData(combatMessage, "FACTION_STANDING_DECREASED", {"%f", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_REP_LOSS, capturedData.Amount, capturedData.FactionName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for skill gains. -- ********************************************************************************** function MikCEH.ParseForSkillGains(combatMessage) -- Look for a skill gain. local capturedData = MikCEH.GetCapturedData(combatMessage, "SKILL_RANK_UP", {"%k", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_SKILL_GAIN, capturedData.Amount, capturedData.SkillName); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for experience gains. -- ********************************************************************************** function MikCEH.ParseForExperienceGains(combatMessage) -- Look for an experience gain. local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_XPGAIN_FIRSTPERSON", {"%n", "%a"}); -- If a match was found. if (capturedData ~= nil) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_EXPERIENCE_GAIN, capturedData.Amount, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parses the passed combat message for killing blows. -- ********************************************************************************** function MikCEH.ParseForKillingBlows(combatMessage) -- Look for a killing blow. local capturedData = MikCEH.GetCapturedData(combatMessage, "SELFKILLOTHER", {"%n"}); -- If a match was found. if (capturedData ~= nil) then -- Hold the notification type. local notificationType = MikCEH.NOTIFICATIONTYPE_NPC_KILLING_BLOW; -- Check if the current target is the slain enemy and is a player, or the slain target is on the recently -- selected players list. if ((UnitExists("target") and (UnitName("target") == capturedData.Name) and UnitIsPlayer("target")) or (recentlySelectedPlayers[capturedData.Name] ~= nil)) then notificationType = MikCEH.NOTIFICATIONTYPE_PC_KILLING_BLOW; end -- Create the event. local eventData = MikCEH.GetNotificationEventData(notificationType, nil, capturedData.Name); -- Send the event. MikCEH.SendEvent(eventData); -- Return the parse was successful. return true; end -- Return the parse was NOT successful. return false; end -- ********************************************************************************** -- Parse the passed combat message for partial actions and populate the info -- from any actions found into the passed event data. -- ********************************************************************************** function MikCEH.ParseForPartialActions(combatMessage, eventData) -- Look for a partial absorb. local capturedData = MikCEH.GetCapturedData(combatMessage, "ABSORB_TRAILER", {"%a"}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_ABSORB; eventData.PartialAmount = capturedData.Amount; -- Return that partial action information was found. return true; end -- Look for a partial block. local capturedData = MikCEH.GetCapturedData(combatMessage, "BLOCK_TRAILER", {"%a"}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_BLOCK; eventData.PartialAmount = capturedData.Amount; -- Return that partial effect information was found. return true; end -- Look for a partial resist. local capturedData = MikCEH.GetCapturedData(combatMessage, "RESIST_TRAILER", {"%a"}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_RESIST; eventData.PartialAmount = capturedData.Amount; -- Return that partial action information was found. return true; end -- Look for a vulnerability bonus. local capturedData = MikCEH.GetCapturedData(combatMessage, "VULNERABLE_TRAILER", {"%a"}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_VULNERABLE; eventData.PartialAmount = capturedData.Amount; -- Return that partial action information was found. return true; end -- Look for a crushing blow. local capturedData = MikCEH.GetCapturedData(combatMessage, "CRUSHING_TRAILER", {}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_CRUSHING; -- Return that partial action information was found. return true; end -- Look for a glancing blow. local capturedData = MikCEH.GetCapturedData(combatMessage, "GLANCING_TRAILER", {}); -- If a match was found. if (capturedData ~= nil) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_GLANCING; -- Return that partial action information was found. return true; end -- Return that no partial action information was found. return false; end ------------------------------------------------------------------------------------- -- Utility functions. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Get a lua compatible search string and the argument order from a global string -- provided by blizzard. -- ********************************************************************************** function MikCEH.GetGlobalStringInfo(globalStringName) -- Check if the passed global string does not exist. local globalString = getglobal(globalStringName); if (globalString == nil) then return; end -- Check if the global string info doesn't already exist for the passed global string name. if (globalStringInfoArray[globalStringName] == nil) then local searchString = ""; local currentChar; local formatCode; local argumentNumber = 0; local argumentOrder = {}; -- Loop through all of the characters in the passed string. local stringLength = string.len(globalString); for index = 0, stringLength do -- Get the current character. currentChar = string.sub(globalString, index, index); -- Check if we aren't in a formatting code. if (formatCode == nil) then -- Check if the current character is the start of a formatting code. if (currentChar == "%") then formatCode = currentChar; else -- Check if the character is one of the magic characters and escape it. if (strfind(currentChar, "[%^%$%(%)%.%[%]%*%-%+%?]")) then searchString = searchString .. "%" .. currentChar; -- Normal character so just add it to the formatted string. else searchString = searchString .. currentChar; end end -- We are in a formatting code. else -- Add the current character to the format code. formatCode = formatCode .. currentChar; -- Check if the % character is being escaped. if (formatCode == "%%") then -- Add the % to the search string. searchString = searchString .. "%%"; -- Clear the format code. formatCode = nil; -- Check if it's a digit, a period, or a $ and do nothing so we loop to the next character in the format code. elseif (strfind(currentChar, "[%$%.%d]")) then -- Do nothing. -- Check for one of the types that need a string. elseif (strfind(currentChar, "[cEefgGiouXxqs]")) then -- Replace the format code with lua capture string syntax. if GetLocale() == "zhCN" and globalStringName == "HEALEDSELFOTHER" then -- edge for outgoing heals on others case for zhCN client searchString = searchString .. "([^0-9.]+)" else searchString = searchString .. "(.+)"; end -- Increment the argument number. argumentNumber = argumentNumber + 1; -- Check if there is an argument position specified. local _, _, argumentPosition = strfind(formatCode, "(%d+)%$"); if (argumentPosition) then argumentOrder[argumentNumber] = tonumber(argumentPosition); else argumentOrder[argumentNumber] = argumentNumber; end -- Clear the format code. formatCode = nil; -- Check if it's the type that needs a number. elseif (currentChar == "d") then -- Replace the format code with lua capture digits syntax. searchString = searchString .. "(%d+)"; -- Increment the argument number. argumentNumber = argumentNumber + 1; -- Check if there is an argument position specified. local _, _, argumentPosition = strfind(formatCode, "(%d+)%$"); if (argumentPosition) then argumentOrder[argumentNumber] = tonumber(argumentPosition); else argumentOrder[argumentNumber] = argumentNumber; end -- Clear the format code. formatCode = nil; else -- Clear the format code. formatCode = nil; end end end -- Cache the global string info for later retrieval. globalStringInfoArray[globalStringName] = {Search=searchString, ArgumentOrder=argumentOrder}; end -- Return the format info for the global string. return globalStringInfoArray[globalStringName]; end -- ********************************************************************************** -- This function returns the captured data table with all the captured data in fields. -- If the pattern wasn't found then nil is returned. -- Capture order keys. -- %a = amount -- %b = name of a buff/debuff -- %c = name of creature (pet) -- %f = name of the faction -- %k = name of the skill -- %n = name of enemy/player -- %p = power type (mana, rage, energy) -- %s = name of the ability/spell -- %t = damage type -- ********************************************************************************** function MikCEH.GetCapturedData(combatMessage, globalStringName, captureOrder) -- Check if the passed global string does not exist. if (getglobal(globalStringName) == nil) then -- Print out a debug message. MikSBT.PrintDebug("Unable to find global string: " .. globalStringName, 1, 0, 0); return; end -- Format the global string into a lua compatible search string. local globalStringInfo = MikCEH.GetGlobalStringInfo(globalStringName); -- Whether or not the search pattern was found. local stringFound = false; -- Erase old captured data. MikCEH.EraseTable(orderedCaptureData); -- Get the unordered capture data. local tempCapturedData = MikCEH.GetUnorderedCaptureDataTable(strgfind(combatMessage, globalStringInfo.Search)()); -- If a match was found. if (tgetn(tempCapturedData) ~= 0) then -- Loop through all of the values in the passed capture order table. for argNum, substituteValue in captureOrder do local captureString = tempCapturedData[globalStringInfo.ArgumentOrder[argNum]]; if (substituteValue == "%a") then orderedCaptureData.Amount = captureString; elseif (substituteValue == "%b") then orderedCaptureData.BuffName = captureString; elseif (substituteValue == "%c") then orderedCaptureData.PetName = captureString; elseif (substituteValue == "%f") then orderedCaptureData.FactionName = captureString; elseif (substituteValue == "%k") then orderedCaptureData.SkillName = captureString; elseif (substituteValue == "%n") then orderedCaptureData.Name = captureString; elseif (substituteValue == "%p") then orderedCaptureData.PowerType = captureString; elseif (substituteValue == "%s") then orderedCaptureData.SpellName = captureString; elseif (substituteValue == "%t") then orderedCaptureData.DamageType = MikCEH.GetDamageTypeNumber(captureString); end end -- Return the captured data. return orderedCaptureData; end -- Return nil value. return nil; end -- ********************************************************************************** -- This function populates the unordered capture data table with all of the -- parameters passed. -- ********************************************************************************** function MikCEH.GetUnorderedCaptureDataTable(c1, c2, c3, c4, c5, c6, c7, c8, c9) -- Populate the capture array without wiping it each call. local idx = 1 if (c1 ~= nil) then unorderedCaptureData[idx] = c1; idx = idx + 1 end if (c2 ~= nil) then unorderedCaptureData[idx] = c2; idx = idx + 1 end if (c3 ~= nil) then unorderedCaptureData[idx] = c3; idx = idx + 1 end if (c4 ~= nil) then unorderedCaptureData[idx] = c4; idx = idx + 1 end if (c5 ~= nil) then unorderedCaptureData[idx] = c5; idx = idx + 1 end if (c6 ~= nil) then unorderedCaptureData[idx] = c6; idx = idx + 1 end if (c7 ~= nil) then unorderedCaptureData[idx] = c7; idx = idx + 1 end if (c8 ~= nil) then unorderedCaptureData[idx] = c8; idx = idx + 1 end if (c9 ~= nil) then unorderedCaptureData[idx] = c9; idx = idx + 1 end -- Clear any leftover values from a previous call. local count = tgetn(unorderedCaptureData) for i = idx, count do unorderedCaptureData[i] = nil end tsetn(unorderedCaptureData, idx - 1) -- Return the populated unordered capture data table. return unorderedCaptureData; end -- ********************************************************************************** -- Gets the damage type number for the given string. -- ********************************************************************************** function MikCEH.GetDamageTypeNumber(damageTypeString) -- Return the correct damage type number for the passed string. if (damageTypeString == SPELL_SCHOOL0_CAP) then return MikCEH.DAMAGETYPE_PHYSICAL; elseif (damageTypeString == SPELL_SCHOOL1_CAP) then return MikCEH.DAMAGETYPE_HOLY; elseif (damageTypeString == SPELL_SCHOOL2_CAP) then return MikCEH.DAMAGETYPE_FIRE; elseif (damageTypeString == SPELL_SCHOOL3_CAP) then return MikCEH.DAMAGETYPE_NATURE; elseif (damageTypeString == SPELL_SCHOOL4_CAP) then return MikCEH.DAMAGETYPE_FROST; elseif (damageTypeString == SPELL_SCHOOL5_CAP) then return MikCEH.DAMAGETYPE_SHADOW; elseif (damageTypeString == SPELL_SCHOOL6_CAP) then return MikCEH.DAMAGETYPE_ARCANE; elseif (damageTypeString == "Arcane") then return MikCEH.DAMAGETYPE_ARCANE; end -- Return the unknown damage type. return MikCEH.DAMAGETYPE_UNKNOWN; end -- ********************************************************************************** -- Get a string for the passed damage type. -- ********************************************************************************** function MikCEH.GetDamageTypeString(damageType) -- Return the correct damage type string for the passed number. if (damageType == MikCEH.DAMAGETYPE_PHYSICAL) then return SPELL_SCHOOL0_CAP; elseif (damageType == MikCEH.DAMAGETYPE_HOLY) then return SPELL_SCHOOL1_CAP; elseif (damageType == MikCEH.DAMAGETYPE_FIRE) then return SPELL_SCHOOL2_CAP; elseif (damageType == MikCEH.DAMAGETYPE_NATURE) then return SPELL_SCHOOL3_CAP; elseif (damageType == MikCEH.DAMAGETYPE_FROST) then return SPELL_SCHOOL4_CAP; elseif (damageType == MikCEH.DAMAGETYPE_SHADOW) then return SPELL_SCHOOL5_CAP; elseif (damageType == MikCEH.DAMAGETYPE_ARCANE) then return SPELL_SCHOOL6_CAP; end -- Return the unknown damage type string. return UNKNOWN; end -- Utility to quickly reset the shared combat event data table without iteration. local function ClearCombatEventData() local data = MikCEH.CombatEventData data.ActionType = nil data.Amount = nil data.CapturedData = nil data.DamageType = nil data.DirectionType = nil data.EffectName = nil data.EventType = nil data.HealType = nil data.HitType = nil data.Name = nil data.NotificationType = nil data.NumCaptures = nil data.PartialActionType = nil data.PartialAmount = nil data.TriggerKey = nil end -- ********************************************************************************** -- Populates the combat event data table for a damage event with the passed info. -- ********************************************************************************** function MikCEH.GetDamageEventData(directionType, actionType, hitType, damageType, amount, effectName, name) -- Get the global combat event data table. local eventData = MikCEH.CombatEventData; -- Reset the combat event data table. ClearCombatEventData(); -- Populate the event data fields. eventData.EventType = MikCEH.EVENTTYPE_DAMAGE; eventData.DirectionType = directionType; eventData.ActionType = actionType; eventData.HitType = hitType; eventData.DamageType = damageType; eventData.Amount = amount; eventData.EffectName = effectName; eventData.Name = name; -- Return the event data. return eventData; end -- ********************************************************************************** -- Populates the combat event data table for a heal event with the passed info. -- ********************************************************************************** function MikCEH.GetHealEventData(directionType, healType, amount, effectName, name) -- Get the global combat event data table. local eventData = MikCEH.CombatEventData; -- Reset the combat event data table. ClearCombatEventData(); -- Populate the event data fields. eventData.EventType = MikCEH.EVENTTYPE_HEAL; eventData.DirectionType = directionType; eventData.HealType = healType; eventData.Amount = amount; eventData.EffectName = effectName; eventData.Name = name; -- Return the event data. return eventData; end -- ********************************************************************************** -- Populates the combat event data table for a notification event with the passed -- info. -- ********************************************************************************** function MikCEH.GetNotificationEventData(notificationType, amount, effectName, SpellName) -- Get the global combat event data table. local eventData = MikCEH.CombatEventData; -- Reset the combat event data table. ClearCombatEventData(); -- Populate the event data fields. eventData.EventType = MikCEH.EVENTTYPE_NOTIFICATION; eventData.NotificationType = notificationType; eventData.Amount = amount; if effectName == MANA or effectName == RAGE or effectName == ENERGY then eventData.Amount = amount.." "..effectName; eventData.EffectName = SpellName; else eventData.EffectName = effectName; end -- Return the event data. return eventData; end -- ********************************************************************************** -- Gets a unit id for the name. -- ********************************************************************************** function MikCEH.GetUnitIDFromName(uName) local unitID; -- Check if the name is the player. if (uName == playerName) then unitID = "player"; -- Check if the name is the pet. elseif (uName == UnitName("pet")) then unitID = "pet"; -- Check if the name is one of the player's raid or party members. else -- Loop through all of the raid members. local numRaidMembers = GetNumRaidMembers(); for i = 1, numRaidMembers do if (uName == UnitName("raid" .. i)) then unitID = "raid" .. i; end end for i = 1, numRaidMembers do if (uName == UnitName("raidpet" .. i)) then unitID = "raidpet" .. i; end end -- Check if the unit ID was not already found. if (not unitID) then -- Loop through all of the party members. local numPartyMembers = GetNumPartyMembers(); for i = 1, numPartyMembers do if (uName == UnitName("party" .. i)) then unitID = "party" .. i; end end end if (not unitID) then -- Loop through all of the party members. local numPartyMembers = GetNumPartyMembers(); for i = 1, numPartyMembers do if (uName == UnitName("partypet" .. i)) then unitID = "partypet" .. i; end end end end -- Return the unit id. return unitID; end -- ********************************************************************************** -- Populates the passed event data with overheal info. -- ********************************************************************************** function MikCEH.PopulateOverhealData(eventData) -- Get the appropriate unit id for the unit being checked for overheals. local unitID = MikCEH.GetUnitIDFromName(eventData.Name); if not unitID then if UnitName("target") == eventData.Name then unitID = "target"; end end -- Make sure it's a valid unit id. if (unitID) then local healthMissing = UnitHealthMax(unitID) - UnitHealth(unitID); local overhealAmount = eventData.Amount - healthMissing; -- Check if any overhealing occured (note threshold is 100 because heals on non-group members -- will show show max health 100 instead of the proper maximum health of the target) if (overhealAmount > 0 and UnitHealthMax(unitID) ~= 100) then eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_OVERHEAL; eventData.PartialAmount = overhealAmount; end end end -- ********************************************************************************** -- Sends the event to MSBT's combat events handler function. -- ********************************************************************************** function MikCEH.SendEvent(eventData) -- Make sure MSBT's combat events handler function is defined. if (MikSBT.CombatEventsHandler ~= nil) then MikSBT.CombatEventsHandler(eventData); end end -- ********************************************************************************** -- Erases the passed table without losing the reference to the original memory. -- This helps prevent GC churn. -- ********************************************************************************** function MikCEH.EraseTable(t) -- Loop through all the keys in the table and clear it. for key in pairs(t) do t[key] = nil; end -- Set the length of the table to 0. tsetn(t, 0); end ------------------------------------------------------------------------------------- -- Trigger utility functions. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Enables event searching mode. The passed pattern will be used to only show event -- types where the combat message contains the pattern. -- ********************************************************************************** function MikCEH.EnableEventSearching(pattern) -- Enable the event searching mode flag and set the search pattern -- to the passed pattern. searchMode = true; searchModePattern = pattern; end -- ********************************************************************************** -- Disables event searching mode. -- ********************************************************************************** function MikCEH.DisableEventSearching() -- Clear the event searching mode flag and search pattern. searchMode = false; searchModePattern = nil; end -- ********************************************************************************** -- Sends the trigger to MSBT's trigger events handler function. -- ********************************************************************************** function MikCEH.SendTriggerEvent(eventData) -- Make sure MSBT's trigger handler function is defined. if (MikSBT.TriggerHandler ~= nil) then MikSBT.TriggerHandler(eventData); end end -- ********************************************************************************** -- Populates the trigger event data table using the passed info -- ********************************************************************************** function MikCEH.GetSearchTriggerEventData(triggerKey, capturedData) -- Get the common trigger event data table. local eventData = MikCEH.TriggerEventData; -- Erase the trigger event data table. MikCEH.EraseTable(eventData); -- Populate the trigger event data fields. eventData.TriggerKey = triggerKey; eventData.NumCaptures = tgetn(capturedData); -- Loop through each captured data entry and set a corresponding field in -- the trigger event. for i = 1, eventData.NumCaptures do eventData["CapturedData" .. i] = capturedData[i]; end -- Return the event data. return eventData; end -- ********************************************************************************** -- Populates the trigger event data table using the passed info -- ********************************************************************************** function MikCEH.GetThresholdTriggerEventData(triggerKey, triggerAmount) -- Get the common trigger event data table. local eventData = MikCEH.TriggerEventData; -- Erase the trigger event data table. MikCEH.EraseTable(eventData); -- Populate the trigger event data fields. eventData.TriggerKey = triggerKey; eventData.NumCaptures = 1; eventData.CapturedData1 = triggerAmount; -- Return the event data. return eventData; end ------------------------------------------------------------------------------------- -- Trigger functions. ------------------------------------------------------------------------------------- -- ********************************************************************************** -- Registers the passed trigger key with the passed trigger settings. -- ********************************************************************************** function MikCEH.RegisterTrigger(triggerKey, triggerSettings) -- Check if the trigger is for the player's class. if (not triggerSettings.Classes or triggerSettings.Classes[playerClass]) then -- Add to various arrays of triggers to check. This is done so time is not wasted on -- checking for triggers that don't apply. -- Self Health. if (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SELF_HEALTH) then selfHealthTriggers[triggerKey] = triggerSettings; -- Self Mana. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SELF_MANA) then selfManaTriggers[triggerKey] = triggerSettings; -- Pet Health. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_PET_HEALTH) then petHealthTriggers[triggerKey] = triggerSettings; -- Enemy Health. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_ENEMY_HEALTH) then enemyHealthTriggers[triggerKey] = triggerSettings; -- Friendly Health. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_FRIENDLY_HEALTH) then friendlyHealthTriggers[triggerKey] = triggerSettings; -- Search Pattern. elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SEARCH_PATTERN) then -- Loop through all of the trigger events. for _, triggerEvent in triggerSettings.TriggerEvents do -- Check if there is not already a table for the trigger event and create one. if (not searchPatternTriggers[triggerEvent]) then searchPatternTriggers[triggerEvent] = {}; end -- Add the trigger to the search pattern array for the event. searchPatternTriggers[triggerEvent][triggerKey] = triggerSettings; end end end -- Is trigger for class? end -- ********************************************************************************** -- Unregisters all of the triggers. -- ********************************************************************************** function MikCEH.UnregisterAllTriggers() -- Erase the trigger arrays. MikCEH.EraseTable(selfHealthTriggers); MikCEH.EraseTable(selfManaTriggers); MikCEH.EraseTable(petHealthTriggers); MikCEH.EraseTable(enemyHealthTriggers); MikCEH.EraseTable(friendlyHealthTriggers); MikCEH.EraseTable(searchPatternTriggers); end -- ********************************************************************************** -- Parses the self health triggers. -- ********************************************************************************** function MikCEH.ParseSelfHealthTriggers() local healthAmount = UnitHealth("player"); local healthPercentage = healthAmount / UnitHealthMax("player"); -- Loop through self health triggers. for triggerKey, triggerSettings in selfHealthTriggers do -- Check if we just crossed the trigger's threshold. if (healthPercentage < triggerSettings.Threshold/100 and lastSelfHealthPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount); MikCEH.SendTriggerEvent(eventData); if MikSBT.CurrentProfile.LowHealthSound then PlaySoundFile("Interface\\AddOns\\MikScrollingBattleText\\sounds\\LowHealth.mp3"); end end end -- Update the last health percentage. lastSelfHealthPercentage = healthPercentage; end -- ********************************************************************************** -- Parses the self mana triggers. -- ********************************************************************************** function MikCEH.ParseSelfManaTriggers() -- Make sure we're dealing with mana. if (UnitPowerType("player") == 0) then local manaAmount = UnitMana("player"); local manaPercentage = manaAmount / UnitManaMax("player"); -- Mana per Five Ticks local manaDiff = manaAmount - lastSelfManaAmount; if ( manaDiff > 0 and MikSBT.CurrentProfile.ShowAllManaGains) then local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, manaDiff.." "..MANA, 0); MikCEH.SendEvent(eventData); end -- Loop through self mana triggers. for triggerKey, triggerSettings in selfManaTriggers do -- Check if we just crossed the trigger's threshold. if (manaPercentage < triggerSettings.Threshold/100 and lastSelfManaPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, manaAmount); MikCEH.SendTriggerEvent(eventData); if MikSBT.CurrentProfile.LowManaSound then PlaySoundFile("Interface\\AddOns\\MikScrollingBattleText\\sounds\\LowMana.mp3"); end end end -- Update the last mana percentage. lastSelfManaPercentage = manaPercentage; lastSelfManaAmount = manaAmount; end end -- ********************************************************************************** -- Parses the pet health triggers. -- ********************************************************************************** function MikCEH.ParsePetHealthTriggers() local healthAmount = UnitHealth("pet"); local healthPercentage = healthAmount / UnitHealthMax("pet"); -- Loop through pet health triggers. for triggerKey, triggerSettings in petHealthTriggers do -- Check if we just crossed the trigger's threshold. if (healthPercentage < triggerSettings.Threshold/100 and lastPetHealthPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount); MikCEH.SendTriggerEvent(eventData) end end -- Update the last health percentage. lastPetHealthPercentage = healthPercentage; end -- ********************************************************************************** -- Parses the enemy health triggers. -- ********************************************************************************** function MikCEH.ParseEnemyHealthTriggers() local healthAmount = UnitHealth("target"); local healthPercentage = healthAmount / UnitHealthMax("target"); -- Loop through self health triggers. for triggerKey, triggerSettings in enemyHealthTriggers do -- Check if we just crossed the trigger's threshold. if (healthPercentage < triggerSettings.Threshold/100 and lastEnemyHealthPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount); MikCEH.SendTriggerEvent(eventData) end end -- Update the last health percentage. lastEnemyHealthPercentage = healthPercentage; end -- ********************************************************************************** -- Parses the friendly health triggers. -- ********************************************************************************** function MikCEH.ParseFriendlyHealthTriggers() local healthAmount = UnitHealth("target"); local healthPercentage = healthAmount / UnitHealthMax("target"); -- Loop through self health triggers. for triggerKey, triggerSettings in friendlyHealthTriggers do -- Check if we just crossed the trigger's threshold. if (healthPercentage < triggerSettings.Threshold/100 and lastFriendlyHealthPercentage >= triggerSettings.Threshold/100) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount); MikCEH.SendTriggerEvent(eventData) end end -- Update the last health percentage. lastFriendlyHealthPercentage = healthPercentage; end -- ********************************************************************************** -- Parses the search pattern triggers for a match with the passed combat message -- and event. -- ********************************************************************************** function MikCEH.ParseSearchPatternTriggers(event, combatMessage) -- Check if event search mode is enabled. if (searchMode) then -- Check if the pattern is in the combat message. if (strfind(combatMessage, searchModePattern)) then -- Print out the event type and the combat message. MikSBT.Print(event .. " - " .. combatMessage, 0, 1, 0); end end -- Check if there are no triggers for the event type and bail. if (not searchPatternTriggers[event]) then return; end -- Loop through all triggers for the event. for triggerKey, triggerSettings in searchPatternTriggers[event] do -- Loop through all of the search patterns for the trigger. for _, searchPattern in triggerSettings.SearchPatterns do -- Check if the search pattern is a global string. if (getglobal(searchPattern) ~= nil) then -- Format the global string into a lua compatible search string. local globalStringInfo = MikCEH.GetGlobalStringInfo(searchPattern); -- Replace the search pattern with the lua compatible search string. searchPattern = globalStringInfo.Search; end -- Get capture data. local capturedData = MikCEH.GetUnorderedCaptureDataTable(strgfind(combatMessage, searchPattern)()); -- Check if a match was found. if (tgetn(capturedData) ~= 0) then -- Get trigger event data and call the trigger handler. local eventData = MikCEH.GetSearchTriggerEventData(triggerKey, capturedData); MikCEH.SendTriggerEvent(eventData); break; end end -- Loop through search patterns. end -- Loop through triggers. end