MarcelineVQ
112246e687
perf: make all verified optimizations permanent, remove A/B toggles
- Glyph cache: unconditional (was A/B toggled)
- RenderParticleSprites SSE: unconditional (was A/B toggled)
- transform44 bone SSE: already permanent (teardown guard only)
- processLinkedListCollision: already permanent (JMP patch)
- frustumCullBoundingBox: already permanent (JMP patch)
- silicon functions (ftol, normalize, matmul, etc.): already permanent
Also adds decompilation of UpdateEntityAndChunksPositions — analyzed
but not optimizable (game function calls dominate, math is ~50 cycles
of the ~375 cycle total).
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