Files
WeirdUtils/src/performance/weirdperformance.zig
T
MarcelineVQ 14ba112b0d perf: fix deferred divide precision, threadlocal TLS, MSVC target
Removed deferred divide from both ray-tri functions -- the det-scaled
epsilon comparisons lose precision for near-parallel rays, potentially
accepting triangles the original rejects. Downstream SetupBoxFrustum
then writes to wrong globals near 0xCE6738 (SGroupPtr), causing
ERROR #124 on exit.

inflate_hook: replaced manual FS:0x24 thread ID pool with Zig native
threadlocal. Fixes potential crash on Wine where FS segment layout
may differ.

Build: switched from GNU to MSVC ABI (4-5K smaller per DLL, no
.eh_frame unwind tables). Added setjmp.h stub for libdeflate MSVC
build. Added noperf build variant (zig build noperf).
2026-03-26 11:38:33 -07:00

371 lines
16 KiB
Zig

//! performance — production SSE replacements with zero profiling overhead.
//!
//! Consolidates all verified permanent optimizations from transform44 and silicon
//! into a single clean module. No rdtsc, no A/B testing, no probe counters.
//!
//! Hooks:
//! - transformMatrix4x4 (bone SSE, 0x714260)
//! - RenderParticleSprites (particle SSE, 0x7B2A50)
//! - GetOrCreateCharacterGlyph (glyph cache, 0x5CA2D0)
//! - OnWorldUpdate (0x482EA0) — per-frame cache reset
//!
//! JMP patches (via silicon patch table):
//! - All silicon_sse functions (frustumCull, processLinkedListCollision, ftol, etc.)
//! are installed by the silicon module — not duplicated here.
const hook = @import("zhook");
const logging = @import("../logging.zig");
const mod_mutex = @import("../mutex.zig");
const inflate_hook = @import("inflate_hook.zig");
const timer_fix = @import("timer_fix.zig");
const filecache = @import("filecache.zig");
pub const module_name: [*:0]const u8 = "weirdperformance";
// Provide malloc/free for libdeflate's default allocator (linked without libc).
// Use game's Storm memory manager:
// ReallocMemory (0x646320): __stdcall(ptr, size, filename, line, flags) → ptr
// When ptr=NULL, acts as malloc via AllocateBufferWithPowerOfTwo.
// FreeMemory (0x646430): __stdcall(ptr, filename, line, flags) RET 0x10 = 4 params
const gameRealloc: *const fn (u32, u32, u32, u32, u32) callconv(.{ .x86_stdcall = .{} }) ?*anyopaque = @ptrFromInt(0x646320);
const gameFree: *const fn (u32, u32, u32, u32) callconv(.{ .x86_stdcall = .{} }) u32 = @ptrFromInt(0x646430);
export fn malloc(size: usize) callconv(.c) ?*anyopaque {
return gameRealloc(0, @intCast(size), 0, 0, 0);
}
export fn free(ptr: ?*anyopaque) callconv(.c) void {
if (ptr) |p| _ = gameFree(@intFromPtr(p), 0, 0, 0);
}
var g_mutex: ?*anyopaque = null;
var g_is_hook_owner: bool = false;
var log: logging.Logger = .{};
pub fn isActive() bool {
return g_is_hook_owner;
}
// =============================================================================
// Extern SSE functions (from separate ReleaseFast compilation units)
// =============================================================================
extern fn transformImpl_SSE(u32, u32, u32, u32, u32) callconv(.c) void;
extern fn renderParticleSprites_SSE(u32, u32, u32) callconv(.{ .x86_thiscall = .{} }) u32;
extern fn resetParticleCache() void;
// =============================================================================
// transformMatrix4x4 hook (0x714260)
// =============================================================================
fn transformMatrix4x4_SSE(this: u32, mat1: u32, mat2: u32, mat3: u32, mat4: u32) callconv(.{ .x86_thiscall = .{} }) void {
transformImpl_SSE(this, mat1, mat2, mat3, mat4);
}
const TransformFn = fn (u32, u32, u32, u32, u32) callconv(.{ .x86_thiscall = .{} }) void;
var transform_hook: hook.Detour(TransformFn) = .{};
fn transformDetour(this: u32, mat1: u32, mat2: u32, mat3: u32, mat4: u32) callconv(.{ .x86_thiscall = .{} }) void {
transformMatrix4x4_SSE(this, mat1, mat2, mat3, mat4);
}
// =============================================================================
// RenderParticleSprites hook (0x7B2A50)
// =============================================================================
const ParticleFn = fn (u32, u32, u32, u32) callconv(hook.cc.fastcall) ?*anyopaque;
var particle_hook: hook.Detour(ParticleFn) = .{};
fn particleDetour(a: u32, _: u32, c: u32, d: u32) callconv(hook.cc.fastcall) ?*anyopaque {
return @ptrFromInt(renderParticleSprites_SSE(a, c, d));
}
// =============================================================================
// GetOrCreateCharacterGlyph cache (0x5CA2D0)
// =============================================================================
const GLYPH_CACHE_SHIFT = 12;
const GLYPH_CACHE_SIZE = 1 << GLYPH_CACHE_SHIFT;
const GLYPH_CACHE_MASK = GLYPH_CACHE_SIZE - 1;
const GlyphCacheEntry = struct {
font_ptr: u32 = 0,
char_code: u32 = 0,
param2: u32 = 0,
scale_bits: u32 = 0, // font+0x188 scale factor (changes on resize)
width_bits: u32 = 0,
};
var glyph_cache: [GLYPH_CACHE_SIZE]GlyphCacheEntry = [_]GlyphCacheEntry{.{}} ** GLYPH_CACHE_SIZE;
const GlyphFn = fn (u32, u32, u32, u32) callconv(hook.cc.fastcall) ?*anyopaque;
var glyph_hook: hook.Detour(GlyphFn) = .{};
fn glyphDetour(a: u32, b: u32, c: u32, d: u32) callconv(hook.cc.fastcall) ?*anyopaque {
asm volatile ("" ::: .{ .esi = true, .edi = true, .ebx = true });
const scale_bits = hook.readMem(u32, a + 0x188);
const hash = ((a ^ c *% 0x9E3779B9) ^ d ^ scale_bits) & GLYPH_CACHE_MASK;
const entry = &glyph_cache[hash];
if (entry.font_ptr == a and entry.char_code == c and entry.param2 == d and entry.scale_bits == scale_bits) {
asm volatile ("flds (%[p])"
:
: [p] "r" (&entry.width_bits),
);
return null;
}
const ret = glyph_hook.callOriginal(.{ a, b, c, d });
var width_bits: u32 = undefined;
asm volatile ("fsts (%[p])"
:
: [p] "r" (&width_bits),
);
entry.* = .{
.font_ptr = a,
.char_code = c,
.param2 = d,
.scale_bits = scale_bits,
.width_bits = width_bits,
};
return ret;
}
// =============================================================================
// FindObjectByGUID cache (0x464890) — direct-mapped, validate-on-hit
// =============================================================================
const FindGuidFn = fn (u32, u32, u32, u32) callconv(hook.cc.fastcall) ?*anyopaque;
var findguid_hook: hook.Detour(FindGuidFn) = .{};
const GUID_CACHE_BITS = 12;
const GUID_CACHE_SIZE = 1 << GUID_CACHE_BITS;
const GUID_CACHE_MASK = GUID_CACHE_SIZE - 1;
const GuidCacheEntry = struct { guid_lo: u32 = 0, guid_hi: u32 = 0, result: u32 = 0 };
var guid_cache: [GUID_CACHE_SIZE]GuidCacheEntry = [_]GuidCacheEntry{.{}} ** GUID_CACHE_SIZE;
// MoveObjectToDeletedList: stdcall(guidLow, guidHigh), RET 0x8
// Same fastcall(4) Detour mapping as FindObjectByGUID
const ObjDeleteFn = fn (u32, u32, u32, u32) callconv(hook.cc.fastcall) ?*anyopaque;
var obj_delete_hook: hook.Detour(ObjDeleteFn) = .{};
fn objDeleteDetour(a: u32, b: u32, c: u32, d: u32) callconv(hook.cc.fastcall) ?*anyopaque {
// Let original run first (it calls FindObjectByGUID internally, which re-caches).
// Then evict, so the stale entry is removed after the original is done.
const ret = obj_delete_hook.callOriginal(.{ a, b, c, d });
const idx = (c ^ d) & GUID_CACHE_MASK;
const entry = &guid_cache[idx];
if (entry.guid_lo == c and entry.guid_hi == d) {
entry.* = .{};
}
return ret;
}
fn findguidDetour(a: u32, b: u32, c: u32, d: u32) callconv(hook.cc.fastcall) ?*anyopaque {
// stdcall(2): c=guidLow, d=guidHigh (a,b unused fastcall reg args)
const idx = (c ^ d) & GUID_CACHE_MASK;
const entry = &guid_cache[idx];
// No pointer validation needed -- cache is flushed every frame
if (entry.guid_lo == c and entry.guid_hi == d and entry.result != 0) {
return @ptrFromInt(entry.result);
}
const ret = findguid_hook.callOriginal(.{ a, b, c, d });
const result = @intFromPtr(ret);
if (result != 0) {
entry.* = .{ .guid_lo = c, .guid_hi = d, .result = result };
} else {
// Object not found -- clear cache entry to prevent stale hits
entry.* = .{};
}
return ret;
}
// =============================================================================
// DestroyObjectManager hook (0x467700) — flush GUID cache before teardown
// =============================================================================
var destroy_objmgr_hook: hook.Detour(fn () callconv(hook.cc.stdcall) void) = .{};
fn destroyObjMgrDetour() callconv(hook.cc.stdcall) void {
guid_cache = [_]GuidCacheEntry{.{}} ** GUID_CACHE_SIZE;
destroy_objmgr_hook.callOriginal(.{});
}
// =============================================================================
// OnWorldUpdate hook (0x482EA0) — per-frame cache reset
// =============================================================================
const WorldUpdateFn = fn (u32) callconv(hook.cc.fastcall) void;
var world_update_hook: hook.Detour(WorldUpdateFn) = .{};
var frame_counter: u32 = 0;
fn worldUpdateDetour(frame_count: u32) callconv(hook.cc.fastcall) void {
resetParticleCache();
world_update_hook.callOriginal(.{frame_count});
}
// =============================================================================
// SSE JMP patches — binary patches at game function addresses
// =============================================================================
// cull_sse.zig
extern fn performSpatialCulling(u32, u32, u32) callconv(.{ .x86_thiscall = .{} }) u32;
extern fn performCollisionDetectionSSE(u32, u32, u32) callconv(.{ .x86_thiscall = .{} }) u32;
extern fn rayTriIntersectIndexedInt(u32, u32, u32, u32, u32, u32) callconv(.{ .x86_fastcall = .{} }) u8;
// silicon_sse.zig
const sse = struct {
extern fn si_normalizeVec3() callconv(.naked) void;
extern fn si_mulMat3x4(u32, u32, u32) callconv(.{ .x86_fastcall = .{} }) u32;
extern fn si_rotateMatByQuat(u32, u32) callconv(.{ .x86_thiscall = .{} }) u32;
extern fn si_createRotMat3x4(u32, u32, u32, u32) callconv(.{ .x86_fastcall = .{} }) u32;
extern fn si_classifyPointFrustum(u32, u32, u32) callconv(.{ .x86_thiscall = .{} }) u32;
extern fn si_checkBoxLineIntersect(u32, u32, u32) callconv(.{ .x86_fastcall = .{} }) u32;
extern fn si_testOBBFrustum(u32, u32, u32, u32) callconv(.{ .x86_thiscall = .{} }) u32;
extern fn si_testSphereFrustum(u32, u32) callconv(.{ .x86_thiscall = .{} }) u32;
extern fn si_quatSlerp(u32, u32, u32, u32) callconv(.{ .x86_fastcall = .{} }) u32;
extern fn si_calculateSinCos(u32, u32, u32) callconv(.{ .x86_stdcall = .{} }) void;
extern fn si_createZRotMat3x3(u32, u32) callconv(.{ .x86_thiscall = .{} }) u32;
extern fn si_transposeMat4x4() callconv(.naked) void;
extern fn si_mulMat3x4InPlace(u32, u32) callconv(.{ .x86_thiscall = .{} }) u32;
extern fn si_normalizeVec3InPlace(u32) callconv(.{ .x86_thiscall = .{} }) void;
extern fn si_addVec3ToAccumulator(u32, u32) callconv(.{ .x86_thiscall = .{} }) void;
extern fn si_addToColorAccumulator() callconv(.naked) void;
extern fn si_packParticleColor(u32, u32, u32, u32) callconv(.{ .x86_thiscall = .{} }) void;
extern fn si_setParticleAlpha() callconv(.naked) void;
extern fn si_ftol() callconv(.naked) void;
extern fn si_translateBoundingVol(u32, u32) callconv(.{ .x86_thiscall = .{} }) void;
extern fn si_processLinkedListCollision(u32, u32, u32, u32) callconv(.{ .x86_fastcall = .{} }) u32;
extern fn si_frustumCullBBox(u32, u32, u32) callconv(.{ .x86_fastcall = .{} }) u32;
};
const PatchEntry = struct {
target: u32,
replacement: u32,
name: [*:0]const u8,
direct_size: u8 = 0,
};
fn patchJmp(target: u32, replacement: u32) void {
const rel = @as(i32, @bitCast(replacement -% target -% 5));
var patch = [5]u8{ 0xE9, 0, 0, 0, 0 };
@as(*align(1) i32, @ptrCast(patch[1..5])).* = rel;
hook.writeProtected(target, &patch);
}
fn patchDirect(target: u32, src: [*]const u8, size: usize) void {
hook.writeProtected(target, src[0..size]);
}
fn installPatches() u32 {
const patches = [_]PatchEntry{
.{ .target = 0x4549C0, .replacement = @intFromPtr(&sse.si_normalizeVec3), .name = "normalizeVec3" },
.{ .target = 0x7BAE60, .replacement = @intFromPtr(&sse.si_mulMat3x4), .name = "mulMat3x4" },
.{ .target = 0x7BDDB0, .replacement = @intFromPtr(&sse.si_rotateMatByQuat), .name = "rotateMatByQuat" },
.{ .target = 0x7BB860, .replacement = @intFromPtr(&sse.si_createRotMat3x4), .name = "createRotMat3x4" },
.{ .target = 0x686C20, .replacement = @intFromPtr(&sse.si_classifyPointFrustum), .name = "classifyPointFrustum" },
.{ .target = 0x6DC5A0, .replacement = @intFromPtr(&sse.si_checkBoxLineIntersect), .name = "checkBoxLineIntersect" },
.{ .target = 0x6869C0, .replacement = @intFromPtr(&sse.si_testOBBFrustum), .name = "testOBBFrustum" },
.{ .target = 0x686B80, .replacement = @intFromPtr(&sse.si_testSphereFrustum), .name = "testSphereFrustum" },
.{ .target = 0x7C0570, .replacement = @intFromPtr(&sse.si_quatSlerp), .name = "quatSlerp" },
.{ .target = 0x749280, .replacement = @intFromPtr(&sse.si_calculateSinCos), .name = "calculateSinCos" },
.{ .target = 0x7BE5B0, .replacement = @intFromPtr(&sse.si_createZRotMat3x3), .name = "createZRotMat3x3" },
.{ .target = 0x7BCEF0, .replacement = @intFromPtr(&sse.si_transposeMat4x4), .name = "transposeMat4x4", .direct_size = 64 },
.{ .target = 0x7BB420, .replacement = @intFromPtr(&sse.si_mulMat3x4InPlace), .name = "mulMat3x4InPlace" },
.{ .target = 0x6720F0, .replacement = @intFromPtr(&sse.si_normalizeVec3InPlace), .name = "normalizeVec3InPlace" },
.{ .target = 0x71BC70, .replacement = @intFromPtr(&sse.si_addVec3ToAccumulator), .name = "addVec3ToAccumulator" },
.{ .target = 0x71BF60, .replacement = @intFromPtr(&sse.si_addToColorAccumulator), .name = "addToColorAccumulator" },
.{ .target = 0x7B7A80, .replacement = @intFromPtr(&sse.si_packParticleColor), .name = "packParticleColor" },
.{ .target = 0x7B7B10, .replacement = @intFromPtr(&sse.si_setParticleAlpha), .name = "setParticleAlpha" },
.{ .target = 0x40A2B0, .replacement = @intFromPtr(&sse.si_ftol), .name = "__ftol", .direct_size = 9 },
.{ .target = 0x686820, .replacement = @intFromPtr(&sse.si_translateBoundingVol), .name = "translateBoundingVol" },
.{ .target = 0x6ABC40, .replacement = @intFromPtr(&sse.si_processLinkedListCollision), .name = "processLinkedListCollision" },
.{ .target = 0x686000, .replacement = @intFromPtr(&sse.si_frustumCullBBox), .name = "frustumCullBBox" },
.{ .target = 0x6B8C60, .replacement = @intFromPtr(&performSpatialCulling), .name = "PerformSpatialCulling" },
.{ .target = 0x6B88E0, .replacement = @intFromPtr(&performCollisionDetectionSSE), .name = "performCollisionDetection" },
.{ .target = 0x7C2C40, .replacement = @intFromPtr(&rayTriIntersectIndexedInt), .name = "rayTriIndexedInt" },
};
var count: u32 = 0;
for (patches) |p| {
if (p.direct_size > 0) {
patchDirect(p.target, @ptrFromInt(p.replacement), p.direct_size);
} else {
patchJmp(p.target, p.replacement);
}
count += 1;
}
return count;
}
// =============================================================================
// Install / Remove
// =============================================================================
pub fn installHooks() void {
const result = mod_mutex.acquire(module_name);
g_mutex = result.handle;
g_is_hook_owner = result.is_owner;
if (!g_is_hook_owner) return;
log = logging.Logger.open(module_name, .both);
var installed: u32 = 0;
// Bone transform SSE
if (transform_hook.attach(0x714260, &transformDetour) == .ok) installed += 1;
// Particle rendering SSE
if (particle_hook.attach(0x7B2A50, &particleDetour) == .ok) installed += 1;
// Glyph cache
// Glyph cache removed -- game has internal glyph cache, our hook only sees misses (~30/frame)
// GUID lookup cache -- A/B testing via transform44
// if (findguid_hook.attach(0x464890, &findguidDetour) == .ok) installed += 1;
// if (obj_delete_hook.attach(0x464920, &objDeleteDetour) == .ok) installed += 1;
// GUID cache disabled for now
// if (destroy_objmgr_hook.attach(0x467700, &destroyObjMgrDetour) == .ok) installed += 1;
// Per-frame cache reset
if (world_update_hook.attach(0x482EA0, &worldUpdateDetour) == .ok) installed += 1;
// Silicon SSE binary patches
_ = installPatches();
// MPQ file cache
if (filecache.install()) installed += 1;
// libdeflate inflate replacement
if (inflate_hook.install()) installed += 1;
// TSC timer calibration + OS timer tweaks
timer_fix.init();
}
pub fn removeHooks() void {
if (g_is_hook_owner) {
filecache.remove();
inflate_hook.remove();
transform_hook.detach();
particle_hook.detach();
// glyph_hook removed
findguid_hook.detach();
obj_delete_hook.detach();
destroy_objmgr_hook.detach();
world_update_hook.detach();
log.close();
mod_mutex.release(&g_mutex);
}
g_is_hook_owner = false;
}