692a02ed2c
File cache (filecache module): - Moved from transform44 sub-module to standalone src/filecache/ - 2-way set-associative cache (32768 sets x 2 ways) with FNV-1a hash + finalizer - Fixed negative cache hit crash: zero output params before returning 0 (FindFileInArchive reuses filename slot for out_outer_archive) - Fixed path 2 crash: set out_outer_archive on all cache hit paths - Fixed stale block_entry crash: cache block index instead of raw pointer, recompute from archive+0x290 on each hit - Fixed archive-freed crash: use game's FindAndIncrementResourceReference (0x650780) instead of manual +0x38 increment -- validates archive is alive - Periodic stats dump with projected time savings (hit=~1000cy vs miss=~30000cy) Timer fix (transform44 sub-module, ported from VanillaFixes): - TSC calibration via QPC reference over 500ms - Enables TSC mode if game was using GetTickCount fallback - NtSetTimerResolution for 0.5ms OS timer granularity - SetProcessInformation to disable Windows 11 power throttling - Always-on (no A/B toggle -- no measurable impact on Wine/Linux)
232 lines
9.9 KiB
Zig
232 lines
9.9 KiB
Zig
const std = @import("std");
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const ModuleDesc = struct {
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name: []const u8,
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desc: []const u8,
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default: bool = true,
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/// Source directory under src/ (defaults to name if null).
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src_dir: ?[]const u8 = null,
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/// WoW addon folder name. Non-null means this module has an addon/ dir.
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addon_name: ?[]const u8 = null,
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/// If true, addon is hidden from the in-game addon list (always loaded).
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addon_hidden: bool = false,
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};
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/// Single source of truth for all modules. Adding a module here is enough
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/// to wire up the build option, build_options passthrough, and DLL variant.
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const module_list = [_]ModuleDesc{
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.{ .name = "pngscreenshots", .desc = "Enable screenshot module", .src_dir = "screenshot" },
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.{ .name = "interact", .desc = "Enable interact module", .addon_name = "Interact" },
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.{ .name = "outline", .desc = "Enable outline module", .default = false, .addon_name = "Outline" },
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.{ .name = "worldmarkers", .desc = "Enable world markers module", .addon_name = "WorldMarkers", .addon_hidden = true },
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.{ .name = "framecrash", .desc = "Enable framecrash fix", .default = false },
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.{ .name = "logsessions", .desc = "Enable log session rotation", .addon_name = "LogSessions" },
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.{ .name = "minimapicons", .desc = "Enable custom minimap icons", .addon_name = "MinimapIcons" },
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.{ .name = "transmogfix", .desc = "Enable transmog update coalescing" },
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.{ .name = "customassets", .desc = "Enable loose file loading & permissive patch glob" },
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.{ .name = "healtextfix", .desc = "Enable SuperWoW heal text fix" },
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.{ .name = "bigcursor", .desc = "Enable big cursor module" },
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.{ .name = "clickthrough", .desc = "Enable GO click-through (enlarge GO model bounds)" },
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.{ .name = "dpslog", .desc = "Enable structured combat log events for addons", .default = false },
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.{ .name = "transform44", .desc = "Enable transformMatrix4x4 hook", .default = false },
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.{ .name = "addonperf", .desc = "Enable addon memory/CPU profiling API" },
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.{ .name = "filecache", .desc = "Enable MPQ archive file cache", .default = false },
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};
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pub fn build(b: *std.Build) void {
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const target = b.resolveTargetQuery(.{
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.cpu_arch = .x86,
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.os_tag = .windows,
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.abi = .msvc,
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.cpu_features_add = std.Target.x86.featureSet(&.{ .sse, .sse2 }),
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});
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const optimize = b.option(std.builtin.OptimizeMode, "optimize", "Optimization mode (default: ReleaseFast)") orelse .ReleaseFast;
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const build_options = b.addOptions();
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addModuleOptions(b, build_options);
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const build_options_module = build_options.createModule();
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const zhook_dep = b.dependency("zhook", .{
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.target = target,
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.optimize = optimize,
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});
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const zhook_mod = zhook_dep.module("zhook");
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// Hot math — separate compilation units, always ReleaseFast
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const clip_sse_obj = b.addObject(.{
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.name = "clip_sse",
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/transform44/clip_sse.zig"),
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.target = target,
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.optimize = .ReleaseFast,
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}),
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});
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const bone_sse_obj = b.addObject(.{
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.name = "bone_sse",
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/transform44/bone_sse.zig"),
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.target = target,
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.optimize = .ReleaseFast,
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}),
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});
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const math_sse_obj = b.addObject(.{
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.name = "math_sse",
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/transform44/math_sse.zig"),
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.target = target,
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.optimize = .ReleaseFast,
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}),
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});
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const lib = b.addLibrary(.{
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.name = "weirdutils",
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.linkage = .dynamic,
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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.imports = &.{
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.{ .name = "zhook", .module = zhook_mod },
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.{ .name = "build_options", .module = build_options_module },
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},
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}),
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});
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lib.root_module.addObject(clip_sse_obj);
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lib.root_module.addObject(bone_sse_obj);
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lib.root_module.addObject(math_sse_obj);
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b.installArtifact(lib);
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// Convenience step to build all single-module variants
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const build_all_step = b.step("all-variants", "Build all DLL variants");
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inline for (module_list) |variant_mod| {
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const opts = b.addOptions();
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inline for (module_list) |m| {
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opts.addOption(bool, "enable_" ++ m.name, std.mem.eql(u8, m.name, variant_mod.name));
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}
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addFileListOptions(b, opts);
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// Variant builds also need the module name list for addons.zig
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const names: []const []const u8 = comptime blk: {
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var n: [module_list.len][]const u8 = undefined;
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for (module_list, 0..) |m2, mi| n[mi] = m2.name;
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const final = n;
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break :blk &final;
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};
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opts.addOption([]const []const u8, "all_module_names", names);
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const variant_lib = b.addLibrary(.{
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.name = variant_mod.name,
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.linkage = .dynamic,
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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.imports = &.{
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.{ .name = "zhook", .module = zhook_mod },
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.{ .name = "build_options", .module = opts.createModule() },
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},
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}),
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});
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const install_variant = b.addInstallArtifact(variant_lib, .{
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.dest_dir = .{ .override = .{ .custom = "variants" } },
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});
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build_all_step.dependOn(&install_variant.step);
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}
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}
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// =============================================================================
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// Build options: enable flags + scanned file lists for each module
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// =============================================================================
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fn addModuleOptions(b: *std.Build, opts: *std.Build.Step.Options) void {
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inline for (module_list) |mod| {
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opts.addOption(bool, "enable_" ++ mod.name, b.option(bool, mod.name, mod.desc) orelse mod.default);
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}
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// Pass full module name list so addons.zig doesn't need a hardcoded copy
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const names: []const []const u8 = comptime blk: {
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var n: [module_list.len][]const u8 = undefined;
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for (module_list, 0..) |mod, i| n[i] = mod.name;
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const final = n;
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break :blk &final;
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};
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opts.addOption([]const []const u8, "all_module_names", names);
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addFileListOptions(b, opts);
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}
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fn addFileListOptions(b: *std.Build, opts: *std.Build.Step.Options) void {
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const a = b.allocator;
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const io = b.graph.io;
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const root = b.build_root.handle;
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for (module_list) |mod| {
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const src_dir = mod.src_dir orelse mod.name;
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// Addon: <module>_addon_name, <module>_addon_hidden, <module>_addon_files
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if (mod.addon_name) |aname| {
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const full_name = std.fmt.allocPrint(a, "WeirdUtils_{s}", .{aname}) catch unreachable;
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opts.addOption([]const u8, std.fmt.allocPrint(a, "{s}_addon_name", .{mod.name}) catch unreachable, full_name);
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opts.addOption(bool, std.fmt.allocPrint(a, "{s}_addon_hidden", .{mod.name}) catch unreachable, mod.addon_hidden);
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const addon_rel = std.fmt.allocPrint(a, "src/{s}/addon", .{src_dir}) catch unreachable;
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const files = listDir(a, io, root, addon_rel);
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var paths: std.ArrayList([]const u8) = .empty;
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for (files) |fname| {
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paths.append(a, std.fmt.allocPrint(a, "{s}/addon/{s}", .{ src_dir, fname }) catch unreachable) catch unreachable;
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}
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opts.addOption([]const []const u8, std.fmt.allocPrint(a, "{s}_addon_files", .{mod.name}) catch unreachable, paths.items);
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}
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// Asset files: <module>_asset_files = ["markers/assets/Spells/foo.m2", ...]
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const assets_rel = std.fmt.allocPrint(a, "src/{s}/assets", .{src_dir}) catch unreachable;
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const asset_files = listAssets(a, io, root, assets_rel, src_dir);
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if (asset_files.len > 0) {
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opts.addOption([]const []const u8, std.fmt.allocPrint(a, "{s}_asset_files", .{mod.name}) catch unreachable, asset_files);
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}
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}
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}
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fn listDir(a: std.mem.Allocator, io: std.Io, root: std.Io.Dir, rel_path: []const u8) []const []const u8 {
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var dir = root.openDir(io, rel_path, .{ .iterate = true }) catch return &.{};
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defer dir.close(io);
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var files: std.ArrayList([]const u8) = .empty;
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var iter = dir.iterate();
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while (iter.next(io) catch null) |entry| {
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if (entry.kind == .file) {
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files.append(a, a.dupe(u8, entry.name) catch unreachable) catch unreachable;
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}
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}
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std.mem.sort([]const u8, files.items, {}, struct {
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fn lt(_: void, aa: []const u8, bb: []const u8) bool {
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return std.mem.order(u8, aa, bb) == .lt;
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}
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}.lt);
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return files.items;
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}
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/// Walk assets/ recursively, return paths like "markers/assets/Spells/foo.m2"
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fn listAssets(a: std.mem.Allocator, io: std.Io, root: std.Io.Dir, rel_path: []const u8, src_dir: []const u8) []const []const u8 {
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var dir = root.openDir(io, rel_path, .{ .iterate = true }) catch return &.{};
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defer dir.close(io);
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var paths: std.ArrayList([]const u8) = .empty;
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var walker = dir.walk(a) catch return &.{};
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defer walker.deinit();
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while (walker.next(io) catch null) |entry| {
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if (entry.kind != .file) continue;
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// Only include files in subdirectories (not root of assets/)
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if (std.fs.path.dirname(entry.path) == null) continue;
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paths.append(a, std.fmt.allocPrint(a, "{s}/assets/{s}", .{ src_dir, entry.path }) catch unreachable) catch unreachable;
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}
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std.mem.sort([]const u8, paths.items, {}, struct {
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fn lt(_: void, aa: []const u8, bb: []const u8) bool {
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return std.mem.order(u8, aa, bb) == .lt;
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}
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}.lt);
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return paths.items;
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}
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