3c15c8650a
Move Lua C API wrappers from main.zig's lua struct into src/lua.zig so both main.zig and markers.zig import from the same source. Remove duplicate lapi struct from markers.zig. Add DLL-side permission gating on WorldMarker/ClearWorldMarker: calls WoW's IsPartyLeader (0x4e9130) and IsRaidOfficer (0x4bb910) C functions directly. Requires party leader, raid leader, or raid assist to place or clear markers. SetMarkerDef/ClearMarkerDef remain ungated (addon validates sender before calling).
156 lines
4.5 KiB
Zig
156 lines
4.5 KiB
Zig
//! WoW 1.12.1 Lua C API wrappers (all __fastcall, L in ECX)
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const std = @import("std");
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const fc: std.builtin.CallingConvention = .{ .x86_fastcall = .{} };
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pub const State = *anyopaque;
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pub fn getContext() State {
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const f: *const fn () callconv(fc) State = @ptrFromInt(0x7040D0);
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return f();
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}
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pub fn gettop(L: State) i32 {
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const f: *const fn (State) callconv(fc) i32 = @ptrFromInt(0x6F3070);
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return f(L);
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}
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pub fn settop(L: State, index: i32) void {
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const f: *const fn (State, i32) callconv(fc) void = @ptrFromInt(0x6F3080);
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f(L, index);
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}
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pub fn pop(L: State, n: i32) void {
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settop(L, -n - 1);
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}
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pub fn pushvalue(L: State, index: i32) void {
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const f: *const fn (State, i32) callconv(fc) void = @ptrFromInt(0x6F3350);
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f(L, index);
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}
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pub fn remove(L: State, index: i32) void {
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const f: *const fn (State, i32) callconv(fc) void = @ptrFromInt(0x6F30D0);
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f(L, index);
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}
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pub fn insert(L: State, index: i32) void {
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const f: *const fn (State, i32) callconv(fc) void = @ptrFromInt(0x6F31A0);
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f(L, index);
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}
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pub fn typeOf(L: State, index: i32) i32 {
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const f: *const fn (State, i32) callconv(fc) i32 = @ptrFromInt(0x6F3400);
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return f(L, index);
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}
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pub fn typeName(L: State, tp: i32) [*:0]const u8 {
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const f: *const fn (State, i32) callconv(fc) [*:0]const u8 = @ptrFromInt(0x6F3480);
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return f(L, tp);
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}
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pub fn isnumber(L: State, index: i32) bool {
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const f: *const fn (State, i32) callconv(fc) u32 = @ptrFromInt(0x6F34D0);
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return f(L, index) != 0;
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}
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pub fn isstring(L: State, index: i32) bool {
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const f: *const fn (State, i32) callconv(fc) u32 = @ptrFromInt(0x6F3510);
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return f(L, index) != 0;
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}
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pub fn pushnil(L: State) void {
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const f: *const fn (State) callconv(fc) void = @ptrFromInt(0x6F37F0);
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f(L);
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}
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pub fn pushnumber(L: State, n: f64) void {
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// __thiscall: ECX=L, f64 on stack [EBP+8]/[EBP+0xc], ret 8.
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const f: *const fn (State, f64) callconv(.{ .x86_thiscall = .{} }) void = @ptrFromInt(0x6F3810);
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f(L, n);
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}
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pub fn pushstring(L: State, s: [*:0]const u8) void {
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const f: *const fn (State, [*:0]const u8) callconv(fc) void = @ptrFromInt(0x6F3890);
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f(L, s);
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}
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pub fn pushboolean(L: State, b: i32) void {
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const f: *const fn (State, i32) callconv(fc) void = @ptrFromInt(0x6F39F0);
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f(L, b);
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}
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pub fn pushcclosure(L: State, func: usize, n: i32) void {
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const f: *const fn (State, usize, i32) callconv(fc) void = @ptrFromInt(0x6F3920);
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f(L, func, n);
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}
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pub fn tonumber(L: State, index: i32) f64 {
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const f: *const fn (State, i32) callconv(fc) f64 = @ptrFromInt(0x6F3620);
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return f(L, index);
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}
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pub fn tostring(L: State, index: i32) ?[*:0]const u8 {
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const f: *const fn (State, i32) callconv(fc) ?[*:0]const u8 = @ptrFromInt(0x6F3690);
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return f(L, index);
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}
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pub fn toboolean(L: State, index: i32) i32 {
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const f: *const fn (State, i32) callconv(fc) i32 = @ptrFromInt(0x6F3660);
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return f(L, index);
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}
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pub fn newtable(L: State) void {
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const f: *const fn (State) callconv(fc) void = @ptrFromInt(0x6F3C90);
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f(L);
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}
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pub fn settable(L: State, index: i32) void {
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const f: *const fn (State, i32) callconv(fc) void = @ptrFromInt(0x6F3E20);
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f(L, index);
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}
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pub fn gettable(L: State, index: i32) void {
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const f: *const fn (State, i32) callconv(fc) void = @ptrFromInt(0x6F3A40);
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f(L, index);
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}
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pub fn next(L: State, index: i32) i32 {
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const f: *const fn (State, i32) callconv(fc) i32 = @ptrFromInt(0x6F4450);
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return f(L, index);
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}
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pub fn pcall(L: State, nargs: i32, nresults: i32, errfunc: i32) i32 {
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const f: *const fn (State, i32, i32, i32) callconv(fc) i32 = @ptrFromInt(0x6F41A0);
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return f(L, nargs, nresults, errfunc);
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}
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pub fn luaError(L: State, msg: [*:0]const u8) void {
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asm volatile (
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\\push %[msg]
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\\push %[L]
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\\call *%[func]
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\\add $8, %%esp
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:
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: [L] "r" (@intFromPtr(L)),
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[msg] "r" (@intFromPtr(msg)),
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[func] "r" (@as(u32, 0x6F4940)),
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: .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true }
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);
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}
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pub const LuaReg = extern struct {
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name: ?[*:0]const u8,
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func: usize,
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};
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pub fn openlib(L: State, libname: ?[*:0]const u8, funcs: [*]const LuaReg, nup: i32) void {
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const f: *const fn (State, ?[*:0]const u8, [*]const LuaReg, i32) callconv(fc) void = @ptrFromInt(0x6F4DC0);
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f(L, libname, funcs, nup);
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}
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pub fn checknumber(L: State, index: i32) f64 {
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const f: *const fn (State, i32) callconv(fc) f64 = @ptrFromInt(0x6F4C80);
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return f(L, index);
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}
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