Adds DPSMate_CLEUAdapter.lua -- replaces DPSMate's string-parsing CHAT_MSG_* system with structured COMBAT_LOG_EVENT data from our DLL. Adapter maps CLEU subevents directly to DPSMate.DB API calls: DamageDone, DamageTaken, EnemyDamage, Healing, HealingTaken, DeathHistory, Kick, Dispels, BuildBuffs, CCBreaker, etc. Eliminates all strfind pattern matching from the combat log path. Toggle: /dpscleu (on/off/status) Benchmark: /dpsbench -- always-on per-combat A/B profiling. Resets at combat start, reports at combat end, flips mode for next combat. Reports events, total ms, us/event, GC delta, and percentage comparison between CLEU and original modes. Starts in CLEU mode by default.
420 lines
15 KiB
XML
420 lines
15 KiB
XML
<Ui xmlns="http://www.blizzard.com/wow/ui/"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\..\..\FrameXML\UI.xsd">
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<StatusBar name="DPSMate_Bar" virtual="true">
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<Size y="12" />
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<Layers>
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<Layer level="ARTWORK">
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<FontString name="$parent_Name" inherits="TextStatusBarText" justifyH="LEFT">
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<Anchors>
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<Anchor point="TOPLEFT" />
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<Anchor point="BOTTOMRIGHT" />
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</Anchors>
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</FontString>
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<FontString name="$parent_Value" inherits="TextStatusBarText" justifyH="RIGHT">
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<Anchors>
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<Anchor point="TOPLEFT"/>
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<Anchor point="BOTTOMRIGHT">
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<Offset x="-3" y="0" />
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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<Layer level="BACKGROUND">
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<Texture name="$parent_BG">
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<Anchors>
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<Anchor point="TOPLEFT" />
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<Anchor point="BOTTOMRIGHT" />
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</Anchors>
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<Color r="0" g="0" b="0" />
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<Texture name="$parent_Icon" file="Interface\AddOns\DPSMate\images\class\hunter" hidden="true">
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<Size x="13" y="13" />
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<Anchors>
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<Anchor point="LEFT" />
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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</StatusBar>
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<StatusBar name="DPSMate_StatusBar" inherits="DPSMate_Bar" virtual="true">
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<Scripts>
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<OnLoad>
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this:SetMinMaxValues(1,100)
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this:SetValue(100)
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getglobal(this:GetName().."_BG"):SetAlpha(0.5)
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</OnLoad>
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<OnMouseUp>
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if arg1 == "LeftButton" then
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DPSMate.Options:UpdateDetails(this)
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else
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DPSMate.Options:InializePlayerDewDrop(this)
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DPSMate.Options:OpenMenu(4, this)
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end
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</OnMouseUp>
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<OnEnter>
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DPSMate.Options:ShowTooltip()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</StatusBar>
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<StatusBar name="DPSMate_StatusBarTotal" inherits="DPSMate_Bar" virtual="true">
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "TOPLEFT")
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GameTooltip:AddLine(DPSMate.L["leftclickopend"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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<OnMouseUp>
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DPSMate.Options:UpdateTotalDetails(this)
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</OnMouseUp>
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</Scripts>
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</StatusBar>
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<Frame name="DPSMate_Statusframe" parent="UIParent" movable="true" enablemouse="true" resizable="true" frameStrata="low" virtual="true">
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<Size x="150" y="100" />
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<ResizeBounds>
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<minResize x="100" y="100"/>
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<maxResize x="400" y="600"/>
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</ResizeBounds>
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<Anchors>
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<Anchor point="CENTER" />
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</Anchors>
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<Scripts>
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<OnLoad>
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this:SetClampedToScreen(true)
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</OnLoad>
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<OnSizeChanged>
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if getglobal(this:GetName().."_ScrollFrame") then
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getglobal(this:GetName().."_ScrollFrame_Child"):SetWidth(this:GetWidth())
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getglobal(this:GetName().."_ScrollFrame"):SetHeight(this:GetHeight()-16)
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end
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</OnSizeChanged>
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</Scripts>
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<Frames>
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<Frame name="$parent_Border" frameStrata="BACKGROUND">
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset x="-4" y="4" />
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</Anchor>
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<Anchor point="TOPRIGHT">
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<Offset x="4" y="4" />
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</Anchor>
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<Anchor point="BOTTOMLEFT">
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<Offset x="-4" y="-4" />
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</Anchor>
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<Anchor point="BOTTOMRIGHT">
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<Offset x="4" y="-4" />
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</Anchor>
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</Anchors>
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<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
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<BackgroundInsets left="5" right="5" top="3" bottom="1" />
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<TileSize val="12" />
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<EdgeSize val="4" />
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<Color r="0.157" g="0.08" b="0.06" a="1" />
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</Backdrop>
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</Frame>
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<Button name="$parent_Resize" frameStrata="HIGH">
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<Size x="14" y="14" />
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<Anchors>
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<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" />
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</Anchors>
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<Scripts>
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<OnMouseDown>
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this:GetParent():StartSizing()
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</OnMouseDown>
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<OnMouseUp>
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this:GetParent():StopMovingOrSizing()
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DPSMateSettings["windows"][this:GetParent().Key]["savsize"] = {}
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DPSMateSettings["windows"][this:GetParent().Key]["savsize"][1] = this:GetParent():GetWidth()
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DPSMateSettings["windows"][this:GetParent().Key]["savsize"][2] = this:GetParent():GetHeight()
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</OnMouseUp>
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</Scripts>
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<NormalTexture file="Interface\AddOns\DPSMate\images\UI-ChatIM-SizeGrabber-Up"/>
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<PushedTexture file="Interface\AddOns\DPSMate\images\UI-ChatIM-SizeGrabber-Down"/>
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<HighlightTexture file="Interface\AddOns\DPSMate\images\UI-ChatIM-SizeGrabber-Highlight" alphaMode="ADD"/>
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</Button>
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<Frame name="$parent_Head">
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<Size y="16" />
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<Anchors>
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<Anchor point="TOPLEFT"/>
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<Anchor point="TOPRIGHT"/>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parent_Background">
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<Color r="1" g="0.82" b="0"/>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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<Anchor point="BOTTOMRIGHT"/>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<FontString name="$parent_Font" inherits="GameFontNormalSmall" justifyH="LEFT">
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<Size x="200" y="16" />
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<Anchors>
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<Anchor point="LEFT" />
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "TOPLEFT")
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GameTooltip:AddLine(DPSMate.L["rcchangemode"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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<OnMouseDown>
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if arg1 == "LeftButton" and not DPSMateSettings.lock then
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this:GetParent():StartMoving()
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end
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</OnMouseDown>
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<OnMouseUp>
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if arg1 == "RightButton" then
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DPSMate.Options:OpenMenu(1, this:GetParent())
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else
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this:GetParent():StopMovingOrSizing()
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local point, _, _, xOfs, yOfs = this:GetParent():GetPoint()
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DPSMateSettings["windows"][this:GetParent().Key]["position"] = {}
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DPSMateSettings["windows"][this:GetParent().Key]["position"][1] = point
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DPSMateSettings["windows"][this:GetParent().Key]["position"][2] = xOfs
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DPSMateSettings["windows"][this:GetParent().Key]["position"][3] = yOfs
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end
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</OnMouseUp>
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</Scripts>
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<Frames>
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<Button name="$parent_Config">
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<Size x="16" y="16" />
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "TOPLEFT")
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GameTooltip:AddLine(DPSMate.L["config"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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<OnMouseUp>
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DPSMate.Options:OpenMenu(3, this:GetParent():GetParent())
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</OnMouseUp>
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</Scripts>
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<HighlightTexture file="Interface\AddOns\DPSMate\images\icon-config" alphaMode="ADD"/>
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<NormalTexture file="Interface\AddOns\DPSMate\images\icon-config"/>
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<PushedTexture file="Interface\AddOns\DPSMate\images\icon-config"/>
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</Button>
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<Button name="$parent_Reset">
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<Size x="14" y="14" />
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "TOPLEFT")
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GameTooltip:AddLine(DPSMate.L["reset"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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<OnClick>
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DPSMate_PopUp:Show()
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</OnClick>
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</Scripts>
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<HighlightTexture file="Interface\AddOns\DPSMate\images\icon-reset" alphaMode="ADD"/>
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<NormalTexture file="Interface\AddOns\DPSMate\images\icon-reset"/>
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<PushedTexture file="Interface\AddOns\DPSMate\images\icon-reset"/>
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</Button>
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<Button name="$parent_Segments">
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<Size x="14" y="14" />
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "TOPLEFT")
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GameTooltip:AddLine(DPSMate.L["segment"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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<OnMouseUp>
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DPSMate.Options:OpenMenu(2, this:GetParent():GetParent())
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</OnMouseUp>
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</Scripts>
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<HighlightTexture file="Interface\AddOns\DPSMate\images\UI-GuildButton-PublicNote-Up" alphaMode="ADD"/>
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<NormalTexture file="Interface\AddOns\DPSMate\images\UI-GuildButton-PublicNote-Up"/>
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<PushedTexture file="Interface\AddOns\DPSMate\images\UI-GuildButton-PublicNote-Up"/>
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</Button>
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<Button name="$parent_Filter">
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<Size x="14" y="14" />
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "TOPLEFT")
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GameTooltip:AddLine(DPSMate.L["filter"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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<OnMouseUp>
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DPSMate.Options:OpenMenu(5, this:GetParent():GetParent())
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</OnMouseUp>
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</Scripts>
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<HighlightTexture file="Interface\AddOns\DPSMate\images\UI-GuildButton-PublicNote-Up" alphaMode="ADD"/>
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<NormalTexture file="Interface\AddOns\DPSMate\images\UI-GuildButton-PublicNote-Up"/>
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<PushedTexture file="Interface\AddOns\DPSMate\images\UI-GuildButton-PublicNote-Up"/>
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</Button>
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<Button name="$parent_Report">
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<Size x="14" y="14" />
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "TOPLEFT")
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GameTooltip:AddLine(DPSMate.L["report"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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<OnClick>
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DPSMate_Report.PaKey=this:GetParent():GetParent().Key
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DPSMate_Report:Show()
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</OnClick>
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</Scripts>
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<HighlightTexture file="Interface\AddOns\DPSMate\images\UI-GuildButton-MOTD-Up" alphaMode="ADD"/>
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<NormalTexture file="Interface\AddOns\DPSMate\images\UI-GuildButton-MOTD-Up"/>
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<PushedTexture file="Interface\AddOns\DPSMate\images\UI-GuildButton-MOTD-Up"/>
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</Button>
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<Button name="$parent_Sync">
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<Size x="14" y="14" />
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "TOPLEFT")
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GameTooltip:AddLine(DPSMate.L["sync"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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<OnClick>
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DPSMate.Options:ToggleSync()
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</OnClick>
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</Scripts>
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<HighlightTexture file="Interface\AddOns\DPSMate\images\sync" alphaMode="ADD"/>
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<NormalTexture file="Interface\AddOns\DPSMate\images\sync"/>
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<PushedTexture file="Interface\AddOns\DPSMate\images\sync"/>
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</Button>
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<Checkbutton name="$parent_Enable" inherits="UICheckButtonTemplate">
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<Size x="18" y="18" />
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "TOPLEFT")
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GameTooltip:AddLine(DPSMate.L["enabledisable"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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<OnClick>
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DPSMate.Options:ToggleState()
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</OnClick>
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</Scripts>
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</Checkbutton>
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</Frames>
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</Frame>
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<ScrollFrame name="$parent_ScrollFrame">
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<Size y="84" />
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parent_Head" relativePoint="BOTTOMLEFT">
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<Offset x="0.5" y="0" />
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</Anchor>
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<Anchor point="TOPRIGHT" relativeTo="$parent_Head" relativePoint="BOTTOMRIGHT" />
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</Anchors>
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<Layers>
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<Layer leve="BACKGROUND">
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<Texture name="$parent_Background" file="Interface\Tooltips\UI-Tooltip-Background">
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<Color r="1" g="1" b="1"/>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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<Anchor point="BOTTOMRIGHT"/>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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this:SetVerticalScroll(0)
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</OnLoad>
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<OnMouseWheel>
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DPSMate.Options:OnVerticalScroll(this, arg1)
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</OnMouseWheel>
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</Scripts>
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<ScrollChild>
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<Frame name="$parent_Child">
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<Size x="400" />
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<Frames>
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<StatusBar name="$parent_Total" inherits="DPSMate_StatusBarTotal" />
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<StatusBar name="$parent_StatusBar1" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar2" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar3" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar4" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar5" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar6" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar7" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar8" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar9" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar10" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar11" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar12" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar13" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar14" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar15" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar16" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar17" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar18" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar19" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar20" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar21" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar22" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar23" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar24" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar25" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar26" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar27" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar28" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar29" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar30" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar31" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar32" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar33" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar34" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar35" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar36" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar37" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar38" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar39" inherits="DPSMate_StatusBar" />
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<StatusBar name="$parent_StatusBar40" inherits="DPSMate_StatusBar" />
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</Frames>
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</Frame>
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</ScrollChild>
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</ScrollFrame>
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</Frames>
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</Frame>
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<GameTooltip name="DPSMate_Tooltip" frameStrata="TOOLTIP" hidden="false" parent="UIParent" inherits="GameTooltipTemplate">
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<Scripts>
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<Onload>
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this:SetOwner(WorldFrame, "ANCHOR_NONE")
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</Onload>
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</Scripts>
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</GameTooltip>
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</Ui> |