692a02ed2c
File cache (filecache module): - Moved from transform44 sub-module to standalone src/filecache/ - 2-way set-associative cache (32768 sets x 2 ways) with FNV-1a hash + finalizer - Fixed negative cache hit crash: zero output params before returning 0 (FindFileInArchive reuses filename slot for out_outer_archive) - Fixed path 2 crash: set out_outer_archive on all cache hit paths - Fixed stale block_entry crash: cache block index instead of raw pointer, recompute from archive+0x290 on each hit - Fixed archive-freed crash: use game's FindAndIncrementResourceReference (0x650780) instead of manual +0x38 increment -- validates archive is alive - Periodic stats dump with projected time savings (hit=~1000cy vs miss=~30000cy) Timer fix (transform44 sub-module, ported from VanillaFixes): - TSC calibration via QPC reference over 500ms - Enables TSC mode if game was using GetTickCount fallback - NtSetTimerResolution for 0.5ms OS timer granularity - SetProcessInformation to disable Windows 11 power throttling - Always-on (no A/B toggle -- no measurable impact on Wine/Linux)
250 lines
9.1 KiB
Zig
250 lines
9.1 KiB
Zig
//! timer_fix -- TSC calibration + OS timer tweaks (ported from VanillaFixes)
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//!
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//! The vanilla client poorly calibrates its RDTSC frequency, causing animation
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//! stutter. We recalibrate using QueryPerformanceFrequency as reference and
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//! patch the game's timer globals. A/B tested: BASELINE restores original
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//! values, CUSTOM applies calibrated values.
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//!
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//! Timer globals (1.12.1 build 5875):
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//! pUseTSC: 0x00884c80 (BOOL)
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//! pTimerTicksPerSecond: 0x008332c0 (u64)
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//! pTimerToMilliseconds: 0x008332c8 (f64)
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//! pTimerOffset: 0x00884c88 (f64)
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const hook = @import("zhook");
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const ADDR_USE_TSC: usize = 0x00884c80;
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const ADDR_TICKS_PER_SEC: usize = 0x008332c0;
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const ADDR_TO_MS: usize = 0x008332c8;
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const ADDR_OFFSET: usize = 0x00884c88;
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const WINAPI = @import("std").builtin.CallingConvention.winapi;
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const LARGE_INTEGER = extern struct { QuadPart: i64 };
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extern "kernel32" fn QueryPerformanceCounter(lpPerformanceCount: *LARGE_INTEGER) callconv(WINAPI) i32;
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extern "kernel32" fn QueryPerformanceFrequency(lpFrequency: *LARGE_INTEGER) callconv(WINAPI) i32;
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extern "kernel32" fn GetTickCount() callconv(WINAPI) u32;
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extern "kernel32" fn GetCurrentThread() callconv(WINAPI) usize;
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extern "kernel32" fn SetThreadPriority(hThread: usize, nPriority: i32) callconv(WINAPI) i32;
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extern "kernel32" fn GetCurrentProcessorNumber() callconv(WINAPI) u32;
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extern "kernel32" fn SetThreadAffinityMask(hThread: usize, dwThreadAffinityMask: usize) callconv(WINAPI) usize;
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extern "kernel32" fn Sleep(dwMilliseconds: u32) callconv(WINAPI) void;
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// Windows API for OS timer tweaks
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extern "kernel32" fn GetModuleHandleA(lpModuleName: [*:0]const u8) callconv(WINAPI) ?*anyopaque;
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extern "kernel32" fn GetProcAddress(hModule: *anyopaque, lpProcName: [*:0]const u8) callconv(WINAPI) ?*anyopaque;
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extern "kernel32" fn GetCurrentProcess() callconv(WINAPI) usize;
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fn increaseTimerResolution() void {
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const ntdll = GetModuleHandleA("ntdll") orelse return;
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const NtQueryFn = *const fn (*u32, *u32, *u32) callconv(WINAPI) i32;
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const NtSetFn = *const fn (u32, i32, *u32) callconv(WINAPI) i32;
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const query_ptr = GetProcAddress(ntdll, "NtQueryTimerResolution");
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const set_ptr = GetProcAddress(ntdll, "NtSetTimerResolution");
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if (query_ptr != null and set_ptr != null) {
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const query: NtQueryFn = @ptrCast(query_ptr.?);
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const set: NtSetFn = @ptrCast(set_ptr.?);
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var min_res: u32 = 0;
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var max_res: u32 = 0;
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var cur_res: u32 = 0;
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_ = query(&min_res, &max_res, &cur_res);
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// Request 0.5ms (5000 * 100ns) or hardware max, whichever is larger
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const desired = @max(max_res, 5000);
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var actual: u32 = 0;
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_ = set(desired, 1, &actual); // 1 = TRUE (enable)
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return;
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}
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// Fallback: timeBeginPeriod(1) via winmm
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const winmm = GetModuleHandleA("winmm") orelse return;
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const TbpFn = *const fn (u32) callconv(WINAPI) u32;
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const tbp_ptr = GetProcAddress(winmm, "timeBeginPeriod") orelse return;
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const tbp: TbpFn = @ptrCast(tbp_ptr);
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_ = tbp(1);
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}
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fn disablePowerThrottling() void {
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const kernel32 = GetModuleHandleA("kernel32") orelse return;
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const SpiPtr = GetProcAddress(kernel32, "SetProcessInformation") orelse return;
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// ProcessPowerThrottling = 4
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const PowerThrottlingState = extern struct {
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Version: u32,
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ControlMask: u32,
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StateMask: u32,
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};
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const SetProcessInfoFn = *const fn (usize, u32, *PowerThrottlingState, u32) callconv(WINAPI) i32;
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const setProcessInfo: SetProcessInfoFn = @ptrCast(SpiPtr);
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const process = GetCurrentProcess();
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// PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION = 2
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var state1 = PowerThrottlingState{ .Version = 1, .ControlMask = 2, .StateMask = 0 };
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_ = setProcessInfo(process, 4, &state1, @sizeOf(PowerThrottlingState));
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// PROCESS_POWER_THROTTLING_EXECUTION_SPEED = 1
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var state2 = PowerThrottlingState{ .Version = 1, .ControlMask = 1, .StateMask = 0 };
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_ = setProcessInfo(process, 4, &state2, @sizeOf(PowerThrottlingState));
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}
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// Saved original values (before calibration) for A/B testing
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var orig_ticks_per_sec: u64 = 0;
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var orig_to_ms: f64 = 0;
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var orig_offset: f64 = 0;
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// Calibrated values
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var cal_ticks_per_sec: u64 = 0;
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var cal_to_ms: f64 = 0;
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var cal_offset: f64 = 0;
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var is_calibrated: bool = false;
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inline fn rdtsc() u64 {
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var lo: u32 = undefined;
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var hi: u32 = undefined;
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asm volatile ("rdtsc"
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: [lo] "={eax}" (lo),
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[hi] "={edx}" (hi),
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);
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return @as(u64, hi) << 32 | lo;
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}
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fn timeSample() struct { qpc: i64, tsc: u64 } {
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Sleep(0); // yield to get fresh timeslice
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var qpc: LARGE_INTEGER = .{ .QuadPart = 0 };
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_ = QueryPerformanceCounter(&qpc);
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const tsc = rdtsc();
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asm volatile ("lfence" ::: "memory");
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return .{ .qpc = qpc.QuadPart, .tsc = tsc };
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}
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fn calibrateTSC() u64 {
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const thread = GetCurrentThread();
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_ = SetThreadPriority(thread, 2); // THREAD_PRIORITY_HIGHEST
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const core: u5 = @truncate(GetCurrentProcessorNumber());
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_ = SetThreadAffinityMask(thread, @as(usize, 1) << core);
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const baseline = timeSample();
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Sleep(500);
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const after = timeSample();
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_ = SetThreadPriority(thread, 0); // THREAD_PRIORITY_NORMAL
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_ = SetThreadAffinityMask(thread, 0); // all cores
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var freq: LARGE_INTEGER = .{ .QuadPart = 0 };
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_ = QueryPerformanceFrequency(&freq);
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const qpc_delta: f64 = @floatFromInt(after.qpc - baseline.qpc);
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const tsc_delta: f64 = @floatFromInt(after.tsc - baseline.tsc);
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const elapsed_sec = qpc_delta / @as(f64, @floatFromInt(freq.QuadPart));
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return @intFromFloat(@round(tsc_delta / elapsed_sec));
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}
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fn writeTimerValues(ticks: u64, to_ms: f64, offset: f64) void {
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const ticks_bytes = @as([8]u8, @bitCast(ticks));
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hook.writeProtected(ADDR_TICKS_PER_SEC, &ticks_bytes);
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const ms_bytes = @as([8]u8, @bitCast(to_ms));
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hook.writeProtected(ADDR_TO_MS, &ms_bytes);
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const off_bytes = @as([8]u8, @bitCast(offset));
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hook.writeProtected(ADDR_OFFSET, &off_bytes);
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}
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/// Calibrate and save both original and calibrated values.
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/// Called once from transform44.installHooks().
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pub fn init() void {
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// OS-level tweaks (independent of TSC calibration)
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increaseTimerResolution();
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disablePowerThrottling();
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const tsc_was_enabled = hook.readMem(u32, ADDR_USE_TSC) != 0;
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// Save original values (if TSC was already enabled)
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if (tsc_was_enabled) {
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orig_ticks_per_sec = hook.readMem(u64, ADDR_TICKS_PER_SEC);
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const orig_ms_bytes = hook.readMem(u64, ADDR_TO_MS);
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orig_to_ms = @bitCast(orig_ms_bytes);
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const orig_off_bytes = hook.readMem(u64, ADDR_OFFSET);
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orig_offset = @bitCast(orig_off_bytes);
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} else {
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// TSC not in use -- game is using GetTickCount (1000 ticks/sec).
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// Save those as "original" for A/B comparison.
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orig_ticks_per_sec = 1000;
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orig_to_ms = 1.0;
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orig_offset = 0;
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}
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// Calibrate
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cal_ticks_per_sec = calibrateTSC();
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cal_to_ms = 1000.0 / @as(f64, @floatFromInt(cal_ticks_per_sec));
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// Align TSC epoch with GetTickCount
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const gtc: f64 = @floatFromInt(GetTickCount());
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const tsc_ms: f64 = @as(f64, @floatFromInt(rdtsc())) * cal_to_ms;
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cal_offset = gtc - tsc_ms;
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// Check if already well-calibrated (within 0.1%)
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if (tsc_was_enabled) {
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const orig_f: f64 = @floatFromInt(orig_ticks_per_sec);
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const cal_f: f64 = @floatFromInt(cal_ticks_per_sec);
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const diff_pct = @abs(cal_f - orig_f) / cal_f * 100.0;
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if (diff_pct < 0.1) {
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// Already calibrated (VanillaFixes or similar), keep original
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is_calibrated = false;
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return;
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}
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}
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is_calibrated = true;
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// Enable TSC mode if it wasn't already
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if (!tsc_was_enabled) {
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const one = @as([4]u8, @bitCast(@as(u32, 1)));
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hook.writeProtected(ADDR_USE_TSC, &one);
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}
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// Apply calibrated values
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writeTimerValues(cal_ticks_per_sec, cal_to_ms, cal_offset);
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}
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/// Switch to calibrated (CUSTOM) timer values.
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pub fn applyCalibrated() void {
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if (!is_calibrated) return;
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const one = @as([4]u8, @bitCast(@as(u32, 1)));
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hook.writeProtected(ADDR_USE_TSC, &one);
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writeTimerValues(cal_ticks_per_sec, cal_to_ms, cal_offset);
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}
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/// Restore original (BASELINE) timer values.
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pub fn applyOriginal() void {
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if (!is_calibrated) return;
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// If TSC was originally disabled, restore that state
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if (orig_ticks_per_sec == 1000) {
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const zero = @as([4]u8, @bitCast(@as(u32, 0)));
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hook.writeProtected(ADDR_USE_TSC, &zero);
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}
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writeTimerValues(orig_ticks_per_sec, orig_to_ms, orig_offset);
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}
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pub const TimerInfo = struct {
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calibrated: bool,
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orig_freq: u64,
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cal_freq: u64,
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diff_pct_x10: u64, // tenths of a percent
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};
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pub fn getInfo() TimerInfo {
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const orig_f: f64 = @floatFromInt(orig_ticks_per_sec);
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const cal_f: f64 = @floatFromInt(cal_ticks_per_sec);
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const diff = if (cal_f > 0) @abs(cal_f - orig_f) / cal_f * 1000.0 else 0;
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return .{
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.calibrated = is_calibrated,
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.orig_freq = orig_ticks_per_sec,
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.cal_freq = cal_ticks_per_sec,
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.diff_pct_x10 = @intFromFloat(diff),
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};
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}
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