fc762ac200
- Rename COMBAT_LOG_EVENT -> COMBAT_LOG_EVENT_UNFILTERED across Zig/Lua - DPSMate CLEU adapter: absorb pipeline (SetUnregisterVariables, Absorb, ConfirmAbsorbApplication, UnregisterAbsorb), BuildFail type 2/3, "(Periodic)" suffix, removed dead handler - WSBT (Weird Scrolling Battle Text): CLEU adapter fork of MSBT with dispatch table, A/B combat profiling, selective event unregistration - Module version API: GetWeirdUtilsVersion(name?) Lua function + WeirdUtils global table, additive across independent DLLs. Build system passes per-module version strings via build_options. - Hook Glue_LoadScriptFunctions (0x46ABB0) for login screen availability - Rename lsf_hook -> register_commands_hook (real name: Player_LoadScriptFunctions) - lua.zig: add setglobal/getglobal via LUA_GLOBALSINDEX (-10001)
4067 lines
140 KiB
Lua
4067 lines
140 KiB
Lua
-------------------------------------------------------------------------------------
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-- Title: Mik's Combat Event Helper
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-- Author: Mik
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-- Maintainer: Athene
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-------------------------------------------------------------------------------------
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-- Create "namespace."
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MikCEH = {};
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-------------------------------------------------------------------------------------
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-- Public constants.
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-------------------------------------------------------------------------------------
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-- Event types.
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MikCEH.EVENTTYPE_DAMAGE = 1;
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MikCEH.EVENTTYPE_HEAL = 2;
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MikCEH.EVENTTYPE_NOTIFICATION = 3;
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-- Direction types.
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MikCEH.DIRECTIONTYPE_PLAYER_INCOMING = 1;
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MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING = 2;
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MikCEH.DIRECTIONTYPE_PET_OUTGOING = 3;
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MikCEH.DIRECTIONTYPE_PET_INCOMING = 4;
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-- Action types.
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MikCEH.ACTIONTYPE_HIT = 1;
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MikCEH.ACTIONTYPE_MISS = 2;
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MikCEH.ACTIONTYPE_DODGE = 3;
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MikCEH.ACTIONTYPE_PARRY = 4;
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MikCEH.ACTIONTYPE_BLOCK = 5;
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MikCEH.ACTIONTYPE_RESIST = 6;
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MikCEH.ACTIONTYPE_ABSORB = 7;
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MikCEH.ACTIONTYPE_IMMUNE = 8;
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MikCEH.ACTIONTYPE_EVADE = 9;
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MikCEH.ACTIONTYPE_REFLECT = 10;
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MikCEH.ACTIONTYPE_DROWNING = 11;
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MikCEH.ACTIONTYPE_FALLING = 12;
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MikCEH.ACTIONTYPE_FATIGUE = 13;
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MikCEH.ACTIONTYPE_FIRE = 14;
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MikCEH.ACTIONTYPE_LAVA = 15;
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MikCEH.ACTIONTYPE_SLIME = 16;
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-- Hit types.
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MikCEH.HITTYPE_NORMAL = 1;
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MikCEH.HITTYPE_CRIT = 2;
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MikCEH.HITTYPE_OVER_TIME = 3;
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-- Damage types.
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MikCEH.DAMAGETYPE_PHYSICAL = 1;
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MikCEH.DAMAGETYPE_HOLY = 2;
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MikCEH.DAMAGETYPE_NATURE = 3;
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MikCEH.DAMAGETYPE_FIRE = 4;
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MikCEH.DAMAGETYPE_FROST = 5;
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MikCEH.DAMAGETYPE_SHADOW = 6;
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MikCEH.DAMAGETYPE_ARCANE = 7;
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MikCEH.DAMAGETYPE_UNKNOWN = 999;
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-- Partial action types.
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MikCEH.PARTIALACTIONTYPE_ABSORB = 1;
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MikCEH.PARTIALACTIONTYPE_BLOCK = 2;
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MikCEH.PARTIALACTIONTYPE_RESIST = 3;
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MikCEH.PARTIALACTIONTYPE_VULNERABLE = 4;
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MikCEH.PARTIALACTIONTYPE_CRUSHING = 5;
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MikCEH.PARTIALACTIONTYPE_GLANCING = 6;
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MikCEH.PARTIALACTIONTYPE_OVERHEAL = 7;
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-- Heal types.
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MikCEH.HEALTYPE_NORMAL = 1;
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MikCEH.HEALTYPE_CRIT = 2;
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MikCEH.HEALTYPE_OVER_TIME = 3;
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-- Notification types.
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MikCEH.NOTIFICATIONTYPE_DEBUFF = 1;
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MikCEH.NOTIFICATIONTYPE_BUFF = 2;
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MikCEH.NOTIFICATIONTYPE_ITEM_BUFF = 3;
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MikCEH.NOTIFICATIONTYPE_BUFF_FADE = 4;
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MikCEH.NOTIFICATIONTYPE_COMBAT_ENTER = 5;
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MikCEH.NOTIFICATIONTYPE_COMBAT_LEAVE = 6;
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MikCEH.NOTIFICATIONTYPE_POWER_GAIN = 7;
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MikCEH.NOTIFICATIONTYPE_POWER_LOSS = 8;
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MikCEH.NOTIFICATIONTYPE_CP_GAIN = 9;
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MikCEH.NOTIFICATIONTYPE_HONOR_GAIN = 10;
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MikCEH.NOTIFICATIONTYPE_REP_GAIN = 11;
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MikCEH.NOTIFICATIONTYPE_REP_LOSS = 12;
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MikCEH.NOTIFICATIONTYPE_SKILL_GAIN = 13;
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MikCEH.NOTIFICATIONTYPE_EXPERIENCE_GAIN = 14;
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MikCEH.NOTIFICATIONTYPE_PC_KILLING_BLOW = 15;
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MikCEH.NOTIFICATIONTYPE_NPC_KILLING_BLOW = 16;
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-- Trigger types.
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MikCEH.TRIGGERTYPE_SELF_HEALTH = 1;
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MikCEH.TRIGGERTYPE_SELF_MANA = 2;
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MikCEH.TRIGGERTYPE_PET_HEALTH = 3;
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MikCEH.TRIGGERTYPE_ENEMY_HEALTH = 4;
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MikCEH.TRIGGERTYPE_FRIENDLY_HEALTH = 5;
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MikCEH.TRIGGERTYPE_SEARCH_PATTERN = 6;
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-------------------------------------------------------------------------------------
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-- Public variables.
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-------------------------------------------------------------------------------------
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-- Hold combat event data.
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MikCEH.CombatEventData = {};
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-- Hold trigger event data.
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MikCEH.TriggerEventData = {};
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-------------------------------------------------------------------------------------
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-- Private constants.
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-------------------------------------------------------------------------------------
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-- Amount of time to delay between selected player list updates and how long
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-- to hold a recently selected player in cache.
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local RECENTLY_SELECTED_PLAYERS_UPDATE_INTERVAL = 1;
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local RECENTLY_SELECTED_PLAYERS_HOLD_TIME = 45;
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-------------------------------------------------------------------------------------
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-- Private variables.
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-------------------------------------------------------------------------------------
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-- Holds the events the helper is interested in receiving.
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local listenEvents = {};
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-- Holds formatted global strings.
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local globalStringInfoArray = {};
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-- Holds the name and class of the player.
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local playerName;
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local playerClass;
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-- Tables to hold ordered/unordered captured data.
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local orderedCaptureData = {};
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local unorderedCaptureData = {};
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-- Holds whether or not event searching mode is active and the pattern for it.
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local searchMode = false;
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local searchModePattern;
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-- Tables to hold the triggers in a format optimized for searching.
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local selfHealthTriggers = {};
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local selfManaTriggers = {};
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local petHealthTriggers = {};
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local enemyHealthTriggers = {};
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local friendlyHealthTriggers = {};
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local searchPatternTriggers = {};
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-- Holds previous health and mana values.
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local lastSelfHealthPercentage = 0;
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local lastSelfManaPercentage = 0;
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local lastSelfManaAmount = UnitMana("player");
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local lastPetHealthPercentage = 0;
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local lastEnemyHealthPercentage = 0;
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local lastFriendlyHealthPercentage = 0;
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-- Holds a list of recently selected hostile players.
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MikCEH.recentlySelectedPlayers = {};
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local recentlySelectedPlayers = MikCEH.recentlySelectedPlayers;
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local elapsedTime = 0;
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-- Map combat log events to their parsing functions.
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local combatEventMap = {}
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local onEventMap = {}
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-- Locally cache frequently used functions to minimize global lookups.
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local strfind, strgfind = string.find, string.gfind
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-- strfind = function () return nil end
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local tinsert, tgetn, tsetn = table.insert, table.getn, table.setn
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local UnitExists, UnitIsFriend, UnitIsPlayer = UnitExists, UnitIsFriend, UnitIsPlayer
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local UnitName, UnitClass, UnitMana = UnitName, UnitClass, UnitMana
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local GetComboPoints = GetComboPoints
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-- Determine if the player's pet is referenced in the given message.
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local function PetNameInMessage(msg)
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local petName = UnitName("pet")
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return petName and strfind(msg, petName)
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end
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-------------------------------------------------------------------------------------
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-- Core event handlers.
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-------------------------------------------------------------------------------------
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-- **********************************************************************************
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-- Registers all of the events the helper is interested in.
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-- **********************************************************************************
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function MikCEH.RegisterEvents()
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-- Register all events (combat parse + core).
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for i = 1, tgetn(listenEvents) do
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MCEHEventFrame:RegisterEvent(listenEvents[i])
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end
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end
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-- **********************************************************************************
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-- Unregisters all of the event the helper registered for.
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-- **********************************************************************************
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function MikCEH.UnregisterEvents()
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-- Unregister all events.
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for i = 1, tgetn(listenEvents) do
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MCEHEventFrame:UnregisterEvent(listenEvents[i])
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end
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end
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-- **********************************************************************************
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-- Events that CLEU replaces (combat damage/heal/miss/dot/shield/pet/aura parsing).
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-- Notification-only events (honor, XP, rep, skill, item buffs, buff fades) are NOT
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-- replaced by CLEU and stay registered always.
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-- **********************************************************************************
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MikCEH.cleuReplacedEvents = {
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"CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS",
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"CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS",
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"CHAT_MSG_COMBAT_PARTY_HITS",
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"CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES",
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"CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES",
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"CHAT_MSG_COMBAT_PARTY_MISSES",
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"CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE",
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"CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE",
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"CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE",
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"CHAT_MSG_SPELL_PARTY_DAMAGE",
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"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS",
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"CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF",
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"CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF",
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"CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE",
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"CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS",
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"CHAT_MSG_COMBAT_SELF_HITS",
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"CHAT_MSG_COMBAT_SELF_MISSES",
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"CHAT_MSG_SPELL_SELF_DAMAGE",
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"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF",
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"CHAT_MSG_SPELL_SELF_BUFF",
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"CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS",
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"CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS",
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"CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS",
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"CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE",
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"CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE",
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"CHAT_MSG_COMBAT_PET_HITS",
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"CHAT_MSG_COMBAT_PET_MISSES",
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"CHAT_MSG_SPELL_PET_DAMAGE",
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"CHAT_MSG_SPELL_AURA_GONE_SELF",
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"CHAT_MSG_COMBAT_HOSTILE_DEATH",
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}
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-- Build lookup for fast profiling checks
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MikCEH.cleuReplacedLookup = {}
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for _, ev in ipairs(MikCEH.cleuReplacedEvents) do
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MikCEH.cleuReplacedLookup[ev] = true
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end
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function MikCEH.RegisterCombatParseEvents()
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for _, ev in ipairs(MikCEH.cleuReplacedEvents) do
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MCEHEventFrame:RegisterEvent(ev)
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end
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end
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function MikCEH.UnregisterCombatParseEvents()
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for _, ev in ipairs(MikCEH.cleuReplacedEvents) do
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MCEHEventFrame:UnregisterEvent(ev)
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end
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end
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-- **********************************************************************************
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-- Called when the helper's event frame is loaded.
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-- **********************************************************************************
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function MikCEH.OnLoad()
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-- Load up the listen events table with the events the helper is interested in.
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tinsert(listenEvents, "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS"); -- Incoming Melee Hits/Crits
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tinsert(listenEvents, "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS"); -- Incoming Melee Hits/Crits
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tinsert(listenEvents, "CHAT_MSG_COMBAT_PARTY_HITS"); -- Incoming Melee Hits/Crits
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tinsert(listenEvents, "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes
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tinsert(listenEvents, "CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes
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tinsert(listenEvents, "CHAT_MSG_COMBAT_PARTY_MISSES"); -- Incoming Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes
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tinsert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses
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tinsert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses -- athenne add
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tinsert(listenEvents, "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses
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tinsert(listenEvents, "CHAT_MSG_SPELL_PARTY_DAMAGE"); -- Incoming Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Power Losses
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tinsert(listenEvents, "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS"); -- Incoming damage from shields
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tinsert(listenEvents, "CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF"); -- Incoming Heals
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tinsert(listenEvents, "CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF"); -- Incoming Heals
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tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE"); -- Incoming Debuffs, DoTs, Power Gains
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tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"); -- Incoming Buffs, HoTs, Power Gains
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tinsert(listenEvents, "CHAT_MSG_COMBAT_SELF_HITS"); -- Outgoing Melee Hits/Crits, Environmental Damage
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tinsert(listenEvents, "CHAT_MSG_COMBAT_SELF_MISSES"); -- Outgoing Melee Misses, Dodges, Parries, Blocks, Absorbs, Immunes, Evades
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tinsert(listenEvents, "CHAT_MSG_SPELL_SELF_DAMAGE"); -- Outgoing Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades
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tinsert(listenEvents, "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"); -- Outgoing damage from shields
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tinsert(listenEvents, "CHAT_MSG_SPELL_SELF_BUFF"); -- Outgoing Heals, Power Gains, Dispel/Purge Resists
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tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS"); -- Outgoing HoTs
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tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS"); -- Outgoing HoTs
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tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS");
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tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE"); -- Outgoing DoTs
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tinsert(listenEvents, "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE"); -- Outgoing DoTs, Power Losses
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tinsert(listenEvents, "CHAT_MSG_COMBAT_PET_HITS"); -- Outgoing Pet Melee Hits/Crits
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tinsert(listenEvents, "CHAT_MSG_COMBAT_PET_MISSES"); -- Outgoing Pet Melee Misses
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tinsert(listenEvents, "CHAT_MSG_SPELL_PET_DAMAGE"); -- Outgoing Pet Spell/Ability Damage, Misses, Dodges, Parries, Blocks, Absorbs, Resists, Immunes, Evades
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tinsert(listenEvents, "CHAT_MSG_SPELL_ITEM_ENCHANTMENTS"); -- Item Buffs
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tinsert(listenEvents, "CHAT_MSG_SPELL_AURA_GONE_SELF"); -- Buff Fades
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tinsert(listenEvents, "CHAT_MSG_COMBAT_HONOR_GAIN"); -- Honor Gains
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tinsert(listenEvents, "CHAT_MSG_COMBAT_FACTION_CHANGE"); -- Reputation Gains/Losses
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tinsert(listenEvents, "CHAT_MSG_SKILL"); -- Skill Gains
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tinsert(listenEvents, "CHAT_MSG_COMBAT_XP_GAIN"); -- Experience Gains
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tinsert(listenEvents, "CHAT_MSG_COMBAT_HOSTILE_DEATH"); -- Killing Blows
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-- tinsert(listenEvents, "CHAT_MSG_SYSTEM"); -- Created Items
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tinsert(listenEvents, "PLAYER_REGEN_ENABLED"); -- Leave Combat
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tinsert(listenEvents, "PLAYER_REGEN_DISABLED"); -- Enter Combat
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tinsert(listenEvents, "PLAYER_COMBO_POINTS"); -- Combo Point Gains
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tinsert(listenEvents, "UNIT_HEALTH"); -- Health changes.
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tinsert(listenEvents, "UNIT_MANA"); -- Mana changes.
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tinsert(listenEvents, "PLAYER_TARGET_CHANGED"); -- Target changes.
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-- Register for the ADDON_LOADED event.
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MCEHEventFrame:RegisterEvent("ADDON_LOADED");
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end
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-- **********************************************************************************
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-- Called when the events the helper registered for occur.
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-- **********************************************************************************
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function MikCEH.OnEvent()
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if event == "ADDON_LOADED" then
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if arg1 == MikSBT.MOD_NAME then
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this:UnregisterEvent("ADDON_LOADED")
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MikCEH.RegisterEvents()
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MikCEH.Init()
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end
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return
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end
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local handler = onEventMap[event]
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if handler then
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handler()
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else
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MikCEH.ParseSearchPatternTriggers(event, arg1)
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MikCEH.ParseCombatEvents(event, arg1)
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end
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end
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|
||
|
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-- **********************************************************************************
|
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-- This function parses the chat message combat events.
|
||
-- **********************************************************************************
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function MikCEH.OnUpdate()
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-- Increment the amount of time passed since the last update.
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elapsedTime = elapsedTime + arg1;
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-- Check if it's time for an update.
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if (elapsedTime >= RECENTLY_SELECTED_PLAYERS_UPDATE_INTERVAL) then
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-- Loop through all of the recently selected players.
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for playerName, lastSeen in recentlySelectedPlayers do
|
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-- Increment the amount of time since the player was last seen.
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recentlySelectedPlayers[playerName] = lastSeen + elapsedTime;
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-- Check if enough time has passed and remove the player from the list.
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if (lastSeen + elapsedTime >= RECENTLY_SELECTED_PLAYERS_HOLD_TIME) then
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recentlySelectedPlayers[playerName] = nil;
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end
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end
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-- Reset the elapsed time.
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elapsedTime = 0;
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end
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end
|
||
|
||
|
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-- **********************************************************************************
|
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-- This function parses the chat message combat events.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseCombatEvents(event, combatMessage)
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local func = combatEventMap[event]
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if func then
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func(combatMessage)
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end
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Called when the helper is fully loaded.
|
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-- **********************************************************************************
|
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function MikCEH.Init()
|
||
-- Get the name of the player and the player's class.
|
||
playerName = UnitName("player");
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_, playerClass = UnitClass("player");
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MikCEH.InitCombatEventMap();
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MikCEH.InitOnEventMap();
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end
|
||
|
||
-- *****************************************************************************
|
||
-- Builds a lookup table for combat log events to minimize string comparisons.
|
||
-- *****************************************************************************
|
||
function MikCEH.InitCombatEventMap()
|
||
local assign = function(events, func)
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||
for _, e in ipairs(events) do
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combatEventMap[e] = func
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end
|
||
end
|
||
|
||
local function incomingSpellDamage(msg)
|
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MikCEH.ParseForIncomingSpellHitsAndMisses(msg)
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||
MikCEH.ParseForPowerLosses(msg)
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end
|
||
|
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local function periodicSelfBuffs(msg)
|
||
if (not MikCEH.ParseForIncomingSpellHeals(msg)) then
|
||
MikCEH.ParseForIncomingBuffs(msg)
|
||
MikCEH.ParseForOutgoingHoTs(msg)
|
||
end
|
||
end
|
||
|
||
local function selfHits(msg)
|
||
if (not MikCEH.ParseForEnvironmentalDamage(msg)) then
|
||
MikCEH.ParseForOutgoingHits(msg)
|
||
end
|
||
end
|
||
|
||
local function selfBuff(msg)
|
||
if (not MikCEH.ParseForPowerGains(msg)) then
|
||
MikCEH.ParseForOutgoingSpellHeals(msg)
|
||
MikCEH.ParseForOutgoingDispelResists(msg)
|
||
end
|
||
end
|
||
|
||
local function outgoingDoTs(msg)
|
||
MikCEH.ParseForOutgoingDoTs(msg)
|
||
MikCEH.ParseForPowerLosses(msg)
|
||
end
|
||
|
||
assign({"CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS", "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS", "CHAT_MSG_COMBAT_PARTY_HITS"}, MikCEH.ParseForIncomingHits)
|
||
assign({"CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES", "CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES", "CHAT_MSG_COMBAT_PARTY_MISSES"}, MikCEH.ParseForIncomingMisses)
|
||
assign({"CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE", "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE", "CHAT_MSG_SPELL_PARTY_DAMAGE"}, incomingSpellDamage)
|
||
assign({"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS"}, MikCEH.ParseForIncomingDamageShieldDamage)
|
||
assign({"CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF", "CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF"}, MikCEH.ParseForIncomingSpellHeals)
|
||
assign({"CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE"}, function(msg) MikCEH.ParseForIncomingDebuffs(msg); MikCEH.ParseForPowerGains(msg); end)
|
||
assign({"CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"}, periodicSelfBuffs)
|
||
assign({"CHAT_MSG_COMBAT_SELF_HITS"}, selfHits)
|
||
assign({"CHAT_MSG_COMBAT_SELF_MISSES"}, MikCEH.ParseForOutgoingMisses)
|
||
assign({"CHAT_MSG_SPELL_SELF_DAMAGE"}, MikCEH.ParseForOutgoingSpellHitsAndMisses)
|
||
assign({"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"}, MikCEH.ParseForOutgoingDamageShieldDamage)
|
||
assign({"CHAT_MSG_SPELL_SELF_BUFF"}, selfBuff)
|
||
assign({"CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS", "CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS"}, MikCEH.ParseForOutgoingHoTs)
|
||
assign({"CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE", "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE"}, outgoingDoTs)
|
||
assign({"CHAT_MSG_COMBAT_PET_HITS"}, MikCEH.ParseForOutgoingPetHits)
|
||
assign({"CHAT_MSG_COMBAT_PET_MISSES"}, MikCEH.ParseForOutgoingPetMisses)
|
||
assign({"CHAT_MSG_SPELL_PET_DAMAGE"}, MikCEH.ParseForOutgoingPetSpellHitsAndMisses)
|
||
assign({"CHAT_MSG_SPELL_ITEM_ENCHANTMENTS"}, MikCEH.ParseForIncomingItemBuffs)
|
||
assign({"CHAT_MSG_SPELL_AURA_GONE_SELF"}, MikCEH.ParseForBuffFades)
|
||
assign({"CHAT_MSG_COMBAT_HONOR_GAIN"}, MikCEH.ParseForHonorGains)
|
||
assign({"CHAT_MSG_COMBAT_FACTION_CHANGE"}, MikCEH.ParseForReputationGainsAndLosses)
|
||
assign({"CHAT_MSG_SKILL"}, MikCEH.ParseForSkillGains)
|
||
assign({"CHAT_MSG_COMBAT_XP_GAIN"}, MikCEH.ParseForExperienceGains)
|
||
assign({"CHAT_MSG_COMBAT_HOSTILE_DEATH"}, MikCEH.ParseForKillingBlows)
|
||
end
|
||
|
||
-- Build a lookup table for non-chat events handled in OnEvent.
|
||
function MikCEH.InitOnEventMap()
|
||
onEventMap.PLAYER_REGEN_ENABLED = function()
|
||
local data = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_COMBAT_LEAVE, nil, nil)
|
||
MikCEH.SendEvent(data)
|
||
end
|
||
|
||
onEventMap.PLAYER_REGEN_DISABLED = function()
|
||
local data = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_COMBAT_ENTER, nil, nil)
|
||
MikCEH.SendEvent(data)
|
||
end
|
||
|
||
onEventMap.PLAYER_COMBO_POINTS = function()
|
||
local numCP = GetComboPoints()
|
||
if numCP ~= 0 then
|
||
local data = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_CP_GAIN, numCP, nil)
|
||
MikCEH.SendEvent(data)
|
||
end
|
||
end
|
||
|
||
onEventMap.UNIT_HEALTH = function()
|
||
if arg1 == "player" then
|
||
MikCEH.ParseSelfHealthTriggers()
|
||
elseif arg1 == "target" then
|
||
if not UnitIsFriend("player", "target") then
|
||
MikCEH.ParseEnemyHealthTriggers()
|
||
else
|
||
MikCEH.ParseFriendlyHealthTriggers()
|
||
end
|
||
elseif arg1 == "pet" then
|
||
MikCEH.ParsePetHealthTriggers()
|
||
end
|
||
end
|
||
|
||
onEventMap.UNIT_MANA = function()
|
||
if arg1 == "player" then
|
||
MikCEH.ParseSelfManaTriggers()
|
||
end
|
||
end
|
||
|
||
onEventMap.PLAYER_TARGET_CHANGED = function()
|
||
if UnitExists("target") and UnitIsPlayer("target") and not UnitIsFriend("player", "target") then
|
||
local name = UnitName("target")
|
||
if name then
|
||
recentlySelectedPlayers[name] = 0
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
-------------------------------------------------------------------------------------
|
||
-- Combat Parse Functions.
|
||
-------------------------------------------------------------------------------------
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for an incoming hit message.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForIncomingHits(combatMessage)
|
||
-- Look for a normal hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHERSELF", {"%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHERSELF", {"%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a normal hit from an elemental.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSCHOOLOTHERSELF", {"%n", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a crit from an elemental.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSCHOOLOTHERSELF", {"%n", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a normal hit on your pet
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHEROTHER", {"%n", "%s", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a crit on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHEROTHER", {"%n", "%s", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for an incoming miss message.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForIncomingMisses(combatMessage)
|
||
-- Look for a normal miss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHERSELF", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a dodge.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHERSELF", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a parry.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHERSELF", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHERSELF", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for an absorb.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHERSELF", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for an immune.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHERSELF", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a normal Pet miss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHEROTHER", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a Pet dodge.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHEROTHER", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a Pet parry.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHEROTHER", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a Pet block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHEROTHER", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for an Pet absorb.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHEROTHER", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for an Pet immune.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHEROTHER", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for an incoming spell hit/miss message.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForIncomingSpellHitsAndMisses(combatMessage)
|
||
-- Look for an ability hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHERSELF", {"%n", "%s", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an ability crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHERSELF", {"%n", "%s", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a spell hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHERSELF", {"%n", "%s", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a spell crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHERSELF", {"%n", "%s", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a miss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a dodge.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a parry.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a resist.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an absorb.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an immune.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a reflect.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for an ability hit on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHEROTHER", {"%n", "%s", "%c", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an ability crit on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHEROTHER", {"%n", "%s", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a spell hit on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHEROTHER", {"%n", "%s", "%c", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a spell crit on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHEROTHER", {"%n", "%s", "%c", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a miss on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHEROTHER", {"%n", "%s", "%c"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a dodge on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHEROTHER", {"%c", "%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a parry on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHEROTHER", {"%c", "%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a block on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHEROTHER", {"%c", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a resist on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHEROTHER", {"%n", "%s", "%c"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an absorb on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHEROTHER", {"%n", "%s", "%c"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an immune on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHEROTHER", {"%n", "%s", "%c"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parse the passed combat message for incoming damage shield damage.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForIncomingDamageShieldDamage(combatMessage)
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "DAMAGESHIELDOTHERSELF", {"%n", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a resist.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a miss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a dodge.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a parry.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an absorb.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an immune.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a reflect.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for incoming heal info.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForIncomingSpellHeals(combatMessage)
|
||
-- Look for a critical heal from another player / creature.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITOTHERSELF", {"%n", "%s", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Get overheal info.
|
||
eventData.Name = playerName
|
||
MikCEH.PopulateOverhealData(eventData); --athenne add
|
||
eventData.Name = capturedData.Name
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a heal from another player / creature.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDOTHERSELF", {"%n", "%s", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Get overheal info.
|
||
eventData.Name = playerName
|
||
MikCEH.PopulateOverhealData(eventData); --athenne add
|
||
eventData.Name = capturedData.Name
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a HoT from someone else.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALOTHERSELF", {"%a", "%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Get overheal info.
|
||
eventData.Name = playerName
|
||
if GetLocale() ~= "zhCN" then -- edge case for chinese client (unable to show overheal amount for hot casted on self by other)
|
||
MikCEH.PopulateOverhealData(eventData); -- athenne add
|
||
end
|
||
eventData.Name = capturedData.Name
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a HoT from yourself.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALSELFSELF", {"%a", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, playerName);
|
||
|
||
-- Get overheal info.
|
||
MikCEH.PopulateOverhealData(eventData); --athenne add
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a critical heal from another player / creature on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITOTHEROTHER", {"%n", "%s", "%c", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Get overheal info.
|
||
eventData.Name = UnitName("pet")
|
||
MikCEH.PopulateOverhealData(eventData); -- athenne add
|
||
eventData.Name = capturedData.Name
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a heal from another player / creature on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDOTHEROTHER", {"%n", "%s", "%c", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Get overheal info.
|
||
eventData.Name = UnitName("pet")
|
||
MikCEH.PopulateOverhealData(eventData); -- athenne add
|
||
eventData.Name = capturedData.Name
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a HoT from someone else on your pet.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALOTHEROTHER", {"%c", "%a", "%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil and PetNameInMessage(combatMessage)) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PET_INCOMING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Get overheal info.
|
||
eventData.Name = UnitName("pet")
|
||
if GetLocale() ~= "zhCN" then -- edge case for chinese client (unable to show overheal amount for hot casted on your pet by other)
|
||
MikCEH.PopulateOverhealData(eventData); -- athenne add
|
||
end
|
||
eventData.Name = capturedData.Name
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for incoming debuff info.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForIncomingDebuffs(combatMessage)
|
||
-- Look for a debuff.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAADDEDSELFHARMFUL", {"%b"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_DEBUFF, capturedData.Amount, capturedData.BuffName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
capturedData = nil
|
||
-- Look for damage from a debuff.
|
||
if (GetLocale() == "frFR") then
|
||
capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGEOTHERSELF", {"%t", "%a", "%s", "%n"});
|
||
else
|
||
capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGEOTHERSELF", {"%a", "%t", "%n", "%s"});
|
||
end
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
|
||
local eventData
|
||
if (GetLocale() == "frFR") then
|
||
eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
else
|
||
eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
end
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
|
||
-- Look for damage from a self debuff.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGESELFSELF", {"%a", "%t", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for absorbed damage from a self debuff.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFSELF", {"%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for absorbed damage from a debuff.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHERSELF", {"%n", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses for power gains.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForPowerGains(combatMessage)
|
||
local capturedData = nil
|
||
|
||
-- Look for power gains from others.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINOTHERSELF", {"%p", "%a", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
-- Make sure it's mana, rage, or energy.
|
||
if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
end
|
||
|
||
-- Look for self power gains.
|
||
if (GetLocale() == "frFR") then
|
||
capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINSELFSELF", {"%p", "%s", "%a"});
|
||
else
|
||
capturedData = MikCEH.GetCapturedData(combatMessage, "POWERGAINSELFSELF", {"%a", "%p", "%s"});
|
||
end
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
-- Make sure it's mana, rage, or energy.
|
||
if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
end
|
||
|
||
-- Look for power gains from draining others.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERLEECHSELFOTHER", {"%s", "%a", "%p", "%n", "", "", ""});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
-- Make sure it's mana, rage, or energy.
|
||
if (capturedData.PowerType == MANA or capturedData.PowerType == RAGE or capturedData.PowerType == ENERGY) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
end
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses for power losses.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForPowerLosses(combatMessage)
|
||
-- Look for a power leech.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERLEECHOTHERSELF", {"%n", "%s", "%a", "%p", "", "", ""});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a power drain.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERDRAINOTHERSELF", {"%n", "%s", "%a", "%p"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for incoming buff and power gain info.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForIncomingBuffs(combatMessage)
|
||
-- Parse for power gains.
|
||
if (MikCEH.ParseForPowerGains(combatMessage)) then
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a buff.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAADDEDSELFHELPFUL", {"%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_BUFF, nil, capturedData.SpellName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a self mana drain.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPOWERDRAINSELFSELF", {"%s", "%a", "%p"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_LOSS, capturedData.Amount, capturedData.PowerType, capturedData.SpellName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for environmental damage.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForEnvironmentalDamage(combatMessage)
|
||
-- Look for drowning damage.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_DROWNING_SELF", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_DROWNING, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for falling damage.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FALLING_SELF", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FALLING, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for fatigue damage.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FATIGUE_SELF", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FATIGUE, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for fire damage.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_FIRE_SELF", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_FIRE, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for lava damage.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_LAVA_SELF", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_LAVA, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for slime damage.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSENVIRONMENTALDAMAGE_SLIME_SELF", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_SLIME, nil, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for outgoing hits.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingHits(combatMessage)
|
||
-- Look for a normal hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSELFOTHER", {"%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSELFOTHER", {"%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for outgoing hits.
|
||
-- **********************************************************************************
|
||
function MikCEL_ParseForOutgoingHits(combatMessage)
|
||
-- Look for a normal hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSELFOTHER", {"%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSELFOTHER", {"%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parse the passed combat message for an outgoing miss message.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingMisses(combatMessage)
|
||
-- Look for a normal miss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDSELFOTHER", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a dodge.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGESELFOTHER", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a parry.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYSELFOTHER", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKSELFOTHER", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an absorb.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBSELFOTHER", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an immune.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNESELFOTHER", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an evade.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSEVADESELFOTHER", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parse the passed combat message for outgoing spell/ability hits and misses.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingSpellHitsAndMisses(combatMessage)
|
||
-- Look for an ability crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSELFOTHER", {"%s", "%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an ability hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSELFOTHER", {"%s", "%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a spell crit to yourself.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLSELFSELF", {"%s", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, playerName);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a spell hit to yourself.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLSELFSELF", {"%s", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, playerName);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for spell crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLSELFOTHER", {"%s", "%n", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a spell hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLSELFOTHER", {"%s", "%n", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a miss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a dodge.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a parry.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a resist.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an absorb.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an immune.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNESELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a reflect.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLREFLECTSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_REFLECT, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an evade
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parse the passed combat message for outgoing damage shield damage.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingDamageShieldDamage(combatMessage)
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "DAMAGESHIELDSELFOTHER", {"%a", "%t", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData
|
||
if capturedData.DamageType == 2 and capturedData.Amount == "20" then
|
||
eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, "Aura de vindicte", capturedData.Name);
|
||
else
|
||
eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
|
||
end
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a resist.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for an immune.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNESELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for an evade
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a miss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a dodge.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a parry.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parse the passed combat message for outgoing heal info.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingSpellHeals(combatMessage)
|
||
-- Look for a critical heal to yourself.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITSELFSELF", {"%s", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, playerName);
|
||
|
||
-- Get overheal info.
|
||
MikCEH.PopulateOverhealData(eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a heal to yourself.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDSELFSELF", {"%s", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_INCOMING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, playerName);
|
||
|
||
-- Get overheal info.
|
||
MikCEH.PopulateOverhealData(eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a critical heal to someone else.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDCRITSELFOTHER", {"%s", "%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_CRIT, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Get overheal info.
|
||
MikCEH.PopulateOverhealData(eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a heal to someone else.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "HEALEDSELFOTHER", {"%s", "%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_NORMAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Get overheal info.
|
||
MikCEH.PopulateOverhealData(eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for outgoing dispel/purge resists.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingDispelResists(combatMessage)
|
||
-- Look for a resist.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for outgoing Heals over time.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingHoTs(combatMessage)
|
||
-- Look for a HoT to someone else.
|
||
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURAHEALSELFOTHER", {"%n", "%a", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetHealEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.HEALTYPE_OVER_TIME, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Get overheal info.
|
||
MikCEH.PopulateOverhealData(eventData); --athenne add
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for outgoing DoTs.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingDoTs(combatMessage)
|
||
-- Look for damage from a DoT.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "PERIODICAURADAMAGESELFOTHER", {"%n", "%a", "%t", "%s"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_OVER_TIME, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for absorbed damage from a DoT.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBSELFOTHER", {"%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PLAYER_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parse the passed combat message for outgoing pet hits.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingPetHits(combatMessage)
|
||
-- Look for a normal pet hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITOTHEROTHER", {"%c", "%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a pet crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITOTHEROTHER", {"%c", "%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a pet elemental hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITSCHOOLOTHEROTHER", {"%c", "%n", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a pet elemental crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATHITCRITSCHOOLOTHEROTHER", {"%c", "%n", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, nil, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parse the passed combat message for outgoing pet misses.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingPetMisses(combatMessage)
|
||
-- Look for a normal miss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "MISSEDOTHEROTHER", {"%c", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a dodge.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSDODGEOTHEROTHER", {"%c", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a parry.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSPARRYOTHEROTHER", {"%c", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSBLOCKOTHEROTHER", {"%c", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an absorb.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSABSORBOTHEROTHER", {"%c", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an immune.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSIMMUNEOTHEROTHER", {"%c", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an evade.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VSEVADEOTHEROTHER", {"%c", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parse the passed combat message for outgoing pet spell hits and misses.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForOutgoingPetSpellHitsAndMisses(combatMessage)
|
||
-- Look for an ability hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGOTHEROTHER", {"%c", "%s", "%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an ability crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITOTHEROTHER", {"%c", "%s", "%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, MikCEH.DAMAGETYPE_PHYSICAL, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a spell hit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGSCHOOLOTHEROTHER", {"%c", "%s", "%n", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_NORMAL, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for spell crit.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGCRITSCHOOLOTHEROTHER", {"%c", "%s", "%n", "%a", "%t"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_HIT, MikCEH.HITTYPE_CRIT, capturedData.DamageType, capturedData.Amount, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Look for any partial actions and populate them into the event data.
|
||
MikCEH.ParseForPartialActions(combatMessage, eventData);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a miss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLMISSOTHEROTHER", {"%c", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_MISS, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a dodge.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLDODGEDOTHEROTHER", {"%c", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_DODGE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a parry.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLPARRIEDOTHEROTHER", {"%c", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_PARRY, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLBLOCKEDOTHEROTHER", {"%c", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_BLOCK, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a resist.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLRESISTOTHEROTHER", {"%c", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_RESIST, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an absorb.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLLOGABSORBOTHEROTHER", {"%c", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_ABSORB, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an immune.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLIMMUNEOTHEROTHER", {"%c", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_IMMUNE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an evade
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SPELLEVADEDOTHEROTHER", {"%c", "%s", "%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetDamageEventData(MikCEH.DIRECTIONTYPE_PET_OUTGOING, MikCEH.ACTIONTYPE_EVADE, nil, nil, nil, capturedData.SpellName, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for incoming item buff info.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForIncomingItemBuffs(combatMessage)
|
||
-- Look for an item buff from yourself.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "ITEMENCHANTMENTADDSELFSELF", {"%b"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_ITEM_BUFF, nil, capturedData.BuffName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for an item buff from someone else.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "ITEMENCHANTMENTADDOTHERSELF", {"%n", "%b"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_ITEM_BUFF, nil, capturedData.BuffName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for buff fades.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForBuffFades(combatMessage)
|
||
-- Look for a buff fade due to wearing off.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "AURAREMOVEDSELF", {"%b"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_BUFF_FADE, nil, capturedData.BuffName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for honor gains.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForHonorGains(combatMessage)
|
||
-- Look for an estimated honor gain from a kill.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_HONORGAIN", {"%n", "", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_HONOR_GAIN, capturedData.Amount, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for awarded honor.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_HONORAWARD", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_HONOR_GAIN, capturedData.Amount, nil);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for reputation gains/losses.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForReputationGainsAndLosses(combatMessage)
|
||
-- Look for a rep increase.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "FACTION_STANDING_INCREASED", {"%f", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_REP_GAIN, capturedData.Amount, capturedData.FactionName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
-- Look for a rep loss.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "FACTION_STANDING_DECREASED", {"%f", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_REP_LOSS, capturedData.Amount, capturedData.FactionName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for skill gains.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForSkillGains(combatMessage)
|
||
-- Look for a skill gain.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SKILL_RANK_UP", {"%k", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_SKILL_GAIN, capturedData.Amount, capturedData.SkillName);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for experience gains.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForExperienceGains(combatMessage)
|
||
-- Look for an experience gain.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "COMBATLOG_XPGAIN_FIRSTPERSON", {"%n", "%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_EXPERIENCE_GAIN, capturedData.Amount, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the passed combat message for killing blows.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForKillingBlows(combatMessage)
|
||
-- Look for a killing blow.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "SELFKILLOTHER", {"%n"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
-- Hold the notification type.
|
||
local notificationType = MikCEH.NOTIFICATIONTYPE_NPC_KILLING_BLOW;
|
||
|
||
-- Check if the current target is the slain enemy and is a player, or the slain target is on the recently
|
||
-- selected players list.
|
||
if ((UnitExists("target") and (UnitName("target") == capturedData.Name) and UnitIsPlayer("target")) or
|
||
(recentlySelectedPlayers[capturedData.Name] ~= nil)) then
|
||
notificationType = MikCEH.NOTIFICATIONTYPE_PC_KILLING_BLOW;
|
||
end
|
||
|
||
-- Create the event.
|
||
local eventData = MikCEH.GetNotificationEventData(notificationType, nil, capturedData.Name);
|
||
|
||
-- Send the event.
|
||
MikCEH.SendEvent(eventData);
|
||
|
||
-- Return the parse was successful.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return the parse was NOT successful.
|
||
return false;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parse the passed combat message for partial actions and populate the info
|
||
-- from any actions found into the passed event data.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseForPartialActions(combatMessage, eventData)
|
||
-- Look for a partial absorb.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "ABSORB_TRAILER", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_ABSORB;
|
||
eventData.PartialAmount = capturedData.Amount;
|
||
|
||
-- Return that partial action information was found.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a partial block.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "BLOCK_TRAILER", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_BLOCK;
|
||
eventData.PartialAmount = capturedData.Amount;
|
||
|
||
-- Return that partial effect information was found.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a partial resist.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "RESIST_TRAILER", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_RESIST;
|
||
eventData.PartialAmount = capturedData.Amount;
|
||
|
||
-- Return that partial action information was found.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a vulnerability bonus.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "VULNERABLE_TRAILER", {"%a"});
|
||
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_VULNERABLE;
|
||
eventData.PartialAmount = capturedData.Amount;
|
||
|
||
-- Return that partial action information was found.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a crushing blow.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "CRUSHING_TRAILER", {});
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_CRUSHING;
|
||
|
||
-- Return that partial action information was found.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Look for a glancing blow.
|
||
local capturedData = MikCEH.GetCapturedData(combatMessage, "GLANCING_TRAILER", {});
|
||
-- If a match was found.
|
||
if (capturedData ~= nil) then
|
||
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_GLANCING;
|
||
|
||
-- Return that partial action information was found.
|
||
return true;
|
||
end
|
||
|
||
|
||
-- Return that no partial action information was found.
|
||
return false;
|
||
end
|
||
|
||
|
||
-------------------------------------------------------------------------------------
|
||
-- Utility functions.
|
||
-------------------------------------------------------------------------------------
|
||
|
||
-- **********************************************************************************
|
||
-- Get a lua compatible search string and the argument order from a global string
|
||
-- provided by blizzard.
|
||
-- **********************************************************************************
|
||
function MikCEH.GetGlobalStringInfo(globalStringName)
|
||
|
||
-- Check if the passed global string does not exist.
|
||
local globalString = getglobal(globalStringName);
|
||
if (globalString == nil) then
|
||
return;
|
||
end
|
||
|
||
-- Check if the global string info doesn't already exist for the passed global string name.
|
||
if (globalStringInfoArray[globalStringName] == nil) then
|
||
local searchString = "";
|
||
local currentChar;
|
||
local formatCode;
|
||
local argumentNumber = 0;
|
||
local argumentOrder = {};
|
||
|
||
-- Loop through all of the characters in the passed string.
|
||
local stringLength = string.len(globalString);
|
||
for index = 0, stringLength do
|
||
-- Get the current character.
|
||
currentChar = string.sub(globalString, index, index);
|
||
|
||
-- Check if we aren't in a formatting code.
|
||
if (formatCode == nil) then
|
||
-- Check if the current character is the start of a formatting code.
|
||
if (currentChar == "%") then
|
||
formatCode = currentChar;
|
||
else
|
||
-- Check if the character is one of the magic characters and escape it.
|
||
if (strfind(currentChar, "[%^%$%(%)%.%[%]%*%-%+%?]")) then
|
||
searchString = searchString .. "%" .. currentChar;
|
||
-- Normal character so just add it to the formatted string.
|
||
else
|
||
searchString = searchString .. currentChar;
|
||
end
|
||
end
|
||
|
||
-- We are in a formatting code.
|
||
else
|
||
-- Add the current character to the format code.
|
||
formatCode = formatCode .. currentChar;
|
||
|
||
-- Check if the % character is being escaped.
|
||
if (formatCode == "%%") then
|
||
-- Add the % to the search string.
|
||
searchString = searchString .. "%%";
|
||
|
||
-- Clear the format code.
|
||
formatCode = nil;
|
||
|
||
-- Check if it's a digit, a period, or a $ and do nothing so we loop to the next character in the format code.
|
||
elseif (strfind(currentChar, "[%$%.%d]")) then
|
||
-- Do nothing.
|
||
|
||
-- Check for one of the types that need a string.
|
||
elseif (strfind(currentChar, "[cEefgGiouXxqs]")) then
|
||
-- Replace the format code with lua capture string syntax.
|
||
if GetLocale() == "zhCN" and globalStringName == "HEALEDSELFOTHER" then -- edge for outgoing heals on others case for zhCN client
|
||
searchString = searchString .. "([^0-9.]+)"
|
||
else
|
||
searchString = searchString .. "(.+)";
|
||
end
|
||
|
||
-- Increment the argument number.
|
||
argumentNumber = argumentNumber + 1;
|
||
|
||
-- Check if there is an argument position specified.
|
||
local _, _, argumentPosition = strfind(formatCode, "(%d+)%$");
|
||
if (argumentPosition) then
|
||
argumentOrder[argumentNumber] = tonumber(argumentPosition);
|
||
else
|
||
argumentOrder[argumentNumber] = argumentNumber;
|
||
end
|
||
|
||
-- Clear the format code.
|
||
formatCode = nil;
|
||
|
||
-- Check if it's the type that needs a number.
|
||
elseif (currentChar == "d") then
|
||
-- Replace the format code with lua capture digits syntax.
|
||
searchString = searchString .. "(%d+)";
|
||
|
||
-- Increment the argument number.
|
||
argumentNumber = argumentNumber + 1;
|
||
|
||
-- Check if there is an argument position specified.
|
||
local _, _, argumentPosition = strfind(formatCode, "(%d+)%$");
|
||
if (argumentPosition) then
|
||
argumentOrder[argumentNumber] = tonumber(argumentPosition);
|
||
else
|
||
argumentOrder[argumentNumber] = argumentNumber;
|
||
end
|
||
|
||
-- Clear the format code.
|
||
formatCode = nil;
|
||
|
||
else
|
||
-- Clear the format code.
|
||
formatCode = nil;
|
||
end
|
||
end
|
||
end
|
||
|
||
-- Cache the global string info for later retrieval.
|
||
globalStringInfoArray[globalStringName] = {Search=searchString, ArgumentOrder=argumentOrder};
|
||
end
|
||
|
||
-- Return the format info for the global string.
|
||
return globalStringInfoArray[globalStringName];
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- This function returns the captured data table with all the captured data in fields.
|
||
-- If the pattern wasn't found then nil is returned.
|
||
-- Capture order keys.
|
||
-- %a = amount
|
||
-- %b = name of a buff/debuff
|
||
-- %c = name of creature (pet)
|
||
-- %f = name of the faction
|
||
-- %k = name of the skill
|
||
-- %n = name of enemy/player
|
||
-- %p = power type (mana, rage, energy)
|
||
-- %s = name of the ability/spell
|
||
-- %t = damage type
|
||
-- **********************************************************************************
|
||
function MikCEH.GetCapturedData(combatMessage, globalStringName, captureOrder)
|
||
-- Check if the passed global string does not exist.
|
||
if (getglobal(globalStringName) == nil) then
|
||
-- Print out a debug message.
|
||
MikSBT.PrintDebug("Unable to find global string: " .. globalStringName, 1, 0, 0);
|
||
return;
|
||
end
|
||
|
||
-- Format the global string into a lua compatible search string.
|
||
local globalStringInfo = MikCEH.GetGlobalStringInfo(globalStringName);
|
||
|
||
-- Whether or not the search pattern was found.
|
||
local stringFound = false;
|
||
|
||
-- Erase old captured data.
|
||
MikCEH.EraseTable(orderedCaptureData);
|
||
|
||
-- Get the unordered capture data.
|
||
local tempCapturedData = MikCEH.GetUnorderedCaptureDataTable(strgfind(combatMessage, globalStringInfo.Search)());
|
||
|
||
-- If a match was found.
|
||
if (tgetn(tempCapturedData) ~= 0) then
|
||
-- Loop through all of the values in the passed capture order table.
|
||
for argNum, substituteValue in captureOrder do
|
||
local captureString = tempCapturedData[globalStringInfo.ArgumentOrder[argNum]];
|
||
if (substituteValue == "%a") then
|
||
orderedCaptureData.Amount = captureString;
|
||
elseif (substituteValue == "%b") then
|
||
orderedCaptureData.BuffName = captureString;
|
||
elseif (substituteValue == "%c") then
|
||
orderedCaptureData.PetName = captureString;
|
||
elseif (substituteValue == "%f") then
|
||
orderedCaptureData.FactionName = captureString;
|
||
elseif (substituteValue == "%k") then
|
||
orderedCaptureData.SkillName = captureString;
|
||
elseif (substituteValue == "%n") then
|
||
orderedCaptureData.Name = captureString;
|
||
elseif (substituteValue == "%p") then
|
||
orderedCaptureData.PowerType = captureString;
|
||
elseif (substituteValue == "%s") then
|
||
orderedCaptureData.SpellName = captureString;
|
||
elseif (substituteValue == "%t") then
|
||
orderedCaptureData.DamageType = MikCEH.GetDamageTypeNumber(captureString);
|
||
end
|
||
end
|
||
|
||
-- Return the captured data.
|
||
return orderedCaptureData;
|
||
end
|
||
|
||
-- Return nil value.
|
||
return nil;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- This function populates the unordered capture data table with all of the
|
||
-- parameters passed.
|
||
-- **********************************************************************************
|
||
function MikCEH.GetUnorderedCaptureDataTable(c1, c2, c3, c4, c5, c6, c7, c8, c9)
|
||
-- Populate the capture array without wiping it each call.
|
||
local idx = 1
|
||
if (c1 ~= nil) then unorderedCaptureData[idx] = c1; idx = idx + 1 end
|
||
if (c2 ~= nil) then unorderedCaptureData[idx] = c2; idx = idx + 1 end
|
||
if (c3 ~= nil) then unorderedCaptureData[idx] = c3; idx = idx + 1 end
|
||
if (c4 ~= nil) then unorderedCaptureData[idx] = c4; idx = idx + 1 end
|
||
if (c5 ~= nil) then unorderedCaptureData[idx] = c5; idx = idx + 1 end
|
||
if (c6 ~= nil) then unorderedCaptureData[idx] = c6; idx = idx + 1 end
|
||
if (c7 ~= nil) then unorderedCaptureData[idx] = c7; idx = idx + 1 end
|
||
if (c8 ~= nil) then unorderedCaptureData[idx] = c8; idx = idx + 1 end
|
||
if (c9 ~= nil) then unorderedCaptureData[idx] = c9; idx = idx + 1 end
|
||
|
||
-- Clear any leftover values from a previous call.
|
||
local count = tgetn(unorderedCaptureData)
|
||
for i = idx, count do
|
||
unorderedCaptureData[i] = nil
|
||
end
|
||
tsetn(unorderedCaptureData, idx - 1)
|
||
|
||
-- Return the populated unordered capture data table.
|
||
return unorderedCaptureData;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Gets the damage type number for the given string.
|
||
-- **********************************************************************************
|
||
function MikCEH.GetDamageTypeNumber(damageTypeString)
|
||
-- Return the correct damage type number for the passed string.
|
||
if (damageTypeString == SPELL_SCHOOL0_CAP) then
|
||
return MikCEH.DAMAGETYPE_PHYSICAL;
|
||
elseif (damageTypeString == SPELL_SCHOOL1_CAP) then
|
||
return MikCEH.DAMAGETYPE_HOLY;
|
||
elseif (damageTypeString == SPELL_SCHOOL2_CAP) then
|
||
return MikCEH.DAMAGETYPE_FIRE;
|
||
elseif (damageTypeString == SPELL_SCHOOL3_CAP) then
|
||
return MikCEH.DAMAGETYPE_NATURE;
|
||
elseif (damageTypeString == SPELL_SCHOOL4_CAP) then
|
||
return MikCEH.DAMAGETYPE_FROST;
|
||
elseif (damageTypeString == SPELL_SCHOOL5_CAP) then
|
||
return MikCEH.DAMAGETYPE_SHADOW;
|
||
elseif (damageTypeString == SPELL_SCHOOL6_CAP) then
|
||
return MikCEH.DAMAGETYPE_ARCANE;
|
||
elseif (damageTypeString == "Arcane") then
|
||
return MikCEH.DAMAGETYPE_ARCANE;
|
||
end
|
||
|
||
-- Return the unknown damage type.
|
||
return MikCEH.DAMAGETYPE_UNKNOWN;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Get a string for the passed damage type.
|
||
-- **********************************************************************************
|
||
function MikCEH.GetDamageTypeString(damageType)
|
||
-- Return the correct damage type string for the passed number.
|
||
if (damageType == MikCEH.DAMAGETYPE_PHYSICAL) then
|
||
return SPELL_SCHOOL0_CAP;
|
||
elseif (damageType == MikCEH.DAMAGETYPE_HOLY) then
|
||
return SPELL_SCHOOL1_CAP;
|
||
elseif (damageType == MikCEH.DAMAGETYPE_FIRE) then
|
||
return SPELL_SCHOOL2_CAP;
|
||
elseif (damageType == MikCEH.DAMAGETYPE_NATURE) then
|
||
return SPELL_SCHOOL3_CAP;
|
||
elseif (damageType == MikCEH.DAMAGETYPE_FROST) then
|
||
return SPELL_SCHOOL4_CAP;
|
||
elseif (damageType == MikCEH.DAMAGETYPE_SHADOW) then
|
||
return SPELL_SCHOOL5_CAP;
|
||
elseif (damageType == MikCEH.DAMAGETYPE_ARCANE) then
|
||
return SPELL_SCHOOL6_CAP;
|
||
end
|
||
|
||
-- Return the unknown damage type string.
|
||
|
||
return UNKNOWN;
|
||
end
|
||
|
||
-- Utility to quickly reset the shared combat event data table without iteration.
|
||
local function ClearCombatEventData()
|
||
local data = MikCEH.CombatEventData
|
||
data.ActionType = nil
|
||
data.Amount = nil
|
||
data.CapturedData = nil
|
||
data.DamageType = nil
|
||
data.DirectionType = nil
|
||
data.EffectName = nil
|
||
data.EventType = nil
|
||
data.HealType = nil
|
||
data.HitType = nil
|
||
data.Name = nil
|
||
data.NotificationType = nil
|
||
data.NumCaptures = nil
|
||
data.PartialActionType = nil
|
||
data.PartialAmount = nil
|
||
data.TriggerKey = nil
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Populates the combat event data table for a damage event with the passed info.
|
||
-- **********************************************************************************
|
||
function MikCEH.GetDamageEventData(directionType, actionType, hitType, damageType, amount, effectName, name)
|
||
-- Get the global combat event data table.
|
||
local eventData = MikCEH.CombatEventData;
|
||
|
||
-- Reset the combat event data table.
|
||
ClearCombatEventData();
|
||
|
||
|
||
-- Populate the event data fields.
|
||
eventData.EventType = MikCEH.EVENTTYPE_DAMAGE;
|
||
eventData.DirectionType = directionType;
|
||
eventData.ActionType = actionType;
|
||
eventData.HitType = hitType;
|
||
eventData.DamageType = damageType;
|
||
eventData.Amount = amount;
|
||
eventData.EffectName = effectName;
|
||
eventData.Name = name;
|
||
|
||
-- Return the event data.
|
||
return eventData;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Populates the combat event data table for a heal event with the passed info.
|
||
-- **********************************************************************************
|
||
function MikCEH.GetHealEventData(directionType, healType, amount, effectName, name)
|
||
-- Get the global combat event data table.
|
||
local eventData = MikCEH.CombatEventData;
|
||
|
||
-- Reset the combat event data table.
|
||
ClearCombatEventData();
|
||
|
||
-- Populate the event data fields.
|
||
eventData.EventType = MikCEH.EVENTTYPE_HEAL;
|
||
eventData.DirectionType = directionType;
|
||
eventData.HealType = healType;
|
||
eventData.Amount = amount;
|
||
eventData.EffectName = effectName;
|
||
eventData.Name = name;
|
||
|
||
-- Return the event data.
|
||
return eventData;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Populates the combat event data table for a notification event with the passed
|
||
-- info.
|
||
-- **********************************************************************************
|
||
function MikCEH.GetNotificationEventData(notificationType, amount, effectName, SpellName)
|
||
-- Get the global combat event data table.
|
||
local eventData = MikCEH.CombatEventData;
|
||
|
||
-- Reset the combat event data table.
|
||
ClearCombatEventData();
|
||
|
||
-- Populate the event data fields.
|
||
eventData.EventType = MikCEH.EVENTTYPE_NOTIFICATION;
|
||
eventData.NotificationType = notificationType;
|
||
eventData.Amount = amount;
|
||
if effectName == MANA or effectName == RAGE or effectName == ENERGY then
|
||
eventData.Amount = amount.." "..effectName;
|
||
eventData.EffectName = SpellName;
|
||
else
|
||
eventData.EffectName = effectName;
|
||
end
|
||
|
||
-- Return the event data.
|
||
return eventData;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Gets a unit id for the name.
|
||
-- **********************************************************************************
|
||
function MikCEH.GetUnitIDFromName(uName)
|
||
local unitID;
|
||
|
||
-- Check if the name is the player.
|
||
if (uName == playerName) then
|
||
unitID = "player";
|
||
|
||
-- Check if the name is the pet.
|
||
elseif (uName == UnitName("pet")) then
|
||
unitID = "pet";
|
||
|
||
-- Check if the name is one of the player's raid or party members.
|
||
else
|
||
-- Loop through all of the raid members.
|
||
local numRaidMembers = GetNumRaidMembers();
|
||
for i = 1, numRaidMembers do
|
||
if (uName == UnitName("raid" .. i)) then
|
||
unitID = "raid" .. i;
|
||
end
|
||
end
|
||
|
||
for i = 1, numRaidMembers do
|
||
if (uName == UnitName("raidpet" .. i)) then
|
||
unitID = "raidpet" .. i;
|
||
end
|
||
end
|
||
|
||
-- Check if the unit ID was not already found.
|
||
if (not unitID) then
|
||
-- Loop through all of the party members.
|
||
local numPartyMembers = GetNumPartyMembers();
|
||
for i = 1, numPartyMembers do
|
||
if (uName == UnitName("party" .. i)) then
|
||
unitID = "party" .. i;
|
||
end
|
||
end
|
||
end
|
||
|
||
if (not unitID) then
|
||
-- Loop through all of the party members.
|
||
local numPartyMembers = GetNumPartyMembers();
|
||
for i = 1, numPartyMembers do
|
||
if (uName == UnitName("partypet" .. i)) then
|
||
unitID = "partypet" .. i;
|
||
end
|
||
end
|
||
end
|
||
|
||
end
|
||
|
||
-- Return the unit id.
|
||
return unitID;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Populates the passed event data with overheal info.
|
||
-- **********************************************************************************
|
||
function MikCEH.PopulateOverhealData(eventData)
|
||
-- Get the appropriate unit id for the unit being checked for overheals.
|
||
|
||
local unitID = MikCEH.GetUnitIDFromName(eventData.Name);
|
||
|
||
if not unitID then
|
||
if UnitName("target") == eventData.Name then
|
||
unitID = "target";
|
||
end
|
||
end
|
||
|
||
-- Make sure it's a valid unit id.
|
||
if (unitID) then
|
||
local healthMissing = UnitHealthMax(unitID) - UnitHealth(unitID);
|
||
local overhealAmount = eventData.Amount - healthMissing;
|
||
|
||
-- Check if any overhealing occured (note threshold is 100 because heals on non-group members
|
||
-- will show show max health 100 instead of the proper maximum health of the target)
|
||
if (overhealAmount > 0 and UnitHealthMax(unitID) ~= 100) then
|
||
eventData.PartialActionType = MikCEH.PARTIALACTIONTYPE_OVERHEAL;
|
||
eventData.PartialAmount = overhealAmount;
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Sends the event to MSBT's combat events handler function.
|
||
-- **********************************************************************************
|
||
function MikCEH.SendEvent(eventData)
|
||
-- Make sure MSBT's combat events handler function is defined.
|
||
if (MikSBT.CombatEventsHandler ~= nil) then
|
||
MikSBT.CombatEventsHandler(eventData);
|
||
end
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Erases the passed table without losing the reference to the original memory.
|
||
-- This helps prevent GC churn.
|
||
-- **********************************************************************************
|
||
function MikCEH.EraseTable(t)
|
||
-- Loop through all the keys in the table and clear it.
|
||
for key in pairs(t) do
|
||
t[key] = nil;
|
||
end
|
||
|
||
-- Set the length of the table to 0.
|
||
tsetn(t, 0);
|
||
end
|
||
|
||
|
||
-------------------------------------------------------------------------------------
|
||
-- Trigger utility functions.
|
||
-------------------------------------------------------------------------------------
|
||
|
||
-- **********************************************************************************
|
||
-- Enables event searching mode. The passed pattern will be used to only show event
|
||
-- types where the combat message contains the pattern.
|
||
-- **********************************************************************************
|
||
function MikCEH.EnableEventSearching(pattern)
|
||
-- Enable the event searching mode flag and set the search pattern
|
||
-- to the passed pattern.
|
||
searchMode = true;
|
||
searchModePattern = pattern;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Disables event searching mode.
|
||
-- **********************************************************************************
|
||
function MikCEH.DisableEventSearching()
|
||
-- Clear the event searching mode flag and search pattern.
|
||
searchMode = false;
|
||
searchModePattern = nil;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Sends the trigger to MSBT's trigger events handler function.
|
||
-- **********************************************************************************
|
||
function MikCEH.SendTriggerEvent(eventData)
|
||
-- Make sure MSBT's trigger handler function is defined.
|
||
if (MikSBT.TriggerHandler ~= nil) then
|
||
MikSBT.TriggerHandler(eventData);
|
||
end
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Populates the trigger event data table using the passed info
|
||
-- **********************************************************************************
|
||
function MikCEH.GetSearchTriggerEventData(triggerKey, capturedData)
|
||
-- Get the common trigger event data table.
|
||
local eventData = MikCEH.TriggerEventData;
|
||
|
||
-- Erase the trigger event data table.
|
||
MikCEH.EraseTable(eventData);
|
||
|
||
-- Populate the trigger event data fields.
|
||
eventData.TriggerKey = triggerKey;
|
||
eventData.NumCaptures = tgetn(capturedData);
|
||
|
||
-- Loop through each captured data entry and set a corresponding field in
|
||
-- the trigger event.
|
||
for i = 1, eventData.NumCaptures do
|
||
eventData["CapturedData" .. i] = capturedData[i];
|
||
end
|
||
|
||
-- Return the event data.
|
||
return eventData;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Populates the trigger event data table using the passed info
|
||
-- **********************************************************************************
|
||
function MikCEH.GetThresholdTriggerEventData(triggerKey, triggerAmount)
|
||
-- Get the common trigger event data table.
|
||
local eventData = MikCEH.TriggerEventData;
|
||
|
||
-- Erase the trigger event data table.
|
||
MikCEH.EraseTable(eventData);
|
||
|
||
-- Populate the trigger event data fields.
|
||
eventData.TriggerKey = triggerKey;
|
||
eventData.NumCaptures = 1;
|
||
eventData.CapturedData1 = triggerAmount;
|
||
|
||
-- Return the event data.
|
||
return eventData;
|
||
end
|
||
|
||
|
||
-------------------------------------------------------------------------------------
|
||
-- Trigger functions.
|
||
-------------------------------------------------------------------------------------
|
||
|
||
-- **********************************************************************************
|
||
-- Registers the passed trigger key with the passed trigger settings.
|
||
-- **********************************************************************************
|
||
function MikCEH.RegisterTrigger(triggerKey, triggerSettings)
|
||
-- Check if the trigger is for the player's class.
|
||
if (not triggerSettings.Classes or triggerSettings.Classes[playerClass]) then
|
||
-- Add to various arrays of triggers to check. This is done so time is not wasted on
|
||
-- checking for triggers that don't apply.
|
||
|
||
-- Self Health.
|
||
if (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SELF_HEALTH) then
|
||
selfHealthTriggers[triggerKey] = triggerSettings;
|
||
|
||
-- Self Mana.
|
||
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SELF_MANA) then
|
||
selfManaTriggers[triggerKey] = triggerSettings;
|
||
|
||
-- Pet Health.
|
||
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_PET_HEALTH) then
|
||
petHealthTriggers[triggerKey] = triggerSettings;
|
||
|
||
-- Enemy Health.
|
||
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_ENEMY_HEALTH) then
|
||
enemyHealthTriggers[triggerKey] = triggerSettings;
|
||
|
||
-- Friendly Health.
|
||
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_FRIENDLY_HEALTH) then
|
||
friendlyHealthTriggers[triggerKey] = triggerSettings;
|
||
|
||
-- Search Pattern.
|
||
elseif (triggerSettings.TriggerType == MikCEH.TRIGGERTYPE_SEARCH_PATTERN) then
|
||
-- Loop through all of the trigger events.
|
||
for _, triggerEvent in triggerSettings.TriggerEvents do
|
||
-- Check if there is not already a table for the trigger event and create one.
|
||
if (not searchPatternTriggers[triggerEvent]) then
|
||
searchPatternTriggers[triggerEvent] = {};
|
||
end
|
||
|
||
-- Add the trigger to the search pattern array for the event.
|
||
searchPatternTriggers[triggerEvent][triggerKey] = triggerSettings;
|
||
end
|
||
end
|
||
|
||
end -- Is trigger for class?
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Unregisters all of the triggers.
|
||
-- **********************************************************************************
|
||
function MikCEH.UnregisterAllTriggers()
|
||
-- Erase the trigger arrays.
|
||
MikCEH.EraseTable(selfHealthTriggers);
|
||
MikCEH.EraseTable(selfManaTriggers);
|
||
MikCEH.EraseTable(petHealthTriggers);
|
||
MikCEH.EraseTable(enemyHealthTriggers);
|
||
MikCEH.EraseTable(friendlyHealthTriggers);
|
||
MikCEH.EraseTable(searchPatternTriggers);
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the self health triggers.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseSelfHealthTriggers()
|
||
local healthAmount = UnitHealth("player");
|
||
local healthPercentage = healthAmount / UnitHealthMax("player");
|
||
|
||
-- Loop through self health triggers.
|
||
for triggerKey, triggerSettings in selfHealthTriggers do
|
||
-- Check if we just crossed the trigger's threshold.
|
||
if (healthPercentage < triggerSettings.Threshold/100 and lastSelfHealthPercentage >= triggerSettings.Threshold/100) then
|
||
-- Get trigger event data and call the trigger handler.
|
||
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount);
|
||
MikCEH.SendTriggerEvent(eventData);
|
||
if MikSBT.CurrentProfile.LowHealthSound then
|
||
PlaySoundFile("Interface\\AddOns\\MikScrollingBattleText\\sounds\\LowHealth.mp3");
|
||
end
|
||
end
|
||
end
|
||
|
||
-- Update the last health percentage.
|
||
lastSelfHealthPercentage = healthPercentage;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the self mana triggers.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseSelfManaTriggers()
|
||
-- Make sure we're dealing with mana.
|
||
if (UnitPowerType("player") == 0) then
|
||
local manaAmount = UnitMana("player");
|
||
local manaPercentage = manaAmount / UnitManaMax("player");
|
||
|
||
-- Mana per Five Ticks
|
||
local manaDiff = manaAmount - lastSelfManaAmount;
|
||
if ( manaDiff > 0 and MikSBT.CurrentProfile.ShowAllManaGains) then
|
||
local eventData = MikCEH.GetNotificationEventData(MikCEH.NOTIFICATIONTYPE_POWER_GAIN, manaDiff.." "..MANA, 0);
|
||
MikCEH.SendEvent(eventData);
|
||
end
|
||
|
||
-- Loop through self mana triggers.
|
||
for triggerKey, triggerSettings in selfManaTriggers do
|
||
-- Check if we just crossed the trigger's threshold.
|
||
if (manaPercentage < triggerSettings.Threshold/100 and lastSelfManaPercentage >= triggerSettings.Threshold/100) then
|
||
-- Get trigger event data and call the trigger handler.
|
||
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, manaAmount);
|
||
MikCEH.SendTriggerEvent(eventData);
|
||
if MikSBT.CurrentProfile.LowManaSound then
|
||
PlaySoundFile("Interface\\AddOns\\MikScrollingBattleText\\sounds\\LowMana.mp3");
|
||
end
|
||
end
|
||
end
|
||
|
||
-- Update the last mana percentage.
|
||
lastSelfManaPercentage = manaPercentage;
|
||
lastSelfManaAmount = manaAmount;
|
||
end
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the pet health triggers.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParsePetHealthTriggers()
|
||
local healthAmount = UnitHealth("pet");
|
||
local healthPercentage = healthAmount / UnitHealthMax("pet");
|
||
|
||
-- Loop through pet health triggers.
|
||
for triggerKey, triggerSettings in petHealthTriggers do
|
||
-- Check if we just crossed the trigger's threshold.
|
||
if (healthPercentage < triggerSettings.Threshold/100 and lastPetHealthPercentage >= triggerSettings.Threshold/100) then
|
||
-- Get trigger event data and call the trigger handler.
|
||
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount);
|
||
MikCEH.SendTriggerEvent(eventData)
|
||
end
|
||
end
|
||
|
||
-- Update the last health percentage.
|
||
lastPetHealthPercentage = healthPercentage;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the enemy health triggers.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseEnemyHealthTriggers()
|
||
local healthAmount = UnitHealth("target");
|
||
local healthPercentage = healthAmount / UnitHealthMax("target");
|
||
|
||
-- Loop through self health triggers.
|
||
for triggerKey, triggerSettings in enemyHealthTriggers do
|
||
-- Check if we just crossed the trigger's threshold.
|
||
if (healthPercentage < triggerSettings.Threshold/100 and lastEnemyHealthPercentage >= triggerSettings.Threshold/100) then
|
||
-- Get trigger event data and call the trigger handler.
|
||
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount);
|
||
MikCEH.SendTriggerEvent(eventData)
|
||
end
|
||
end
|
||
|
||
-- Update the last health percentage.
|
||
lastEnemyHealthPercentage = healthPercentage;
|
||
end
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the friendly health triggers.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseFriendlyHealthTriggers()
|
||
local healthAmount = UnitHealth("target");
|
||
local healthPercentage = healthAmount / UnitHealthMax("target");
|
||
|
||
-- Loop through self health triggers.
|
||
for triggerKey, triggerSettings in friendlyHealthTriggers do
|
||
-- Check if we just crossed the trigger's threshold.
|
||
if (healthPercentage < triggerSettings.Threshold/100 and lastFriendlyHealthPercentage >= triggerSettings.Threshold/100) then
|
||
-- Get trigger event data and call the trigger handler.
|
||
local eventData = MikCEH.GetThresholdTriggerEventData(triggerKey, healthAmount);
|
||
MikCEH.SendTriggerEvent(eventData)
|
||
end
|
||
end
|
||
|
||
-- Update the last health percentage.
|
||
lastFriendlyHealthPercentage = healthPercentage;
|
||
end
|
||
|
||
|
||
|
||
-- **********************************************************************************
|
||
-- Parses the search pattern triggers for a match with the passed combat message
|
||
-- and event.
|
||
-- **********************************************************************************
|
||
function MikCEH.ParseSearchPatternTriggers(event, combatMessage)
|
||
-- Check if event search mode is enabled.
|
||
if (searchMode) then
|
||
-- Check if the pattern is in the combat message.
|
||
if (strfind(combatMessage, searchModePattern)) then
|
||
-- Print out the event type and the combat message.
|
||
MikSBT.Print(event .. " - " .. combatMessage, 0, 1, 0);
|
||
end
|
||
end
|
||
|
||
-- Check if there are no triggers for the event type and bail.
|
||
if (not searchPatternTriggers[event]) then
|
||
return;
|
||
end
|
||
|
||
-- Loop through all triggers for the event.
|
||
for triggerKey, triggerSettings in searchPatternTriggers[event] do
|
||
-- Loop through all of the search patterns for the trigger.
|
||
for _, searchPattern in triggerSettings.SearchPatterns do
|
||
|
||
-- Check if the search pattern is a global string.
|
||
if (getglobal(searchPattern) ~= nil) then
|
||
-- Format the global string into a lua compatible search string.
|
||
local globalStringInfo = MikCEH.GetGlobalStringInfo(searchPattern);
|
||
|
||
-- Replace the search pattern with the lua compatible search string.
|
||
searchPattern = globalStringInfo.Search;
|
||
end
|
||
|
||
-- Get capture data.
|
||
local capturedData = MikCEH.GetUnorderedCaptureDataTable(strgfind(combatMessage, searchPattern)());
|
||
|
||
-- Check if a match was found.
|
||
if (tgetn(capturedData) ~= 0) then
|
||
-- Get trigger event data and call the trigger handler.
|
||
local eventData = MikCEH.GetSearchTriggerEventData(triggerKey, capturedData);
|
||
MikCEH.SendTriggerEvent(eventData);
|
||
break;
|
||
end
|
||
end -- Loop through search patterns.
|
||
end -- Loop through triggers.
|
||
end
|