Files
WeirdUtils/src/dpslog/WeirdDPSMate/Damage/DPSMate_Details_Damage.lua
T
MarcelineVQ 86da3bcc03 dpslog: DPSMate CLEU adapter with per-combat A/B profiling
Adds DPSMate_CLEUAdapter.lua -- replaces DPSMate's string-parsing
CHAT_MSG_* system with structured COMBAT_LOG_EVENT data from our DLL.

Adapter maps CLEU subevents directly to DPSMate.DB API calls:
DamageDone, DamageTaken, EnemyDamage, Healing, HealingTaken,
DeathHistory, Kick, Dispels, BuildBuffs, CCBreaker, etc.
Eliminates all strfind pattern matching from the combat log path.

Toggle: /dpscleu (on/off/status)
Benchmark: /dpsbench -- always-on per-combat A/B profiling.
  Resets at combat start, reports at combat end, flips mode for next
  combat. Reports events, total ms, us/event, GC delta, and percentage
  comparison between CLEU and original modes.

Starts in CLEU mode by default.
2026-03-18 01:12:04 -07:00

1200 lines
38 KiB
Lua

-- Global Variables
DPSMate.Modules.DetailsDamage = {}
-- Local variables
local DetailsArr, DetailsTotal, DmgArr, DetailsUser, DetailsSelected = {}, 0, {}, "", 1
local DetailsArrComp, DetailsTotalComp, DmgArrComp, DetailsUserComp, DetailsSelectedComp = {}, 0, {}, "", 1
local g, g2, g3, g4, g5, g6, g7
local curKey = 1
local db, cbt, db2 = {}, 0, {}
local _G = getglobal
local tinsert = table.insert
local strformat = string.format
local toggle, toggle2, toggle3 = false, false, false
local t1, t2, TTotal = {}, {}, 0
local t1Comp, t2Comp, TTotalComp = {}, {}, 0
local ecbt = {}
local PSelected = 1
local PSelected2 = 1
function DPSMate.Modules.DetailsDamage:UpdateDetails(obj, key)
curKey = key
db, cbt,ecbt = DPSMate:GetMode(key)
db2 = DPSMate:GetModeByArr(DPSMateEDT, key, "EDTaken")
DPSMate_Details.proc = "None"
UIDropDownMenu_SetSelectedValue(DPSMate_Details_DiagramLegend_Procs, "None")
DetailsUser = obj.user
DetailsUserComp = nil
DPSMate_Details_Title:SetText(DPSMate.L["dmgdoneby"]..obj.user)
DPSMate_Details_SubTitle:SetText(DPSMate.L["activity"]..strformat("%.2f", (ecbt[obj.user] or 0)+1).."s "..DPSMate.L["of"].." "..strformat("%.2f", cbt).."s ("..strformat("%.2f", 100*((ecbt[obj.user] or 0)+1)/cbt).."%)")
DPSMate_Details:Show()
UIDropDownMenu_Initialize(DPSMate_Details_DiagramLegend_Procs, DPSMate.Modules.DetailsDamage.ProcsDropDown)
DetailsArr, DetailsTotal, DmgArr = DPSMate.Modules.Damage:EvalTable(DPSMateUser[DetailsUser], curKey)
t1, t2, TTotal = self:EvalToggleTable()
if not g then
g=DPSMate.Options.graph:CreateGraphPieChart("DMGPieChart", DPSMate_Details_Diagram, "CENTER", "CENTER", 0, 0, 200, 200)
g2=DPSMate.Options.graph:CreateGraphLine("DMGLineGraph",DPSMate_Details_DiagramLine,"CENTER","CENTER",0,0,850,230)
g3=DPSMate.Options.graph:CreateStackedGraph("DMGStackedGraph",DPSMate_Details_DiagramLine,"CENTER","CENTER",0,0,850,230)
g3:SetGridColor({0.5,0.5,0.5,0.5})
g3:SetAxisDrawing(true,true)
g3:SetAxisColor({1.0,1.0,1.0,1.0})
g3:SetAutoScale(true)
g3:SetYLabels(true, false)
g3:SetXLabels(true)
end
if toggle then
self:Player_Update("")
self:PlayerSpells_Update(1,"")
self:SelectDetailsButton(1,"")
else
self:ScrollFrame_Update("")
self:SelectDetailsButton(1,"")
end
self:UpdatePie(g)
if toggle2 then
self:UpdateStackedGraph(g3)
else
self:UpdateLineGraph(g2, "")
end
DPSMate_Details_CompareDamage:Hide()
DPSMate_Details_CompareDamage_Graph:Hide()
DPSMate_Details:SetScale((DPSMateSettings["targetscale"] or 0.58)/UIParent:GetScale())
end
function DPSMate.Modules.DetailsDamage:UpdateCompare(obj, key, comp)
self:UpdateDetails(obj, key)
DPSMate_Details_CompareDamage.proc = "None"
UIDropDownMenu_SetSelectedValue(DPSMate_Details_CompareDamage_DiagramLegend_Procs, "None")
DetailsUserComp = comp
DPSMate_Details_CompareDamage_Title:SetText(DPSMate.L["dmgdoneby"]..comp)
DPSMate_Details_CompareDamage_SubTitle:SetText(DPSMate.L["activity"]..strformat("%.2f", DPSMateCombatTime["effective"][key][comp] or 0).."s "..DPSMate.L["of"].." "..strformat("%.2f", cbt).."s ("..strformat("%.2f", 100*(DPSMateCombatTime["effective"][key][comp] or 0)/cbt).."%)")
UIDropDownMenu_Initialize(DPSMate_Details_CompareDamage_DiagramLegend_Procs, DPSMate.Modules.DetailsDamage.ProcsDropDown_CompareDamage)
DetailsArrComp, DetailsTotalComp, DmgArrComp = DPSMate.RegistredModules[DPSMateSettings["windows"][curKey]["CurMode"]]:EvalTable(DPSMateUser[comp], curKey)
t1Comp, t2Comp, TTotalComp = self:EvalToggleTable(comp)
if not g4 then
g4=DPSMate.Options.graph:CreateGraphPieChart("DMGPieChartComp", DPSMate_Details_CompareDamage_Diagram, "CENTER", "CENTER", 0, 0, 200, 200)
g5=DPSMate.Options.graph:CreateGraphLine("DMGLineGraphComp",DPSMate_Details_CompareDamage_DiagramLine,"CENTER","CENTER",0,0,850,230)
g6=DPSMate.Options.graph:CreateStackedGraph("DMGStackedGraphComp",DPSMate_Details_CompareDamage_DiagramLine,"CENTER","CENTER",0,0,850,230)
g6:SetGridColor({0.5,0.5,0.5,0.5})
g6:SetAxisDrawing(true,true)
g6:SetAxisColor({1.0,1.0,1.0,1.0})
g6:SetAutoScale(true)
g6:SetYLabels(true, false)
g6:SetXLabels(true)
g7=DPSMate.Options.graph:CreateGraphLine("DMGLineGraphSum",DPSMate_Details_CompareDamage_Graph,"CENTER","CENTER",0,0,1750,230)
end
if toggle then
self:Player_Update("_CompareDamage")
self:PlayerSpells_Update(1, "_CompareDamage")
self:SelectDetailsButton(1, "_CompareDamage")
DPSMate_Details_CompareDamage_playerSpells:Show()
DPSMate_Details_CompareDamage_player:Show()
DPSMate_Details_CompareDamage_Diagram:Hide()
DPSMate_Details_CompareDamage_Log:Hide()
else
self:ScrollFrame_Update("_CompareDamage")
self:SelectDetailsButton(1,"_CompareDamage")
DPSMate_Details_CompareDamage_playerSpells:Hide()
DPSMate_Details_CompareDamage_player:Hide()
DPSMate_Details_CompareDamage_Diagram:Show()
DPSMate_Details_CompareDamage_Log:Show()
end
self:UpdatePie(g4, comp)
if toggle2 then
self:UpdateStackedGraph(g6, "_CompareDamage", comp)
else
self:UpdateLineGraph(g5, "_CompareDamage", comp)
end
self:UpdateSumGraph()
DPSMate_Details_CompareDamage:Show()
DPSMate_Details_CompareDamage_Graph:Show()
end
function DPSMate.Modules.DetailsDamage:UpdateSumGraph()
-- Executing the sumGraph
local sumTable, sumTableTwo
if toggle3 then
sumTable = self:GetSummarizedTable(db2, t1Comp[PSelected2], DetailsUserComp)
sumTableTwo = self:GetSummarizedTable(db2, t1[PSelected])
else
sumTable = self:GetSummarizedTable(db, nil, DetailsUserComp)
sumTableTwo = self:GetSummarizedTable(db, nil)
end
local max = DPSMate:GetMaxValue(sumTable, 2)
local time = DPSMate:GetMaxValue(sumTable, 1)
local min = DPSMate:GetMinValue(sumTable, 1)
local maxT = DPSMate:GetMaxValue(sumTableTwo, 2)
local timeT = DPSMate:GetMaxValue(sumTableTwo, 1)
local minT = DPSMate:GetMinValue(sumTableTwo, 1)
local smax, smin, stime = max, min, time
if max<maxT then
smax = maxT
end
if min>minT then
smin = minT
end
if time<timeT then
stime = timeT
end
g7:ResetData()
g7:SetXAxis(0,stime-smin)
g7:SetYAxis(0,smax+200)
g7:SetGridSpacing((stime-smin)/20,smax/7)
g7:SetGridColor({0.5,0.5,0.5,0.5})
g7:SetAxisDrawing(true,true)
g7:SetAxisColor({1.0,1.0,1.0,1.0})
g7:SetAutoScale(true)
g7:SetYLabels(true, false)
g7:SetXLabels(true)
local ata={{0,0}}
for cat, val in DPSMate:ScaleDown(sumTable, min) do
tinsert(ata, {val[1],val[2], self:CheckProcs(DPSMate_Details_CompareDamage.proc, val[1]+min+1, DetailsUserComp)})
end
local Data2={{0,0}}
for cat, val in DPSMate:ScaleDown(sumTableTwo, minT) do
tinsert(Data2, {val[1],val[2], self:CheckProcs(DPSMate_Details.proc, val[1]+minT+1)})
end
g7:AddDataSeries(ata,{{0.2,0.8,0.2,0.8}, {0.5,0.8,0.9,0.8}}, self:AddProcPoints(DPSMate_Details_CompareDamage.proc, ata, DetailsUserComp))
g7:AddDataSeries(Data2,{{1.0,0.0,0.0,0.8}, {1.0,1.0,0.0,0.8}}, self:AddProcPoints(DPSMate_Details.proc, Data2))
g7:Show()
end
function DPSMate.Modules.DetailsDamage:EvalToggleTable(comp)
local uid = DPSMateUser[comp or DetailsUser]
if not uid then return {}, {}, 0 end
local a,b = {},{}
local d = 0
for cat, val in pairs(db2) do
if val[uid[1]] then
local c = {[1] = 0,[2] = {},[3] = {}}
for p, v in pairs(val[uid[1]]) do
if p ~= "i" then
local i = 1
while true do
if (not c[2][i]) then
tinsert(c[3], i, v)
tinsert(c[2], i, p)
break
else
if (c[3][i][13] or 0) < (v[13] or 0) then
tinsert(c[3], i, v)
tinsert(c[2], i, p)
break
end
end
i=i+1
end
end
end
c[1] = val[uid[1]]["i"] or 0
-- pet
if DPSMateSettings["mergepets"] then
for pName, pEntry in pairs(DPSMateUser) do
if pEntry[4] and pEntry[6] == uid[1] and pName ~= (comp or DetailsUser) and val[pEntry[1]] then
for p, v in pairs(val[pEntry[1]]) do
if p ~= "i" then
local i = 1
while true do
if (not c[2][i]) then
tinsert(c[3], i, v)
tinsert(c[2], i, p)
break
else
if (c[3][i][13] or 0) < (v[13] or 0) then
tinsert(c[3], i, v)
tinsert(c[2], i, p)
break
end
end
i=i+1
end
end
end
c[1] = c[1] + (val[pEntry[1]]["i"] or 0)
end
end
end
local i = 1
while true do
if (not a[i]) then
tinsert(b, i, c)
tinsert(a, i, cat)
break
else
if b[i][1] < c[1] then
tinsert(b, i, c)
tinsert(a, i, cat)
break
end
end
i=i+1
end
d = d + c[1]
end
end
return a,b,d
end
function DPSMate.Modules.DetailsDamage:ScrollFrame_Update(comp)
if not comp then comp = DPSMate_Details.LastScroll or "" end
local line, lineplusoffset
local obj = _G("DPSMate_Details"..comp.."_Log_ScrollFrame")
local path = "DPSMate_Details"..comp.."_Log"
local uArr, dArr, dTot, dSel = DetailsArr, DmgArr, DetailsTotal, DetailsSelected
if comp ~= "" and comp~=nil then
uArr = DetailsArrComp
dArr = DmgArrComp
dTot = DetailsTotalComp
dSel = DetailsSelectedComp
end
local pet, len = "", DPSMate:TableLength(uArr)
if comp ~= "" and comp~=nil then
local coeff = len-10
if not obj.oset or obj.oset<0 then
obj.oset = 0
end
if coeff>0 then
if (coeff-obj.oset)<0 then
obj.oset = coeff
end
FauxScrollFrame_SetOffset(obj, obj.oset)
end
end
FauxScrollFrame_Update(obj,len,10,24)
for line=1,10 do
lineplusoffset = line + (FauxScrollFrame_GetOffset(obj) or 0)
if uArr[lineplusoffset] ~= nil then
if dArr[lineplusoffset][2] then pet="("..dArr[lineplusoffset][2]..")" else pet="" end
local ability = DPSMate:GetAbilityById(uArr[lineplusoffset])
_G(path.."_ScrollButton"..line.."_Name"):SetText(ability..pet)
_G(path.."_ScrollButton"..line.."_Value"):SetText(dArr[lineplusoffset][1].." ("..strformat("%.2f", (dArr[lineplusoffset][1]*100/dTot)).."%)")
_G(path.."_ScrollButton"..line.."_Icon"):SetTexture(DPSMate.BabbleSpell:GetSpellIcon(strsub(ability, 1, (strfind(ability, "%(") or 0)-1) or ability))
if len < 10 then
_G(path.."_ScrollButton"..line):SetWidth(235)
_G(path.."_ScrollButton"..line.."_Name"):SetWidth(125)
else
_G(path.."_ScrollButton"..line):SetWidth(220)
_G(path.."_ScrollButton"..line.."_Name"):SetWidth(110)
end
_G(path.."_ScrollButton"..line):Show()
else
_G(path.."_ScrollButton"..line):Hide()
end
_G(path.."_ScrollButton"..line.."_selected"):Hide()
if dSel == lineplusoffset then
_G(path.."_ScrollButton"..line.."_selected"):Show()
end
end
end
function DPSMate.Modules.DetailsDamage:Player_Update(comp)
if not comp then comp = DPSMate_Details.LastScroll or "" end
local line, lineplusoffset
local path = "DPSMate_Details"..comp.."_player"
local obj = _G(path.."_ScrollFrame")
local d1,d2,d3,d4 = t1,t2,TTotal,PSelected
if comp ~= "" and comp~=nil then
d1 = t1Comp
d2 = t2Comp
d3 = TTotalComp
d4 = PSelected2
end
local len = DPSMate:TableLength(d1)
local coeff = len-8
if not obj.oset or obj.oset<0 then
obj.oset = 0
end
if coeff>0 then
if (coeff-obj.oset)<0 then
obj.oset = coeff
end
FauxScrollFrame_SetOffset(obj, obj.oset)
end
FauxScrollFrame_Update(obj,len,8,24)
for line=1,8 do
lineplusoffset = line + FauxScrollFrame_GetOffset(obj)
if d1[lineplusoffset] ~= nil then
local user = DPSMate:GetUserById(d1[lineplusoffset])
_G(path.."_ScrollButton"..line.."_Name"):SetText(user)
_G(path.."_ScrollButton"..line.."_Value"):SetText(d2[lineplusoffset][1].." ("..strformat("%.2f", (d2[lineplusoffset][1]*100/d3)).."%)")
_G(path.."_ScrollButton"..line.."_Icon"):SetTexture("Interface\\AddOns\\DPSMate\\images\\npc")
if len < 8 then
_G(path.."_ScrollButton"..line):SetWidth(235)
_G(path.."_ScrollButton"..line.."_Name"):SetWidth(125)
else
_G(path.."_ScrollButton"..line):SetWidth(220)
_G(path.."_ScrollButton"..line.."_Name"):SetWidth(110)
end
_G(path.."_ScrollButton"..line):Show()
else
_G(path.."_ScrollButton"..line):Hide()
end
_G(path.."_ScrollButton"..line.."_selected"):Hide()
if d4 == lineplusoffset then
_G(path.."_ScrollButton"..line.."_selected"):Show()
end
end
end
function DPSMate.Modules.DetailsDamage:PlayerSpells_Update(i, comp)
if not comp then comp = DPSMate_Details.LastScroll or "" end
local line, lineplusoffset
local path = "DPSMate_Details"..comp.."_playerSpells"
local obj = _G(path.."_ScrollFrame")
obj.id = (i + FauxScrollFrame_GetOffset(_G("DPSMate_Details"..comp.."_player_ScrollFrame"))) or obj.id
local d1,d2,d3,d4 = t1,t2,TTotal,PSelected
if comp ~= "" and comp~=nil then
d2 = t2Comp
d4 = PSelected2
end
local len = DPSMate:TableLength(d2[i][2])
local coeff = len-8
if not obj.oset or obj.oset<0 then
obj.oset = 0
end
if coeff>0 then
if (coeff-obj.oset)<0 then
obj.oset = coeff
end
FauxScrollFrame_SetOffset(obj, obj.oset)
end
FauxScrollFrame_Update(obj,len,10,24)
for line=1,10 do
lineplusoffset = line + FauxScrollFrame_GetOffset(obj)
if d2[obj.id][2][lineplusoffset] ~= nil then
local ability = DPSMate:GetAbilityById(d2[obj.id][2][lineplusoffset])
_G(path.."_ScrollButton"..line.."_Name"):SetText(ability)
_G(path.."_ScrollButton"..line.."_Value"):SetText(d2[obj.id][3][lineplusoffset][13].." ("..strformat("%.2f", (d2[obj.id][3][lineplusoffset][13]*100/d2[obj.id][1])).."%)")
_G(path.."_ScrollButton"..line.."_Icon"):SetTexture(DPSMate.BabbleSpell:GetSpellIcon(strsub(ability, 1, (strfind(ability, "%(") or 0)-1) or ability))
if len < 10 then
_G(path.."_ScrollButton"..line):SetWidth(235)
_G(path.."_ScrollButton"..line.."_Name"):SetWidth(125)
else
_G(path.."_ScrollButton"..line):SetWidth(220)
_G(path.."_ScrollButton"..line.."_Name"):SetWidth(110)
end
_G(path.."_ScrollButton"..line):Show()
else
_G(path.."_ScrollButton"..line):Hide()
end
_G(path.."_ScrollButton"..line.."_selected"):Hide()
if DetailsSelected == lineplusoffset then
_G(path.."_ScrollButton"..line.."_selected"):Show()
end
end
if comp ~= "" and comp~=nil then
PSelected2 = obj.id
else
PSelected = obj.id
end
for p=1, 8 do
_G("DPSMate_Details"..comp.."_player_ScrollButton"..p.."_selected"):Hide()
end
_G("DPSMate_Details"..comp.."_player_ScrollButton"..i.."_selected"):Show()
if toggle3 then
if toggle2 then
if comp ~= "" and comp~=nil then
self:UpdateStackedGraph(g6, comp, DetailsUserComp)
else
self:UpdateStackedGraph(g3)
end
else
if comp ~= "" and comp~=nil then
self:UpdateLineGraph(g5, comp, DetailsUserComp)
else
self:UpdateLineGraph(g2, "")
end
end
if DetailsUserComp then
self:UpdateSumGraph()
end
end
end
function DPSMate.Modules.DetailsDamage:SelectDetailsButton(i, comp, cname)
if not comp then comp = DPSMate_Details.LastScroll or "" end
local pathh = ""
local path,obj,lineplusoffset
local uArr, dSel, d2 = DetailsArr, DetailsSelected, t2
if comp ~= "" and comp~=nil then
uArr = DetailsArrComp
dSel = DetailsSelectedComp
if not cname then
cname = DetailsUserComp
end
d2 = t2Comp
end
local uid = DPSMateUser[cname or DetailsUser]
if not uid then return end
local user, pet = uid[1], ""
if toggle then
pathh = "DPSMate_Details"..comp.."_playerSpells"
obj = _G(pathh.."_ScrollFrame")
lineplusoffset = i + (FauxScrollFrame_GetOffset(obj) or 0)
path = d2[obj.id][3][lineplusoffset]
else
pathh = "DPSMate_Details"..comp.."_Log"
obj = _G(pathh.."_ScrollFrame")
lineplusoffset = i + (FauxScrollFrame_GetOffset(obj) or 0)
local ability = tonumber(uArr[lineplusoffset])
if (db[uid[1]][ability]) then user=uid[1]; pet=0; else
user=uid[1]; pet=0
for pName, pEntry in pairs(DPSMateUser) do
if pEntry[4] and pEntry[6] == uid[1] and pName ~= (cname or DetailsUser) and db[pEntry[1]] and db[pEntry[1]][ability] then
user=pEntry[1]; pet=5; break
end
end
end
path = db[user][tonumber(uArr[lineplusoffset])]
end
if comp ~= "" and comp~=nil then
DetailsSelectedComp = lineplusoffset
else
DetailsSelected = lineplusoffset
end
for p=1, 10 do
_G(pathh.."_ScrollButton"..p.."_selected"):Hide()
end
_G(pathh.."_ScrollButton"..i.."_selected"):Show()
local hit, crit, miss, parry, dodge, resist, hitMin, hitMax, critMin, critMax, hitav, critav, glance, glanceMin, glanceMax, glanceav, block, blockMin, blockMax, blockav = path[1], path[5], path[9], path[10], path[11], path[12], path[2], path[3], path[6], path[7], path[4], path[8], path[14], path[15], path[16], path[17], path[18], path[19], path[20], path[21]
local total, max = hit+crit+miss+parry+dodge+resist+glance+block, DPSMate:TMax({hit, crit, miss, parry, dodge, resist, glance, block})
_G("DPSMate_Details"..comp.."_LogDetails_Casts"):SetText("C: "..total)
-- Block
_G("DPSMate_Details"..comp.."_LogDetails_Amount0_Amount"):SetText(block)
_G("DPSMate_Details"..comp.."_LogDetails_Amount0_Percent"):SetText(strformat("%.1f", 100*block/total).."%")
_G("DPSMate_Details"..comp.."_LogDetails_Amount0_StatusBar"):SetValue(ceil(100*block/max))
_G("DPSMate_Details"..comp.."_LogDetails_Amount0_StatusBar"):SetStatusBarColor(0.3,0.7,1.0,1)
_G("DPSMate_Details"..comp.."_LogDetails_Average0"):SetText(ceil(blockav/DPSMate:ProbZero(block)))
_G("DPSMate_Details"..comp.."_LogDetails_Min0"):SetText(blockMin)
_G("DPSMate_Details"..comp.."_LogDetails_Max0"):SetText(blockMax)
-- Glance
_G("DPSMate_Details"..comp.."_LogDetails_Amount1_Amount"):SetText(glance)
_G("DPSMate_Details"..comp.."_LogDetails_Amount1_Percent"):SetText(strformat("%.1f", 100*glance/total).."%")
_G("DPSMate_Details"..comp.."_LogDetails_Amount1_StatusBar"):SetValue(ceil(100*glance/max))
_G("DPSMate_Details"..comp.."_LogDetails_Amount1_StatusBar"):SetStatusBarColor(1.0,0.7,0.3,1)
_G("DPSMate_Details"..comp.."_LogDetails_Average1"):SetText(ceil(glanceav/DPSMate:ProbZero(glance)))
_G("DPSMate_Details"..comp.."_LogDetails_Min1"):SetText(glanceMin)
_G("DPSMate_Details"..comp.."_LogDetails_Max1"):SetText(glanceMax)
-- Hit
_G("DPSMate_Details"..comp.."_LogDetails_Amount2_Amount"):SetText(hit)
_G("DPSMate_Details"..comp.."_LogDetails_Amount2_Percent"):SetText(strformat("%.1f", 100*hit/total).."%")
_G("DPSMate_Details"..comp.."_LogDetails_Amount2_StatusBar"):SetValue(ceil(100*hit/max))
_G("DPSMate_Details"..comp.."_LogDetails_Amount2_StatusBar"):SetStatusBarColor(0.9,0.0,0.0,1)
_G("DPSMate_Details"..comp.."_LogDetails_Average2"):SetText(ceil(hitav/DPSMate:ProbZero(hit)))
_G("DPSMate_Details"..comp.."_LogDetails_Min2"):SetText(hitMin)
_G("DPSMate_Details"..comp.."_LogDetails_Max2"):SetText(hitMax)
-- Crit
_G("DPSMate_Details"..comp.."_LogDetails_Amount3_Amount"):SetText(crit)
_G("DPSMate_Details"..comp.."_LogDetails_Amount3_Percent"):SetText(strformat("%.1f", 100*crit/total).."%")
_G("DPSMate_Details"..comp.."_LogDetails_Amount3_StatusBar"):SetValue(ceil(100*crit/max))
_G("DPSMate_Details"..comp.."_LogDetails_Amount3_StatusBar"):SetStatusBarColor(0.0,0.9,0.0,1)
_G("DPSMate_Details"..comp.."_LogDetails_Average3"):SetText(ceil(critav/DPSMate:ProbZero(crit)))
_G("DPSMate_Details"..comp.."_LogDetails_Min3"):SetText(critMin)
_G("DPSMate_Details"..comp.."_LogDetails_Max3"):SetText(critMax)
-- Miss
_G("DPSMate_Details"..comp.."_LogDetails_Amount4_Amount"):SetText(miss)
_G("DPSMate_Details"..comp.."_LogDetails_Amount4_Percent"):SetText(strformat("%.1f", 100*miss/total).."%")
_G("DPSMate_Details"..comp.."_LogDetails_Amount4_StatusBar"):SetValue(ceil(100*miss/max))
_G("DPSMate_Details"..comp.."_LogDetails_Amount4_StatusBar"):SetStatusBarColor(0.0,0.0,1.0,1)
_G("DPSMate_Details"..comp.."_LogDetails_Average4"):SetText("-")
_G("DPSMate_Details"..comp.."_LogDetails_Min4"):SetText("-")
_G("DPSMate_Details"..comp.."_LogDetails_Max4"):SetText("-")
-- Parry
_G("DPSMate_Details"..comp.."_LogDetails_Amount5_Amount"):SetText(parry)
_G("DPSMate_Details"..comp.."_LogDetails_Amount5_Percent"):SetText(strformat("%.1f", 100*parry/total).."%")
_G("DPSMate_Details"..comp.."_LogDetails_Amount5_StatusBar"):SetValue(ceil(100*parry/max))
_G("DPSMate_Details"..comp.."_LogDetails_Amount5_StatusBar"):SetStatusBarColor(1.0,1.0,0.0,1)
_G("DPSMate_Details"..comp.."_LogDetails_Average5"):SetText("-")
_G("DPSMate_Details"..comp.."_LogDetails_Min5"):SetText("-")
_G("DPSMate_Details"..comp.."_LogDetails_Max5"):SetText("-")
-- Dodge
_G("DPSMate_Details"..comp.."_LogDetails_Amount6_Amount"):SetText(dodge)
_G("DPSMate_Details"..comp.."_LogDetails_Amount6_Percent"):SetText(strformat("%.1f", 100*dodge/total).."%")
_G("DPSMate_Details"..comp.."_LogDetails_Amount6_StatusBar"):SetValue(ceil(100*dodge/max))
_G("DPSMate_Details"..comp.."_LogDetails_Amount6_StatusBar"):SetStatusBarColor(1.0,0.0,1.0,1)
_G("DPSMate_Details"..comp.."_LogDetails_Average6"):SetText("-")
_G("DPSMate_Details"..comp.."_LogDetails_Min6"):SetText("-")
_G("DPSMate_Details"..comp.."_LogDetails_Max6"):SetText("-")
-- Resist
_G("DPSMate_Details"..comp.."_LogDetails_Amount7_Amount"):SetText(resist)
_G("DPSMate_Details"..comp.."_LogDetails_Amount7_Percent"):SetText(strformat("%.1f", 100*resist/total).."%")
_G("DPSMate_Details"..comp.."_LogDetails_Amount7_StatusBar"):SetValue(ceil(100*resist/max))
_G("DPSMate_Details"..comp.."_LogDetails_Amount7_StatusBar"):SetStatusBarColor(0.0,1.0,1.0,1)
_G("DPSMate_Details"..comp.."_LogDetails_Average7"):SetText("-")
_G("DPSMate_Details"..comp.."_LogDetails_Min7"):SetText("-")
_G("DPSMate_Details"..comp.."_LogDetails_Max7"):SetText("-")
end
function DPSMate.Modules.DetailsDamage:UpdatePie(gg, cname)
local uArr, dArr, dTot = DetailsArr, DmgArr, DetailsTotal
if cname then
uArr = DetailsArrComp
dArr = DmgArrComp
dTot = DetailsTotalComp
end
local uid = DPSMateUser[cname or DetailsUser]
if not uid then return end
gg:ResetPie()
local petIds = {}
if DPSMateSettings["mergepets"] then
for pName, pEntry in pairs(DPSMateUser) do
if pEntry[4] and pEntry[6] == uid[1] and pName ~= (cname or DetailsUser) then
petIds[pEntry[1]] = true
end
end
end
for cat, val in uArr do
local user = uid[1]
if dArr[cat] and dArr[cat][2] and DPSMateSettings["mergepets"] then
for petId in pairs(petIds) do
if db[petId] and db[petId][val] then
user = petId
break
end
end
end
if db[user] and db[user][val] then
local percent = ((db[user][val][13] or 0)*100/(dTot > 0 and dTot or 1))
gg:AddPie(percent, 0, DPSMate:GetAbilityById(val))
end
end
end
function DPSMate.Modules.DetailsDamage:UpdateLineGraph(gg, comp, cname)
if not comp then comp = DPSMate_Details.LastScroll or "" end
if g3 then
g3:Hide()
end
if g6 then
g6:Hide()
end
local sumTable
if toggle3 then
if comp ~= "" and comp~=nil then
sumTable = self:GetSummarizedTable(db2, t1Comp[PSelected2], cname)
else
sumTable = self:GetSummarizedTable(db2, t1[PSelected])
end
else
sumTable = self:GetSummarizedTable(db, nil, cname)
end
local max = DPSMate:GetMaxValue(sumTable, 2)
local time = DPSMate:GetMaxValue(sumTable, 1)
local min = DPSMate:GetMinValue(sumTable, 1)
gg:ResetData()
gg:SetXAxis(0,time-min)
gg:SetYAxis(0,max+200)
gg:SetGridSpacing((time-min)/10,max/7)
gg:SetGridColor({0.5,0.5,0.5,0.5})
gg:SetAxisDrawing(true,true)
gg:SetAxisColor({1.0,1.0,1.0,1.0})
gg:SetAutoScale(true)
gg:SetYLabels(true, false)
gg:SetXLabels(true)
local Data1={{0,0}}
for cat, val in DPSMate:ScaleDown(sumTable, min) do
tinsert(Data1, {val[1],val[2], self:CheckProcs(_G("DPSMate_Details"..comp).proc, val[1]+(min-1), cname)})
end
local colorT = {{1.0,0.0,0.0,0.8}, {1.0,1.0,0.0,0.8}}
if cname then
colorT = {{0.2,0.8,0.2,0.8}, {0.5,0.8,0.9,0.8}}
end
gg:AddDataSeries(Data1,colorT, self:AddProcPoints(_G("DPSMate_Details"..comp).proc, Data1, cname))
gg:Show()
toggle2 = false
end
function DPSMate.Modules.DetailsDamage:UpdateStackedGraph(gg, comp, cname)
if not comp then comp = DPSMate_Details.LastScroll or "" end
if g2 then
g2:Hide()
end
if g5 then
g5:Hide()
end
local d1,d2,d3,d4 = t1,t2,TTotal,PSelected
if comp ~= "" and comp~=nil then
d1 = t1Comp
d2 = t2Comp
d4 = PSelected2
end
local uid = DPSMateUser[cname or DetailsUser]
if not uid then return end
local Data1 = {}
local label = {}
local b = {}
local p = {}
local maxY = 0
local maxX = 0
local temp = {}
local temp2 = {}
if toggle3 then
for cat, val in pairs(db2[d1[d4]][uid[1]]) do
if cat~="i" and val["i"] then
for c, v in pairs(val["i"]) do
local key = tonumber(strformat("%.1f", c))
if not temp[cat] then
temp[cat] = {}
temp2[cat] = 0
end
if p[key] then
p[key] = p[key] + v
else
p[key] = v
end
local i = 1
while true do
if not temp[cat][i] then
tinsert(temp[cat], i, {c,v})
break
elseif c<=temp[cat][i][1] then
tinsert(temp[cat], i, {c,v})
break
end
i = i + 1
end
temp2[cat] = temp2[cat] + val[13]
maxY = math.max(p[key], maxY)
maxX = math.max(c, maxX)
end
end
end
-- pet
if DPSMateSettings["mergepets"] then
for pName, pEntry in pairs(DPSMateUser) do
if pEntry[4] and pEntry[6] == uid[1] and pName ~= (cname or DetailsUser) and db2[d1[d4]][pEntry[1]] then
for cat, val in pairs(db2[d1[d4]][pEntry[1]]) do
if cat~="i" and val["i"] then
for c, v in pairs(val["i"]) do
local key = tonumber(strformat("%.1f", c))
if not temp[cat] then
temp[cat] = {}
temp2[cat] = 0
end
if p[key] then
p[key] = p[key] + v
else
p[key] = v
end
local i = 1
while true do
if not temp[cat][i] then
tinsert(temp[cat], i, {c,v})
break
elseif c<=temp[cat][i][1] then
tinsert(temp[cat], i, {c,v})
break
end
i = i + 1
end
temp2[cat] = temp2[cat] + val[13]
maxY = math.max(p[key], maxY)
maxX = math.max(c, maxX)
end
end
end
end
end
end
local min
for cat, val in pairs(temp) do
local pmin = DPSMate:GetMinValue(val, 1)
if not min or pmin<min then
min = pmin
end
end
for cat, val in pairs(temp) do
local i = 1
while true do
if not b[i] then
tinsert(b, i, temp2[cat])
tinsert(label, i, DPSMate:GetAbilityById(cat))
tinsert(Data1, i, val)
break
elseif b[i]>=temp2[cat] then
tinsert(b, i, temp2[cat])
tinsert(label, i, DPSMate:GetAbilityById(cat))
tinsert(Data1, i, val)
break
end
i = i + 1
end
end
for cat, val in pairs(Data1) do
Data1[cat] = DPSMate:ScaleDown(val, min)
end
gg:ResetData()
gg:SetGridSpacing((maxX-min)/7,maxY/7)
else
for cat, val in pairs(db[uid[1]]) do
if cat~="i" and val["i"] then
local temp = {}
for c, v in pairs(val["i"]) do
local key = tonumber(strformat("%.1f", c))
if p[key] then
p[key] = p[key] + v
else
p[key] = v
end
local i = 1
while true do
if not temp[i] then
tinsert(temp, i, {c,v})
break
elseif c<temp[i][1] then
tinsert(temp, i, {c,v})
break
end
i = i + 1
end
maxY = math.max(p[key], maxY)
maxX = math.max(c, maxX)
end
local i = 1
while true do
if not b[i] then
tinsert(b, i, val[13])
tinsert(label, i, DPSMate:GetAbilityById(cat))
tinsert(Data1, i, temp)
break
elseif b[i]>=val[13] then
tinsert(b, i, val[13])
tinsert(label, i, DPSMate:GetAbilityById(cat))
tinsert(Data1, i, temp)
break
end
i = i + 1
end
end
end
-- Pet
if DPSMateSettings["mergepets"] then
for pName, pEntry in pairs(DPSMateUser) do
if pEntry[4] and pEntry[6] == uid[1] and pName ~= (cname or DetailsUser) and db[pEntry[1]] then
for cat, val in pairs(db[pEntry[1]]) do
if cat~="i" and val["i"] then
local temp = {}
for c, v in pairs(val["i"]) do
local key = tonumber(strformat("%.1f", c))
if p[key] then
p[key] = p[key] + v
else
p[key] = v
end
local i = 1
while true do
if not temp[i] then
tinsert(temp, i, {c,v})
break
elseif c<temp[i][1] then
tinsert(temp, i, {c,v})
break
end
i = i + 1
end
maxY = math.max(p[key], maxY)
maxX = math.max(c, maxX)
end
local i = 1
while true do
if not b[i] then
tinsert(b, i, val[13])
tinsert(label, i, DPSMate:GetAbilityById(cat))
tinsert(Data1, i, temp)
break
elseif b[i]>=val[13] then
tinsert(b, i, val[13])
tinsert(label, i, DPSMate:GetAbilityById(cat))
tinsert(Data1, i, temp)
break
end
i = i + 1
end
end
end
end
end
end
gg:ResetData()
gg:SetGridSpacing(maxX/7,maxY/7)
end
gg:AddDataSeries(Data1,{1.0,0.0,0.0,0.8}, {}, label)
gg:Show()
toggle2 = true
end
function DPSMate.Modules.DetailsDamage:CreateGraphTable(comp)
local lines = {}
for i=1, 8 do
-- Horizontal
lines[i] = DPSMate.Options.graph:DrawLine(_G("DPSMate_Details"..comp.."_LogDetails"), 10, 270-i*30, 370, 270-i*30, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[i]:Show()
end
-- Vertical
lines[9] = DPSMate.Options.graph:DrawLine(_G("DPSMate_Details"..comp.."_LogDetails"), 57, 260, 57, 15, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[9]:Show()
lines[10] = DPSMate.Options.graph:DrawLine(_G("DPSMate_Details"..comp.."_LogDetails"), 192, 260, 192, 15, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[10]:Show()
lines[11] = DPSMate.Options.graph:DrawLine(_G("DPSMate_Details"..comp.."_LogDetails"), 252, 260, 252, 15, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[11]:Show()
lines[12] = DPSMate.Options.graph:DrawLine(_G("DPSMate_Details"..comp.."_LogDetails"), 312, 260, 312, 15, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[12]:Show()
end
function DPSMate.Modules.DetailsDamage:ProcsDropDown()
local arr = DPSMate.Modules.DetailsDamage:GetAuraGainedArr(curKey)
DPSMate_Details.proc = "None"
local function on_click()
UIDropDownMenu_SetSelectedValue(DPSMate_Details_DiagramLegend_Procs, this.value)
DPSMate_Details.proc = this.value
if not toggle2 then
DPSMate.Modules.DetailsDamage:UpdateLineGraph(g2, "")
end
if DetailsUserComp then
DPSMate.Modules.DetailsDamage:UpdateSumGraph()
end
end
UIDropDownMenu_AddButton{
text = "None",
value = "None",
func = on_click,
}
-- Adding dynamic channel
local uid = DPSMateUser[DetailsUser]
if uid and arr[uid[1]] then
for cat, val in pairs(arr[uid[1]]) do
local ability = DPSMate:GetAbilityById(cat)
if DPSMate.Parser.procs[ability] or DPSMate.Parser.DmgProcs[ability] then
UIDropDownMenu_AddButton{
text = ability,
value = cat,
func = on_click,
}
end
end
end
if DPSMate_Details.LastUser~=DetailsUser then
UIDropDownMenu_SetSelectedValue(DPSMate_Details_DiagramLegend_Procs, "None")
end
DPSMate_Details.LastUser = DetailsUser
end
function DPSMate.Modules.DetailsDamage:ProcsDropDown_CompareDamage()
local arr = DPSMate.Modules.DetailsDamage:GetAuraGainedArr(curKey)
DPSMate_Details_CompareDamage.proc = "None"
local function on_click()
UIDropDownMenu_SetSelectedValue(DPSMate_Details_CompareDamage_DiagramLegend_Procs, this.value)
DPSMate_Details_CompareDamage.proc = this.value
if not toggle2 then
DPSMate.Modules.DetailsDamage:UpdateLineGraph(g5, "_CompareDamage", DetailsUserComp)
end
DPSMate.Modules.DetailsDamage:UpdateSumGraph()
end
UIDropDownMenu_AddButton{
text = "None",
value = "None",
func = on_click,
}
-- Adding dynamic channel
local uidComp = DPSMateUser[DetailsUserComp]
if uidComp and arr[uidComp[1]] then
for cat, val in pairs(arr[uidComp[1]]) do
local ability = DPSMate:GetAbilityById(cat)
if DPSMate.Parser.procs[ability] or DPSMate.Parser.DmgProcs[ability] then
UIDropDownMenu_AddButton{
text = ability,
value = cat,
func = on_click,
}
end
end
end
if DPSMate_Details_CompareDamage.LastUser~=DetailsUserComp then
UIDropDownMenu_SetSelectedValue(DPSMate_Details_CompareDamage_DiagramLegend_Procs, "None")
end
DPSMate_Details_CompareDamage.LastUser = DetailsUserComp
end
function DPSMate.Modules.DetailsDamage:SortLineTable(t, b, cname)
local uid = DPSMateUser[cname or DetailsUser]
if not uid then return {} end
local newArr = {}
if b then
for cat, val in t[b][uid[1]] do
if cat~="i" and val["i"] then
for ca, va in val["i"] do
local i=1
while true do
if (not newArr[i]) then
tinsert(newArr, i, {ca, va})
break
end
if ca<=newArr[i][1] then
tinsert(newArr, i, {ca, va})
break
end
i=i+1
end
end
end
end
-- Pet
if DPSMateSettings["mergepets"] then
for pName, pEntry in pairs(DPSMateUser) do
if pEntry[4] and pEntry[6] == uid[1] and pName ~= (cname or DetailsUser) and t[b] and t[b][pEntry[1]] then
for cat, val in t[b][pEntry[1]] do
if cat~="i" and val["i"] then
for ca, va in val["i"] do
local i=1
while true do
if (not newArr[i]) then
tinsert(newArr, i, {ca, va})
break
end
if ca<=newArr[i][1] then
tinsert(newArr, i, {ca, va})
break
end
i=i+1
end
end
end
end
end
end
end
else
for cat, val in t[uid[1]] do
if cat~="i" and val["i"] then
for ca, va in val["i"] do
local i=1
while true do
if (not newArr[i]) then
tinsert(newArr, i, {ca, va})
break
end
if ca<=newArr[i][1] then
tinsert(newArr, i, {ca, va})
break
end
i=i+1
end
end
end
end
-- Pet
if DPSMateSettings["mergepets"] then
for pName, pEntry in pairs(DPSMateUser) do
if pEntry[4] and pEntry[6] == uid[1] and pName ~= (cname or DetailsUser) and t[pEntry[1]] then
for cat, val in t[pEntry[1]] do
if cat~="i" and val["i"] then
for ca, va in val["i"] do
local i=1
while true do
if (not newArr[i]) then
tinsert(newArr, i, {ca, va})
break
end
if ca<=newArr[i][1] then
tinsert(newArr, i, {ca, va})
break
end
i=i+1
end
end
end
end
end
end
end
end
return newArr
end
function DPSMate.Modules.DetailsDamage:GetSummarizedTable(arr, b, cname)
return DPSMate.Sync:GetSummarizedTable(self:SortLineTable(arr, b, cname))
end
function DPSMate.Modules.DetailsDamage:GetAuraGainedArr(k)
local opts = DPSMateSettings["windows"][k]["options"][2]
if opts["total"] then return DPSMateAurasGained[1] end
if opts["currentfight"] then return DPSMateAurasGained[2] end
for cat, val in pairs(opts) do
if val and strfind(cat, "segment") then
local num = tonumber(strsub(cat, 8))
return DPSMateHistory["Auras"][num]
end
end
return DPSMateAurasGained[1]
end
function DPSMate.Modules.DetailsDamage:CheckProcs(name, val, cname)
local uid = DPSMateUser[cname or DetailsUser]
if not uid then return false end
local arr = DPSMate.Modules.DetailsDamage:GetAuraGainedArr(curKey)
if arr[uid[1]] then
if arr[uid[1]][name] then
for i=1, DPSMate:TableLength(arr[uid[1]][name][1]) do
if not arr[uid[1]][name][1][i] or not arr[uid[1]][name][2][i] or arr[uid[1]][name][4] then return false end
if val > arr[uid[1]][name][1][i] and val < arr[uid[1]][name][2][i] then
return true
end
end
end
end
return false
end
function DPSMate.Modules.DetailsDamage:AddProcPoints(name, dat, cname)
local uid = DPSMateUser[cname or DetailsUser]
if not uid then return {false, {}} end
local bool, data, LastVal = false, {}, 0
local arr = self:GetAuraGainedArr(curKey)
if arr[uid[1]] then
if arr[uid[1]][name] then
if arr[uid[1]][name][4] then
for cat, val in pairs(dat) do
for i=1, DPSMate:TableLength(arr[uid[1]][name][1]) do
if arr[uid[1]][name][1][i]<=val[1] then
local tempbool = true
for _, va in pairs(data) do
if va[1] == arr[uid[1]][name][1][i] then
tempbool = false
break
end
end
if tempbool then
bool = true
tinsert(data, {arr[uid[1]][name][1][i], LastVal, {val[1], val[2]}})
end
end
end
LastVal = {val[1], val[2]}
end
end
end
end
return {bool, data}
end
function DPSMate.Modules.DetailsDamage:ToggleMode(bool)
if bool then
if toggle2 then
self:UpdateLineGraph(g2,"")
if DetailsUserComp then
self:UpdateLineGraph(g5,"_CompareDamage", DetailsUserComp)
end
else
self:UpdateStackedGraph(g3)
if DetailsUserComp then
self:UpdateStackedGraph(g6,"_CompareDamage", DetailsUserComp)
end
end
else
if toggle then
toggle = false
self:ScrollFrame_Update("")
self:SelectDetailsButton(1,"")
DPSMate_Details_playerSpells:Hide()
DPSMate_Details_player:Hide()
DPSMate_Details_Diagram:Show()
DPSMate_Details_Log:Show()
if DetailsUserComp then
self:ScrollFrame_Update("_CompareDamage")
self:SelectDetailsButton(1,"_CompareDamage")
DPSMate_Details_CompareDamage_playerSpells:Hide()
DPSMate_Details_CompareDamage_player:Hide()
DPSMate_Details_CompareDamage_Diagram:Show()
DPSMate_Details_CompareDamage_Log:Show()
end
else
toggle = true
self:Player_Update("")
self:PlayerSpells_Update(1,"")
self:SelectDetailsButton(1,"")
DPSMate_Details_playerSpells:Show()
DPSMate_Details_player:Show()
DPSMate_Details_Diagram:Hide()
DPSMate_Details_Log:Hide()
if DetailsUserComp then
self:Player_Update("_CompareDamage")
self:PlayerSpells_Update(1, "_CompareDamage")
self:SelectDetailsButton(1, "_CompareDamage")
DPSMate_Details_CompareDamage_playerSpells:Show()
DPSMate_Details_CompareDamage_player:Show()
DPSMate_Details_CompareDamage_Diagram:Hide()
DPSMate_Details_CompareDamage_Log:Hide()
end
end
end
end
function DPSMate.Modules.DetailsDamage:ToggleIndividual()
if toggle3 then
toggle3 = false
else
toggle3 = true
end
if toggle2 then
self:UpdateStackedGraph(g3)
if DetailsUserComp then
self:UpdateStackedGraph(g6,"_CompareDamage", DetailsUserComp)
end
else
self:UpdateLineGraph(g2,"")
if DetailsUserComp then
self:UpdateLineGraph(g5,"_CompareDamage", DetailsUserComp)
end
end
if DetailsUserComp then
self:UpdateSumGraph()
end
end