Adds DPSMate_CLEUAdapter.lua -- replaces DPSMate's string-parsing CHAT_MSG_* system with structured COMBAT_LOG_EVENT data from our DLL. Adapter maps CLEU subevents directly to DPSMate.DB API calls: DamageDone, DamageTaken, EnemyDamage, Healing, HealingTaken, DeathHistory, Kick, Dispels, BuildBuffs, CCBreaker, etc. Eliminates all strfind pattern matching from the combat log path. Toggle: /dpscleu (on/off/status) Benchmark: /dpsbench -- always-on per-combat A/B profiling. Resets at combat start, reports at combat end, flips mode for next combat. Reports events, total ms, us/event, GC delta, and percentage comparison between CLEU and original modes. Starts in CLEU mode by default.
495 lines
14 KiB
Lua
495 lines
14 KiB
Lua
DPSMate.Modules.DetailsDamageTotal = {}
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local g, g2 = nil,nil
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local curKey = 1
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local db, cbt = {}, 0
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local buttons = {}
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local ColorTable={}
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local _G = getglobal
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local tinsert = table.insert
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local tremove = table.remove
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local strformat = string.format
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local toggle = false
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local totSumTable = {}
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local totMax = 0
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local totTime = 0
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function DPSMate.Modules.DetailsDamageTotal:UpdateDetails(obj, key)
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curKey = key
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db, cbt = DPSMate:GetMode(key)
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buttons = {}
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ColorTable={
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{0.95,0.90,0.5},
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{0.0,0.9,0.0},
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{0.0,0.0,1.0},
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{1.0,1.0,0.0},
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{1.0,0.0,1.0},
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{0.0,1.0,1.0},
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{1.0,1.0,1.0},
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{0.5,0.0,0.0},
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{0.0,0.5,0.0},
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{0.0,0.0,0.5},
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{0.5,0.5,0.0},
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{0.5,0.0,0.5},
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{0.0,0.5,0.5},
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{0.5,0.5,0.5},
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{0.75,0.25,0.25},
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{0.25,0.75,0.25},
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{0.25,0.25,0.75},
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{0.75,0.75,0.25},
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{0.75,0.25,0.75},
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{0.25,0.75,0.75},
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{1.0,0.5,0.0},
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{0.0,0.5,1.0},
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{1.0,0.0,0.5},
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{0.5,1.0,0.0},
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{0.5,0.0,1.0},
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{0.0,1.0,0.5},
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{0.0,0.25,0.5},
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{0.25,0,0.5},
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{0.5,0.25,0.0},
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{0.5,0.0,0.25},
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{0.5,0.75,0.0},
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{0.5,0.0,0.75},
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{0.0,0.75,0.5},
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{0.75,0.0,0.5},
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}
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if not g then
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g=DPSMate.Options.graph:CreateGraphLine("DMGDTLineGraph",DPSMate_Details_DamageTotal_DiagramLine,"CENTER","CENTER",0,0,740,220)
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g2=DPSMate.Options.graph:CreateStackedGraph("DMGDTStackedGraph",DPSMate_Details_DamageTotal_DiagramLine,"CENTER","CENTER",0,0,850,220)
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g2:SetGridColor({0.5,0.5,0.5,0.5})
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g2:SetAxisDrawing(true,true)
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g2:SetAxisColor({1.0,1.0,1.0,1.0})
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g2:SetAutoScale(true)
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g2:SetYLabels(true, false)
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g2:SetXLabels(true)
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g2:Hide()
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DPSMate.Modules.DetailsDamageTotal:CreateGraphTable()
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end
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DPSMate_Details_DamageTotal_PlayerList_CB:SetChecked(false)
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DPSMate_Details_DamageTotal_PlayerList_CB.act = false
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DPSMate_Details_DamageTotal_Title:SetText(DPSMate.L["dmgdonesum"])
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self:LoadTable()
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self:LoadLegendButtons()
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if toggle then
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self:UpdateStackedGraph()
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else
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self:UpdateLineGraph()
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end
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DPSMate_Details_DamageTotal:Show()
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DPSMate_Details_DamageTotal:SetScale((DPSMateSettings["targetscale"] or 0.58)/UIParent:GetScale())
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end
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function DPSMate.Modules.DetailsDamageTotal:UpdateLineGraph()
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g:ResetData()
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g:SetGridColor({0.5,0.5,0.5,0.5})
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g:SetAxisDrawing(true,true)
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g:SetAxisColor({1.0,1.0,1.0,1.0})
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g:SetAutoScale(true)
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g:SetYLabels(true, false)
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g:SetXLabels(true)
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g2:Hide()
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DPSMate_Details_DamageTotal_DiagramLine:SetWidth(770)
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DPSMate_Details_DamageTotal_DiagramLegend:Show()
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g:Show()
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toggle=false
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self:AddTotalDataSeries()
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local Max = totMax
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for cat, val in pairs(buttons) do
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g:AddDataSeries(val[3], {val[1], {}}, {})
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local temp = DPSMate:GetMaxValue(val[3], 2)
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if temp>Max then
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Max = temp
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end
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end
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g:SetGridSpacing(totTime/10,Max/7)
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end
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function DPSMate.Modules.DetailsDamageTotal:UpdateStackedGraph()
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g:Hide()
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DPSMate_Details_DamageTotal_DiagramLine:SetWidth(870)
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DPSMate_Details_DamageTotal_DiagramLegend:Hide()
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local Data1 = {}
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local label = {}
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local maxX, maxY = 0,0
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local p = {}
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for cat, val in db do
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local temp = {}
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local user =DPSMate:GetUserById(cat)
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if DPSMate:ApplyFilter(curKey, user) then
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for ca, va in val do
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if ca~="i" then
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for c,v in va["i"] do
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local i = 1
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while true do
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if not temp[i] then
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tinsert(temp, i, {c,v})
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break
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elseif c<=temp[i][1] then
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tinsert(temp, i, {c,v})
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break
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end
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i=i+1
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end
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if p[c] then
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p[c] = p[c] + v
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else
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p[c] = v
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end
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if maxX == 0 or maxX<c then
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maxX = c
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end
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end
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end
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end
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tinsert(label, 1, user)
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tinsert(Data1, 1, temp)
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end
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end
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for cat, val in p do
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if maxY<val then
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maxY = val
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end
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end
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g2:ResetData()
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g2:SetGridSpacing(maxX/7,(maxY/2)/14)
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g2:AddDataSeries(Data1,{1.0,0.0,0.0,0.8}, {}, label)
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g2:Show()
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toggle=true
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end
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function DPSMate.Modules.DetailsDamageTotal:ToggleMode()
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if toggle then
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self:UpdateLineGraph()
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toggle=false
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else
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self:UpdateStackedGraph()
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toggle=true
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end
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end
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function DPSMate.Modules.DetailsDamageTotal:GetSummarizedTable(arr)
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return DPSMate.Sync:GetSummarizedTable(arr)
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end
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function DPSMate.Modules.DetailsDamageTotal:CreateGraphTable()
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local lines = {}
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for i=1, 8 do
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-- Horizontal
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lines[i] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 10, 270-i*30, 860, 270-i*30, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
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lines[i]:Show()
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end
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-- Vertical
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lines[9] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 40, 260, 40, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
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lines[9]:Show()
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lines[10] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 170, 260, 170, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
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lines[10]:Show()
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lines[11] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 540, 260, 540, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
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lines[11]:Show()
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lines[12] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 600, 260, 600, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
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lines[12]:Show()
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lines[13] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 660, 260, 660, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
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lines[13]:Show()
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lines[13] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 740, 260, 740, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
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lines[13]:Show()
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end
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function DPSMate.Modules.DetailsDamageTotal:AddTotalDataSeries()
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local sumTable, newArr = {[0]=0}, {}
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local temp = {}
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for cat, val in db do
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local user = DPSMate:GetUserById(cat)
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if DPSMate:ApplyFilter(curKey, user) then
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temp[user] = true
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for ca, va in val do
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if ca~="i" and va["i"] then
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for c,v in va["i"] do
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if sumTable[c] then
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sumTable[c] = sumTable[c] + v
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else
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sumTable[c] = v
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end
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end
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end
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end
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end
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end
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local tl = DPSMate:TableLength(temp)
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tl = ceil(tl-0.3*tl)
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for cat, val in sumTable do
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local i=1
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while true do
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if (not newArr[i]) then
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tinsert(newArr, i, {cat, val/tl})
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break
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end
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if cat<newArr[i][1] then
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tinsert(newArr, i, {cat, val/tl})
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break
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end
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i=i+1
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end
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end
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totSumTable = self:GetSummarizedTable(newArr)
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totMax = DPSMate:GetMaxValue(totSumTable, 2)
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totTime = DPSMate:GetMaxValue(totSumTable, 1)
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g:SetXAxis(0,totTime)
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g:SetYAxis(0,totMax)
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g:SetGridSpacing(totTime/10,totMax/7)
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g:AddDataSeries(totSumTable,{{1.0,0.0,0.0,0.8}, {1.0,1.0,0.0,0.8}}, {})
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end
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function DPSMate.Modules.DetailsDamageTotal:GetTableValues()
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local arr, total = {}, 0
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for cat, val in db do
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local name = DPSMate:GetUserById(cat)
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if DPSMate:ApplyFilter(curKey, name) then
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local crit, totCrit, miss, totMiss, time, last = 0, 0.000001, 0, 0.000001, 0, 0
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for ca, va in val do
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if ca~="i" then
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totCrit=totCrit+va[1]+va[5]+va[9]+va[10]+va[11]+va[12]+va[14]
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crit=crit+va[5]
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totMiss=totMiss+va[1]+va[5]+va[9]+va[10]+va[11]+va[12]+va[14]
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miss=miss+va[9]+va[10]+va[11]+va[12]
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else
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time = tonumber(strformat("%.2f", DPSMateCombatTime["effective"][curKey][name] or 0))
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end
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end
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tinsert(arr, {name, (val["i"] or 0), crit, miss, time, totCrit, totMiss, cat})
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total = total + (val["i"] or 0)
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end
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end
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local newArr = {}
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for cat, val in arr do
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local i = 1
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while true do
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if (not newArr[i]) then
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tinsert(newArr, i, val)
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break
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else
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if newArr[i][2] < val[2] then
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tinsert(newArr, i, val)
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break
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end
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end
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i=i+1
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end
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end
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return newArr, total
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end
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function DPSMate.Modules.DetailsDamageTotal:CheckButtonCheckAll(obj)
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if obj.act then
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obj.act = false
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for i=1, 30 do
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local ob = _G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i)
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if ob.user then
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self:RemoveLinesButton(ob.user, ob)
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_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i.."_CB"):SetChecked(obj.act)
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end
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end
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else
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obj.act = true
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for i=1, 30 do
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local ob = _G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i)
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if ob.user then
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self:RemoveLinesButton(ob.user, ob)
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self:AddLinesButton(ob.user, ob)
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_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i.."_CB"):SetChecked(obj.act)
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end
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end
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end
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end
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function DPSMate.Modules.DetailsDamageTotal:SortLineTable(uid)
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local user = DPSMate:GetUserById(uid)
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local uentry = DPSMateUser[user]
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if not uentry then return {} end
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local newArr = {}
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-- user
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for cat, val in db[uentry[1]] do
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if cat~="i" and val["i"] then
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for c,v in val["i"] do
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local i = 1
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while true do
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if not newArr[i] then
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tinsert(newArr, i, {c,v})
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break
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elseif c<=newArr[i][1] then
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tinsert(newArr, i, {c,v})
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break
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end
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i = i+1
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end
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end
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end
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end
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-- Pet
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if DPSMateSettings["mergepets"] then
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for pName, pEntry in pairs(DPSMateUser) do
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if pEntry[4] and pEntry[6] == uentry[1] and pName ~= user and db[pEntry[1]] then
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for cat, val in db[pEntry[1]] do
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if cat~="i" and val["i"] then
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for c,v in val["i"] do
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local i = 1
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while true do
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if not newArr[i] then
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tinsert(newArr, i, {c,v})
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break
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elseif c<=newArr[i][1] then
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tinsert(newArr, i, {c,v})
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break
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end
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i = i+1
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end
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end
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end
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end
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end
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end
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end
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return newArr
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end
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function DPSMate.Modules.DetailsDamageTotal:AddLinesButton(uid, obj)
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local sumTable = self:SortLineTable(uid)
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sumTable = self:GetSummarizedTable(sumTable)
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local Max = DPSMate:GetMaxValue(sumTable, 2)
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if Max > totMax then
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g:SetGridSpacing(totTime/10,Max/7)
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end
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g:AddDataSeries(sumTable, {ColorTable[1], {}}, {})
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tinsert(buttons, {ColorTable[1], uid, sumTable})
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tremove(ColorTable, 1)
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g2:Hide()
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DPSMate_Details_DamageTotal_DiagramLine:SetWidth(770)
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DPSMate_Details_DamageTotal_DiagramLegend:Show()
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g:Show()
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toggle=false
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obj.act = true
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self:LoadLegendButtons()
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end
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function DPSMate.Modules.DetailsDamageTotal:RemoveLinesButton(uid, obj)
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obj.act = false
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g:ResetData()
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for cat, val in pairs(buttons) do
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if val[2]==uid then
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tinsert(ColorTable, 1, val[1])
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tremove(buttons, cat)
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break
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end
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end
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local Max = totMax
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g:AddDataSeries(totSumTable,{{1.0,0.0,0.0,0.8}, {1.0,1.0,0.0,0.8}}, {})
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for cat, val in pairs(buttons) do
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g:AddDataSeries(val[3], {val[1], {}}, {})
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local temp = DPSMate:GetMaxValue(val[3], 2)
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if temp>Max then
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Max = temp
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end
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end
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g:SetGridSpacing(totTime/10,Max/7)
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g2:Hide()
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DPSMate_Details_DamageTotal_DiagramLine:SetWidth(770)
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DPSMate_Details_DamageTotal_DiagramLegend:Show()
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g:Show()
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toggle = false
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self:LoadLegendButtons()
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end
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function DPSMate.Modules.DetailsDamageTotal:LoadLegendButtons()
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for i=1, 30 do
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_G("DPSMate_Details_DamageTotal_DiagramLegend_Child_C"..i):Hide()
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end
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for cat, val in buttons do
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local name = DPSMate:GetUserById(val[2])
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local font = _G("DPSMate_Details_DamageTotal_DiagramLegend_Child_C"..cat.."_Font")
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font:SetText(name)
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local uentry = DPSMateUser[name]
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font:SetTextColor(DPSMate:GetClassColor(uentry and uentry[2]))
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_G("DPSMate_Details_DamageTotal_DiagramLegend_Child_C"..cat.."_SwatchBg"):SetTexture(val[1][1],val[1][2],val[1][3],1)
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_G("DPSMate_Details_DamageTotal_DiagramLegend_Child_C"..cat):Show()
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end
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end
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function DPSMate.Modules.DetailsDamageTotal:RoundToH(val)
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if val>100 then
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return 100
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end
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return val
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end
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function DPSMate.Modules.DetailsDamageTotal:CompareVal(x,y)
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if x>y then
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return y
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end
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return x
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end
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function DPSMate.Modules.DetailsDamageTotal:LoadTable()
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local arr, total = self:GetTableValues()
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local i = 0
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for i=1, 30 do
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_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i):Hide()
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_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i.."_CB"):SetChecked(false)
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_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i.."_CB").act = false
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end
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for cat, val in arr do
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local uentry = DPSMateUser[val[1]]
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if uentry and uentry[4] then
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i=i+1
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else
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if (cat-i)>30 then break end
|
|
local r,g,b = DPSMate:GetClassColor(uentry and uentry[2])
|
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_G("DPSMate_Details_DamageTotal_PlayerList_Child"):SetHeight((cat-i)*30)
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Name"):SetText(val[1])
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Name"):SetTextColor(r,g,b)
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Amount"):SetText(val[2])
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_StatusBar"):SetValue(100*val[2]/arr[1][2])
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_StatusBar"):SetStatusBarColor(r,g,b, 1)
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_AmountPerc"):SetText(strformat("%.1f", 100*val[2]/total).."%")
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Crit"):SetText(strformat("%.1f", 100*val[3]/val[6]).."%")
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Miss"):SetText(strformat("%.1f", 100*val[4]/val[7]).."%")
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_DPS"):SetText(strformat("%.1f", val[2]/cbt))
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_ActiveTime"):SetText(self:CompareVal(ceil(val[5]), ceil(cbt)).."s | "..strformat("%.1f", self:RoundToH(100*val[5]/cbt)).."%")
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i)).user = val[8]
|
|
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i)):Show()
|
|
end
|
|
end
|
|
end
|
|
|
|
function DPSMate.Modules.DetailsDamageTotal:ShowTooltip(user, obj)
|
|
local name = DPSMate:GetUserById(user)
|
|
if not DPSMateUser[name] then return end
|
|
local a,b,c = DPSMate.Modules.Damage:EvalTable(DPSMateUser[name], curKey)
|
|
local pet = ""
|
|
GameTooltip:SetOwner(obj, "TOPLEFT")
|
|
GameTooltip:AddLine(name.."'s "..strlower(DPSMate.L["damagedone"]), 1,1,1)
|
|
if not a or not b or not c then return end
|
|
for i=1, DPSMateSettings["subviewrows"] do
|
|
if not a[i] then break end
|
|
if c[i][2] then pet="("..c[i][2]..")" else pet="" end
|
|
GameTooltip:AddDoubleLine(i..". "..DPSMate:GetAbilityById(a[i])..pet,c[i][1].." ("..strformat("%.2f", 100*c[i][1]/b).."%)",1,1,1,1,1,1)
|
|
end
|
|
GameTooltip:Show()
|
|
end
|