Files
WeirdUtils/src/dpslog/WeirdDPSMate/Damage/DPSMate_Details_DamageTotal.lua
T
MarcelineVQ 86da3bcc03 dpslog: DPSMate CLEU adapter with per-combat A/B profiling
Adds DPSMate_CLEUAdapter.lua -- replaces DPSMate's string-parsing
CHAT_MSG_* system with structured COMBAT_LOG_EVENT data from our DLL.

Adapter maps CLEU subevents directly to DPSMate.DB API calls:
DamageDone, DamageTaken, EnemyDamage, Healing, HealingTaken,
DeathHistory, Kick, Dispels, BuildBuffs, CCBreaker, etc.
Eliminates all strfind pattern matching from the combat log path.

Toggle: /dpscleu (on/off/status)
Benchmark: /dpsbench -- always-on per-combat A/B profiling.
  Resets at combat start, reports at combat end, flips mode for next
  combat. Reports events, total ms, us/event, GC delta, and percentage
  comparison between CLEU and original modes.

Starts in CLEU mode by default.
2026-03-18 01:12:04 -07:00

495 lines
14 KiB
Lua

DPSMate.Modules.DetailsDamageTotal = {}
local g, g2 = nil,nil
local curKey = 1
local db, cbt = {}, 0
local buttons = {}
local ColorTable={}
local _G = getglobal
local tinsert = table.insert
local tremove = table.remove
local strformat = string.format
local toggle = false
local totSumTable = {}
local totMax = 0
local totTime = 0
function DPSMate.Modules.DetailsDamageTotal:UpdateDetails(obj, key)
curKey = key
db, cbt = DPSMate:GetMode(key)
buttons = {}
ColorTable={
{0.95,0.90,0.5},
{0.0,0.9,0.0},
{0.0,0.0,1.0},
{1.0,1.0,0.0},
{1.0,0.0,1.0},
{0.0,1.0,1.0},
{1.0,1.0,1.0},
{0.5,0.0,0.0},
{0.0,0.5,0.0},
{0.0,0.0,0.5},
{0.5,0.5,0.0},
{0.5,0.0,0.5},
{0.0,0.5,0.5},
{0.5,0.5,0.5},
{0.75,0.25,0.25},
{0.25,0.75,0.25},
{0.25,0.25,0.75},
{0.75,0.75,0.25},
{0.75,0.25,0.75},
{0.25,0.75,0.75},
{1.0,0.5,0.0},
{0.0,0.5,1.0},
{1.0,0.0,0.5},
{0.5,1.0,0.0},
{0.5,0.0,1.0},
{0.0,1.0,0.5},
{0.0,0.25,0.5},
{0.25,0,0.5},
{0.5,0.25,0.0},
{0.5,0.0,0.25},
{0.5,0.75,0.0},
{0.5,0.0,0.75},
{0.0,0.75,0.5},
{0.75,0.0,0.5},
}
if not g then
g=DPSMate.Options.graph:CreateGraphLine("DMGDTLineGraph",DPSMate_Details_DamageTotal_DiagramLine,"CENTER","CENTER",0,0,740,220)
g2=DPSMate.Options.graph:CreateStackedGraph("DMGDTStackedGraph",DPSMate_Details_DamageTotal_DiagramLine,"CENTER","CENTER",0,0,850,220)
g2:SetGridColor({0.5,0.5,0.5,0.5})
g2:SetAxisDrawing(true,true)
g2:SetAxisColor({1.0,1.0,1.0,1.0})
g2:SetAutoScale(true)
g2:SetYLabels(true, false)
g2:SetXLabels(true)
g2:Hide()
DPSMate.Modules.DetailsDamageTotal:CreateGraphTable()
end
DPSMate_Details_DamageTotal_PlayerList_CB:SetChecked(false)
DPSMate_Details_DamageTotal_PlayerList_CB.act = false
DPSMate_Details_DamageTotal_Title:SetText(DPSMate.L["dmgdonesum"])
self:LoadTable()
self:LoadLegendButtons()
if toggle then
self:UpdateStackedGraph()
else
self:UpdateLineGraph()
end
DPSMate_Details_DamageTotal:Show()
DPSMate_Details_DamageTotal:SetScale((DPSMateSettings["targetscale"] or 0.58)/UIParent:GetScale())
end
function DPSMate.Modules.DetailsDamageTotal:UpdateLineGraph()
g:ResetData()
g:SetGridColor({0.5,0.5,0.5,0.5})
g:SetAxisDrawing(true,true)
g:SetAxisColor({1.0,1.0,1.0,1.0})
g:SetAutoScale(true)
g:SetYLabels(true, false)
g:SetXLabels(true)
g2:Hide()
DPSMate_Details_DamageTotal_DiagramLine:SetWidth(770)
DPSMate_Details_DamageTotal_DiagramLegend:Show()
g:Show()
toggle=false
self:AddTotalDataSeries()
local Max = totMax
for cat, val in pairs(buttons) do
g:AddDataSeries(val[3], {val[1], {}}, {})
local temp = DPSMate:GetMaxValue(val[3], 2)
if temp>Max then
Max = temp
end
end
g:SetGridSpacing(totTime/10,Max/7)
end
function DPSMate.Modules.DetailsDamageTotal:UpdateStackedGraph()
g:Hide()
DPSMate_Details_DamageTotal_DiagramLine:SetWidth(870)
DPSMate_Details_DamageTotal_DiagramLegend:Hide()
local Data1 = {}
local label = {}
local maxX, maxY = 0,0
local p = {}
for cat, val in db do
local temp = {}
local user =DPSMate:GetUserById(cat)
if DPSMate:ApplyFilter(curKey, user) then
for ca, va in val do
if ca~="i" then
for c,v in va["i"] do
local i = 1
while true do
if not temp[i] then
tinsert(temp, i, {c,v})
break
elseif c<=temp[i][1] then
tinsert(temp, i, {c,v})
break
end
i=i+1
end
if p[c] then
p[c] = p[c] + v
else
p[c] = v
end
if maxX == 0 or maxX<c then
maxX = c
end
end
end
end
tinsert(label, 1, user)
tinsert(Data1, 1, temp)
end
end
for cat, val in p do
if maxY<val then
maxY = val
end
end
g2:ResetData()
g2:SetGridSpacing(maxX/7,(maxY/2)/14)
g2:AddDataSeries(Data1,{1.0,0.0,0.0,0.8}, {}, label)
g2:Show()
toggle=true
end
function DPSMate.Modules.DetailsDamageTotal:ToggleMode()
if toggle then
self:UpdateLineGraph()
toggle=false
else
self:UpdateStackedGraph()
toggle=true
end
end
function DPSMate.Modules.DetailsDamageTotal:GetSummarizedTable(arr)
return DPSMate.Sync:GetSummarizedTable(arr)
end
function DPSMate.Modules.DetailsDamageTotal:CreateGraphTable()
local lines = {}
for i=1, 8 do
-- Horizontal
lines[i] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 10, 270-i*30, 860, 270-i*30, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[i]:Show()
end
-- Vertical
lines[9] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 40, 260, 40, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[9]:Show()
lines[10] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 170, 260, 170, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[10]:Show()
lines[11] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 540, 260, 540, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[11]:Show()
lines[12] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 600, 260, 600, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[12]:Show()
lines[13] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 660, 260, 660, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[13]:Show()
lines[13] = DPSMate.Options.graph:DrawLine(DPSMate_Details_DamageTotal_PlayerList, 740, 260, 740, 10, 20, {0.5,0.5,0.5,0.5}, "BACKGROUND")
lines[13]:Show()
end
function DPSMate.Modules.DetailsDamageTotal:AddTotalDataSeries()
local sumTable, newArr = {[0]=0}, {}
local temp = {}
for cat, val in db do
local user = DPSMate:GetUserById(cat)
if DPSMate:ApplyFilter(curKey, user) then
temp[user] = true
for ca, va in val do
if ca~="i" and va["i"] then
for c,v in va["i"] do
if sumTable[c] then
sumTable[c] = sumTable[c] + v
else
sumTable[c] = v
end
end
end
end
end
end
local tl = DPSMate:TableLength(temp)
tl = ceil(tl-0.3*tl)
for cat, val in sumTable do
local i=1
while true do
if (not newArr[i]) then
tinsert(newArr, i, {cat, val/tl})
break
end
if cat<newArr[i][1] then
tinsert(newArr, i, {cat, val/tl})
break
end
i=i+1
end
end
totSumTable = self:GetSummarizedTable(newArr)
totMax = DPSMate:GetMaxValue(totSumTable, 2)
totTime = DPSMate:GetMaxValue(totSumTable, 1)
g:SetXAxis(0,totTime)
g:SetYAxis(0,totMax)
g:SetGridSpacing(totTime/10,totMax/7)
g:AddDataSeries(totSumTable,{{1.0,0.0,0.0,0.8}, {1.0,1.0,0.0,0.8}}, {})
end
function DPSMate.Modules.DetailsDamageTotal:GetTableValues()
local arr, total = {}, 0
for cat, val in db do
local name = DPSMate:GetUserById(cat)
if DPSMate:ApplyFilter(curKey, name) then
local crit, totCrit, miss, totMiss, time, last = 0, 0.000001, 0, 0.000001, 0, 0
for ca, va in val do
if ca~="i" then
totCrit=totCrit+va[1]+va[5]+va[9]+va[10]+va[11]+va[12]+va[14]
crit=crit+va[5]
totMiss=totMiss+va[1]+va[5]+va[9]+va[10]+va[11]+va[12]+va[14]
miss=miss+va[9]+va[10]+va[11]+va[12]
else
time = tonumber(strformat("%.2f", DPSMateCombatTime["effective"][curKey][name] or 0))
end
end
tinsert(arr, {name, (val["i"] or 0), crit, miss, time, totCrit, totMiss, cat})
total = total + (val["i"] or 0)
end
end
local newArr = {}
for cat, val in arr do
local i = 1
while true do
if (not newArr[i]) then
tinsert(newArr, i, val)
break
else
if newArr[i][2] < val[2] then
tinsert(newArr, i, val)
break
end
end
i=i+1
end
end
return newArr, total
end
function DPSMate.Modules.DetailsDamageTotal:CheckButtonCheckAll(obj)
if obj.act then
obj.act = false
for i=1, 30 do
local ob = _G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i)
if ob.user then
self:RemoveLinesButton(ob.user, ob)
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i.."_CB"):SetChecked(obj.act)
end
end
else
obj.act = true
for i=1, 30 do
local ob = _G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i)
if ob.user then
self:RemoveLinesButton(ob.user, ob)
self:AddLinesButton(ob.user, ob)
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i.."_CB"):SetChecked(obj.act)
end
end
end
end
function DPSMate.Modules.DetailsDamageTotal:SortLineTable(uid)
local user = DPSMate:GetUserById(uid)
local uentry = DPSMateUser[user]
if not uentry then return {} end
local newArr = {}
-- user
for cat, val in db[uentry[1]] do
if cat~="i" and val["i"] then
for c,v in val["i"] do
local i = 1
while true do
if not newArr[i] then
tinsert(newArr, i, {c,v})
break
elseif c<=newArr[i][1] then
tinsert(newArr, i, {c,v})
break
end
i = i+1
end
end
end
end
-- Pet
if DPSMateSettings["mergepets"] then
for pName, pEntry in pairs(DPSMateUser) do
if pEntry[4] and pEntry[6] == uentry[1] and pName ~= user and db[pEntry[1]] then
for cat, val in db[pEntry[1]] do
if cat~="i" and val["i"] then
for c,v in val["i"] do
local i = 1
while true do
if not newArr[i] then
tinsert(newArr, i, {c,v})
break
elseif c<=newArr[i][1] then
tinsert(newArr, i, {c,v})
break
end
i = i+1
end
end
end
end
end
end
end
return newArr
end
function DPSMate.Modules.DetailsDamageTotal:AddLinesButton(uid, obj)
local sumTable = self:SortLineTable(uid)
sumTable = self:GetSummarizedTable(sumTable)
local Max = DPSMate:GetMaxValue(sumTable, 2)
if Max > totMax then
g:SetGridSpacing(totTime/10,Max/7)
end
g:AddDataSeries(sumTable, {ColorTable[1], {}}, {})
tinsert(buttons, {ColorTable[1], uid, sumTable})
tremove(ColorTable, 1)
g2:Hide()
DPSMate_Details_DamageTotal_DiagramLine:SetWidth(770)
DPSMate_Details_DamageTotal_DiagramLegend:Show()
g:Show()
toggle=false
obj.act = true
self:LoadLegendButtons()
end
function DPSMate.Modules.DetailsDamageTotal:RemoveLinesButton(uid, obj)
obj.act = false
g:ResetData()
for cat, val in pairs(buttons) do
if val[2]==uid then
tinsert(ColorTable, 1, val[1])
tremove(buttons, cat)
break
end
end
local Max = totMax
g:AddDataSeries(totSumTable,{{1.0,0.0,0.0,0.8}, {1.0,1.0,0.0,0.8}}, {})
for cat, val in pairs(buttons) do
g:AddDataSeries(val[3], {val[1], {}}, {})
local temp = DPSMate:GetMaxValue(val[3], 2)
if temp>Max then
Max = temp
end
end
g:SetGridSpacing(totTime/10,Max/7)
g2:Hide()
DPSMate_Details_DamageTotal_DiagramLine:SetWidth(770)
DPSMate_Details_DamageTotal_DiagramLegend:Show()
g:Show()
toggle = false
self:LoadLegendButtons()
end
function DPSMate.Modules.DetailsDamageTotal:LoadLegendButtons()
for i=1, 30 do
_G("DPSMate_Details_DamageTotal_DiagramLegend_Child_C"..i):Hide()
end
for cat, val in buttons do
local name = DPSMate:GetUserById(val[2])
local font = _G("DPSMate_Details_DamageTotal_DiagramLegend_Child_C"..cat.."_Font")
font:SetText(name)
local uentry = DPSMateUser[name]
font:SetTextColor(DPSMate:GetClassColor(uentry and uentry[2]))
_G("DPSMate_Details_DamageTotal_DiagramLegend_Child_C"..cat.."_SwatchBg"):SetTexture(val[1][1],val[1][2],val[1][3],1)
_G("DPSMate_Details_DamageTotal_DiagramLegend_Child_C"..cat):Show()
end
end
function DPSMate.Modules.DetailsDamageTotal:RoundToH(val)
if val>100 then
return 100
end
return val
end
function DPSMate.Modules.DetailsDamageTotal:CompareVal(x,y)
if x>y then
return y
end
return x
end
function DPSMate.Modules.DetailsDamageTotal:LoadTable()
local arr, total = self:GetTableValues()
local i = 0
for i=1, 30 do
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i):Hide()
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i.."_CB"):SetChecked(false)
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..i.."_CB").act = false
end
for cat, val in arr do
local uentry = DPSMateUser[val[1]]
if uentry and uentry[4] then
i=i+1
else
if (cat-i)>30 then break end
local r,g,b = DPSMate:GetClassColor(uentry and uentry[2])
_G("DPSMate_Details_DamageTotal_PlayerList_Child"):SetHeight((cat-i)*30)
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Name"):SetText(val[1])
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Name"):SetTextColor(r,g,b)
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Amount"):SetText(val[2])
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_StatusBar"):SetValue(100*val[2]/arr[1][2])
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_StatusBar"):SetStatusBarColor(r,g,b, 1)
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_AmountPerc"):SetText(strformat("%.1f", 100*val[2]/total).."%")
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Crit"):SetText(strformat("%.1f", 100*val[3]/val[6]).."%")
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_Miss"):SetText(strformat("%.1f", 100*val[4]/val[7]).."%")
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_DPS"):SetText(strformat("%.1f", val[2]/cbt))
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i).."_ActiveTime"):SetText(self:CompareVal(ceil(val[5]), ceil(cbt)).."s | "..strformat("%.1f", self:RoundToH(100*val[5]/cbt)).."%")
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i)).user = val[8]
_G("DPSMate_Details_DamageTotal_PlayerList_Child_R"..(cat-i)):Show()
end
end
end
function DPSMate.Modules.DetailsDamageTotal:ShowTooltip(user, obj)
local name = DPSMate:GetUserById(user)
if not DPSMateUser[name] then return end
local a,b,c = DPSMate.Modules.Damage:EvalTable(DPSMateUser[name], curKey)
local pet = ""
GameTooltip:SetOwner(obj, "TOPLEFT")
GameTooltip:AddLine(name.."'s "..strlower(DPSMate.L["damagedone"]), 1,1,1)
if not a or not b or not c then return end
for i=1, DPSMateSettings["subviewrows"] do
if not a[i] then break end
if c[i][2] then pet="("..c[i][2]..")" else pet="" end
GameTooltip:AddDoubleLine(i..". "..DPSMate:GetAbilityById(a[i])..pet,c[i][1].." ("..strformat("%.2f", 100*c[i][1]/b).."%)",1,1,1,1,1,1)
end
GameTooltip:Show()
end