Move embedded file table, addon registration hooks, and loading logic from main.zig into addons.zig. Each module's is_active callback gates addon loading on mutex ownership so individual DLLs only load addons for modules they control. Addon hooks are skipped entirely at comptime when no addon-bearing modules are compiled in. Also consolidates CheckFileExistence hook — customassets no longer hooks it directly, instead exporting looseFilesLookup for main.zig's hook.
451 lines
16 KiB
Zig
451 lines
16 KiB
Zig
// =============================================================================
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// Embedded addon file management
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// =============================================================================
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//
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// Comptime-built table of embedded addon/asset files, plus hooks for addon
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// registration (SetupAddonProcessing) and loading (LoadAddonsRecursively).
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//
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// Modules declare their addon files via embed_modules. The is_active callback
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// gates addon loading on mutex ownership — if another DLL instance owns the
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// module, we don't load its addon.
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//
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// =============================================================================
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const std = @import("std");
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const hook = @import("zhook");
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const con = @import("console.zig");
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const build_options = @import("build_options");
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const fc: std.builtin.CallingConvention = .{ .x86_fastcall = .{} };
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const sc: std.builtin.CallingConvention = .{ .x86_stdcall = .{} };
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// Build option convenience aliases
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const build_opts = struct {
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const interact = build_options.enable_interact;
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const outline = build_options.enable_outline;
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const worldmarkers = build_options.enable_worldmarkers;
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const logsessions = build_options.enable_logsessions;
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const minimapicons = build_options.enable_minimapicons;
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};
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// Conditional module imports (only for is_active callbacks)
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const interact = if (build_opts.interact) @import("interact/interact.zig") else struct {};
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const outline = if (build_opts.outline) @import("outline/api.zig") else struct {};
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const markers = if (build_opts.worldmarkers) @import("markers/markers.zig") else struct {};
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const logsessions = if (build_opts.logsessions) @import("logsessions/logsessions.zig") else struct {};
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const minimapicons = if (build_opts.minimapicons) @import("minimapicons/minimapicons.zig") else struct {};
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// =============================================================================
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// Embedded file types
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// =============================================================================
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pub const FileEntry = struct {
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name: []const u8,
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data: []const u8,
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};
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const AddonPrefix = struct {
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prefix: []const u8,
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files: []const FileEntry,
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};
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/// Module descriptor for compile-time embed generation.
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const EmbedModule = struct {
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option: []const u8,
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addon_name: ?[]const u8 = null,
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addon_files_opt: ?[]const u8 = null,
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asset_files_opt: ?[]const u8 = null,
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/// If true, addon is hidden from addon list, always loaded.
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hidden: bool = false,
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/// Runtime check — addon is only loaded if this returns true.
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/// Null means always load (when compiled in).
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is_active: ?*const fn () bool = null,
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};
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const embed_modules = [_]EmbedModule{
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.{ .option = "interact", .addon_name = "WeirdUtils_Interact", .addon_files_opt = "interact_addon_files", .is_active = if (build_opts.interact) &interact.isActive else null },
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.{ .option = "outline", .addon_name = "WeirdUtils_Outline", .addon_files_opt = "outline_addon_files", .is_active = if (build_opts.outline) &outline.isActive else null },
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.{ .option = "worldmarkers", .addon_name = "WeirdUtils_WorldMarkers", .addon_files_opt = "worldmarkers_addon_files", .asset_files_opt = "worldmarkers_asset_files", .hidden = true, .is_active = if (build_opts.worldmarkers) &markers.isActive else null },
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.{ .option = "logsessions", .addon_name = "WeirdUtils_LogSessions", .addon_files_opt = "logsessions_addon_files", .is_active = if (build_opts.logsessions) &logsessions.isActive else null },
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.{ .option = "minimapicons", .addon_name = "WeirdUtils_MinimapIcons", .addon_files_opt = "minimapicons_addon_files", .asset_files_opt = "minimapicons_asset_files", .is_active = if (build_opts.minimapicons) &minimapicons.isActive else null },
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};
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// =============================================================================
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// Comptime path helpers
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// =============================================================================
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fn comptimeBasename(comptime path: []const u8) []const u8 {
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var i = path.len;
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while (i > 0) {
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i -= 1;
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if (path[i] == '/') return path[i + 1 ..];
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}
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return path;
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}
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/// Extract WoW-style parent directory: "markers/assets/Spells/foo.m2" with
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/// assets_prefix="markers/assets/" → "Spells\\"
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fn comptimeWowDir(comptime path: []const u8, comptime assets_prefix: []const u8) []const u8 {
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const rel = path[assets_prefix.len..];
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var last_slash: usize = 0;
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var found = false;
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for (rel, 0..) |c, i| {
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if (c == '/') {
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last_slash = i;
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found = true;
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}
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}
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if (!found) return "";
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const dir = rel[0..last_slash];
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return comptime blk: {
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var buf: [dir.len + 1]u8 = undefined;
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for (dir, 0..) |c, i| {
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buf[i] = if (c == '/') '\\' else c;
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}
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buf[dir.len] = '\\';
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const final = buf;
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break :blk &final;
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};
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}
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fn eqlSlice(a: []const u8, b: []const u8) bool {
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if (a.len != b.len) return false;
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for (a, b) |x, y| {
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if (x != y) return false;
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}
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return true;
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}
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fn embedFiles(comptime paths: []const []const u8) [paths.len]FileEntry {
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comptime {
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var entries: [paths.len]FileEntry = undefined;
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for (paths, 0..) |path, i| {
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entries[i] = .{
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.name = comptimeBasename(path),
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.data = @embedFile(path),
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};
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}
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const final = entries;
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return final;
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}
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}
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/// Derive the assets/ path prefix from the option name pattern.
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fn assetsPrefixFromOpt(comptime opt: []const u8) []const u8 {
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const paths = @field(build_options, opt);
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const first = paths[0];
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for (first, 0..) |_, i| {
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if (i + 8 <= first.len and eqlSlice(first[i .. i + 8], "/assets/")) {
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return first[0 .. i + 8];
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}
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}
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return first;
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}
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fn countUniqueAssetDirs(comptime paths: []const []const u8, comptime assets_prefix: []const u8) usize {
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var dirs: [paths.len][]const u8 = undefined;
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var n: usize = 0;
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for (paths) |path| {
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const dir = comptimeWowDir(path, assets_prefix);
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if (dir.len == 0) continue;
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var found = false;
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for (dirs[0..n]) |d| {
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if (eqlSlice(d, dir)) {
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found = true;
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break;
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}
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}
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if (!found) {
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dirs[n] = dir;
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n += 1;
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}
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}
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return n;
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}
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fn appendAssetPrefixes(result: anytype, start_idx: usize, comptime paths: []const []const u8, comptime assets_prefix: []const u8) usize {
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comptime {
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var dirs: [paths.len][]const u8 = undefined;
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var n_dirs: usize = 0;
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for (paths) |path| {
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const dir = comptimeWowDir(path, assets_prefix);
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if (dir.len == 0) continue;
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var found = false;
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for (dirs[0..n_dirs]) |d| {
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if (eqlSlice(d, dir)) {
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found = true;
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break;
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}
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}
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if (!found) {
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dirs[n_dirs] = dir;
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n_dirs += 1;
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}
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}
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var idx = start_idx;
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for (dirs[0..n_dirs]) |dir| {
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var file_count: usize = 0;
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for (paths) |path| {
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if (eqlSlice(comptimeWowDir(path, assets_prefix), dir)) file_count += 1;
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}
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var files: [file_count]FileEntry = undefined;
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var fi: usize = 0;
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for (paths) |path| {
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if (eqlSlice(comptimeWowDir(path, assets_prefix), dir)) {
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files[fi] = .{ .name = comptimeBasename(path), .data = @embedFile(path) };
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fi += 1;
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}
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}
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const final_files = files;
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result[idx] = .{ .prefix = dir, .files = &final_files };
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idx += 1;
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}
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return idx;
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}
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}
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fn buildAllPrefixes() []const AddonPrefix {
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@setEvalBranchQuota(50000);
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comptime {
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var count: usize = 0;
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for (embed_modules) |mod| {
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if (!@field(build_options, "enable_" ++ mod.option)) continue;
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if (mod.addon_files_opt) |opt| {
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if (@field(build_options, opt).len > 0) count += 1;
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}
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if (mod.asset_files_opt) |opt| {
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const asset_paths = @field(build_options, opt);
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if (asset_paths.len > 0) {
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const pfx = assetsPrefixFromOpt(opt);
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count += countUniqueAssetDirs(asset_paths, pfx);
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}
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}
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}
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var result: [count]AddonPrefix = undefined;
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var idx: usize = 0;
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for (embed_modules) |mod| {
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if (!@field(build_options, "enable_" ++ mod.option)) continue;
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if (mod.addon_files_opt) |opt| {
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const paths = @field(build_options, opt);
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if (paths.len > 0) {
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const files = embedFiles(paths);
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result[idx] = .{
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.prefix = "Interface\\AddOns\\" ++ mod.addon_name.? ++ "\\",
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.files = &files,
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};
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idx += 1;
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}
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}
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if (mod.asset_files_opt) |opt| {
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const asset_paths = @field(build_options, opt);
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if (asset_paths.len > 0) {
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const pfx = assetsPrefixFromOpt(opt);
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idx = appendAssetPrefixes(&result, idx, asset_paths, pfx);
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}
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}
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}
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const final = result;
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return &final;
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}
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}
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const addon_prefixes = buildAllPrefixes();
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// =============================================================================
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// Embedded file lookup
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// =============================================================================
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pub fn findEmbeddedFile(path: [*:0]const u8) ?*const FileEntry {
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const path_span = std.mem.span(path);
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for (addon_prefixes) |*addon| {
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if (path_span.len <= addon.prefix.len) continue;
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// Case-insensitive prefix check
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var prefix_match = true;
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for (path_span[0..addon.prefix.len], addon.prefix) |a, b| {
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const la = if (a >= 'A' and a <= 'Z') a + 32 else a;
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const lb = if (b >= 'A' and b <= 'Z') b + 32 else b;
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if (la != lb) {
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prefix_match = false;
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break;
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}
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}
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if (!prefix_match) continue;
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const relative = path_span[addon.prefix.len..];
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for (addon.files) |*entry| {
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if (relative.len != entry.name.len) continue;
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var match = true;
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for (relative, entry.name) |a, b| {
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const la = if (a >= 'A' and a <= 'Z') a + 32 else a;
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const lb = if (b >= 'A' and b <= 'Z') b + 32 else b;
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if (la != lb) {
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match = false;
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break;
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}
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}
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if (match) return entry;
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}
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}
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return null;
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}
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// =============================================================================
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// Hook: SetupAddonProcessing (0x51C740)
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// Called during HandleLogin. After the original runs (which scans
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// Interface\AddOns\ on the filesystem), we call LoadAddonTOC for each
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// DLL-embedded addon to register them in the game's addon hash table.
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// =============================================================================
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var setup_addons_hook: hook.Detour(fn (u32) callconv(fc) void) = .{};
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fn setupAddonsDetour(mgr_ptr: u32) callconv(fc) void {
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setup_addons_hook.callOriginal(.{mgr_ptr});
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inline for (embed_modules) |mod| {
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if (comptime mod.addon_name == null) continue;
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if (!@field(build_options, "enable_" ++ mod.option)) continue;
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if (mod.hidden) continue;
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const active = if (mod.is_active) |f| f() else true;
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if (active) {
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const name: [*:0]const u8 = comptime (mod.addon_name.? ++ "\x00").ptr;
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con.fmt("[addons] registering embedded addon: {s}\n", .{name});
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callLoadAddonTOC(name);
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}
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}
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}
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fn callLoadAddonTOC(addon_name: [*:0]const u8) void {
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asm volatile (
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\\call *%[func]
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:
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: [_] "{ecx}" (@intFromPtr(addon_name)),
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[func] "{eax}" (@as(u32, 0x0051c9b0)),
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: .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true });
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}
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// =============================================================================
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// Hook: LoadAddonsRecursively (0x51F600)
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// Non-hidden addons are fully handled by the game's LoadAddonRecursive (which
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// respects enabled/disabled state) — the CheckFileExistence hook in main.zig
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// makes their embedded files visible to preloadFileWithFlags. Hidden addons
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// bypass LoadAddonRecursive, so we load their TOC and bindings explicitly here.
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// =============================================================================
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var load_addons_hook: hook.Detour(fn (u32) callconv(fc) void) = .{};
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fn loadAddonsDetour(error_handler: u32) callconv(fc) void {
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load_addons_hook.callOriginal(.{error_handler});
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var md5ctx = std.mem.zeroes([88]u8);
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inline for (embed_modules) |mod| {
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if (comptime mod.addon_name != null and
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@field(build_options, "enable_" ++ mod.option) and
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mod.hidden)
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{
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const active = if (mod.is_active) |f| f() else true;
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if (active) {
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const addon_name = comptime mod.addon_name.?;
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const paths = comptime @field(build_options, mod.addon_files_opt.?);
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// Hidden addons are not registered via LoadAddonTOC, so the game
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// doesn't know about them. Load their files directly to keep them
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// invisible in the addon list.
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const toc_name = comptime findTocName(paths);
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if (toc_name) |tn| {
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callLoadFileListWithIncludes(
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"Interface\\AddOns\\" ++ addon_name ++ "\\" ++ tn,
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&md5ctx,
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error_handler,
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);
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}
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// Hidden addons bypass LoadAddonRecursive, so load bindings
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// explicitly. Non-hidden addons get theirs loaded by the game
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// (which respects addon enabled/disabled state).
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if (comptime hasFile(paths, "Bindings.xml")) {
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callLoadUIBindingsFromFile(
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"Interface\\AddOns\\" ++ addon_name ++ "\\Bindings.xml",
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&md5ctx,
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error_handler,
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);
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}
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}
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}
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}
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}
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fn findTocName(comptime paths: []const []const u8) ?[]const u8 {
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for (paths) |path| {
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const name = comptimeBasename(path);
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if (name.len >= 4 and eqlSlice(name[name.len - 4 ..], ".toc")) return name;
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}
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return null;
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}
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fn hasFile(comptime paths: []const []const u8, comptime target: []const u8) bool {
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for (paths) |path| {
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if (eqlSlice(comptimeBasename(path), target)) return true;
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}
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return false;
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}
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fn callLoadFileListWithIncludes(toc_path: [*:0]const u8, md5ctx: *[88]u8, error_handler: u32) void {
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asm volatile (
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\\push %[eh]
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\\call *%[func]
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:
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: [_] "{ecx}" (@intFromPtr(toc_path)),
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[_] "{edx}" (@intFromPtr(md5ctx)),
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[eh] "r" (error_handler),
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[func] "r" (@as(u32, 0x6EDB90)),
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: .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true });
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}
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fn callLoadUIBindingsFromFile(path: [*:0]const u8, md5ctx: *[88]u8, callback: u32) void {
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const binding_mgr = hook.readMem(u32, 0xB71290);
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asm volatile (
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\\push %[cb]
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\\push %[md5]
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\\push %[path]
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\\call *%[func]
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:
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: [_] "{ecx}" (binding_mgr),
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[func] "{edx}" (@as(u32, 0x4B6F70)),
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[path] "r" (@intFromPtr(path)),
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[md5] "r" (@intFromPtr(md5ctx)),
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[cb] "r" (callback),
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: .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true });
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}
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// =============================================================================
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// Install / Remove
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// =============================================================================
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/// True if any embed_modules entry has addon files compiled in.
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const has_addons = blk: {
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for (embed_modules) |mod| {
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if (mod.addon_name != null and @field(build_options, "enable_" ++ mod.option))
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break :blk true;
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}
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break :blk false;
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};
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pub fn install() void {
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if (!has_addons) return;
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_ = setup_addons_hook.attach(0x51C740, &setupAddonsDetour);
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_ = load_addons_hook.attach(0x51F600, &loadAddonsDetour);
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}
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pub fn uninstall() void {
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if (!has_addons) return;
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load_addons_hook.detach();
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setup_addons_hook.detach();
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}
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