Adds DPSMate_CLEUAdapter.lua -- replaces DPSMate's string-parsing CHAT_MSG_* system with structured COMBAT_LOG_EVENT data from our DLL. Adapter maps CLEU subevents directly to DPSMate.DB API calls: DamageDone, DamageTaken, EnemyDamage, Healing, HealingTaken, DeathHistory, Kick, Dispels, BuildBuffs, CCBreaker, etc. Eliminates all strfind pattern matching from the combat log path. Toggle: /dpscleu (on/off/status) Benchmark: /dpsbench -- always-on per-combat A/B profiling. Resets at combat start, reports at combat end, flips mode for next combat. Reports events, total ms, us/event, GC delta, and percentage comparison between CLEU and original modes. Starts in CLEU mode by default.
6 lines
313 B
XML
6 lines
313 B
XML
<Bindings>
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<Binding name="DPSMATE_RESET" header="DPSMATE">DPSMate_PopUp:Show()</Binding>
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<Binding name="DPSMATE_TOGGLE">DPSMate.Options:ToggleVisibility()</Binding>
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<Binding name="DPSMATE_REPORT">if not DPSMate_Report:IsVisible() then DPSMate_Report:Show() else DPSMate_Report:Hide() end</Binding>
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</Bindings>
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