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WeirdUtils/src/dpslog/WeirdDPSMate/DPSMate_CLEUAdapter.lua
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MarcelineVQ b12fc820ef Publish source: Unlicense, public README, repo hygiene
The remote was previously a distribution-only point for pre-built DLLs.
This opens the source.

- LICENSE: Unlicense, with a GPL-3.0 carve-out for src/dpslog/WeirdDPSMate
  (a DPSMate fork that keeps its own license)
- README.md replaces the stale internal one with the user-facing docs from
  DLL_README.md, swapping the 'Why No Source Code?' section for build and
  layout notes. DLL_README.md is dropped; one README now serves both.
- RELEASING.md: drop the trim-the-README-per-release dance and the
  remote/WeirdUtils/ distribution clone, both obsolete now
- gitignore agent/editor scratch, build caches, the vendored WSBT addon,
  and the WeirdThreat/uwu-logs checkouts (separate upstream repos)
- Commit outstanding module work: superweirdo, clickthrough portal visuals,
  transform44 decompiles, worldmarkers demo presets, tools/
2026-07-27 21:47:55 -07:00

557 lines
23 KiB
Lua

-- DPSMate CLEU Adapter
-- Replaces the string-parsing CHAT_MSG_* event system with structured COMBAT_LOG_EVENT_UNFILTERED
-- data from the DPSLog module. Registers for COMBAT_LOG_EVENT_UNFILTERED and calls DPSMate.DB
-- functions directly with extracted values.
--
-- Toggle: /dpscleu (switches between CLEU adapter and original string parser)
-- Requires: DPSLog module (provides COMBAT_LOG_EVENT_UNFILTERED + GetSpellInfo)
if not DPSMate or not DPSMate.DB then return end
if not GetWeirdUtilsVersion or not GetWeirdUtilsVersion("dpslog") then return end
local DB = DPSMate.DB
local Parser = DPSMate.Parser
local GT = GetTime
local AAttack = DPSMate.L and DPSMate.L["autoattack"] or "Attack"
-- ============================================================================
-- Chat event list (original parser registers these)
-- ============================================================================
local chatEvents = {
"CHAT_MSG_COMBAT_PET_HITS", "CHAT_MSG_COMBAT_PET_MISSES",
"CHAT_MSG_SPELL_PET_DAMAGE",
"CHAT_MSG_COMBAT_SELF_HITS", "CHAT_MSG_COMBAT_SELF_MISSES",
"CHAT_MSG_SPELL_SELF_DAMAGE",
"CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE",
"CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE",
"CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE",
"CHAT_MSG_COMBAT_PARTY_HITS", "CHAT_MSG_SPELL_PARTY_DAMAGE",
"CHAT_MSG_COMBAT_PARTY_MISSES",
"CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE",
"CHAT_MSG_COMBAT_FRIENDLYPLAYER_HITS",
"CHAT_MSG_COMBAT_FRIENDLYPLAYER_MISSES",
"CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS",
"CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES",
"CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS",
"CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES",
"CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE",
"CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE",
"CHAT_MSG_COMBAT_CREATURE_VS_PARTY_HITS",
"CHAT_MSG_COMBAT_CREATURE_VS_PARTY_MISSES",
"CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE",
"CHAT_MSG_SPELL_CREATURE_VS_PARTY_DAMAGE",
"CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_HITS",
"CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_MISSES",
"CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE",
"CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE",
"CHAT_MSG_SPELL_SELF_BUFF",
"CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS",
"CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF",
"CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS",
"CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF",
"CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS",
"CHAT_MSG_SPELL_PARTY_BUFF",
"CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS",
"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF",
"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS",
"CHAT_MSG_SPELL_BREAK_AURA",
"CHAT_MSG_SPELL_AURA_GONE_SELF",
"CHAT_MSG_SPELL_AURA_GONE_OTHER",
"CHAT_MSG_SPELL_AURA_GONE_PARTY",
"CHAT_MSG_COMBAT_FRIENDLY_DEATH",
"CHAT_MSG_COMBAT_HOSTILE_DEATH",
}
-- ============================================================================
-- Toggle state
-- ============================================================================
local cleuActive = false
local cleuFrame = CreateFrame("Frame")
local function enableCLEU()
-- Disable string parser
for _, ev in ipairs(chatEvents) do
Parser:UnregisterEvent(ev)
end
-- Enable CLEU
cleuFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
cleuActive = true
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00DPSMate CLEU Adapter|r: |cff00ff00ON|r (structured events)")
end
local function enableOriginal()
-- Disable CLEU
cleuFrame:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
-- Re-enable string parser
for _, ev in ipairs(chatEvents) do
Parser:RegisterEvent(ev)
end
cleuActive = false
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00DPSMate CLEU Adapter|r: |cffff4444OFF|r (string parser)")
end
local function toggle()
if cleuActive then
enableOriginal()
else
enableCLEU()
end
end
SLASH_DPSCLEU1 = "/dpscleu"
SlashCmdList["DPSCLEU"] = function(msg)
if msg == "on" then
if not cleuActive then enableCLEU() end
elseif msg == "off" then
if cleuActive then enableOriginal() end
elseif msg == "status" then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00DPSMate CLEU Adapter|r: " .. (cleuActive and "|cff00ff00ON|r" or "|cffff4444OFF|r"))
else
toggle()
end
end
-- ============================================================================
-- Helper
-- ============================================================================
local function isGroupMember(name)
if not name or name == "" then return false end
if name == UnitName("player") then return true end
for i = 1, GetNumRaidMembers() do
if name == UnitName("raid" .. i) then return true end
end
for i = 1, GetNumPartyMembers() do
if name == UnitName("party" .. i) then return true end
end
return false
end
-- ============================================================================
-- (dead handler removed — real handler is cleuHandler below, wrapped by profiling)
-- ============================================================================
-- ============================================================================
-- Performance profiling
-- ============================================================================
-- debugprofilestop() returns ms since last debugprofilestart().
-- We call debugprofilestart() once at combat start, then use debugprofilestop()
-- as a monotonic clock — taking deltas between before/after each handler call.
-- gcinfo() returns KB.
local profiling = false
local profCLEU = { events = 0, totalMs = 0, gcStart = 0 }
local profOrig = { events = 0, totalMs = 0, gcStart = 0 }
-- Fine-grained timing buckets (microseconds, accumulated)
local profDetail = { getInfo = 0, dbCalls = 0, dispatch = 0, total = 0, count = 0 }
-- Per-DB-function timing (microseconds, accumulated)
local profDB = {
DamageDone = 0, DamageTaken = 0, EnemyDamage = 0, DeathHistory = 0,
Healing = 0, HealingTaken = 0, BuildBuffs = 0, Other = 0, count = 0
}
local profCurrent = nil
-- Hook the parser's OnEvent to measure original mode
local origOnEvent = DPSMate.Parser:GetScript("OnEvent")
local function measuredOrigOnEvent()
if profiling and profCurrent == profOrig then
local before = debugprofilestop()
origOnEvent()
local after = debugprofilestop()
profOrig.totalMs = profOrig.totalMs + (after - before)
profOrig.events = profOrig.events + 1
else
origOnEvent()
end
end
DPSMate.Parser:SetScript("OnEvent", measuredOrigOnEvent)
-- Wrap the CLEU handler similarly
local cleuHandler -- forward decl
local function measuredCLEUHandler()
if profiling and profCurrent == profCLEU then
local before = debugprofilestop()
cleuHandler()
local after = debugprofilestop()
profCLEU.totalMs = profCLEU.totalMs + (after - before)
profCLEU.events = profCLEU.events + 1
else
cleuHandler()
end
end
local function profReset(tbl)
tbl.events = 0
tbl.totalMs = 0
tbl.gcStart = gcinfo()
end
-- debugprofilestop() returns microseconds on this client
local lastCLEUAvg = nil
local lastOrigAvg = nil
local function profReport(label, tbl)
local gcEnd = gcinfo()
local gcDelta = gcEnd - tbl.gcStart
local totalMs = tbl.totalMs / 1000
local avgUs = tbl.events > 0 and (tbl.totalMs / tbl.events) or 0
-- Store for comparison
if label == "CLEU" then
lastCLEUAvg = avgUs
else
lastOrigAvg = avgUs
end
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[%s]|r %d events, %.1fms total, %.1f us/event, %+.1f KB gc",
label, tbl.events, totalMs, avgUs, gcDelta))
-- Detail breakdown for CLEU
if label == "CLEU" and profDetail.count > 0 then
local avgGetInfo = profDetail.getInfo / profDetail.count
local avgDB = profDetail.dbCalls / profDetail.count
local avgTotal = profDetail.total / profDetail.count
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[CLEU detail]|r getInfo=%.1f us, db+logic=%.1f us, total=%.1f us (%d events)",
avgGetInfo, avgDB, avgTotal, profDetail.count))
-- Per-DB-function breakdown
if profDB.count > 0 then
local n = profDB.count
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[DB funcs]|r DD=%.0f DT=%.0f ED=%.0f DH=%.0f H=%.0f HT=%.0f Buf=%.0f Oth=%.0f us/evt",
profDB.DamageDone/n, profDB.DamageTaken/n, profDB.EnemyDamage/n,
profDB.DeathHistory/n, profDB.Healing/n, profDB.HealingTaken/n,
profDB.BuildBuffs/n, profDB.Other/n))
end
profDetail.getInfo = 0
profDetail.dbCalls = 0
profDetail.total = 0
profDetail.count = 0
profDB.DamageDone = 0; profDB.DamageTaken = 0; profDB.EnemyDamage = 0
profDB.DeathHistory = 0; profDB.Healing = 0; profDB.HealingTaken = 0
profDB.BuildBuffs = 0; profDB.Other = 0; profDB.count = 0
end
-- If we have both measurements, show comparison
if lastCLEUAvg and lastOrigAvg and lastOrigAvg > 0 then
local pct = ((lastCLEUAvg - lastOrigAvg) / lastOrigAvg) * 100
local sign = pct < 0 and "" or "+"
local color = pct < 0 and "|cff00ff00" or "|cffff4444"
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"%s[CLEU vs ORIGINAL]|r %.1f vs %.1f us/event = %s%.1f%%|r %s",
color, lastCLEUAvg, lastOrigAvg, sign, pct,
pct < 0 and "(CLEU faster)" or "(ORIGINAL faster)"))
end
end
-- Always-on CLEU profiling: report stats at every combat end.
-- /dpsbench toggles A/B mode (alternates CLEU/ORIGINAL each combat for comparison).
local benchActive = false
local benchFrame = CreateFrame("Frame")
local function combatStart()
profCurrent = cleuActive and profCLEU or profOrig
profReset(profCurrent)
debugprofilestart()
profiling = true
if benchActive then
local label = cleuActive and "CLEU" or "ORIGINAL"
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[DPS Bench]|r measuring %s", label))
end
end
local function combatEnd()
if not profiling then return end
profiling = false
local label = cleuActive and "CLEU" or "ORIGINAL"
profReport(label, profCurrent)
if benchActive then
toggle()
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[DPS Bench]|r next combat: %s", cleuActive and "CLEU" or "ORIGINAL"))
end
end
benchFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
benchFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
benchFrame:SetScript("OnEvent", function()
if event == "PLAYER_REGEN_DISABLED" then
combatStart()
elseif event == "PLAYER_REGEN_ENABLED" then
combatEnd()
end
end)
SLASH_DPSBENCH1 = "/dpsbench"
SlashCmdList["DPSBENCH"] = function()
benchActive = not benchActive
if benchActive then
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cff00ff00[DPS Bench]|r A/B enabled. Current mode: %s. Enter combat to begin.",
cleuActive and "CLEU" or "ORIGINAL"))
else
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[DPS Bench]|r A/B disabled (stats still reported).")
end
end
-- ============================================================================
-- Wire up CLEU handler with measurement
-- ============================================================================
-- Replace the raw SetScript with the measured wrapper
cleuFrame:SetScript("OnEvent", function()
-- This outer function gets replaced below
end)
-- The actual CLEU handler (extracted so we can call it directly or measured)
local ShieldFlags = DB.ShieldFlags
local FailDT = DPSMate.Parser.FailDT
local FailDB = DPSMate.Parser.FailDB
cleuHandler = function()
if not CombatLogGetCurrentEventInfo then return end
local t0 = profiling and debugprofilestop()
local sub, srcGUID, srcName, srcFlags, srcRaidFlags,
dstGUID, dstName, dstFlags, dstRaidFlags,
p1, p2, p3, p4, p5, p6, p7, p8, p9,
p10, p11, p12 = CombatLogGetCurrentEventInfo()
if not sub then return end
local t1 = profiling and debugprofilestop()
if not srcName or srcName == "" then srcName = "Unknown" end
if not dstName or dstName == "" then dstName = "Unknown" end
-- ========================================================================
-- DAMAGE events
-- ========================================================================
if sub == "SWING_DAMAGE" then
local amount, absorbed = p1, p6
local critical, glancing, crushing = p7, p8, p9
-- numbers always non-nil from CombatLogGetCurrentEventInfo
local crit = critical and 1 or 0
local glanc = glancing and 1 or 0
local crush = crushing and 1 or 0
local hit = (crit == 0 and glanc == 0 and crush == 0) and 1 or 0
local ta, tb
if profiling then ta = debugprofilestop() end
DB:DamageDone(srcName, AAttack, hit, crit, 0, 0, 0, 0, amount, glanc, 0)
if profiling then tb = debugprofilestop(); profDB.DamageDone = profDB.DamageDone + (tb - ta); ta = tb end
DB:DamageTaken(dstName, AAttack, hit, crit, 0, 0, 0, 0, amount, srcName, crush, 0)
if profiling then tb = debugprofilestop(); profDB.DamageTaken = profDB.DamageTaken + (tb - ta); ta = tb end
DB:EnemyDamage(1, DPSMateEDT, dstName, AAttack, hit, crit, 0, 0, 0, 0, amount, srcName, 0, crush)
DB:EnemyDamage(2, DPSMateEDD, srcName, AAttack, hit, crit, 0, 0, 0, 0, amount, dstName, 0, 0)
if profiling then tb = debugprofilestop(); profDB.EnemyDamage = profDB.EnemyDamage + (tb - ta); ta = tb end
DB:DeathHistory(dstName, srcName, AAttack, amount, hit, crit, "hit", crush)
if profiling then tb = debugprofilestop(); profDB.DeathHistory = profDB.DeathHistory + (tb - ta); profDB.count = profDB.count + 1 end
if absorbed > 0 then
DB:SetUnregisterVariables(absorbed, AAttack, srcName)
DB:Absorb(AAttack, dstName, srcName)
end
elseif sub == "SWING_MISSED" then
local missType = p1
local miss = (missType == "MISS") and 1 or 0
local parry = (missType == "PARRY") and 1 or 0
local dodge = (missType == "DODGE") and 1 or 0
local resist = (missType == "RESIST" or missType == "IMMUNE") and 1 or 0
local block = (missType == "BLOCK") and 1 or 0
local absorb = (missType == "ABSORB") and 1 or 0
DB:DamageDone(srcName, AAttack, 0, 0, miss + absorb, parry, dodge, resist, 0, 0, block)
DB:DamageTaken(dstName, AAttack, 0, 0, miss + absorb, parry, dodge, resist, 0, srcName, 0, block)
if absorb == 1 then
DB:Absorb(AAttack, dstName, srcName)
end
-- SPELL_DAMAGE: (base 9), spellId, spellName, spellSchool,
-- amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing
elseif sub == "SPELL_DAMAGE" or sub == "RANGE_DAMAGE" or sub == "SPELL_PERIODIC_DAMAGE"
or sub == "DAMAGE_SHIELD" or sub == "DAMAGE_SPLIT" then
local spellName, spellSchool = p2, p3
local amount, absorbed = p4, p9
local critical, glancing, crushing = p10, p11, p12
-- numbers always non-nil from CombatLogGetCurrentEventInfo
local crit = critical and 1 or 0
local glanc = glancing and 1 or 0
local crush = crushing and 1 or 0
local hit = (crit == 0 and glanc == 0 and crush == 0) and 1 or 0
local abilityName = (sub == "SPELL_PERIODIC_DAMAGE") and (spellName .. "(Periodic)") or spellName
local ta, tb
if profiling then ta = debugprofilestop() end
DB:DamageDone(srcName, abilityName, hit, crit, 0, 0, 0, 0, amount, glanc, 0)
if profiling then tb = debugprofilestop(); profDB.DamageDone = profDB.DamageDone + (tb - ta); ta = tb end
DB:DamageTaken(dstName, abilityName, hit, crit, 0, 0, 0, 0, amount, srcName, crush, 0)
if profiling then tb = debugprofilestop(); profDB.DamageTaken = profDB.DamageTaken + (tb - ta); ta = tb end
DB:EnemyDamage(1, DPSMateEDT, dstName, abilityName, hit, crit, 0, 0, 0, 0, amount, srcName, 0, crush)
DB:EnemyDamage(2, DPSMateEDD, srcName, abilityName, hit, crit, 0, 0, 0, 0, amount, dstName, 0, 0)
if profiling then tb = debugprofilestop(); profDB.EnemyDamage = profDB.EnemyDamage + (tb - ta); ta = tb end
DB:DeathHistory(dstName, srcName, abilityName, amount, hit, crit, "hit", crush)
if profiling then tb = debugprofilestop(); profDB.DeathHistory = profDB.DeathHistory + (tb - ta); profDB.count = profDB.count + 1 end
if spellSchool then DB:AddSpellSchool(abilityName, spellSchool) end
if absorbed > 0 then
DB:SetUnregisterVariables(absorbed, abilityName, srcName)
DB:Absorb(abilityName, dstName, srcName)
end
if FailDT and FailDT[spellName] then
DB:BuildFail(2, srcName, dstName, abilityName, amount)
end
elseif sub == "SPELL_MISSED" or sub == "RANGE_MISSED"
or sub == "SPELL_PERIODIC_MISSED" or sub == "DAMAGE_SHIELD_MISSED" then
local spellName = p2
local missType = p4
local miss = (missType == "MISS") and 1 or 0
local parry = (missType == "PARRY") and 1 or 0
local dodge = (missType == "DODGE") and 1 or 0
local resist = (missType == "RESIST" or missType == "IMMUNE") and 1 or 0
local block = (missType == "BLOCK") and 1 or 0
local absorb = (missType == "ABSORB") and 1 or 0
local isPeriodic = (sub == "SPELL_PERIODIC_MISSED")
local abilityName = isPeriodic and (spellName .. "(Periodic)") or spellName
DB:DamageDone(srcName, abilityName, 0, 0, miss + absorb, parry, dodge, resist, 0, 0, block)
DB:DamageTaken(dstName, abilityName, 0, 0, miss + absorb, parry, dodge, resist, 0, srcName, 0, block)
if absorb == 1 then
DB:Absorb(abilityName, dstName, srcName)
end
elseif sub == "ENVIRONMENTAL_DAMAGE" then
local envType, amount = p1, p2
DB:DamageTaken(dstName, envType or "Environment", 1, 0, 0, 0, 0, 0, amount, envType or "Environment", 0, 0)
DB:DeathHistory(dstName, envType or "Environment", envType or "Environment", amount, 1, 0, "hit", 0)
-- ========================================================================
-- HEAL events
-- ========================================================================
elseif sub == "SPELL_HEAL" or sub == "SPELL_PERIODIC_HEAL" then
local spellName = p2
local amount, overheal, absorbed, critical = p4, p5, p6, p7
local crit = critical and 1 or 0
local hit = crit == 0 and 1 or 0
local effective = amount - overheal
if effective < 0 then effective = 0 end
local ta, tb
if profiling then ta = debugprofilestop() end
DB:Healing(1, DPSMateHealingTaken, srcName, spellName, hit, crit, effective)
DB:Healing(2, DPSMateOverhealing, srcName, spellName, hit, crit, overheal)
if profiling then tb = debugprofilestop(); profDB.Healing = profDB.Healing + (tb - ta); ta = tb end
DB:HealingTaken(1, DPSMateHealingTaken, srcName, spellName, hit, crit, effective, dstName)
if profiling then tb = debugprofilestop(); profDB.HealingTaken = profDB.HealingTaken + (tb - ta); ta = tb end
DB:DeathHistory(dstName, srcName, spellName, effective, hit, crit, "heal", 0)
if profiling then tb = debugprofilestop(); profDB.DeathHistory = profDB.DeathHistory + (tb - ta); profDB.count = profDB.count + 1 end
-- ========================================================================
-- AURA events (+ absorb shield lifecycle)
-- ========================================================================
elseif sub == "SPELL_AURA_APPLIED" then
local spellName, auraType = p2, p4
if auraType == "DEBUFF" then
DB:BuildBuffs(srcName, dstName, spellName, false)
if Parser.CC[spellName] then
DB:BuildActiveCC(dstName, spellName)
end
if FailDB and FailDB[spellName] then
DB:BuildFail(3, "Environment", dstName, spellName, 0)
end
else
DB:BuildBuffs(srcName, dstName, spellName, true)
if ShieldFlags[spellName] then
DB:ConfirmAbsorbApplication(spellName, dstName, GT())
end
end
elseif sub == "SPELL_AURA_REMOVED" then
local spellName, auraType = p2, p4
DB:DestroyBuffs(dstName, spellName)
if auraType == "DEBUFF" then
DB:RemoveActiveCC(dstName, spellName)
else
if ShieldFlags[spellName] then
DB:UnregisterAbsorb(spellName, dstName)
end
end
elseif sub == "SPELL_AURA_BROKEN_SPELL" or sub == "SPELL_AURA_BROKEN" then
local spellName = p2
DB:RemoveActiveCC(dstName, spellName)
if Parser.CC[spellName] then
DB:CCBreaker(dstName, spellName, srcName)
end
-- ========================================================================
-- CAST events
-- ========================================================================
elseif sub == "SPELL_CAST_SUCCESS" then
local spellName = p2
if Parser.Kicks and Parser.Kicks[spellName] then
DB:RegisterPotentialKick(srcName, spellName, GT())
end
if ShieldFlags[spellName] then
DB:AwaitingAbsorbConfirmation(srcName, spellName, dstName, GT())
end
-- ========================================================================
-- INTERRUPT / DISPEL events
-- ========================================================================
elseif sub == "SPELL_INTERRUPT" then
local spellName = p2
local extraSpellName = p5
DB:Kick(srcName, dstName, spellName, extraSpellName)
elseif sub == "SPELL_DISPEL" then
local spellName = p2
local extraSpellName = p5
if isGroupMember(srcName) then
DB:Dispels(srcName, spellName, dstName, extraSpellName)
end
-- ========================================================================
-- DEATH events
-- ========================================================================
elseif sub == "UNIT_DIED" or sub == "UNIT_DESTROYED" then
DB:UnregisterDeath(dstName)
elseif sub == "SPELL_SUMMON" then
if not Parser.petToOwnerMap then Parser.petToOwnerMap = {} end
if not Parser.petToOwnerMap[dstName] then Parser.petToOwnerMap[dstName] = {} end
Parser.petToOwnerMap[dstName][srcName] = true
end
if profiling and t0 then
local t2 = debugprofilestop()
profDetail.getInfo = profDetail.getInfo + (t1 - t0)
profDetail.dbCalls = profDetail.dbCalls + (t2 - t1)
profDetail.total = profDetail.total + (t2 - t0)
profDetail.count = profDetail.count + 1
end
end
-- Set the measured wrapper as the actual handler
cleuFrame:SetScript("OnEvent", measuredCLEUHandler)
-- ============================================================================
-- Start in CLEU mode by default
-- ============================================================================
enableCLEU()