Files
WeirdUtils/RELEASING.md
T
MarcelineVQ b12fc820ef Publish source: Unlicense, public README, repo hygiene
The remote was previously a distribution-only point for pre-built DLLs.
This opens the source.

- LICENSE: Unlicense, with a GPL-3.0 carve-out for src/dpslog/WeirdDPSMate
  (a DPSMate fork that keeps its own license)
- README.md replaces the stale internal one with the user-facing docs from
  DLL_README.md, swapping the 'Why No Source Code?' section for build and
  layout notes. DLL_README.md is dropped; one README now serves both.
- RELEASING.md: drop the trim-the-README-per-release dance and the
  remote/WeirdUtils/ distribution clone, both obsolete now
- gitignore agent/editor scratch, build caches, the vendored WSBT addon,
  and the WeirdThreat/uwu-logs checkouts (separate upstream repos)
- Commit outstanding module work: superweirdo, clickthrough portal visuals,
  transform44 decompiles, worldmarkers demo presets, tools/
2026-07-27 21:47:55 -07:00

5.9 KiB

Releasing WeirdUtils

Remote: https://codeberg.org/MarcelineVQ/WeirdUtils

How the remote repo works

main on the remote holds the full source, the user-facing README.md, include/weirdutils_api.h, and issue templates under .gitea/. Releases attach pre-built DLLs to a tag on main.

This was previously a distribution-only remote - source lived locally and only a trimmed README plus binaries were pushed. That is no longer the case; develop against main and push directly.

The wiki clone lives at remote/wiki/. remote/WeirdUtils/ is the old distribution-only clone and is obsolete - it can be deleted.

0. Sync tags

tea creates tags on Codeberg, so fetch them before comparing against the previous release:

git fetch --tags

1. Bump module versions

Each module has a version field in build.zig's module_list. This is what GetWeirdUtilsVersion() reports to Lua addons. Before building, bump the version for any module that has changed since the last release:

// build.zig — module_list
.{ .name = "minimapicons", .version = "1.1", ... },

Only bump modules that actually changed. Use git log --oneline -- src/<module>/ to check what changed since the last release tag.

2. Build DLLs

Decide which modules to include in this release. Check build.zig for the current list of module flags (b.option(bool, ...) declarations) and their defaults. List them with:

zig build --help 2>&1 | grep 'Enable'

all-variants builds everything in one command: the combined DLL, the noperf variant, and a standalone DLL per module. -D flags control which modules are included across all of them -- disabled modules are excluded from the combined DLL, noperf, and won't get a standalone variant built.

zig build all-variants -Doptimize=ReleaseSmall \
  -Dworldmarkers=false -Dinteract=false -Doutline=false \
  -Dframecrash=false -Ddpslog=false -Daddonperf=false \
  -Dssemaths=false -Dsilicon=false -Dtransform44=false

Output locations

Artifact Path
Combined DLL zig-out/bin/weirdutils.dll
Variant DLLs zig-out/variants/<name>.dll

Verify:

ls -lh zig-out/bin/weirdutils.dll zig-out/variants/*.dll

3. Update the README

README.md documents every module, not just the released subset - the source is public, so there is nothing to trim. Add a section for any new module.

Do NOT remove trailing spaces in README.md - they are intentional Markdown line breaks.

4. Write the release notes

Write the release notes to /tmp/release-notes-vX.Y.Z.md - NOT inside the project directory. They are a transient artifact consumed by tea --note-file and should not pollute the repo root or end up in git status.

Use this template - fill in the sections that apply, delete the rest. Use - (not em dash) anywhere a dash would be used.

Always include an Included section listing every module in this release, not just what changed. Users downloading a release should see the full list of what they're getting:

## What's New

- ...

## Bug Fixes

- ...

## Included

- **Module Name** - one-line description
- ...

## Notes

- Place DLLs next to `WoW.exe` and add to `dlls.txt`
- `weirdutils.dll` includes all features; individual DLLs are also provided

5. Create the release and upload DLLs

Uses tea (Gitea/Forgejo CLI) which handles release creation, tagging, and asset upload in one command. The tag is created on the remote automatically.

Run from a clone of the remote repo, or specify --repo explicitly. Only attach the combined DLL and the variant DLLs for modules in this release.

Only attach DLLs to the release - do NOT attach weirdutils_api.h as a release asset. The header belongs in the repo itself (pushed to main), not in the release downloads.

# Example: transmogfix + customassets + healtextfix release
tea release create \
  --repo MarcelineVQ/WeirdUtils \
  --tag vX.Y.Z \
  --target main \
  --title "vX.Y.Z" \
  --note-file release-notes.md \
  --asset zig-out/bin/weirdutils.dll \
  --asset zig-out/variants/transmogfix.dll \
  --asset zig-out/variants/customassets.dll \
  --asset zig-out/variants/healtextfix.dll

Replacing a DLL on an existing release

Delete the old asset by name, then upload the new one:

tea release assets delete --repo MarcelineVQ/WeirdUtils -y v0.4.0 minimapicons.dll
tea release assets create --repo MarcelineVQ/WeirdUtils v0.4.0 zig-out/variants/minimapicons.dll

6. Source archives

Codeberg attaches source tar/zip to each release automatically. Now that the repo contains the source, leave them visible - they are a useful artifact.

To hide them anyway, get your token from the tea config:

grep 'token:' ~/.config/tea/config.yml | head -1 | awk '{print $2}'

Then hide the archives:

curl -s -X PATCH \
  -H "Authorization: token <your-token>" \
  -H "Content-Type: application/json" \
  -d '{"hide_archive_links":true}' \
  "https://codeberg.org/api/v1/repos/MarcelineVQ/WeirdUtils/releases/<release-id>"

Get the release ID using the API (not tea release list --output json, which mangles keys like tag-_name):

tea api repos/MarcelineVQ/WeirdUtils/releases | python3 -c "
import sys,json; releases=json.load(sys.stdin)
r=[x for x in releases if x['tag_name']=='vX.Y.Z']
print(r[0]['id']) if r else print('not found')
"

Known Issues

  • vanillafixes launcher: Incompatible with WeirdUtils DLL injection. Users should load the DLL via WoW.exe + dlls.txt or another loader instead.

Checklist

  • Remote clone tags synced (cd remote/WeirdUtils && git fetch --tags)
  • Module versions bumped in build.zig for changed modules
  • Check RELEASE_NOTES.md for unreleased changes — move into release notes
  • Built with ReleaseSmall (both default and all-variants)
  • README.md has a section for any new module
  • include/weirdutils_api.h lists all module DLL names
  • Release created and DLLs uploaded via tea