bf5a7aa624
GUID lookup cache: 4096-entry direct-mapped with proper invalidation. MoveObjectToDeletedList (0x464920) hook evicts entries AFTER the original runs (prevents re-caching from internal FindObjectByGUID call). DestroyObjectManager (0x467700) hook flushes on zone change/logout. 93% hit rate, 1.15x speedup on FindObjectByGUID (10K+ calls/frame). Glyph shadow cache removed: game has internal glyph cache at GetOrCreateCharacterGlyph (0x5CA2D0). Our hook only saw cache misses (~30/frame), providing no benefit. The 3.65% perf profile was the game's own hash table work, not redundant computation. Standalone guidcache module for isolated testing.